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TeamLiquid Mapping Contest #2

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Normal
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-25 02:10:52
April 18 2013 17:48 GMT
#1

Back in 2011 we held the first TeamLiquid Map Contest which culminated in three maps being added to the StarCraft 2 ladder. These were Cloud Kingdom, Ohana and Korhal Compound. Cloud Kingdom and Ohana went on to become tournament staples for 2012 and continue to be used today in a variety of events. Blizzard have given us the opportunity to do this again and make it bigger.

Team play maps haven't received much turnover on the ladder and Blizzard are looking to address this problem. As a part of that, this edition of the TeamLiquid Map Contest will feature a serious team play component. Blizzard will be considering the finalists for use on ladder, along with some of their own maps. We think that the serious consideration of team play maps this edition is really exciting. The map making community has been heavily focused on 1v1 maps for a long time, and with this new incentive to make team maps we can finally see what kind of innovation the mapping community can bring to team play maps.

So What's Going On?


This edition of the TeamLiquid map contest will have two categories - 1v1 maps and team play maps. Team play maps are 2v2, 3v3 and 4v4 maps. After a rigorous judging/testing process, finalists and winners in both categories will be announced and those maps will be considered by Blizzard for use in the official StarCraft 2 ladder map pool for future ladder seasons. Selected maps (if any) may be altered by Blizzard to comply with ladder map pool standards.

What are the Rules?


The first TeamLiquid map contest saw an incredible number of entries. We expect a similar number of submissions this time around across both categories. As such, we are restricting the number of entries per mapper to 2 per category. This is, two 1v1 maps and two team play maps. We feel that two maps across two categories gives mappers enough incentive to seriously work on both categories, rather than just focusing on one. We also feel that four maps total gives mappers enough room to be innovative and create some really solid maps.

We suggest that you adhere to the following guidelines when creating your maps for the contest:
  • The contest has two categories - 1v1 and team play. Mappers can submit up to two maps to each category.
  • We suggest maps follow the following restrictions:
    1. Normal bases are always 8 normal mineral patches and 2 normal geysers
    2. High yield bases are always 6 high yield patches and 2 normal geysers
    3. Don’t change values on Neutral units. For example:
          a. Don’t change Xel’Naga watch tower or destructible rock graphics
          b. Don’t change values on mineral patches, geysers, or rock health/armor values
          c. Don’t resize mineral patches or rocks
    4. Map sizes should be sensible, use the current map pool as a guide.
  • You are welcome to use custom textures, but they shouldn't detract from the clarity of the map.
  • Maps with locked start positions are okay.
  • Maps which encourage the metagame to develop in interesting ways will most likely score well.
  • Entries are not limited to non-Koreans, Korean mappers are welcome to submit entries.
  • Maps which have been used in premier competition are not eligible for submission. A list of maps which this excludes can be found in the questions section.
  • Don't steal other peoples work and try to claim it as your own, although this should go without saying!

Any maps which are selected/considered for the final shortlists in both categories will be checked for compliance against a list of requirements set by Blizzard - any maps requiring alterations will be communicated to the mappers directly. This first round of quality checks is to ensure that, if selected, maps are able to be integrated quickly into the ladder pool unlike what happened with Ohana in the first TeamLiquid Map Contest.

Blizzard has been kind enough to contribute additional prizes to this tournament. These will be announced closer to the time.

When are the maps due?


Mappers will have until Friday, May 10 2:59pm GMT (GMT+00:00) to complete their work and PM it to TL Map Contest.

How does all of this work?


  • Specially appointed judges from the community and TeamLiquid staff will evaluate the entries and decide on the top maps. We aim to pick approximately 8 maps. This will vary depending on the submissions we receive.
  • Mappers with maps which have been selected will have approximately a week (possibly less) to make final adjustments to their maps to fix any issues.
  • The maps will undergo testing through use in TL Open tournaments. The details of these will be announced closer to the time. Expect something similar to the first TLMC testing process.
  • We will then hold a public vote and progamer vote to determine the best map. Rankings from the public and progamers will be combined to determine the top 5 maps.

We estimate that the contest will conclude anywhere between 3-4 weeks after submissions close.



How to Enter:


Please PM your map(s) files to TL Map Contest with the following format before Friday, May 10 2:59pm GMT (GMT+00:00):

Map Name:
[img]a picture of your map[/img]
Main to Main distance: (in game seconds using a worker from town hall to town hall)
Natural to Natural distance: (in game seconds using a worker from town hall to town hall)
[img]Any relevant analyzer images (optional)[/img]
[url=]Your maps download link[/url]

Entries not in this format may be excluded from consideration. Please don't ask 'TL Map Contest' questions - you won't get an answer.



Questions?


If you have any questions about the contest please post them in this thread and I will do my best to answer them.

Q: I only have WoL, can I still submit maps to the contest?

Yes you can, but please keep in mind that these maps will be intended for use in HotS and thus should be HotS appropriate.

Q: I want to make an FFA map for the contest, can I do so?

Unfortunately, at this stage we are not accepting FFA maps as part of the 'team play' component of the contest.

Q: Who is judging this contest?

The judges will be announced once the submission phase of the contest concludes.

Q: How crazy can I be in my map?

Ultimately, these maps will need to be ladder appropriate i.e. need to be accessible to players of all skill levels. Things like geysers blocking ramps, which require prerequisite knowledge to be able to use, are thus not contest appropriate. Use this as a guide when deciding on what features to include on your maps.

Q: I'm interested in the contest, but I'm horrible at map making. What can I do to support the mappers?

A: Post in their map threads and give them support, encouragement and replays on their maps! Giving your favourite mapper support will be much appreciated by the mapper.

Q: What maps are excluded from submission?

Any map which has been used in GSL, GSTL, IPL, IPTL/IPL:TAC, NASL, MLG, ESL, IEM or Dream Hack tournaments or the official Blizzard ladder is not eligible. If you think your map might violate this rule please check with Plexa before submitting.

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Administrator~ Spirit will set you free ~
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-04-18 18:24:21
April 18 2013 17:50 GMT
#2
IT BEGINS!

Edit: This just made my day! So many things to get done, so little time.
Edit#2: Go go power mappers! (to the tune of original power rangers theme song) -- I am just that excited!
https://johnemerson.artstation.com/
TL Map Contest
Profile Joined September 2011
8 Posts
Last Edited: 2013-04-18 23:05:58
April 18 2013 17:50 GMT
#3
Hi everyone, please send your entries to me!
Maladroit1
Profile Joined July 2012
9 Posts
April 18 2013 17:50 GMT
#4
Hell, it's about time.
get ripped or die mirin
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 18 2013 17:52 GMT
#5
FUCK YEAH!

I would love to see another influx of great maps. From when I first saw Cloud Kingdom in the first 1 I knew that was the winner and over time it overtook Daybreak as the best WoL map imo.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2013 17:53 GMT
#6
OH SHIT!!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-04-18 17:54:47
April 18 2013 17:53 GMT
#7
YES! I've been waiting for this to happen again!!
Q: I'm interested in the contest, but I'm horrible at map making. What can I do to support the mappers?

A: Post in their map threads and give them support, encouragement and replays on their maps! Giving your favourite mapper support will be much appreciated by the mapper.

^ will do
Slickpick
Profile Joined October 2011
United Kingdom21 Posts
April 18 2013 17:54 GMT
#8
Finally!! :D:D:D:D
shz
Profile Blog Joined October 2010
Germany2687 Posts
April 18 2013 17:54 GMT
#9
Yay! Get on that mapmakers!
Liquipedia
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-04-18 17:57:40
April 18 2013 17:55 GMT
#10
new maps, YAY!
e: just read the "team play" part... That's got some potential!
Meerel
Profile Joined March 2012
Germany713 Posts
April 18 2013 17:55 GMT
#11
cool
SDMF
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 18 2013 17:56 GMT
#12
YESS
This is going to be awesome!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
April 18 2013 17:56 GMT
#13
oh shit gogo mapmakers, loved the maps that came out of the first map contest!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Timetwister22
Profile Joined March 2011
United States538 Posts
April 18 2013 17:57 GMT
#14
Awesome maps incoming. ^^
Former ESV Mapmaker | @Timetwister22
algue
Profile Joined July 2011
France1436 Posts
April 18 2013 17:57 GMT
#15
I'm gonna give it a try !
rly ?
Rockmonsterdude
Profile Joined April 2010
Sweden169 Posts
April 18 2013 17:57 GMT
#16
Awesome!! :D Let's see som crazy maps!
RiSkysc2
Profile Joined September 2011
696 Posts
April 18 2013 17:58 GMT
#17
Awesome, hopefully we get another awesome map like cloud kingdom out of this contest.
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
April 18 2013 17:58 GMT
#18
Hope another good map is born. ^^
Graphics@shiroiusagi_ | shiroiusagi.net
monsta
Profile Joined November 2012
172 Posts
April 18 2013 17:58 GMT
#19
wow great! but hopefully no map like akilon will win because the 4th is to ez for terran/toss and makes the game to a turtle contest
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 18 2013 17:59 GMT
#20
Awesome! :D
Moderatorlickypiddy
Fishriot
Profile Joined May 2010
United States621 Posts
April 18 2013 18:00 GMT
#21
Awesome! Hopefully we can keep map pools fresh.
Fatam
Profile Joined June 2012
1986 Posts
April 18 2013 18:03 GMT
#22
Expecting the map submissions to be 10x better this time around. We know so much more than we used to.

I wouldn't be surprised to see ALL of the top ~8 maps get at least some love in various tournaments, even if they don't win.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Olli
Profile Blog Joined February 2012
Austria24417 Posts
April 18 2013 18:03 GMT
#23
Niiiiiiiceeeeeee, Cloud Kingdom was the best map in all of WoL in my opinion.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2013 18:05 GMT
#24
omg omg omg! Must... finish... second map!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 18 2013 18:06 GMT
#25
There's a bit broken formatting in the How To Enter section.

That aside; Hell yeah, I am ready!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Fatam
Profile Joined June 2012
1986 Posts
April 18 2013 18:11 GMT
#26
On April 19 2013 03:06 ScorpSCII wrote:
There's a bit broken formatting in the How To Enter section.

That aside; Hell yeah, I am ready!


hmm i think that's on purpose to show people how to format their PM
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
April 18 2013 18:15 GMT
#27
Gl gents.
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
April 18 2013 18:17 GMT
#28
So it begins...

+ Show Spoiler +
AdministratorLaws change depending on who's making them, but justice is justice
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 18 2013 18:18 GMT
#29
The last contest had a lot of good maps that didn't end up winning because the winning maps were so fantastic. I'm excited to see what will be made this time around, especially with another year of experience under our belt.
ㅇㅅㅌㅅ
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 18 2013 18:19 GMT
#30
I am curios about "geyser blocking a ramp", does anyone have a link to a thread with a map and explanation? Nothing shows up on google and I can't imagine how it could possible work.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
theman1213
Profile Joined December 2012
France15 Posts
April 18 2013 18:19 GMT
#31
Are the winners getting "directly" into ladder mappool? that would be pretty cool, since last time the maps that won (f.e. cloud kingdom) were pretty good
Since I missed completely the first map contest, I dunno if blizzard works/cooparate with TL, eg with this map contest
Or do we have to wait again months until the good maps get into the ladder?
greetings
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 18 2013 18:23 GMT
#32
Well, I know TL says it's the 19th, but we all know it's still the 18th, and since the 18th is my birthday, this freaking rocks. So excited!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 18 2013 18:23 GMT
#33
Awww ! We need Superouman in this contest

Btw, I hope Blizz changes the way it treats Mapmakers. The fact that there contribute to prizes is a good start. Next, they should mention the map maker everywhere his map is used... Sick of seeing that some map created by the community is stamped "Blizzard map". Sounds really wrong to me...

I'll try to submit a map or two, should be fun, though I must be horrible at Mapmaking :D
LiquipediaWanderer
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 18 2013 18:23 GMT
#34
On April 19 2013 03:19 opisska wrote:
I am curios about "geyser blocking a ramp", does anyone have a link to a thread with a map and explanation? Nothing shows up on google and I can't imagine how it could possible work.


