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Trick to spot obervers without detection - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-09-02 17:38:40
September 02 2010 17:36 GMT
#41
On September 03 2010 01:59 Sadistx wrote:
Show nested quote +
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

Show nested quote +
On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.


Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.
Proud member of the LGA-1366 Core-i7 4Ghz Club
JQL
Profile Joined July 2010
United States214 Posts
September 02 2010 17:38 GMT
#42
wow didnt know about this at all, gonna have to try it out next time i play against a protoss. thanks for the tip.
no way
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 02 2010 17:39 GMT
#43
On September 03 2010 02:36 Phayze wrote:
Show nested quote +
On September 03 2010 01:59 Sadistx wrote:
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.


Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.


Doesn't actually cost income though, it only delays it.
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 02 2010 21:13 GMT
#44
Does this work for all cloaked units or just observers?
Rekiv
Profile Joined April 2010
Great Britain27 Posts
September 02 2010 21:18 GMT
#45
On September 03 2010 06:13 Fraidnot wrote:
Does this work for all cloaked units or just observers?


Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 02 2010 21:25 GMT
#46
On September 03 2010 01:21 ckw wrote:
Show nested quote +
On September 03 2010 01:19 ViRtU4l wrote:
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT

No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed



Saying that it was like that in BW isn't fair. These are two completely different games.
Why would you ever choose failure, when success is an option.
warmGun
Profile Joined August 2010
United States57 Posts
September 02 2010 21:27 GMT
#47
really nice tip! thanks, gonna have to try it out
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 02 2010 21:27 GMT
#48
On September 03 2010 06:18 Rekiv wrote:
Show nested quote +
On September 03 2010 06:13 Fraidnot wrote:
Does this work for all cloaked units or just observers?


Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p

Ghosts when they nuke? Not going to happen every game, but still could be one of those little things.
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
September 02 2010 21:28 GMT
#49
New users - this is an example of a great thread:
- Concise
- Brings information to us
- Has a point
- Leaves talking points we can discuss

I'm so happy.
Moderator
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 02 2010 21:34 GMT
#50
Oh wow, cool trick, didn't know about it. I missed my first EMP when trying to snipe an obs with it in my base the other day cause I couldn't tell where exactly it was. Thanks for sharing.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 02 2010 21:36 GMT
#51
Cool tip, thanks for posting!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 02 2010 21:37 GMT
#52
I would have never thought of this. Excellent find.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Rudiment
Profile Blog Joined August 2010
United States174 Posts
September 02 2010 21:40 GMT
#53
compliments_to_the_op++
Mellotron
Profile Blog Joined March 2010
United States329 Posts
September 02 2010 21:40 GMT
#54
I personally think that Observers are too easily seen in SC2. In BW, all you saw was a tiny little hint of something there. In SC2 it actually catches your attention because when it moves its fins start to spiral and it makes it even more obvious. Maybe Blizzard did this on purpose and wants Observers to be easier to spot in SC2. But i still think its a little too easy for Terran to see them. Maybe they should make it completely invisible when its still and then when it moves it shows the "bent light" effect and can be seen easier.
Starcraft player since 1999
Rajay
Profile Joined May 2010
United States30 Posts
September 02 2010 21:42 GMT
#55
does anyone know if this could work on burrowed units too? In case anyone didn't know moving while burrowed does have a similar/same? ripple effect as cloaked units, so i was wondering if you would do this to spot stationary units as well.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 02 2010 21:47 GMT
#56
On September 03 2010 01:21 Najda wrote:
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.


Or just do it over your main production facilities / army so that you know if your opponent is directly seeing your army composition / tech.
:)
NonY
Profile Blog Joined June 2007
8751 Posts
September 02 2010 21:51 GMT
#57
On September 03 2010 01:59 Sadistx wrote:
Show nested quote +
On September 03 2010 01:54 Liquid`Tyler wrote:
On September 03 2010 01:36 ChickenLips wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


It does cost minerals and is not the best thing to do, unless youre trying something cute.

:o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo)


But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent.

It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway.

Show nested quote +
On September 03 2010 01:38 travis wrote:
On September 03 2010 01:36 Sadistx wrote:
On September 03 2010 01:33 travis wrote:
I actually don't like that you are able to do this..

I don't want T to just be able to scan my observer and kill it every time lol

(here comes a terran, oh boohoo, it costs me minerals to scan)


Obs hunting existed in bw since forever, why are people starting to complain about this now?


im pretty sure there wasn't a way like this to see a stationary obs in bw


But it was easier to see moving invisible units, and pros could predict where the obs would enter.

it's not always true that using a scan to kill an obs results in having less units
it's not always true that having less units gives your opponent an advantage
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
eecs4ever
Profile Joined July 2010
United States106 Posts
September 02 2010 21:51 GMT
#58
great tip! hope they dont attack me while im zoomed in some funky cam view. lol
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
rally_point
Profile Joined April 2009
Canada458 Posts
September 02 2010 21:51 GMT
#59
Wow, interesting find
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2010-09-02 21:54:56
September 02 2010 21:51 GMT
#60
You know you've played too much BW on same maps when you have a career statistic of 10+ static-observer kills because "the terrain looked weird".

my brother went rofl every time he saw me do it
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