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Active: 3911 users

How to detect and kill cloaked units without scan!

Forum Index > SC2 General
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1 2 3 Next All
Ironclown
Profile Joined October 2009
United States73 Posts
Last Edited: 2010-08-11 22:19:58
August 11 2010 22:18 GMT
#1
As Terran! I'm actually a huge noob and I have no idea if the other races can do this.

Inspired by watching a Reach(P) pro game a long time ago using an Archon targeting a Zealot to kill a Lurker

I made a quick video of this so you can see it in action:


WATCH IT IN 480P OR YOU WILL NOT BE ABLE TO SEE

Basically, since SC2 is a game running in a 3-D environment, cloaked units can be seen by panning your camera in and out. So you can easily tell (or just confirm) where an observer is by scrolling in and out. This is demonstrated in the first few seconds of the video.

Next, I order my Viking (Banshees are bad for this because of armor type) to park right on top of the Observer. Something interesting to watch, is that it also distorts the little green thing that point to where you order him to go, it is no longer a circle, but tuns into a big splotch, this is how you know you will be directly on top of it.

I then use my Thor (Air splash damage) to target the Viking, it takes to volleys to destroy the observer. Observe, the Observer, running away from the first volley, just watch the distortion and make your viking follow in its direction, you only need like half of the next volley to kill it off, so if you had 2 Thors it would be an instant Obs death.

Yay Terran :D
I suck.
angelicfolly
Profile Joined June 2010
United States292 Posts
August 11 2010 22:24 GMT
#2
If you have the right settings you don't need to pan your camera in and out to see cloaked units.

I don't really see this as practical. Just get a raven and save yourself a lot of health and time, or get missile turret if you're playing defensive. The only time I would recommend friend fire to take out a unit is ghosts or dark lots.

Ironclown
Profile Joined October 2009
United States73 Posts
August 11 2010 22:28 GMT
#3
It isn't really suppose to be "pracitcal" I guess, not like you go around the whole map zooming in and out. If you see an obs, have a Thor and a Viking/Medivac, you can kill the obs without needing to waste the minerals on a turret that may not need to be there. The Thor doesn't even take the viking to half, so it can be quickly repaired.

IMO knocking out the Protoss map hacks for almost free is a good thing.

Also: (Duh) you could EMP it, but it would be best used on their Immortals/DTs and HTs.
I suck.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 11 2010 22:33 GMT
#4
I really like this idea, I can see good terran players making use of this sort of thing.
Ironclown
Profile Joined October 2009
United States73 Posts
August 11 2010 22:37 GMT
#5
Thanks Wr3k, I've watched a lot of high level TvP games and I was like, yelling at the screen because they could have done this lol.
I suck.
SeaSmoke
Profile Joined July 2010
United States326 Posts
August 11 2010 22:39 GMT
#6
Fungal growth would work too right? I don't know, I never use infestors enough.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 11 2010 22:40 GMT
#7
You can use Hellions flame turret, park your unit above a creep tumour, attack your own unit, and it will kill the creep tumour. Same with banelings. Explode will damage a dark templar. All splash damage is like this.
There is no one like you in the universe.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
August 11 2010 22:44 GMT
#8
On August 12 2010 07:28 Ironclown wrote:
IMO knocking out the Protoss map hacks for almost free is a good thing..


Coming form a Terran player? :D
TranslatorBaa!
wozjflwnl
Profile Joined May 2010
Canada344 Posts
August 11 2010 22:47 GMT
#9
On August 12 2010 07:39 SeaSmoke wrote:
Fungal growth would work too right? I don't know, I never use infestors enough.

I think so sort of like plague and ensnare in sc1. Haven't tried it yet.
-ReMeDy-
Profile Joined June 2010
United States46 Posts
August 11 2010 22:51 GMT
#10
On August 12 2010 07:24 angelicfolly wrote:
If you have the right settings you don't need to pan your camera in and out to see cloaked units.

And what are those settings?
"Every minute outside SC is a minute someone else improves."
Ironclown
Profile Joined October 2009
United States73 Posts
August 11 2010 22:59 GMT
#11
I was wondering what those settings are as well.
I suck.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
August 11 2010 23:07 GMT
#12
Cloaked units blur it a bit, you just have to squint really hard, I can see it on lowest graphic settings.
TranslatorBaa!
EnderCN
Profile Joined May 2010
United States499 Posts
August 11 2010 23:11 GMT
#13
Fungal Growth definitely uncloaks.
angelicfolly
Profile Joined June 2010
United States292 Posts
August 11 2010 23:20 GMT
#14
Those setting would be at least medium, it makes it easier to see cloaked units. Even then it's not hard to point them out when you glancing across your screen. Especially when they are moving.

To the op the one killing thing here, you don't want observers even seeing anything. Hence you would want a missile or raven to kill it the instant it comes into range. Observers are really only expensive in the early stages.

It's a neat move if your really must kill it, but you would be served better by having proper detection, instead of doing something like this constantly.

To make it simple, please don't rely on this to get the job done.
KamuL
Profile Blog Joined May 2010
United States154 Posts
August 11 2010 23:28 GMT
#15
trained eyes can see cloaked units even without the right settings.
IsAi.199 =) Roar
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-08-11 23:35:43
August 11 2010 23:31 GMT
#16
it raises many questions but ultimately fails if the cloak unit is mobile.
angelicfolly
Profile Joined June 2010
United States292 Posts
August 11 2010 23:31 GMT
#17
On August 12 2010 08:28 KamuL wrote:
trained eyes can see cloaked units even without the right settings.


So true. It works to your advantage when you mislead an observer who is only watching your unit pile up.
jabberwokie
Profile Joined September 2009
Canada142 Posts
August 11 2010 23:36 GMT
#18
fungal growth for the win
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 11 2010 23:41 GMT
#19
so much trouble for just an observer :p
starleague forever
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
August 11 2010 23:44 GMT
#20
More trouble than it's worth, and you should probably be using the time to macro or something. Or just get a turret/Raven. In any case, this is the wrong section. Moved to General.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
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