CalDeum has that.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 18 2013 18:25 GMT
#35
I don't even have HotS and this still makes me really excited, great spotlight for maps!
Really Blizz, really? - Darnell
Wrathsc2
Profile Joined March 2011
United States2025 Posts
April 18 2013 18:28 GMT
#36
yesyesyes
A marine walks into a bar and asks, "Wheres the counter?"
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
April 18 2013 18:31 GMT
#37
Fuck yeah!
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 18 2013 18:33 GMT
#38
Good stuff!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
logic13
Profile Blog Joined August 2009
Sweden128 Posts
April 18 2013 18:33 GMT
#39
Super excited for this!
Gnomie
Profile Joined April 2011
Denmark39 Posts
April 18 2013 18:33 GMT
#40
Epic!
"I can beat IdrA in a real game. Without real units." - HuK
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 18 2013 18:34 GMT
#41
Mmh, I was wondering, is it possible to do things like using (except main and natural spots) mineral only expansions, 1-high-yield geyser, etc ?
LiquipediaWanderer
sixfour
Profile Blog Joined December 2009
England11061 Posts
April 18 2013 18:36 GMT
#42
hopefully we see THREE PLAYER MAPS
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2013-04-18 18:37:33
April 18 2013 18:37 GMT
#43
This sounds amazing. So happy you guys are including the team play component. Good luck everyone and happy map making! You map makers are the unsung heroes of this community.
aka: KTVindicare the Geeky Bartender
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 18 2013 18:38 GMT
#44
awesome, i really hope there will be some good teammaps

but please consider one thing when making teammaps: eight 200/200 armies can lag a lot, please dont overdue it with the map. (Like District 10 on the ladder, it lags with only a few units on the map ...)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 18 2013 18:39 GMT
#45
Team liquid, you are awesome!
You are a team that keeps hitting it out of the park and it is cool to hang out with you
Very curious towards the result. also, TSL5.
I <3 the internet, I <3 you
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 18 2013 18:41 GMT
#46
Thank god i fucking hate half the maps on ladder. Good luck to everyone!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 18 2013 18:45 GMT
#47
Nerd chills
SC2 Mapmaker
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 18 2013 18:45 GMT
#48
On April 19 2013 03:19 theman1213 wrote:
Are the winners getting "directly" into ladder mappool? that would be pretty cool, since last time the maps that won (f.e. cloud kingdom) were pretty good
Since I missed completely the first map contest, I dunno if blizzard works/cooparate with TL, eg with this map contest
Or do we have to wait again months until the good maps get into the ladder?
greetings

The finalists are passed on to Blizzard for consideration for ladder use. This tournament is run with the blessing of Blizzard!
Administrator~ Spirit will set you free ~
Norzma
Profile Joined November 2011
Sweden160 Posts
April 18 2013 18:47 GMT
#49
Sick!
Best of luck to all map makers and I hope to see some really nice maps!
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
April 18 2013 18:47 GMT
#50
Looking forward to seeing the map submissions.

To have your map in GSL/GSTL and all the other great tournaments must be an awesome feat.

Get to it, mapmakers! Your time to shine! GL!


The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Waxangel
Profile Blog Joined September 2002
United States33326 Posts
April 18 2013 18:48 GMT
#51
On April 19 2013 03:36 sixfour wrote:
hopefully we see THREE PLAYER MAPS


hard to balance radial symmetry!
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
April 18 2013 18:48 GMT
#52
Is it overhyping this to expect the best 4-5 maps in the entire pool in a couple of months time to come from this competition?
Red and yellow are all I see
ChanmanV
Profile Joined December 2010
United States1156 Posts
April 18 2013 18:48 GMT
#53
Awesome TL!

Hopefully some amazing maps will come out of this like the previous TLMC. GL map makers!
RoranRock
Profile Joined October 2011
France294 Posts
April 18 2013 18:49 GMT
#54
the last contest alowed us to play on Cloud Kingdom

hope that the winners will have as good map as this one
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." Albert Einstein
-JoKeR-
Profile Joined November 2011
Canada387 Posts
April 18 2013 18:50 GMT
#55
I think Xelnaga Fortress and Testbugs were the only 3P maps that ever made it into tournament play.

This is pretty cool, hope we see some good maps.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
April 18 2013 18:52 GMT
#56
Hope to get new "evergreen" maps for HotS like we did in WoL (Ohana,Cloud) Looking forward for this.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
grs
Profile Blog Joined April 2011
Germany2339 Posts
April 18 2013 18:53 GMT
#57
That is fantastic and I hope it brings us new 1v1 and better teamplay maps for the ladder. Thanks for organising it!
Weavel
Profile Joined January 2010
Finland9221 Posts
April 18 2013 18:55 GMT
#58
This is awesome. Last mapping contest was massive success and made laddering so much better!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Code
Profile Blog Joined June 2009
Canada634 Posts
April 18 2013 18:56 GMT
#59
Really excited for this. Cant wait to see some sick new maps!
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 18 2013 19:00 GMT
#60
Excited about this, the last contest gave rise to CK, in my opinion one of the best maps from WoL. Also while Korhol Compound was pretty short lived I did find that map incredibly fun and Ohana is the map with my highest win percentage of all time.

So in short, mad love for the TL Map Contest maps
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
April 18 2013 19:00 GMT
#61
YES! I loved the first map making contest we had some amazing submission I can't wait to see what everyone comes up with for the second one

I hope we'll have another Team Liquid Open with the top maps!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 18 2013 19:01 GMT
#62
On April 19 2013 03:34 Ragnarork wrote:
Mmh, I was wondering, is it possible to do things like using (except main and natural spots) mineral only expansions, 1-high-yield geyser, etc ?

Mineral only expansions might be permitted, I'll ask Blizzard about this because I know that one of the 3v3 maps in the pool has a mineral only gold expansion.
Administrator~ Spirit will set you free ~
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
April 18 2013 19:04 GMT
#63
time to learn how to map
)))____◎◎◎◎█████
Blackrobe
Profile Joined August 2010
United States806 Posts
April 18 2013 19:06 GMT
#64
Awesome! I can't wait to see what comes out of this! :D
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 18 2013 19:09 GMT
#65
Excited to see what you guys can produce, the last one was so awesome.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
April 18 2013 19:14 GMT
#66
i honestly would like to see maps become more crazy. these 1v1 map restrictions remind me of the first few WoL maps, generic and boring
Team[AoV]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 18 2013 19:15 GMT
#67
back to mapmaking I go, everyone watch out
Moderatorshe/her
TL+ Member
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
April 18 2013 19:15 GMT
#68
On April 19 2013 04:09 heyoka wrote:
Excited to see what you guys can produce, the last one was so awesome.

Took the words right out of my... keyboard.
No mapper myself, but before and after cloud kingdom and ohana were like night and day on the ladder.
Can't wait to play games on the short list maps and vote for the one i want to ladder on
BW pros training sc2 is like kiss making a dub step album.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
April 18 2013 19:19 GMT
#69
On April 19 2013 04:01 Plexa wrote:
Show nested quote +
On April 19 2013 03:34 Ragnarork wrote:
Mmh, I was wondering, is it possible to do things like using (except main and natural spots) mineral only expansions, 1-high-yield geyser, etc ?

Mineral only expansions might be permitted, I'll ask Blizzard about this because I know that one of the 3v3 maps in the pool has a mineral only gold expansion.


Okay thanks ! I realize that maps being reviewed by Blizz, they may not like "exotic" features...

Well, I guess we'll find out.
LiquipediaWanderer
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 18 2013 19:21 GMT
#70
Ah yea! Excited for the turn out this year! Cloud Kingdom was just fabulous.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2013-04-18 19:29:07
April 18 2013 19:24 GMT
#71
I really wish you'd promote and encourage maps that plays out differently than the norm. Currently, almost every map plays out the same and are identical in terms of function with easily accessable expansion, slightly less accessable third and then a very long rush distance and no islands.

Say what you will about maps such as Scrap Station but at least it brought something new to the table which made for very interesting games. I would love maps that brought some fresh air, map makers and especially judges, be bold.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
imJealous
Profile Joined July 2010
United States1382 Posts
April 18 2013 19:25 GMT
#72
Thank you so much for doing this TL! The impact of the last map contest on the quality of the ladder map pool was amazing! And thanks to Blizzard of course for what they did with the results from the last TL map contest and consenting to do another. And of course thanks to all the mappers for putting in the work to build maps that are so much better than the blizzard maps

The team map pools are so god damn inexcusably atrocious they completely ruin the fun of trying to play team games with my friends in SC2... I really hope that this contest can turn that around and help me get some of my more casual friends to have a reason to keep playing this game!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Shinespark
Profile Joined June 2011
Chile843 Posts
April 18 2013 19:25 GMT
#73
About goddamn time somebody supported mapmakers. Honestly, Daybreak has been in the GSL since forever.
"I, for one, welcome our new Korean overlords."
Meerel
Profile Joined March 2012
Germany713 Posts
April 18 2013 19:28 GMT
#74
are broodwar ports / copying stuff from bw maps aloud?
SDMF
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 18 2013 19:28 GMT
#75
On April 19 2013 04:28 Terranlover wrote:
are broodwar ports / copying stuff from bw maps aloud?

Allowed.
Administrator~ Spirit will set you free ~
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 18 2013 19:29 GMT
#76
The last one gave us ohana and cloud kingdom. This will be amazing.
Wiss
Profile Joined November 2010
United Kingdom23 Posts
April 18 2013 19:29 GMT
#77
This is amazing news for the community! I hope I can get an entry in for the date, just gone and got a new job so I don't know if I will have the time. I have a current map that I'm working on that is a re-imagination of a Brood War map, will this be eligible for entry?
ZerGrim
Profile Joined April 2011
Denmark13 Posts
April 18 2013 19:32 GMT
#78
Last time this contest gave us an amazing map. High hopes for the winning map.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
April 18 2013 19:34 GMT
#79
Very excited to see the results! Good luck to everyone who participates
Fuck Razor and Death Prophet
Torvaltz
Profile Joined August 2012
United States188 Posts
April 18 2013 19:37 GMT
#80
YES! YES! YES!
melee is sick
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
April 18 2013 19:41 GMT
#81
AWWW YEEE. Hope an awesome map pool comes from this =]
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 18 2013 19:49 GMT
#82
Let them come! For Gondor!
You don't choose to play zerg. The zerg choose you.
Rioo
Profile Joined May 2012
46 Posts
April 18 2013 19:54 GMT
#83
This is awesome. Last time we got some of the best maps the game has seen, so hopefully we'll get something similar this time too! And team maps? Seeing how many flaws the current ones have I hope we get reasonable maps with secure naturals and smaller ramps.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2013-04-18 19:55:16
April 18 2013 19:54 GMT
#84
Something to get excited about again! I wonder if Blizzard is doing this because they want to start developing team leagues as well? I made a post about it a long time ago, but it would be exciting if that could actually come to fruition

I am looking forward to seeing what kind of unique maps people can come up with using the new map objects & textures
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 18 2013 19:58 GMT
#85
Hell, it's about time.
Comprehensive strategic intention: DNE
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 18 2013 20:22 GMT
#86
I've waited for this!
Show us new technology!
Exclaimation mark!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 18 2013 20:30 GMT
#87
Excellent! The map contest is finally under way. I suppose I'll have to get busy with my mapmaking to complete my current WIP.
Twitter: @iamcaustic
Munk200
Profile Joined November 2011
United States52 Posts
April 18 2013 20:43 GMT
#88
i look forward to playing on some of these maps
You cant choose what happens to you, you can only chose how to react.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
April 18 2013 20:46 GMT
#89
Neat~ I wish we had these more often. The last one brought us cloud kingdom and ohana =D I just hope another Korhal doesn't make it through haha. I hated that map!
I might be the minority on TL, but TL is the minority everywhere else.
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
April 18 2013 20:47 GMT
#90
When seeing this I thought an amazing April fools joke would be to have a map making contest for dota 2 lol.

Nice to see this again though. So many good maps came out of the first contest.
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Koesader
Profile Joined April 2012
Netherlands424 Posts
April 18 2013 20:55 GMT
#91
Awesome, let's replace Belshir and Korhal for some cool maps
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
April 18 2013 20:57 GMT
#92
SICKKK CITYYY!
Long live the Boss Toss!
Legion710
Profile Joined November 2010
Canada423 Posts
April 18 2013 21:01 GMT
#93
The map in the illustration is cloug kingdom
Tyrion Lannister
nickbradvica
Profile Joined June 2010
United States20 Posts
April 18 2013 21:02 GMT
#94
Hey, I dont have the skills or time to use map editor, but I am willing to work closely with someone who does! PM me, or email me at nickbradvica@yahoo.com if you are interested in teaming up! I have been sketching maps for fun in my free time, and I am really excited to put something together. Let me know!
"I tech straight to ultras"
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
April 18 2013 21:04 GMT
#95
Most awesomest thing!. Can't wait to see those wicked maps.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2013-04-18 21:07:40
April 18 2013 21:04 GMT
#96
Thinks hard.

