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Trick to spot obervers without detection - Page 2

Forum Index > SC2 General
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 02 2010 16:33 GMT
#21
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)
ViRtU4l
Profile Joined April 2010
France114 Posts
Last Edited: 2010-09-02 16:36:10
September 02 2010 16:35 GMT
#22
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed


At least YOUR scouts don't force you into specific techpath, are faster, have more hitpoints, and the investisment for the upgrades is for all the game, allowing you to spread scouts everywhere and be immune to surprise attack like drops...
Btw this guy is talking about zooming in and out to spot obs. Didn't know you could zoom in bw :o
ChickenLips
Profile Blog Joined May 2010
2912 Posts
September 02 2010 16:36 GMT
#23
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 02 2010 16:36 GMT
#24
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?
roronoe
Profile Joined May 2009
Canada1527 Posts
September 02 2010 16:36 GMT
#25
Thanks a lot, didn't know this.
Seems kind of dumb though, cause its not really a unit's abilities or properties. Zooming in and out shouldn't be a mechanic that affects game play.
The Purgatory of Endless Depths
Kpyolysis32
Profile Joined April 2010
553 Posts
September 02 2010 16:36 GMT
#26
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Or even worse, EMP. At least I feel like I cost the Terran something other than a little time when they scan for it.
Man, do I not keep this up to date, or what?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 02 2010 16:38 GMT
#27
On September 03 2010 01:36 Sadistx wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


On September 03 2010 01:36 ChickenLips wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.


IT DOESNT COST MINERALS

that's like claiming that using chronoboost on anything besides nexus costs the protoss minerals

and guess what, even if it costed minerals, it would STILL BE GOOD to kill the observer
Icemind
Profile Joined May 2010
Germany570 Posts
September 02 2010 16:39 GMT
#28
Hmm nice one i didnt know that.
Iam actually quite good at spotting those moving obs even if i only take a glance somewhere but this might actually help me to get rid of those camping ops when i dont have a raven yet
Thanks a lot
Catreina
Profile Joined April 2010
United States304 Posts
September 02 2010 16:40 GMT
#29
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed



Overseers do not require speed upgrade

Overseers do not require speed upgrade

Overseers do not require speed upgrade

Lair is equivalent to teching to robo for toss

zingmars
Profile Joined April 2010
Latvia189 Posts
September 02 2010 16:50 GMT
#30
Thanks, now if I ever play with terran, I won't need to waste random scans scanning for observers in TvP.
"I think there is a world market for maybe five computers." -- Thomas Watson
NonY
Profile Blog Joined June 2007
8748 Posts
September 02 2010 16:54 GMT
#31
On September 03 2010 01:36 ChickenLips wrote:
Show nested quote +
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
Last Edited: 2010-09-02 17:01:05
September 02 2010 16:59 GMT
#32
On September 03 2010 01:54 Liquid`Tyler wrote:
Show nested quote +
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
Show nested quote +
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 02 2010 17:04 GMT
#33
Brilliant, I've been using the delete key to rotate the screen which produced the same effect. This is much easier.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
September 02 2010 17:06 GMT
#34
Ha! nice trick
By the way, my name is Funk. I am not of your world
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 02 2010 17:09 GMT
#35
In any case, this seems like a glitch rather than intended game mechanics.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
September 02 2010 17:15 GMT
#36
Awesome trick, nice find! Will put to good use!
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
bulge
Profile Joined July 2010
161 Posts
September 02 2010 17:27 GMT
#37
sweet tip :D
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 17:32 GMT
#38
Ï'm shocked so many didn't know about this!
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 02 2010 17:36 GMT
#39
Woah nice trick =D. Sometimes I've been trying to guess where the observer would be and try to blind scan
Progamertwitter.com/welmu1 | twitch.com/Welmu1
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2010-09-02 17:37:27
September 02 2010 17:36 GMT
#40
great tip, however most of the time ull be a bit busy to do this but i could see how it can come in handy

also, instead of scanning for obs u can just use emp
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