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Trick to spot obervers without detection - Page 5

Forum Index > SC2 General
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Subztance
Profile Joined August 2010
United States139 Posts
September 03 2010 00:46 GMT
#81
On September 03 2010 09:15 Catreina wrote:
Techwise for detection - that is the only reason I brought it up:

Pool 200 mins
Lair 150/100

Core 150 mins
Robo 200/100


Totals - 350/100 - both provide T2 detection.


technically protoss has to build a gateway too =P thats another 150 minerals.
yuri taeyeon
Savio
Profile Joined April 2008
United States1850 Posts
September 03 2010 01:17 GMT
#82
So simple, and yet so awesome. Thanks for the tip.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
love1another
Profile Blog Joined December 2009
United States1844 Posts
September 03 2010 01:30 GMT
#83
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed

Umm.... Just to rebut your point.
Obs cost 100 (GAS ALONE)
have speed upgrade
require robo.
Are invisible YAY!
No supply loss when killed.

It's not as absurd a statement as you say man!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
Last Edited: 2010-09-03 01:44:07
September 03 2010 01:42 GMT
#84
This is nice. So once you know it's there, you just know where to scan? Sounds neat.

edit: Also anyone who thinks Zerg does not have the weakest scouting abilities is insane.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
LOLPATROL
Profile Joined September 2010
Denmark7 Posts
September 03 2010 02:27 GMT
#85
Was news to me. Thanks.
Did you hear about the guy whose whole left side was cut off? He's all right now.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-09-03 02:47:17
September 03 2010 02:35 GMT
#86
MULEs in anything after early game is essentially always worse than scanning unless you want to instantly saturate a new expo. It's gas that's the limiting factor, not minerals. Besides, I doubt most of the players on Bnet and TL actually have such good macro that using a scan fucks them up mid-late game.

People saying MULEs = minerals/income is utter bullcrap past early game for the vast majority of players.

Still...interesting trick. curious to see if this worked in BW...I don't remember this stuff happening in BW, it was usually the other way around. Obs over turret shenanigans
Pobearo
Profile Joined August 2009
United States351 Posts
September 03 2010 02:42 GMT
#87
Ha! Now zerg has the magic box and terran has the "wheel of death".

Job well done TL.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
September 03 2010 02:47 GMT
#88
im gunna abuse this so hard haha thnx for the tip
P00RKID
Profile Joined December 2009
United States424 Posts
September 03 2010 02:56 GMT
#89
It is actually really hard to utilize. Knowing this will make you paranoid, and you will have to have an extra dose of apm to zoom in/out to check every so often. If you can get used to doing that, then fine, but it just slows me down to keep doing that from time to time.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 03 2010 03:00 GMT
#90
This is old news for most but glad you posted it for those who didn't know !
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Empyrean
Profile Blog Joined September 2004
17050 Posts
September 03 2010 03:13 GMT
#91
On September 03 2010 08:24 ChinaRestaurant wrote:
Old news, already worked in sc1 lol >_>.

User was warned for this post


No, it didn't.
Moderator
G3nXsiS
Profile Joined July 2009
United States656 Posts
September 03 2010 03:43 GMT
#92
Does this work even if you have all your graphics on low?
Hope is the first step on the road to dissapointment
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
September 03 2010 03:48 GMT
#93
i didn't know about this one, thanks for spreading about it :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 03 2010 05:32 GMT
#94
nice find, i like this :D
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-03 05:43:18
September 03 2010 05:42 GMT
#95
On September 03 2010 12:43 G3nXsiS wrote:
Does this work even if you have all your graphics on low?
NO! Which means very imba machine-wise. Poor machine = no eye detection. I can only confirm for everything on lowest. Hope someone clarifies the exact cut from higher settings.

I've always wondered why Idra, TLO and other SC2 pros play on lowest graphics. Aren't they aware that it puts them in detection disadvantage? Is it not important enough? I'm still puzzled.
If you stand next to my head, you can hear the ocean. - Day[9]
KillerPlague
Profile Joined June 2010
United States1386 Posts
September 03 2010 05:44 GMT
#96
noooo another way to make the already expensive and time consuming observer easier to spot.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 03 2010 05:47 GMT
#97
Oh my god! Thank you very much!!!!! Finally fucken toss can't see my base now :D
Keldrath
Profile Joined July 2010
United States449 Posts
September 03 2010 05:49 GMT
#98
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
If you want peace... prepare for war.
figq
Profile Blog Joined May 2010
12519 Posts
September 03 2010 05:53 GMT
#99
On September 03 2010 14:49 Keldrath wrote:
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
Even when they don't move?
If you stand next to my head, you can hear the ocean. - Day[9]
Keldrath
Profile Joined July 2010
United States449 Posts
September 03 2010 05:57 GMT
#100
On September 03 2010 14:53 figq wrote:
Show nested quote +
On September 03 2010 14:49 Keldrath wrote:
you dont have to zoom in or anything, i run on all medium settings and i can see cloaked units just fine they are all ripply. it's very obvious to see if you are looking for it.
Even when they don't move?

i havent tested stationary recently but from memory yes. i know i'll get banshees or DT's in my mineral line then i just look back at my base and i can see them all ripply there plain as day, send a overseer at em and watch em run away and just follow them. i never noticed any difference when they stopped moving but i could be remembering that wrong idk.
If you want peace... prepare for war.
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