Open editor, revert daybreak 90 degree. CAN I?

Seriously i hope, something weird will be born, maybe not Monty Hall weird but something where classic meets novum and works :o

Kinda dont like restrictions but i guess gotta be shaped for Blizzard.
Stork[gm]
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-04-18 21:09:03
April 18 2013 21:05 GMT
#97
Well, I've got my 1v1 maps sorted out and for the most part done, now I just need to keep getting them playtested and tweaking them up. Appears I've now got ~3 weeks or so to create some team maps. Hmm, I've never created a team map before, this could be interesting...
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
April 18 2013 21:08 GMT
#98
Awesome, loved it the first time!
Maybe we'll get another cloud kingdom!
I'm a mennonite, yes I'm allowed to use a computer
Grettin
Profile Joined April 2010
42381 Posts
April 18 2013 21:09 GMT
#99
Good luck to everyone. Awesome job, Teamliquid!
"If I had force-fields in Brood War, I'd never lose." -Bisu
GoodSirTets
Profile Joined June 2012
Canada200 Posts
April 18 2013 21:14 GMT
#100
Excellent! The community makes way better maps than blizzard :ppp
High Diamond/ Low Masters :^)
SayTT
Profile Joined August 2004
Sweden2158 Posts
April 18 2013 21:17 GMT
#101
I sure hope that map maker DO NOT make shared bases team maps. Shared bases ruins everything in 2v2, 3v3, 4v4.
-,-
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 18 2013 21:19 GMT
#102
Plexa I ♥ U

I will give my best shot for this!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 18 2013 21:33 GMT
#103
Map must be large and in charge! I demand new terrain features and vision blocking grass/smoke. Under used in all ways.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Bionicrm
Profile Joined June 2012
United States116 Posts
April 18 2013 21:36 GMT
#104
Let's do it!
imJealous
Profile Joined July 2010
United States1382 Posts
April 18 2013 21:43 GMT
#105
On April 19 2013 05:22 Trozz wrote:
I've waited for this!
Show us new technology!
Exclaimation mark!

LOL You're really stretching with that last line there Trozz...
I guess I shouldn't criticize the master though...
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
bgx
Profile Joined August 2010
Poland6595 Posts
April 18 2013 21:47 GMT
#106
On April 19 2013 06:43 imJealous wrote:
Show nested quote +
On April 19 2013 05:22 Trozz wrote:
I've waited for this!
Show us new technology!
Exclaimation mark!

LOL You're really stretching with that last line there Trozz...
I guess I shouldn't criticize the master though...

he has over 2k of those, small slip-ups happen to the best ;D
Stork[gm]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
April 18 2013 21:55 GMT
#107
Expecting another ESV sweep lol
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Koosalakoopakoop
Profile Joined June 2011
United States17 Posts
April 18 2013 22:02 GMT
#108
I'd like to see Blizzard put one or two of them in the ladder pool like they did last time. I watched the tourney for the last map contest with like Korhal Compound and those other maps. I'd be Happy to see some New maps to make the players play New styles.
-Wow, fantastic baby-
Inimic
Profile Joined March 2013
Canada153 Posts
April 18 2013 22:02 GMT
#109
Restricting bases to 8M hurts the variety. Not even Kespa is doing that crap, and we love their maps. This is weak
trifecta
Profile Joined April 2010
United States6795 Posts
April 18 2013 22:13 GMT
#110
On April 19 2013 07:02 Inimic wrote:
Restricting bases to 8M hurts the variety. Not even Kespa is doing that crap, and we love their maps. This is weak


Yeah, this. It's only a suggestion, but imagine if a modified-resource map made it to ladder and there could be real testing on a large scale + Blizz actually take a look at some of these ideas.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2013 22:17 GMT
#111
On April 19 2013 07:13 trifecta wrote:
Show nested quote +
On April 19 2013 07:02 Inimic wrote:
Restricting bases to 8M hurts the variety. Not even Kespa is doing that crap, and we love their maps. This is weak


Yeah, this. It's only a suggestion, but imagine if a modified-resource map made it to ladder and there could be real testing on a large scale + Blizz actually take a look at some of these ideas.


Blizzard did, however, open the door even more to us though. We can now submit cross-spawn only maps, and team maps!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Tayar
Profile Joined November 2011
United States1439 Posts
April 18 2013 22:19 GMT
#112
long overdue, hope we get a couple more awesome ladder maps out of this!
Timetwister22
Profile Joined March 2011
United States538 Posts
April 18 2013 22:31 GMT
#113
On April 19 2013 06:55 GhandiEAGLE wrote:
Expecting another ESV sweep lol


Maybe, but with only three of us active, I kind of doubt this. I'm expecting a high TPW presence in the finals, as they have quite a few great and active mapmakers.
Former ESV Mapmaker | @Timetwister22
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 18 2013 22:38 GMT
#114
I think I'm gonna work on a 2v2 map as well. Been playing a bunch of 2v2 recently.

On April 19 2013 07:31 Timetwister22 wrote:
Show nested quote +
On April 19 2013 06:55 GhandiEAGLE wrote:
Expecting another ESV sweep lol


Maybe, but with only three of us active, I kind of doubt this. I'm expecting a high TPW presence in the finals, as they have quite a few great and active mapmakers.

I'd like to see at least one map from each of the teams have a presence -- ESV, TPW, DF, Galaxy. Maybe Crux too if they decide to participate. Maybe I'm being too idealistic?
Twitter: @iamcaustic
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 18 2013 22:42 GMT
#115
Got my 1v1s in, maybe I'll put in a 4v4 i made a while back.
SC2 Mapmaker
Ireniicas
Profile Joined April 2013
66 Posts
April 18 2013 22:51 GMT
#116
Would love if someone who knows what they are doing streamed/created a VOD demonstrating the basics for map making etc. If there is one I have not heard about it
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 18 2013 23:02 GMT
#117
On April 19 2013 07:51 Ireniicas wrote:
Would love if someone who knows what they are doing streamed/created a VOD demonstrating the basics for map making etc. If there is one I have not heard about it

Ironman does everyday 11am PST
SC2 Mapmaker
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 18 2013 23:07 GMT
#118
Please let this result in some decent 2v2 ladder maps. I've been waiting since the beta for a macro 2v2 map where each player can realistically take and hold a third base. Almost all 2v2 ladder maps so far have had bases beyond the natural very far away or open. Some don't even have a natural expansion for each player.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 18 2013 23:11 GMT
#119
Great but also kinda scary. Could be that all the 3:3 maps are huge with shared bases since alot of people are clueless in 3:3. On the other hand most 2:2 and 4:4 are pretty bad so a turnaround there is always welcome.

Have been thinking about learning the editor to make a 4:4 non shared, without ramps to the main and a nat with a ~3rax wide choke. Also a big middle so kinda like hunters but everyone gets a nat. If someone with skills make that map "before" I do I'll build a shrine to your honor.
I have the best fucking lawyers in the country including the man they call the Malmis.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2013 23:12 GMT
#120
On April 19 2013 07:51 Ireniicas wrote:
Would love if someone who knows what they are doing streamed/created a VOD demonstrating the basics for map making etc. If there is one I have not heard about it


http://www.teamliquid.net/forum/viewmessage.php?topic_id=285931

Not exactly what you would call "basics" but I do a lot of interesting things that melee mapmakers do on a regular basis. Check out some of the vods that may interest you.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
CloudMage
Profile Joined June 2011
Canada221 Posts
April 18 2013 23:12 GMT
#121
Time to get to work!
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
synapse
Profile Blog Joined January 2009
China13814 Posts
April 18 2013 23:15 GMT
#122
niceee
also, sweet banner :D
:)
iMrising
Profile Blog Joined March 2012
United States1099 Posts
April 18 2013 23:24 GMT
#123
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
there aren't many words that can describe this situation
$O$ | soO
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 18 2013 23:27 GMT
#124
remember folks ... maps for blizzard's ladder
starleague forever
kolz
Profile Joined October 2010
New Zealand16 Posts
April 18 2013 23:28 GMT
#125
Really happy to see team maps in there, I might just have a crack at making a 3v3 map myself. Team ladder maps (especially 3v3 and 4v4) are really lacking imo. I wish they hadn't removed backwater complex... easily my favourite 3v3 map.
tahts halo, dont worry
Poo
Profile Blog Joined August 2010
Canada536 Posts
April 18 2013 23:30 GMT
#126
This might be fun, maybe I'll try designing a map.
Try hard or don't try at all.
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
April 18 2013 23:36 GMT
#127
WE WANT SUPEROUMAN

WE WANT SUPEROUMAN

I'm so glad Blizzard gave this the go, people have been getting really creative with layouts recently.
I think it's finally time to admit it might not be the year of Pet
i.of.the.storm
Profile Joined April 2009
United States795 Posts
April 18 2013 23:36 GMT
#128
Oh sweet, team play maps! I hate how the 2v2 map pool is so stagnant. The newer maps from HotS are just too wacky. I actually preferred a lot of the older maps like Twilight Fortress, but any sensible new 2v2 maps will be great.
Maru - The Terran hope is alive!
Fatam
Profile Joined June 2012
1986 Posts
April 18 2013 23:41 GMT
#129
"How to Make a Starcraft II Melee Map" - http://www.teamliquid.net/forum/viewmessage.php?topic_id=407568
(video link in thread)

Thought I'd post this for anyone interested in making a map for the contest but is new to mapmaking - I thought this guy did a pretty good job of covering the basics.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
April 19 2013 00:01 GMT
#130
Such a great contest, hopefully some more awesome maps are created/discovered.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 19 2013 00:24 GMT
#131
Penis shape map here I go!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 19 2013 00:38 GMT
#132
AMAZING!!! The team map portion alone makes it insane! I'd love it if Blizzard completely overhauled their team map pool with this.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
April 19 2013 00:58 GMT
#133
Here's to the next Cloud Kingdom! I can't wait to see this year's submissions. Last year's maps were fantastic, but with another year of practice under the mapper's belts, this year's should be even better! Cheers!
If your all in didn't work, you didn't pull the workers.
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 19 2013 01:11 GMT
#134
This time I WILL submit maps!

Exciting stuff!

Good luck to all.
Retired Mapmaker™
macncheezeplz
Profile Joined June 2011
United States93 Posts
April 19 2013 01:33 GMT
#135
Suspected Prize Pool:
1st - $10,000
2nd - $5
3rd/4th - $1
Everyone else - 2 cents
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
April 19 2013 01:52 GMT
#136
Whooo!! Remember this from last time. This is such a cool thing! Love seeing interesting, gorgeous new maps! :-D
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 19 2013 02:15 GMT
#137
On April 19 2013 04:01 Plexa wrote:
Show nested quote +
On April 19 2013 03:34 Ragnarork wrote:
Mmh, I was wondering, is it possible to do things like using (except main and natural spots) mineral only expansions, 1-high-yield geyser, etc ?

Mineral only expansions might be permitted, I'll ask Blizzard about this because I know that one of the 3v3 maps in the pool has a mineral only gold expansion.


I am also really wondering about high yield geysers

I mean its not like you are using the data editor for those, they are already a part of the melee dependencys
~ ~ <°)))><~ ~ ~
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
April 19 2013 02:59 GMT
#138
Oh shit, I can't miss an opportunity like this
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 19 2013 03:06 GMT
#139
On April 19 2013 11:15 TheFish7 wrote:
Show nested quote +
On April 19 2013 04:01 Plexa wrote:
On April 19 2013 03:34 Ragnarork wrote:
Mmh, I was wondering, is it possible to do things like using (except main and natural spots) mineral only expansions, 1-high-yield geyser, etc ?

Mineral only expansions might be permitted, I'll ask Blizzard about this because I know that one of the 3v3 maps in the pool has a mineral only gold expansion.


