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Trick to spot obervers without detection - Page 7

Forum Index > SC2 General
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NyxErinyes
Profile Joined July 2010
United States44 Posts
Last Edited: 2010-09-03 19:02:41
September 03 2010 19:02 GMT
#121
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.

In the meantime, huzzah, it'll be even harder to scout Terrans effectively.

Edit: I don't always "speel" so gewd.
Nuke 'em till they glow, then shoot 'em in the dark.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-09-03 20:02:09
September 03 2010 20:01 GMT
#122
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed


Ummm they do cost 100g, the speed upgrade is automatic you don't have to buy it, they're invisible, but they have a lot less health than Overseers, they require a robo facility to build (which is a bit later in the game than the lair usually), they dont cause me to lose supplies because they dont give me 8 supplies in the first place, they also cannot halt building production or drop chagelings. They are slower than Overseers as well. Not to mention if a toss player gets hit with stealth units and they didn't go robo, they will never get an observer in time, while a zerg player, just builds an overseer, because you all make a lair.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Opinion
Profile Joined May 2010
United States236 Posts
September 03 2010 20:22 GMT
#123
I liek obs, dare favs uf mien. sing obs maeks sad tiem 4 tosses. mayk les ez 2 c kthks bie.

onda cuntrari,

obs maak turrens n zirgs hav sad tymes 2... maken ezer 2 Cee for turrnes and zurgs plz.



Phew... That was exhausting but I'm drunk and i really wanted to try it out. sorry.
lethal111
Profile Blog Joined May 2010
Canada460 Posts
Last Edited: 2010-09-04 18:34:22
September 04 2010 18:33 GMT
#124
The sad part is that, I for some reason can see cloak units naturally, like if a obs comes in my base or a DT or a ghost I can see its shape without having to do this, So if a obs comes into my base and scout's my probe line, I can see it lol without detections, iunno how lol
HunterX11
Profile Joined March 2009
United States1048 Posts
September 04 2010 21:12 GMT
#125
On September 04 2010 04:02 NyxErinyes wrote:
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.

In the meantime, huzzah, it'll be even harder to scout Terrans effectively.

Edit: I don't always "speel" so gewd.


It isn't a glitch since Blizzard deliberately made cloaked units visible even when stationary. I doubt they anticipated that it would be easier to see stationary cloaked units by moving the camera, but if they wanted to make stationary cloaked units entirely invisible, Blizzard would have made stationary cloaked units entirely invisible. They did not. This effect still makes stationary cloaked units no more visible than moving cloaked units, which are also deliberately visible (and in my opinion it is still much harder to see stationary cloaked units when moving the camera than it is to see moving cloaked units).
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
MythicalMage
Profile Joined May 2010
1360 Posts
September 04 2010 21:19 GMT
#126
On September 05 2010 06:12 HunterX11 wrote:
Show nested quote +
On September 04 2010 04:02 NyxErinyes wrote:
This is an abuse of a technical glitch and nothing more. Please don't try to pretend there is some brilliant strategy to this. This is exactly the same as mules and chrono boost being visible through the fog of war. It's a glitch, and eventually, Blizzard will fix it.

In the meantime, huzzah, it'll be even harder to scout Terrans effectively.

Edit: I don't always "speel" so gewd.


It isn't a glitch since Blizzard deliberately made cloaked units visible even when stationary. I doubt they anticipated that it would be easier to see stationary cloaked units by moving the camera, but if they wanted to make stationary cloaked units entirely invisible, Blizzard would have made stationary cloaked units entirely invisible. They did not. This effect still makes stationary cloaked units no more visible than moving cloaked units, which are also deliberately visible (and in my opinion it is still much harder to see stationary cloaked units when moving the camera than it is to see moving cloaked units).

Couldn't agree more. It's not obvious, or anything, and you can't even target them. This is completely legit, and even if it IS a glitch, it's a technique that should be used.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 04 2010 21:24 GMT
#127
The thing is in BW it was far easier to spot obs then it is now. The pretty graphics don't help. This zoom in ability is great especially when you first see then then u go to to scan but u can't find it, just zoom in and find it then scan :D I don't like how obs can always be stationed over your army and u may never know. So... pay backs a bitch ehy?
OnFire
Profile Joined July 2010
324 Posts
September 06 2010 14:07 GMT
#128
As Zerg, you could use the Infestors Fungal Growth to kill them.
HYDRA - EFFORT - LETA
KennyD
Profile Joined August 2010
United States30 Posts
September 11 2010 09:11 GMT
#129
Awesome trick!
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