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On September 03 2010 09:15 Catreina wrote: Techwise for detection - that is the only reason I brought it up:
Pool 200 mins Lair 150/100
Core 150 mins Robo 200/100
Totals - 350/100 - both provide T2 detection.
technically protoss has to build a gateway too =P thats another 150 minerals.
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So simple, and yet so awesome. Thanks for the tip.
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On September 03 2010 01:21 ckw wrote:Show nested quote +On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed Umm.... Just to rebut your point. Obs cost 100 (GAS ALONE) have speed upgrade require robo. Are invisible YAY! No supply loss when killed.
It's not as absurd a statement as you say man!
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This is nice. So once you know it's there, you just know where to scan? Sounds neat.
edit: Also anyone who thinks Zerg does not have the weakest scouting abilities is insane.
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MULEs in anything after early game is essentially always worse than scanning unless you want to instantly saturate a new expo. It's gas that's the limiting factor, not minerals. Besides, I doubt most of the players on Bnet and TL actually have such good macro that using a scan fucks them up mid-late game.
People saying MULEs = minerals/income is utter bullcrap past early game for the vast majority of players.
Still...interesting trick. curious to see if this worked in BW...I don't remember this stuff happening in BW, it was usually the other way around. Obs over turret shenanigans 
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Ha! Now zerg has the magic box and terran has the "wheel of death".
Job well done TL.
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im gunna abuse this so hard haha thnx for the tip
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It is actually really hard to utilize. Knowing this will make you paranoid, and you will have to have an extra dose of apm to zoom in/out to check every so often. If you can get used to doing that, then fine, but it just slows me down to keep doing that from time to time.
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This is old news for most but glad you posted it for those who didn't know !
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16950 Posts
On September 03 2010 08:24 ChinaRestaurant wrote: Old news, already worked in sc1 lol >_>.
User was warned for this post
No, it didn't.
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Does this work even if you have all your graphics on low?
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i didn't know about this one, thanks for spreading about it :D
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nice find, i like this :D
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On September 03 2010 12:43 G3nXsiS wrote: Does this work even if you have all your graphics on low? NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.
I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.
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noooo another way to make the already expensive and time consuming observer easier to spot.
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Oh my god! Thank you very much!!!!! Finally fucken toss can't see my base now :D
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you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
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On September 03 2010 14:49 Keldrath wrote: you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it. Even when they don't move?
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On September 03 2010 14:53 figq wrote:Show nested quote +On September 03 2010 14:49 Keldrath wrote: you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it. Even when they don't move? i havent tested stationary recently but from memory yes. i know i'll get banshees or DT's in my mineral line then i just look back at my base and i can see them all ripply there plain as day, send a overseer at em and watch em run away and just follow them. i never noticed any difference when they stopped moving but i could be remembering that wrong idk.
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