I am also really wondering about high yield geysers

I mean its not like you are using the data editor for those, they are already a part of the melee dependencys

I wouldn't try to use them, let's put it that way
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
belgid
Profile Joined December 2012
Israel13 Posts
April 19 2013 03:48 GMT
#140
thankd god, team map pool is relly bad, im very happy and i hope this will infect the WOL map pool as well.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
April 19 2013 04:30 GMT
#141
I wish I actually knew what I was doing on the map editor. I have an image of a map in my head that I couldn't possibly make a reality
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 19 2013 04:56 GMT
#142
Working on some maps! Fun fun, gl to all participants!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Coppermantis
Profile Joined June 2012
United States845 Posts
April 19 2013 04:59 GMT
#143
Woot. Hope we get some good stuff out of this. I'm going to do my best get some decent stuff together and of course lose horribly, but it'll be fun to see what everyone else comes out with. :D
Burns
Profile Blog Joined December 2010
United States2300 Posts
April 19 2013 05:14 GMT
#144
I loved the first map to come out of the TL map contest
Cloud Kingdom was a great map

I hope the next winner of the map making contest can achieve the same success
What do you mean you heard me during the night, these are quiet pants!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 19 2013 05:25 GMT
#145
On April 19 2013 08:41 Fatam wrote:
"How to Make a Starcraft II Melee Map" - http://www.teamliquid.net/forum/viewmessage.php?topic_id=407568
(video link in thread)

Thought I'd post this for anyone interested in making a map for the contest but is new to mapmaking - I thought this guy did a pretty good job of covering the basics.

Yeah this is a good thing to highlight for newbies thinking about jumping in.
Comprehensive strategic intention: DNE
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
April 19 2013 05:57 GMT
#146
time to make a sick rising larva map!! with deep freeze!

I can just imagine it already: MVP with his MMM composition out on the larva zone, then suddenly, without any notice what so ever a deep freeze hits! frozen in the larva zone, the surge timer ticks - 6, 5, 4, 3, 2 -unfreeze- MVP lifts and saves his units!!! and then MC flies in his phoenixes and cleans up the loaded medivacs.

gg
DirtyBirD
Profile Blog Joined November 2005
United States239 Posts
Last Edited: 2013-04-19 06:37:17
April 19 2013 06:36 GMT
#147
I hope to see some interesting maps. Things like gas only expansions, expansions that have like 3 gold patches mixed in, 1 gas in main and high yield gas at nat or something would be interesting to see.
sMi.DirtyBirD
Fearlezz
Profile Joined April 2010
Croatia176 Posts
April 19 2013 06:43 GMT
#148
The only bad thing about this contest is that we will have a deserted custom maps forum from this point up to when the contest finishes with people focusing on the maps they intend to submit :/
vol_
Profile Joined May 2010
Australia1608 Posts
April 19 2013 07:11 GMT
#149
Awesome! Hope to see some great new maps from this, gl hf to all participants!
Jaedong gives me a deep resonance.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
April 19 2013 07:47 GMT
#150
*turns off lights and looks in the bathroom mirrors.*

IronmanSC

IronmanSC

IronmanSC
The only way to attack structure is with chaos.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
April 19 2013 07:58 GMT
#151
On April 19 2013 16:47 Balgrog wrote:
*turns off lights and looks in the bathroom mirrors.*

IronmanSC

IronmanSC

IronmanSC

...and suddenly a wild Bloody Mary appears xD
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
April 19 2013 08:29 GMT
#152
I wish I had touched the Editor for once in those years of SC2., now.

Well, good luck to all mappers! Im looking forward to play those maps on the ladder.

More fluctuation in the ladder map pool would be good in general, btw.
The world - its a funny place
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
April 19 2013 09:10 GMT
#153
I hope they take the 8 top spots for team maps of this for the 2v2 ladder and get rid of the stuff they have now.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 19 2013 11:34 GMT
#154
I really want to see a Kulas Ravine Redux, with added rocks.
lefix
Profile Joined February 2011
Germany1082 Posts
April 19 2013 13:00 GMT
#155
On April 19 2013 13:30 chipmonklord17 wrote:
I wish I actually knew what I was doing on the map editor. I have an image of a map in my head that I couldn't possibly make a reality

Go for it, it takes about 15minutes to learn everything neccesary. Just look up some youtube tutorial video
Map of the Month | The Planetary Workshop | SC2Melee.net
Kohoru
Profile Joined January 2013
Sweden12 Posts
April 19 2013 13:04 GMT
#156
how do you measure distance?
i know its in seconds but at what speed???
RorO. period
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 19 2013 13:35 GMT
#157
Use a worker to time it, use in game timer (which should be consistent across all speeds)
Administrator~ Spirit will set you free ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 19 2013 14:17 GMT
#158
On April 19 2013 12:06 NewSunshine wrote:
Show nested quote +
On April 19 2013 11:15 TheFish7 wrote:
On April 19 2013 04:01 Plexa wrote:
On April 19 2013 03:34 Ragnarork wrote:
Mmh, I was wondering, is it possible to do things like using (except main and natural spots) mineral only expansions, 1-high-yield geyser, etc ?

Mineral only expansions might be permitted, I'll ask Blizzard about this because I know that one of the 3v3 maps in the pool has a mineral only gold expansion.


I am also really wondering about high yield geysers

I mean its not like you are using the data editor for those, they are already a part of the melee dependencys

I wouldn't try to use them, let's put it that way


Haha, well I certainly won't be trying any funny business with the team maps at least

But I am still wondering if we are even allowed to enter maps with high yield geysers at all, I do understand that weird bases will not gain us any bonus points.

I have a question about how to submit, the rules say to PM the map files, but how do you attach a file to a PM? Also, should we be submitting all our maps in one PM or separate PMs for each map? Thanks!
~ ~ <°)))><~ ~ ~
Aeonic
Profile Joined September 2011
Canada1 Post
April 19 2013 15:07 GMT
#159
I'd love to see some new team maps, that would be great.

Maps that are a little more long game oriented perhaps. Maps that dont allow you to be rushed with a 100% chance of loss. Something along those lines.
Noocta
Profile Joined June 2010
France12578 Posts
April 19 2013 15:30 GMT
#160
We should have one of these like every 3 months or something
" I'm not gonna fight you. I'm gonna kick your ass ! "
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 19 2013 15:49 GMT
#161
Best of luck to all who enter, hope this creates a new map of the scale of CK (just with a slightly shorter time in map pools).
11/5/14 CATACLYSM | The South West's worst Falco main
iViNtaGe
Profile Joined July 2012
United States254 Posts
April 19 2013 16:38 GMT
#162
Can't wait to see the great maps. GL everyone!
Favorite Players: Bomber | Maru | Life | PartinG | InnoVation | Bbyong
Duka
Profile Joined September 2012
United States36 Posts
April 19 2013 17:43 GMT
#163
If this is half as successful as the first SC2 map contest it'll be awesome. Can't overstate how excited I am to see some amazing maps!
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 19 2013 18:00 GMT
#164
On April 20 2013 00:30 Noocta wrote:
We should have one of these like every 3 months or something

Funny you should say that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
DavoS
Profile Blog Joined October 2012
United States4605 Posts
April 19 2013 18:42 GMT
#165
Can't wait for a team map that isn't coated in destructible rocks
"KDA is actually the most useless stat in the game" Aui_2000
Mawi
Profile Joined August 2010
Sweden4365 Posts
April 19 2013 18:42 GMT
#166
Can't wait last time we had alot of great maps in my opinion they should of been all in ladder pool instead of the shitty blizzard ones they had and blizz only accepted 2-3 into their pool.
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
mk.ultra
Profile Joined March 2012
United States54 Posts
April 19 2013 19:36 GMT
#167
I don't think I've ever even opened the SC2 map editor yet, but when I was a kid playing Warcraft 2 and Brood War I LOVED making maps :D

Now that I'm a bit older and wiser I think I might take a crack at a fun 4v4 map. painting the concept right now
When the power of love overcomes the love of power, the world will know peace.
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2013-04-19 23:05:28
April 19 2013 21:53 GMT
#168
In ~ 15 minutes, I will do a beginner tutorial on stream, teaching you everything you need to know to make a melee map!
I am going to cover:

- Using the Terrain tool
- Basic texturing
- Adding decoration (doodads)
- Minerals/Gas placement
- Starting positions / setting up player properties
- Publishing on bnet
- Hotkeys / Tips & Tricks

http://www.twitch.tv/lefix

VOD: http://www.twitch.tv/lefix/c/2177340
Map of the Month | The Planetary Workshop | SC2Melee.net
JtoK
Profile Joined December 2011
Germany232 Posts
April 20 2013 02:35 GMT
#169
interesting, but no time
saltis
Profile Joined September 2012
159 Posts
April 20 2013 15:24 GMT
#170
---- Please could you make some light colored maps ? Those dark maps are virtually unplayable at summer time since i get a lot of sun coming to my room. I spoke to my friends and some of them have the same problem. Many Thanks. ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 20 2013 20:46 GMT
#171
I hear superouman is working on a map for this contest....
Administrator~ Spirit will set you free ~
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 20 2013 20:47 GMT
#172
On April 21 2013 05:46 Plexa wrote:
I hear superouman is working on a map for this contest....


inb4 superouman submits and wins
@RealHeyoka | ESL / DreamHack StarCraft Lead
DenTenker
Profile Blog Joined March 2013
United States606 Posts
April 20 2013 20:48 GMT
#173
On April 21 2013 05:46 Plexa wrote:
I hear superouman is working on a map for this contest....

Fantastic! If his maps are anything like his maps last time, they will be awesome. Can't wait to see the results for this.
If your all in didn't work, you didn't pull the workers.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-04-21 00:26:36
April 21 2013 00:25 GMT
#174
On April 21 2013 05:46 Plexa wrote:
I hear superouman is working on a map for this contest....

Great... and i thought that i could win something -.-


+ Show Spoiler +
GO superhuman!!! i'm drooling to see what will you submit!


//edit// way to waste my post nº 250 -.-;
yay Zealot ~
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 21 2013 05:06 GMT
#175
On April 21 2013 05:46 Plexa wrote:
I hear superouman is working on a map for this contest....


Wellp, time to throw in the towel.
~ ~ <°)))><~ ~ ~
maxpower13
Profile Joined April 2013
United Kingdom5 Posts
April 21 2013 16:31 GMT
#176
This is pretty cool but i have a question. Where should we upload our maps and is it okay to release them before the contest is over?
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-04-21 16:34:06
April 21 2013 16:32 GMT
#177
Anyone is wondering where the prizes are ? If I remember right there were small prizes for the first TLMC, not big but at least something. Teamliquid opens new stores, gives away free items, Blizzard organize a tournament with the biggest prize money and they don't have anything for the maps they'll play on ?

It already looked like blatant crowd sourcing when there were small prizes but with no prize that looks very rude. I don't know the winner could at least have a guest pass.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-21 16:40:48
April 21 2013 16:36 GMT
#178
On April 22 2013 01:31 maxpower13 wrote:
This is pretty cool but i have a question. Where should we upload our maps and is it okay to release them before the contest is over?

Yes. That is fine.
On April 22 2013 01:32 chuky500 wrote:
Anyone is wondering where the prizes are ? If I remember right there were small prizes for the first TLMC, not big but at least something. Teamliquid opens new stores, gives away free items, Blizzard organize a tournament with the biggest prize money and they don't have anything for the maps they'll play on ?

It already looked like blatant crowd sourcing when there were small prizes but with no prize that looks very rude. I don't know the winner could at least have a guest pass.

Blizzard haven't yet confirmed what the prizes will be, but have confirm that there are prizes. This was stated in the post.
Administrator~ Spirit will set you free ~
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-04-21 22:16:11
April 21 2013 20:17 GMT
#179
my submissions will be those two:

[url=http://imgur.com/W6HkCzI][image loading]

[image loading]
SDMF
Gfire
Profile Joined March 2011
United States1699 Posts
April 21 2013 20:39 GMT
#180
^ First one reminds me of Central Plains from BW. Good concept. I like both maps quite a bit.
all's fair in love and melodies
Meerel
Profile Joined March 2012
Germany713 Posts
April 21 2013 20:47 GMT
#181
nice catch, it is from central plains^^
SDMF
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2013-04-21 21:23:06
April 21 2013 21:18 GMT
#182
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-04-21 21:22:46
April 21 2013 21:22 GMT
#183
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]


Highly original. Should name it something very regal like idk, Star Kindgom? Nah that won't work, maybe Sky Kingdom? Nah that won't work either. Hm will have to think on this.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Timetwister22
Profile Joined March 2011
United States538 Posts
April 21 2013 21:25 GMT
#184
On April 22 2013 06:22 Diamond wrote:
Show nested quote +
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]


Highly original. Should name it something very regal like idk, Star Kindgom? Nah that won't work, maybe Sky Kingdom? Nah that won't work either. Hm will have to think on this.


Kingdom of Clouds would do it justice.
Former ESV Mapmaker | @Timetwister22
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 21 2013 21:27 GMT
#185
Kingdom of Clouds is the right name.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 23 2013 06:42 GMT
#186
Been working on a 4v4 map for forever now... aesthetics about 30% complete x_x
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37014 Posts
Last Edited: 2013-04-23 09:56:24
April 23 2013 09:56 GMT
#187
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]

Why are the 3rds on high ground?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
mk.ultra
Profile Joined March 2012
United States54 Posts
April 23 2013 20:41 GMT
#188
Trying to make my first map but I need a little help. It will be a 4v4 map purely aiming to be fun.

