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On September 03 2010 01:59 Sadistx wrote:Show nested quote +On September 03 2010 01:54 Liquid`Tyler wrote:On September 03 2010 01:36 ChickenLips wrote:On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan) It does cost minerals and is not the best thing to do, unless youre trying something cute. :o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo) But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent. It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway. Show nested quote +On September 03 2010 01:38 travis wrote:On September 03 2010 01:36 Sadistx wrote:On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan) Obs hunting existed in bw since forever, why are people starting to complain about this now? im pretty sure there wasn't a way like this to see a stationary obs in bw But it was easier to see moving invisible units, and pros could predict where the obs would enter.
Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.
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wow didnt know about this at all, gonna have to try it out next time i play against a protoss. thanks for the tip.
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On September 03 2010 02:36 Phayze wrote:Show nested quote +On September 03 2010 01:59 Sadistx wrote:On September 03 2010 01:54 Liquid`Tyler wrote:On September 03 2010 01:36 ChickenLips wrote:On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan) It does cost minerals and is not the best thing to do, unless youre trying something cute. :o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo) But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent. It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway. On September 03 2010 01:38 travis wrote:On September 03 2010 01:36 Sadistx wrote:On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan) Obs hunting existed in bw since forever, why are people starting to complain about this now? im pretty sure there wasn't a way like this to see a stationary obs in bw But it was easier to see moving invisible units, and pros could predict where the obs would enter. Sure it costs income, but with that logic you're saying a terran should never use scan, when in fact, most pro players use scan quite frequently, albeit sparingly. as Nony said, information wins games, and the fact that just by pressing 11 to focus onn your 1 control group and scroll in and back out in half a second is enough to know that P has an obs over your nat is stupid. Plus this also allows you to EMP the obs to remove cloak also, so free obs, 0 minerals that way, and hey you can still get that income, or perhaps scan another portion of P's main.
Doesn't actually cost income though, it only delays it.
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Does this work for all cloaked units or just observers?
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On September 03 2010 06:13 Fraidnot wrote: Does this work for all cloaked units or just observers?
Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p
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On September 03 2010 01:21 ckw wrote:Show nested quote +On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Saying that it was like that in BW isn't fair. These are two completely different games.
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really nice tip! thanks, gonna have to try it out
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On September 03 2010 06:18 Rekiv wrote:Show nested quote +On September 03 2010 06:13 Fraidnot wrote: Does this work for all cloaked units or just observers? Works for all cloaked units when they're stationary but I can't really think of any viable situation for using this other than for observers. Shame burrowed units don't show up in the same way ;p Ghosts when they nuke? Not going to happen every game, but still could be one of those little things.
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Calgary25963 Posts
New users - this is an example of a great thread: - Concise - Brings information to us - Has a point - Leaves talking points we can discuss
I'm so happy.
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Oh wow, cool trick, didn't know about it. I missed my first EMP when trying to snipe an obs with it in my base the other day cause I couldn't tell where exactly it was. Thanks for sharing.
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Cool tip, thanks for posting!
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I would have never thought of this. Excellent find.
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I personally think that Observers are too easily seen in SC2. In BW, all you saw was a tiny little hint of something there. In SC2 it actually catches your attention because when it moves its fins start to spiral and it makes it even more obvious. Maybe Blizzard did this on purpose and wants Observers to be easier to spot in SC2. But i still think its a little too easy for Terran to see them. Maybe they should make it completely invisible when its still and then when it moves it shows the "bent light" effect and can be seen easier.
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does anyone know if this could work on burrowed units too? In case anyone didn't know moving while burrowed does have a similar/same? ripple effect as cloaked units, so i was wondering if you would do this to spot stationary units as well.
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On September 03 2010 01:21 Najda wrote: Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
Or just do it over your main production facilities / army so that you know if your opponent is directly seeing your army composition / tech.
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8748 Posts
On September 03 2010 01:59 Sadistx wrote:Show nested quote +On September 03 2010 01:54 Liquid`Tyler wrote:On September 03 2010 01:36 ChickenLips wrote:On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan) It does cost minerals and is not the best thing to do, unless youre trying something cute. :o scan costs energy from an OC, not minerals. big difference. if toss doesnt replace the obs, it's nearly always worth the energy because information wins games. if he doesn't replace the obs, it's probably still worth the energy (50 min, 100 gas, and perhaps more important build time occupying their robo) But it does cost income. The OC cost of killing an obs is having less units in the next several minutes, which is inherently an advantage for your opponent. It _doesn't_ cost minerals in the pool that's available to mine, but that amount is never relevant anyway. Show nested quote +On September 03 2010 01:38 travis wrote:On September 03 2010 01:36 Sadistx wrote:On September 03 2010 01:33 travis wrote: I actually don't like that you are able to do this..
I don't want T to just be able to scan my observer and kill it every time lol
(here comes a terran, oh boohoo, it costs me minerals to scan) Obs hunting existed in bw since forever, why are people starting to complain about this now? im pretty sure there wasn't a way like this to see a stationary obs in bw But it was easier to see moving invisible units, and pros could predict where the obs would enter. it's not always true that using a scan to kill an obs results in having less units it's not always true that having less units gives your opponent an advantage
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great tip! hope they dont attack me while im zoomed in some funky cam view. lol
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You know you've played too much BW on same maps when you have a career statistic of 10+ static-observer kills because "the terrain looked weird".
my brother went rofl every time he saw me do it
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