1) How much area should each players base have? (They will each have a natural expansion inside their base)

2) What is a good size for a square 4v4 map in which every player has their own natural inside their base, and adequate building area?
When the power of love overcomes the love of power, the world will know peace.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 23 2013 20:53 GMT
#189
On April 24 2013 05:41 mk.ultra wrote:

1) How much area should each players base have? (They will each have a natural expansion inside their base)


I would say close to 15 red squares per player.


SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 24 2013 02:21 GMT
#190
Just wanted to drop by and say that I just saw the topic.

I cannot overestimate the importance of this contest. Last time, I played three new maps on ladder thanks to this initiative, and this includes my favorite map of all time (Cloud Kingdom)

Please, map makers, you are not often put to the forefront, but you can do something important! I am rooting for you!
Alryk
Profile Blog Joined November 2011
United States2718 Posts
Last Edited: 2013-04-24 04:17:46
April 24 2013 04:15 GMT
#191
On April 22 2013 05:17 Terranlover wrote:
my submissions will be those two:

[image loading]

[image loading]


These actually look sick. I can't wait to see what we end up with.

The second one seems really unique though. Mains on low ground o: could be dangerous versus anything like siege tanks allins and stuff.
Team Liquid, IM, ViOlet!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 24 2013 23:17 GMT
#192
Main to Main distance: (in game seconds)
Natural to Natural distance: (in game seconds)


I think these criteria are too vague. In games seconds with what unit, is this ramp to ramp or town hall to townhall?

Please specify.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-25 02:10:12
April 25 2013 02:09 GMT
#193
A worker is sufficient, main to main is from town hall to town hall, natural is the same. I will clarify that.
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-04-25 02:15:01
April 25 2013 02:14 GMT
#194
edit

Plexa beat me to it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Icetoad
Profile Joined May 2010
Canada262 Posts
April 25 2013 02:25 GMT
#195
Good idea to move to the custom map making forum, it will get more views
Map Maker of Nimbus
ekcolnovkol
Profile Joined June 2012
United States14 Posts
April 25 2013 02:44 GMT
#196
Will using campaign dependencies (or importing a campaign-exclusive model) disqualify a submission?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 25 2013 02:48 GMT
#197
Shouldn't be a problem.
Administrator~ Spirit will set you free ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 25 2013 03:39 GMT
#198
On April 24 2013 11:21 fezvez wrote:
Just wanted to drop by and say that I just saw the topic.

I cannot overestimate the importance of this contest. Last time, I played three new maps on ladder thanks to this initiative, and this includes my favorite map of all time (Cloud Kingdom)

Please, map makers, you are not often put to the forefront, but you can do something important! I am rooting for you!

Thank you, we need more people like you to be vocal about maps! I too am hoping for great new maps. :D
Comprehensive strategic intention: DNE
lil emo
Profile Blog Joined December 2012
France109 Posts
April 25 2013 10:52 GMT
#199
such nice words
never was so much owed by so many to so few (W Churchil)
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 25 2013 11:30 GMT
#200
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 25 2013 13:09 GMT
#201
On April 23 2013 18:56 Seeker wrote:
Show nested quote +
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]

Why are the 3rds on high ground?
Maybe that was the original plan for the map but you can't do that in SC2 because of blink and warpins?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 25 2013 18:14 GMT
#202
--- Nuked ---
Duvon
Profile Joined October 2011
Sweden2360 Posts
April 25 2013 20:07 GMT
#203
Wow. Barrin, you are so cool.

Since I'm not as cool, I'll try say something on topic as well.
Uhm.
Like... Sadly I doubt I'll have my computer reinstalled in time to test any of the submissions before deadline.
I do hope for an innovative, balanced 4v4 map though.
Hmm, quick idea of that is a map where each player has a separate base, but they all funnel into the same quite close area (to keep reinforcement distances down), and the players closest to their opponents have dead-space to protect that side of their base better. Maybe, maybe not.
[image loading]
+ Show Spoiler +
I'm not being sarcastic here, Barrin really is really cool! Love for all the hard work he's done for this community.
Nothing is impossible, only some things for some people.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 25 2013 20:23 GMT
#204
@Duvon

I always like the Lava Flow concept for 4v4 maps you are describing above.

+ Show Spoiler +
[image loading]


To me the one fatal flaw of Laval Flow is that one player's main base is easily siegeable/cannon rushable from the low ground. I think the 4v4 pool could really use a better version of Lava Flow. All the shared base maps are getting pretty old to me, but the other side of the coin is that separate bases make defending hard in a gametype where defending is already extra hard.
~ ~ <°)))><~ ~ ~
Gfire
Profile Joined March 2011
United States1699 Posts
April 25 2013 20:34 GMT
#205
I think it would be cool to have the ramps closer together than Lava Flow, like that drawing seems to show.

I did kind of enjoy playing some team games where one of the mains could be easily harassed like that. IDK how sustainable that is long-term or if it would ruin it for people who played tons of games and have refined strats, but the ability to create strategies revolving around blink or siege tanks or whatever, even on a 1 base situation, was pretty fun for me. Kinda sucks for the player who spawns there, though.

IDK. I think I should maybe play more team games to get an idea of how to make team maps.
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-04-26 22:20:38
April 25 2013 20:48 GMT
#206
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

*second smallest
Very good, though.
I should start working on my submissions now.
Edit: wait. how did you
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-04-25 20:51:55
April 25 2013 20:50 GMT
#207
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 25 2013 21:13 GMT
#208
On April 25 2013 22:09 SiskosGoatee wrote:
Show nested quote +
On April 23 2013 18:56 Seeker wrote:
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]

Why are the 3rds on high ground?
Maybe that was the original plan for the map but you can't do that in SC2 because of blink and warpins?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=407642
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 25 2013 21:21 GMT
#209
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!

Make me :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
April 25 2013 21:39 GMT
#210
Why'd you put the island minerals on the inside, TT. Really? Come on man at least let the islands be semi-viable. Now there's no reason to take them at all. I really can't understand all the island hate TT.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 25 2013 21:41 GMT
#211
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


A map maker never exposes his secret maps!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 25 2013 21:42 GMT
#212
On April 26 2013 06:41 IronManSC wrote:
Show nested quote +
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


A map maker never exposes his secret maps!

Unless he's me! Because I'm pretty awful!
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 25 2013 21:47 GMT
#213
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


Sure, why not!

These are the two 1v1 maps I will be submitting. Still messing around with team maps though...

Habitation Station:
[image loading]

Journey Overgrown:
[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 26 2013 00:30 GMT
#214
wow you did a pretty big overhaul to habitation station, it looks nice but the third is a tad bit exposed for my taste but other than that it's fine, i'll submit my maps in a couple of days more since i still have time to make them look prettier :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
rice_devOurer
Profile Joined July 2012
United States773 Posts
April 26 2013 05:22 GMT
#215
On April 19 2013 14:57 LastDance wrote:
time to make a sick rising larva map!! with deep freeze!

I can just imagine it already: MVP with his MMM composition out on the larva zone, then suddenly, without any notice what so ever a deep freeze hits! frozen in the larva zone, the surge timer ticks - 6, 5, 4, 3, 2 -unfreeze- MVP lifts and saves his units!!! and then MC flies in his phoenixes and cleans up the loaded medivacs.

gg

name of the map: + Show Spoiler +
punk hazard

in name of onepiece XD
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Ferisii
Profile Joined February 2011
Denmark199 Posts
April 26 2013 06:10 GMT
#216
On April 26 2013 06:41 IronManSC wrote:
Show nested quote +
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


A map maker never exposes his secret maps!


Think I'll even go as far, to make my maps downloadable over battle.net!
My following entries for this TLMC2

(2) Storby
[image loading]

(2) Grönplanet (Formely known as Hel, but map name publishing issues came up)
[image loading]

So, those who wants to take a closer look, feel free to check it out in the editor.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-26 08:13:10
April 26 2013 08:12 GMT
#217
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!

I'm workin on it jeeze XD

My stable of maps are all non Blizzard compliant, have to come up with fresh from scratch
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
April 26 2013 09:00 GMT
#218
no reason to post maps yet.. plenty of time left to polish + less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-04-26 10:08:22
April 26 2013 10:06 GMT
#219
On April 26 2013 06:13 NewSunshine wrote:
Show nested quote +
On April 25 2013 22:09 SiskosGoatee wrote:
On April 23 2013 18:56 Seeker wrote:
On April 22 2013 06:18 Superouman wrote:
Hey guys! Here is my submission for the contest!

+ Show Spoiler +
[image loading]

Why are the 3rds on high ground?
Maybe that was the original plan for the map but you can't do that in SC2 because of blink and warpins?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=407642


Illustrates why Space Platform in BW is just better than the other tilesets, that one extra lower level to work with that is buildable.

On April 26 2013 06:39 Qwyn wrote:
Why'd you put the island minerals on the inside, TT. Really? Come on man at least let the islands be semi-viable. Now there's no reason to take them at all. I really can't understand all the island hate TT.
Seemed like a more interesting thing than putting rocks there, obviously just a normal Island isn't going to work. T is just going to float a CC there. Now they can do that but get ready at stalkers or mutas and hydras hitting the lines.

Anyway, the map has 5 bases per player without the island which is okay for a map that is this short and rushy.

On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

On April 26 2013 15:10 Ferisii wrote:
Think I'll even go as far, to make my maps downloadable over battle.net!
This chick gets it
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 26 2013 12:30 GMT
#220
On April 26 2013 19:06 SiskosGoatee wrote:
Show nested quote +
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Twitter: @iamcaustic
adghar
Profile Joined July 2012
United States8 Posts
Last Edited: 2013-04-26 12:40:56
April 26 2013 12:37 GMT
#221
Amateur here with a question.

I submitted a map, but have since made major revisions to it. What should I do? Should I PM it as my second entry with the standard format?

I hosted the original file on SC2mapster. I've hosted the new file on SC2mapster as well under a different name.

The main-to-main and nat-to-nat distances are different between original and new.
DestroSC2
Profile Joined August 2011
2 Posts
April 26 2013 12:46 GMT
#222
On April 26 2013 05:50 Barrin wrote:
errybody post your maps! no secrets xD!


Very well then, check out my map

Khaydarin Shrine:
[image loading]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 26 2013 12:52 GMT
#223
On April 26 2013 21:37 adghar wrote:
Amateur here with a question.

I submitted a map, but have since made major revisions to it. What should I do? Should I PM it as my second entry with the standard format?

I hosted the original file on SC2mapster. I've hosted the new file on SC2mapster as well under a different name.

The main-to-main and nat-to-nat distances are different between original and new.

Yes PM it through again.
Administrator~ Spirit will set you free ~
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
April 26 2013 13:18 GMT
#224
This is excellent, although I hope we don't get another Cloud Kingdom...
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 13:19 GMT
#225
--- Nuked ---
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 13:41 GMT
#226
On April 26 2013 21:30 iamcaustic wrote:
Show nested quote +
On April 26 2013 19:06 SiskosGoatee wrote:
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Yeah again, so like I said, people perceive it as a 'reward' to get their map played on the ladder rather than simply getting a good map into the ladder.

People in the end don't care about 'helping the mapping scene', in the end they care about their maps getting exposure. Because well.. I don't know, fame, fast cars, money, beautiful women. I can get the last three even though you realistically won't get it from mapping. Why people are out to acquire fame I never got. Except that it leads to the latter three in a lot of cases, but even if it doesn't, what does it do for you to be famous?

What does it do for you if your map gets into the ladder, is it not in the end about simply getting good maps into the ladder irrespective of origin?

I mean, if someone can improve upon my idea and make a better version of my map, steal my idea, and get that version into the ladder, by all means, have at it. That is my 'incentive' to post early. It increases the chance of better maps into the pool because people will take potentially take my idea and improve upon it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-04-26 14:11:44
April 26 2013 14:09 GMT
#227
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
April 26 2013 14:16 GMT
#228
dont even start this in here guys .....
SDMF
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-04-26 14:20:21
April 26 2013 14:19 GMT
#229
On April 26 2013 23:09 Barrin wrote:
But are you arguing that Reputation and Intellectual Property (and by extension, intellectual and creative Capital) are useless concepts?
Not all. The incentive for Microsoft to make windows is to make money, they can do this via IP laws, this guarantees that windows exist (Though some people argue it shouldn't) but you get the argument.

The point is, Microsoft is a commercial corporation that creates jobs and material benefits for its employees. IP laws create a marked and they feed people.

In this case. We are not likely to earn anything even if our maps get into the ladder, all we have is fame and prestige, which when you think of it actually amounts to nothing. I can't buy bread from fame in the mapping scene. So I'm arguing that because we wil never make money anyway, we should switch our incentive not to getting our own maps played, but to get the best maps played. And in that sense, open sharing of information and ideas enhances the quality of maps.

I mean, I had a 'novel idea' in this thread. I made a map with an inbase natural that is closer to the opponent than the main ramp that can easily be harassed. Thereby shifting the focus from attacking the main ramp to harassing the natural. If you like this idea and you think you can make a better map with it. Please, by all means do so and then we will let the community decide which of both is better so that we have the highest chance of getting the map in the ladder pool which the majority of people like to play on. This should be our incentive and goal, because we cannot ever realistically make money from it. IP and trade secrets serve to create a capitalist marked to create jobs for mappers, but let's face it, this is not realistic.

On April 26 2013 23:16 Terranlover wrote:
dont even start this in here guys .....


Fine, if anyone wants to reply to me, I invite them to create a new thread I suppose.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 15:35 GMT
#230
In the interest of ripping each other off. Here's a 2v2 map I'm working on now, I might submit it:

[image loading]

One player gets a save natural but a harassable main, the other players get a more tucked away main but an open natural. Not too sure about ovie+cannon strats though but I guess the other player can help against them.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 16:09 GMT
#231
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
April 26 2013 17:06 GMT
#232
2v2
[image loading]
SDMF
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 26 2013 18:26 GMT
#233
On April 27 2013 02:06 Terranlover wrote:
2v2
+ Show Spoiler +
[image loading]

This is exactly what I was hoping someone would make.
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 18:33 GMT
#234
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 26 2013 18:46 GMT
#235
On April 27 2013 03:33 Barrin wrote:
Exactly?!

Actually, yes. Same textures and layout. How convenient.
Moderatorshe/her
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-04-26 20:21:43
April 26 2013 20:18 GMT
#236
On April 26 2013 22:41 SiskosGoatee wrote:
Show nested quote +
On April 26 2013 21:30 iamcaustic wrote:
On April 26 2013 19:06 SiskosGoatee wrote:
On April 26 2013 18:00 Fatam wrote:
less likely someone has time to steal an idea from your map (if it's a good one) if you post later
Why is this a bad thing?

Oh wait, silly me, I forgot, we're not out to actually help the scene, we're out to get our maps played on the ladder and acquire fame, fast cars, money and beautiful women. Silly, silly me for for a second assuming it was about getting good maps on the ladder rather than getting our own maps on the ladder.

Basic conventions of innovation: the people who put in the time and resources to develop something new deserve incentive to do so. This incentive is realized in a simple form of temporary competitive advantage, whether it's done through patent law in the real world or withholding the design details of a new map in SC2 for a competition like TLMC until sometime closer to the submission deadline. Nobody's stopping you from using those ideas the moment they're released by the original author -- something that helps the scene as a whole.
Yeah again, so like I said, people perceive it as a 'reward' to get their map played on the ladder rather than simply getting a good map into the ladder.

People in the end don't care about 'helping the mapping scene', in the end they care about their maps getting exposure. Because well.. I don't know, fame, fast cars, money, beautiful women. I can get the last three even though you realistically won't get it from mapping. Why people are out to acquire fame I never got. Except that it leads to the latter three in a lot of cases, but even if it doesn't, what does it do for you to be famous?

What does it do for you if your map gets into the ladder, is it not in the end about simply getting good maps into the ladder irrespective of origin?

I mean, if someone can improve upon my idea and make a better version of my map, steal my idea, and get that version into the ladder, by all means, have at it. That is my 'incentive' to post early. It increases the chance of better maps into the pool because people will take potentially take my idea and improve upon it.

You're basically making the assumption that a mapmaker with a new map design convention won't have a good map. If a mapmaker is submitting to TLMC, it's because they think their map is good enough for ladder -- possibly even the best of the bunch. Your argument is stupid because it assumes the two concepts are mutually exclusive. At the end of the day, what mapmakers are looking for is to build a reputation as being a good mapmaker, just as anyone wants to be recognized for their talents at the things they do. Imagine if SUPEROUMAN shared all his WIPs and design ideas for Cloud Kingdom to other mapmakers, and someone else jacked the whole concept got their map placed on ladder instead. Would have been a seriously raw deal for him, and that kind of thing is enough to stifle innovation in any market. What you're asking for is what would actually hurt scene.

I don't know why you need to be needlessly argumentative in every thread you post in, but cut it out or use an argument grounded in common sense for once.

EDIT: Oh, just saw the appeal to take any responses to PM. I shan't post about this sideshow in the thread again.
Twitter: @iamcaustic
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-04-26 22:21:36
April 26 2013 22:21 GMT
#237
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.
Moderatorshe/her
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 22:29 GMT
#238
Yeah, oops I have it seems. The 2v2 map is there now.

I'll fix it later.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 26 2013 22:32 GMT
#239
On April 27 2013 07:21 The_Templar wrote:
Show nested quote +
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.


It's 1.5 day. Everything you say and do must be multiplied by 1.5. Didn't you get the memo, Templar?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 26 2013 23:27 GMT
#240
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-26 23:34:01
April 26 2013 23:33 GMT
#241
No we're not having this discussion in this thread. Keep it to PMs.
Administrator~ Spirit will set you free ~
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-04-27 00:29:13
April 27 2013 00:28 GMT
#242
edit: pm'd.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-04-27 01:24:44
April 27 2013 01:24 GMT
#243
On April 27 2013 07:32 FlyingBeer wrote:
Show nested quote +
On April 27 2013 07:21 The_Templar wrote:
On April 25 2013 20:30 SiskosGoatee wrote:
I guess I'll be submitting this guy since it's essentially the only map I made in a long time that respects all the rules of the contest (I like unconventional resource nodes).

[image loading]

Why yes, that is an island expansion that can easily be harassed from the high ground. Smallest 12 base map in the business.

That's not a 12 base map. O_o
apparently you have over-ridden the image of your previous map, somehow. Interesting.


It's 1.5 day. Everything you say and do must be multiplied by 1.5. Didn't you get the memo, Templar?

Snap it must have been lost in the mail.
Fortunately I turned a 8 base map into a 12 base map for submission, lol
Moderatorshe/her
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 27 2013 15:05 GMT
#244
Okay gents, fixed it:

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 27 2013 15:23 GMT
#245
--- Nuked ---
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 27 2013 15:34 GMT
#246
Gonna have to agree with Barrin here, it's pretty asinine, I had a lot of pms from other people who commented on the peculiar situation. We can't do it in this thread, we can't open a new thread, so I guess we're forbidden from discussing this topic publicly at all while it's extremely material to not only this contest but the entire mapping scene.

Having said that, the obvious cause for this disparency is that the moderators are not operating in unison. One thinks it should be a new topic, the other thinks it should stay in here.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 27 2013 15:38 GMT
#247
On April 28 2013 00:34 SiskosGoatee wrote:
Gonna have to agree with Barrin here, it's pretty asinine, I had a lot of pms from other people who commented on the peculiar situation. We can't do it in this thread, we can't open a new thread, so I guess we're forbidden from discussing this topic publicly at all while it's extremely material to not only this contest but the entire mapping scene.

Having said that, the obvious cause for this disparency is that the moderators are not operating in unison. One thinks it should be a new topic, the other thinks it should stay in here.

The only solution that solves everyone's problems is to create a subforum that only mapmakers can post in.
On a more serious note, I think that thread should be re-opened because that is the correct way to discuss such an issue.
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 27 2013 15:44 GMT
#248
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 27 2013 20:09 GMT
#249
On April 28 2013 00:23 Barrin wrote:
Show nested quote +
On April 27 2013 08:33 Plexa wrote:
No we're not having this discussion in this thread. Keep it to PMs.

Lol... the other thread that Siskos kindly opened to discuss this got closed by KadaverBB who told us it never should have left this thread. And now you're telling us that it can't be here and that we should keep it to PM's? Keep it to PM's? Are you serious? The one topic that this mapmaking community really needs to talk about?

I hope you meant make another thread with a better OP.
On April 28 2013 00:34 SiskosGoatee wrote:
Gonna have to agree with Barrin here, it's pretty asinine, I had a lot of pms from other people who commented on the peculiar situation. We can't do it in this thread, we can't open a new thread, so I guess we're forbidden from discussing this topic publicly at all while it's extremely material to not only this contest but the entire mapping scene.

Having said that, the obvious cause for this disparency is that the moderators are not operating in unison. One thinks it should be a new topic, the other thinks it should stay in here.
On April 28 2013 00:38 The_Templar wrote:
Show nested quote +
On April 28 2013 00:34 SiskosGoatee wrote:
Gonna have to agree with Barrin here, it's pretty asinine, I had a lot of pms from other people who commented on the peculiar situation. We can't do it in this thread, we can't open a new thread, so I guess we're forbidden from discussing this topic publicly at all while it's extremely material to not only this contest but the entire mapping scene.

Having said that, the obvious cause for this disparency is that the moderators are not operating in unison. One thinks it should be a new topic, the other thinks it should stay in here.

The only solution that solves everyone's problems is to create a subforum that only mapmakers can post in.
On a more serious note, I think that thread should be re-opened because that is the correct way to discuss such an issue.
On April 28 2013 00:44 Barrin wrote:
Show nested quote +
On April 28 2013 00:34 SiskosGoatee wrote:
Having said that, the obvious cause for this disparency is that the moderators are not operating in unison. One thinks it should be a new topic, the other thinks it should stay in here.

The status quo is being maintained, it's not for us to question.

If you have issues with how the forum is moderated please discuss this in Website Feedback, not this thread. Let's not derail this contest thread anymore please.


Administrator~ Spirit will set you free ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 28 2013 01:05 GMT
#250
I have some team maps up my sleeves, but I'll def be submitting this 1v1 guy, once I decide how to do the aesthetics. I've literally changed tilesets 5 times and I can't decide what to do. I'm thinking Umoja now, or perhaps Aiur.

[image loading]

Aiur
+ Show Spoiler +
[image loading]


And I would like to submit this map.... but I'm not sure if it will be allowed since it has 4 6m1hyg bases.
+ Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=404538
~ ~ <°)))><~ ~ ~
Kruxxen
Profile Joined April 2010
United States149 Posts
April 28 2013 01:10 GMT
#251
That 1v1 map looks awesome TheFish7! Super interesting paths and center, I love the options of an open third or one with a path from the main. That's a concept I've always loved but never really seen pulled off so clean, nice job.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 28 2013 01:18 GMT
#252
The 'backdoor' is in an interesting position. You can warp in and blink around the rocks before taking it down easily but the entrance it leads to is so close to your primary ramp that you should be able to defend both easily.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Silithas
Profile Joined April 2013
3 Posts
Last Edited: 2013-04-28 02:11:17
April 28 2013 02:10 GMT
#253
Excuse me, but could somebody tell me what it means when it says on the PM application area
Your maps download link
Do you have to publish it for this? or is it in the editor?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 28 2013 02:10 GMT
#254
While I'm not a fan of Guillotine, that first map looks great. It is innovative, and the base layout seems solid. The middle also has a very interesting setup. It looks to be quite an intriguing map.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 28 2013 02:11 GMT
#255
We want a copy of the map files, host it somewhere online so we can grab it.
Administrator~ Spirit will set you free ~
Silithas
Profile Joined April 2013
3 Posts
April 28 2013 02:11 GMT
#256
Whats a good site to do that on?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 28 2013 02:13 GMT
#257
mediafire is a good choice
Administrator~ Spirit will set you free ~
Silithas
Profile Joined April 2013
3 Posts
April 28 2013 02:14 GMT
#258
Okay cool, thanks Plexa
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2013-04-28 10:42:31
April 28 2013 10:29 GMT
#259
A lot of the development in strategy in BW had to do with map variance and maps with little gimmicks. This includes air and hybrid maps. For whatever reason, there are zero of these maps in SC2 and blizzard totally disregarded this aspect of balance in the game.

I would really like to see a hybrid map in the map pool even if it does turn out to be horribly imbalanced, at the very least the map will just be removed from the pool, but at the most we can discover new strategies, have interesting fresh new games, and even possibly get a patch on previously unrealized potential of air units or racial timings.


There are a number of gimmicks to make hybrid maps and island maps:
Mineral walls that mine out later in the game to turn into a land map.
Destructible walls.
Strictly island (no building outside bases) map.
Plateau maps (can build outside bases after drop), and/or low ground is all connected.
3-4 start location maps that have at least 2 spots connected by ground, and the remaining being individual island.
Low count mineral blocks to stop terran CC floating imbalance. (although this would have to be changed to 30+ because of orbital SCV loading)
Regular land map with Island expansions.



I think the closest we had to any of this in SC2 has been Desert Oasis and Scrapyard? Those maps were terrible though /:
RIP SPOR 11/24/11 NEVAR FORGET
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 28 2013 13:38 GMT
#260
On April 28 2013 19:29 MarlieChurphy wrote:
A lot of the development in strategy in BW had to do with map variance and maps with little gimmicks. This includes air and hybrid maps. For whatever reason, there are zero of these maps in SC2 and blizzard totally disregarded this aspect of balance in the game.
I disagree, the original Blizzard maps all had this stuff. The original Blizzard maps were very varied in terms of layout:

Desert Oasis: Short air rush distance, long by ground
Scrap Station, same idea but done in a different way, back door into the natural, ground rush distance could be reduced
Kulas Ravine: Inbase natural to which you had to break rocks to get to it, ledge overlooking the other natural for which you had to break rocks to reach it.
Incineration/Steppes: Ridiculously short rush distance
Jungle Basin: Inbase natural with backdoor rocks leading to them
Blistering Sands: Backdoor into your main blocked by rocks

Sure, some of these maps were imbalanced, but by far not all, and most that were were not nearly as imbalanced as Whirlwind which has been in the GSL since forever now.

But people didn't want them. They have spoken, they wanted every map to be the same exactly because they didn't want to have to use diffferent strats on every map and play to the map, they wanted to play their 1 rax FE on every single map on the ladder.

I personally like a variety of rush and macro maps as well as maps which feature a little bit of 'broken'. The point about droppable ledges over bases and what not is that even if they are a little bit broken, they are strategically broken and imbalanced. this creates interesting and tense games where people are forced to find creative ways to deal with it, and people often found creative ways to deal with such imbalances. the thing about infestor/brood at the end of WoL was that it wasn't strategically broken, it was just broken, same with Whirldwind, Zerg doesn't need to rely on some super specific strat to make Whirlwind broken, Whirlwind is just Z favoured whatever Z does. Which doesn't create nearly as interesting emergent gameplay from T to deal with it. Because there is nothing special you can do to hardcounter that super specific strat that is op only on whirlwind like a tank drop on that ledge.

I would really like to see a hybrid map in the map pool even if it does turn out to be horribly imbalanced, at the very least the map will just be removed from the pool, but at the most we can discover new strategies, have interesting fresh new games, and even possibly get a patch on previously unrealized potential of air units or racial timings.
I concur, I'd like to see more varied maps in tournaments but simply more vetos. Say you have 9 maps but 3 vetos and you just assume that 2-3 maps are going to be ZvP imbalanced. Then every P will just veto these maps against Z but if they are still balanced in TvZ they will still be played there on in ZvZ and TvT and TvP, done deal honsetly.

In this way you can also make maps knowing that they will be imbalanced in ZvT but fine in PvT and PvZ for instance because every T will just veto them against Z. Like Whirldwind. Whirlwind is a fine map for PvT and PvZ but it's horribly imbalanced in ZvT.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 28 2013 14:06 GMT
#261
On April 28 2013 10:05 TheFish7 wrote:
I have some team maps up my sleeves, but I'll def be submitting this 1v1 guy, once I decide how to do the aesthetics. I've literally changed tilesets 5 times and I can't decide what to do. I'm thinking Umoja now, or perhaps Aiur.

[image loading]

Aiur
+ Show Spoiler +
[image loading]


And I would like to submit this map.... but I'm not sure if it will be allowed since it has 4 6m1hyg bases.
+ Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=404538


mines, mines everywhere
starleague forever
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 28 2013 19:17 GMT
#262
[image loading]

I'll probably be submitting this one as a second map.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-29 09:18:04
April 29 2013 09:13 GMT
#263
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu
never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-29 11:32:15
April 29 2013 09:25 GMT
#264
"We suggest maps follow the following restrictions"
"use the current map pool as a guide"
Plexa

Rhetoric is an art
___________________________________________________________________________

"The only solution that solves everyone's problems is to create a subforum that only mapmakers can post in."
The_Templar

So.. what exactly would be the prerequisite to get such a status ("mapmaker")?

___________________________________________________________________________

The status quo is being maintained, it's not for us to question.
Barrin
hahahha aaaaaa hahhahahaahhaahahaaaaa .. how times change and revolve/resolve ... are funny = awesome fun

___________________________________________________________________________

"I hope Blizz changes the way it treats Mapmakers" .."
We need Superouman"
Ragnarork
we always need Superouman

___________________________________________________________________________

"WE WANT SUPEROUMAN"
we always want superouman

___________________________________________________________________________

"This time I WILL submit maps!"
eTcetRa

___________________________________________________________________________

http://www.twitch.tv/lefix
VOD: http://www.twitch.tv/lefix/c/2177340
Lefix
You be ZE fix

___________________________________________________________________________

"Kingdom of Clouds"
Superouman

___________________________________________________________________________

"This chick gets it"
SiskosGoatee

___________________________________________________________________________

"Reputation and Intellectual Property"
Barrin

___________________________________________________________________________

The_Templar

___________________________________________________________________________

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409781
everyone

___________________________________________________________________________

"we can discover new strategies"
MarlieChurphy


The possibilities are endless and we are stuck on the notion that we have to be contempt with 1 possibility, one gameplay, one status quo...?
Seems ill advised to say the least .. I wholeheartedly agree with the sentiment i feel out of reading your post .. sentiment ! Personally I cry every time i see a new map on this forum .. but i cry for black fog so who cares what i think?

___________________________________________________________________________

___________________________________________________________________________

Questions for Plexa (that may or may not apply to other mapmakers .. so I ask here to allow him/her to answer once for all of these numerous fresh nut heads that we are):

I have a four spawn/start map to propose ... how does that fit in a 1v1 a 2v2 ..?

My map is hots functional and uploaded on eu, should I take it off?

It's my map's birthday soon.. is there a "window" of creation "allowed" or "disqualifying" for my map .. ?

How important is this Map Making Contest within the solemn halls of tl?

Am I taking too much of your time? Sorry, .. and thank you for your time.

The graphics seem to be "important" and I'm worried that I don't get what you mean about them having to be .. (come again) : "You are welcome to use custom textures, but they shouldn't detract from the clarity of the map"..?

(After whatever first selection) Are you (is anyone) going to play test maps specifically to see how they feel / interact with the gameplay...? I'm referring to lighting and light emitters (doodads) mostly...
If so .. on which graph level(s) will you try them?

___________________________________________________________________________

___________________________________________________________________________


"Maps which encourage the metagame to develop in interesting ways will most likely score well"
"The maps will undergo testing through use in TL Open tournaments"
Plexa

thank you for such high standards and involvement in the mapmaking scene and have a good tl


edit: missed a spot
never was so much owed by so many to so few (W Churchil)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-04-29 09:32:24
April 29 2013 09:32 GMT
#265
Your post is very confusing, with that said.
I have a four spawn/start map to propose ... how does that fit in a 1v1 a 2v2 ..?
Your choice, tell me what you're submitting it towards

My map is hots functional and uploaded on eu, should I take it off?
No that's okay

It's my map's birthday soon.. is there a "window" of creation "allowed" or "disqualifying" for my map .. ?
No thats okay.

How important is this Map Making Contest within the solemn halls of tl?
Very Important

Am I taking too much of your time?
No it's quite alright.

The graphics seem to be "important" and I'm worried that I don't get what you mean about them having to be .. (come again) : "You are welcome to use custom textures, but they shouldn't detract from the clarity of the map"..?
i.e. custom textures which you have designed and imported into HotS

(After whatever first selection) Are you (is anyone) going to play test maps specifically to see how they feel / interact with the gameplay...? I'm referring to lighting and light emitters (doodads) mostly...
If so .. on which graph level(s) will you try them?
There won't be specific tests for this until it's reached the final stages (i.e. immediately before tournament use). Testing before that will likely be done on low settings because that is what is used most.
Administrator~ Spirit will set you free ~
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-04-29 11:31:03
April 29 2013 11:30 GMT
#266
Sorry for being confusing (it's a karma thing .. working on it for 30 years hasn't helped)

ty for express answers, ty for answers
"low settings" :^D

As for my lil map .. well .. even though I might submit a second .. I don't mind really, for me it works as well in 1v1 and 2v2 .. so both (hahahahahahahha.. PR is so fun)

have a wonderawesome tl


edit: typos shoot out
never was so much owed by so many to so few (W Churchil)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 29 2013 15:15 GMT
#267
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 29 2013 21:39 GMT
#268
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 29 2013 23:13 GMT
#269
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2013 23:53 GMT
#270
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?


Keep in mind that the people showing their maps so far are probably 6 out of 80 maps submitted thus far. Not everyone has shown their maps.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-04-30 00:00:57
April 29 2013 23:59 GMT
#271
On April 30 2013 08:53 IronManSC wrote:
Show nested quote +
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?


Keep in mind that the people showing their maps so far are probably 6 out of 80 maps submitted thus far. Not everyone has shown their maps.


This.

Besides that, personally I find 2p maps are the better thing to make the vast majority of the time, because most 4p designs are flawed to where you end up having to force cross-spawn to maintain balance. In which case you could have just made it into a superior 2p layout. I'm sure many people here are familiar with this argument as there are several people who bring it up often, but thought I'd throw it out there again for anyone new. Making a really good 4p layout that allows all spawns without being imba is incredibly hard.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 30 2013 00:06 GMT
#272
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?

Not all of us have started making all of their submissions yet.
Moderatorshe/her
TL+ Member
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 30 2013 00:41 GMT
#273
And for the record, maps submissions are PM'd, not posted in this thread.
SC2 Mapmaker
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 30 2013 01:31 GMT
#274
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?


i cant speak for the lack of 4p maps but I can say 3p maps are ridiculously difficult to deal with using the galaxy editor.
starleague forever
lil emo
Profile Blog Joined December 2012
France109 Posts
April 30 2013 13:58 GMT
#275
+ Show Spoiler +
On April 30 2013 06:39 monitor wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.

tl search function lists no such grandma featuring in those .. I must be getting senile
never was so much owed by so many to so few (W Churchil)
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-04-30 15:33:30
April 30 2013 15:27 GMT
#276
On April 30 2013 08:13 BrokenMirage wrote:
Going through this thread, and the recent custom map threads, I've noticed that 90 % of people have been making maps with two spawn points. Why is that? Why aren't people giving 4-spawn maps or even 3-spawn maps some love?

I'll submit a 4p map, the thing about 4p maps is that you can't be trully creative with them, since if you start doing funky things then the big mayority of players will think that the map should be just cross spawn, and if the map is cross spawn then what is the joke of making a 4p cross spawn in the first place since you could have made a 2p map with more features? dunno if i got my idea across, what i mean is that you can't be trully creative with a 4p map, and if you do the map will end up being huge/imbalanced towards x position and you can't have neither of those on the ladder, therebefore almost everyone is submiting 2p maps since you actually can be creative without going oversize or ending up with an imbalanced map.

Oh and i almost forgot, 3p maps are a pain in the ass, and since they can't be 100% symemtrical there will always be that guy saying that he can't wall off the way he wants coz x is in his way and then he will tell everyone else that mapmakers sux and that blizz maps are the best gift that god has given the mankind.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 30 2013 17:50 GMT
#277
3 spawn maps are like the 3-assed monkey of starcraft
The only thing that could be better is the 5-assed monkey
~ ~ <°)))><~ ~ ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 30 2013 18:46 GMT
#278
ooo.... a 5 player map!
SC2 Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 30 2013 21:54 GMT
#279
And thus the race for making the first 5p map was begun
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
wrl
Profile Joined April 2011
United States209 Posts
April 30 2013 22:07 GMT
#280
iGrok already won that race.
It's funny; I dream a lot, but I'm not a very good sleeper.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 01 2013 00:37 GMT
#281
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2013-05-01 00:56:54
May 01 2013 00:56 GMT
#282
On April 30 2013 22:58 lil emo wrote:
+ Show Spoiler +
On April 30 2013 06:39 monitor wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.

tl search function lists no such grandma featuring in those .. I must be getting senile


Wooahh just had a realization.

+ Show Spoiler +
I do believe Baskerville has returned.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-05-01 01:07:37
May 01 2013 00:59 GMT
#283
On May 01 2013 09:56 monitor wrote:
Show nested quote +
On April 30 2013 22:58 lil emo wrote:
+ Show Spoiler +
On April 30 2013 06:39 monitor wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
&#91;image loading&#93;


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu

'
Where have I seen this map? I'm like 99% sure that it was submitted to TLMC or MotM at one point or another.

tl search function lists no such grandma featuring in those .. I must be getting senile


Wooahh just had a realization.

+ Show Spoiler +
I do believe Baskerville has returned.

That long, rambling post suddenly makes sense, wow.
EDIT:
+ Show Spoiler +
Yeah, it's definately him... he posted
... Personnaly I still cry for Black fog .. people say it only concerns "memory" issues .. it is because they can only see up to the end of their own nose ...

in the map gimmicks thread. Baskerville made a thread about black fog before he was banned.
Moderatorshe/her
TL+ Member
Icetoad
Profile Joined May 2010
Canada262 Posts
May 01 2013 01:24 GMT
#284
No way Baskerville is back?
Map Maker of Nimbus
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-05-01 02:42:44
May 01 2013 01:34 GMT
#285
On May 01 2013 10:24 Icetoad wrote:
No way Baskerville is back?

It's possible... everything seems to fit him.
Actually when I say that I mean freaking everything.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
May 01 2013 07:16 GMT
#286
Probably going to submit this one, if I can get it finished.
+ Show Spoiler +
[image loading]
NVRLand
Profile Joined March 2012
Sweden203 Posts
May 01 2013 09:11 GMT
#287
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu


Hey, I thought I'd try your map cause I love how it looks from a top view. Sadly I think you've gone too far with the glowing feel in-game. It was quite annoying actually. If you tone it down you've got yourself a beautiful map there!
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2013-05-01 23:28:43
May 01 2013 23:28 GMT
#288
Ok here my two submissions for the contest. The water looks kinda weird in the screenshots but ingame they look good

Ulnar Outpost
[image loading]

Templari ( all spawns enabled )
[image loading]
Twitch.tv/TechGTV / Twitter.com/TechGTV
lil emo
Profile Blog Joined December 2012
France109 Posts
May 02 2013 10:20 GMT
#289
Quote: + Show Spoiler +
On May 01 2013 18:11 NVRLand wrote:
Show nested quote +
On April 29 2013 18:13 lil emo wrote:
Dear tl, here is my tlmc2 submission:
Void Temple (published on eu)
Pictures:
[image loading]
Layout:+ Show Spoiler +
[image loading]

Data required: 4 spawn / start locations
Main to main: 50 to 60 game seconds
Nat to nat: 30 to 35 game seconds
Angled view:+ Show Spoiler +
[image loading]


Features:
This map features a line of sight blocker in a vortex shape and "Golds" that might be reverted them to regular)

glhf to all participants and have a good tl

edit : forgot to add published on eu


Hey, I thought I'd try your map cause I love how it looks from a top view. Sadly I think you've gone too far with the glowing feel in-game. It was quite annoying actually. If you tone it down you've got yourself a beautiful map there!
Dear NVRLand:
[image loading]
You probably are right .. It might be a bit over the edge (why I feel at home I guess) .. I'll look into it (gives me the opportunity to tinker some more and I do love to "nudge nudge wink wink old" ladies).
never was so much owed by so many to so few (W Churchil)
Dellron
Profile Joined October 2012
United States69 Posts
May 02 2013 16:19 GMT
#290

i have some questions.

it says to provide a download link when submitting. does it mean a link to download it from another website, and if so, what website should i use.

do i provide the distances for all spawns (ie: horizontal vertical and cross).

am i allowed as many analyzer images as i want.
"too much freedom is bad" -day9 the dictator
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
May 02 2013 16:23 GMT
#291
On May 03 2013 01:19 Dellron wrote:

i have some questions.

it says to provide a download link when submitting. does it mean a link to download it from another website, and if so, what website should i use.

do i provide the distances for all spawns (ie: horizontal vertical and cross).

am i allowed as many analyzer images as i want.


I can answer your question but the last one.

You an select any file hosting website, just google free file hosting and you'll end up with a huge list of websites that you can use.

I personally have put in all possible distances from all the available spawns ( ie clockwise, counterclockwise and cross spawn in my 4 spawn map )

the last question i cannot help you with, maybe one of the TL admin/mods for the map contest can answer that one
Twitch.tv/TechGTV / Twitter.com/TechGTV
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 02 2013 18:03 GMT
#292
On May 03 2013 01:19 Dellron wrote:

i have some questions.

it says to provide a download link when submitting. does it mean a link to download it from another website, and if so, what website should i use.

do i provide the distances for all spawns (ie: horizontal vertical and cross).

am i allowed as many analyzer images as i want.


1. mediafire.com
2. all possible spawns, yes
3. map analyzer doesnt work anymore?
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 02 2013 21:01 GMT
#293
My map submissions for TLMC2:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 02 2013 21:09 GMT
#294
Iron, is that first map cross spawns only?
Seems a bit off for a player spawning clockwise.
Moderatorshe/her
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
May 02 2013 21:19 GMT
#295
On May 03 2013 06:09 The_Templar wrote:
Iron, is that first map cross spawns only?
Seems a bit off for a player spawning clockwise.


I can answer for him. It is. Check the map thread ESV Khalis.
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
May 02 2013 23:22 GMT
#296
I look forward to seeing new maps on the ladder, especially when it's from one of our own and not Blizzard
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 03 2013 01:56 GMT
#297
Oh Jesus IronMan that second map is so awesome.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 03 2013 02:00 GMT
#298
On May 03 2013 08:22 R3mnant wrote:
I look forward to seeing new maps on the ladder, especially when it's from one of our own and not Blizzard

yunosubmit? your maps would revolutionize my ladder experience
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
maltenp
Profile Joined May 2013
Sweden15 Posts
Last Edited: 2013-05-08 09:44:11
May 03 2013 18:38 GMT
#299
Here are my maps..

Penurious Winter Nights
+ Show Spoiler +
[image loading]


Mogarak Station:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Please help me with names and fussy looks lol..
Samro225am
Profile Joined August 2010
Germany982 Posts
May 03 2013 19:13 GMT
#300
On May 04 2013 03:38 maltenp wrote:
Here are my maps..

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Please help me with names and fussy looks lol..


go to the work in progress thread if you seek help and feedback or make a mapthread. i don't think you should use this thread for untitled wip maps.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 03 2013 22:10 GMT
#301
--- Nuked ---
Elche
Profile Joined June 2011
Finland170 Posts
May 04 2013 14:06 GMT
#302
My first submission for TLMC2

+ Show Spoiler +
[image loading]


Trying to finish my 2v2 map before the deadline, so there might be little texture faults left.
Gfire
Profile Joined March 2011
United States1699 Posts
May 04 2013 22:49 GMT
#303
Are those all high yield gas?
all's fair in love and melodies
Reptilia
Profile Joined June 2010
Chile913 Posts
May 05 2013 05:46 GMT
#304
holy crap man, some of the submissions so far are aweeesome
The secret to creativity is knowing how to hide your sources
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 05 2013 11:14 GMT
#305
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-05-05 18:19:45
May 05 2013 17:02 GMT
#306
I'm done, i have finally finished my maps and i'm quite happy about them ^^


[image loading]


Overview


[image loading]




[image loading]


Overview


[image loading]



Map thread

//EDIT//
Plexa can you tell me if you guys received the PM? i'm not sure if i did it right :S
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 05 2013 20:17 GMT
#307
I think i'll submit these 2 maps , all Work in progress though.

Amber Sun: http://i.imgur.com/kexNYSQ.jpg

Neo Korhal : http://i.imgur.com/FUZpueq.jpg

Remember , they're all WIP !!
Author of Coda and Eastwatch.
Coppermantis
Profile Joined June 2012
United States845 Posts
May 05 2013 21:17 GMT
#308
My first 2v2 Map Submission: http://www.teamliquid.net/forum/viewmessage.php?topic_id=411227

[image loading]

1v1 submissions coming soonish. The layouts are mostly done, but I need to finalize aesthetic work.
googlypoo
Profile Joined October 2011
United States3 Posts
May 06 2013 10:45 GMT
#309
I'm a bit late to the party on this one. All I have so far is the layout:

[image loading]

What do you guys think?
Ferisii
Profile Joined February 2011
Denmark199 Posts
May 06 2013 12:34 GMT
#310
On May 06 2013 05:17 IeZaeL wrote:
Neo Korhal : http://i.imgur.com/FUZpueq.jpg


Seems oddly familiar. What inspired you to create this? (;
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Adonminus
Profile Joined January 2012
Israel543 Posts
May 06 2013 14:03 GMT
#311
Here's my try, hope someone likes it.

Map Name: Sandstorm Fortress

+ Show Spoiler +
[image loading]


Main to Main distance:
Close ground: ~0:42
Close air: ~0:47
Cross: ~1:03

Natural to Natural distance:
Depends on natural taken. (you can choose between 2 naturals)

Map Download Link

Uploaded to EU server.

-Adonminus
lil emo
Profile Blog Joined December 2012
France109 Posts
May 06 2013 15:06 GMT
#312
I like it.. and I'm not just saying that because you are fun on wheels :^P
+ Show Spoiler +
Adon is a regular on the most awe some mod produced on galaxy.. maybe the best game ever to be done ever: photon cycles


The textures blend nicely, plus who doesn't like pink?
never was so much owed by so many to so few (W Churchil)
Reptilia
Profile Joined June 2010
Chile913 Posts
May 06 2013 19:19 GMT
#313
On May 05 2013 20:14 Barrin wrote:
Show nested quote +
On May 05 2013 14:46 Reptilia wrote:
holy crap man, some of the submissions so far are aweeesome

which ones in particular do you like?

My top 3 would be, in no particular order:

On May 04 2013 23:06 Elche wrote:
+ Show Spoiler +
[image loading]


On May 06 2013 02:02 Uvantak wrote:
+ Show Spoiler +
[image loading]




and a tie between these 2
On April 26 2013 15:10 Ferisii wrote:
+ Show Spoiler +
[image loading]


On May 06 2013 05:17 IeZaeL wrote:
+ Show Spoiler +
[image loading]






The secret to creativity is knowing how to hide your sources
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-05-06 19:38:19
May 06 2013 19:37 GMT
#314
I shall be submitting these two for 1v1. The aesthetics may get cleaned up or detailed in the coming days. Additionally, I do have a 2v2 and a 3v3 map created for submission, but neither are decorated at this point. I'll gladly share them once they look nice.

ESV Insidious
+ Show Spoiler +
Map Thread
[image loading]


ESV Hidden Arbour
+ Show Spoiler +
Map Thread[image loading]
Former ESV Mapmaker | @Timetwister22
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2013-05-07 22:39:43
May 06 2013 21:24 GMT
#315
1v1



TPW Nibiru

[image loading]

map thread

Close-ups:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



TPW Valley of Nis

[image loading]


Close-ups:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




2v2:




TPW Rimfrost

[image loading]

Close-ups:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


TPW Reconstruction

[image loading]

Close-ups:
+ Show Spoiler +

[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


http://mentalbalans.se/aggedesign
Meerel
Profile Joined March 2012
Germany713 Posts
May 06 2013 22:00 GMT
#316
other 2v2
[image loading]
SDMF
Coppermantis
Profile Joined June 2012
United States845 Posts
May 06 2013 22:29 GMT
#317
My first 1v1 map submission has been sent in.

+ Show Spoiler +
[image loading]

[image loading]


Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=411232#11
Samro225am
Profile Joined August 2010
Germany982 Posts
May 07 2013 06:51 GMT
#318
1v1

TPW Strangewood Mire

+ Show Spoiler +
[image loading]


+ Show Spoiler +
ALL SPAWNS ENABLED


+ Show Spoiler +

[image loading]

[image loading]



2v2

TPW Acheron Abyss

+ Show Spoiler +
[image loading]


+ Show Spoiler +
2v2 ON 6 SPAWN, THREE DIFFERENT SPAWN SETUPS: TWO IN CROSS-LIKE FASHION and NvS


+ Show Spoiler +
The purple-ish fog is missing in the overview. There is a pole dancer on the map!


[]Phase[]
Profile Joined September 2010
Belgium927 Posts
May 07 2013 09:14 GMT
#319
I know we need to 'uphold the balance' and all, but I would really like to see maps that have a completely different main / natural layout than what we have seen so far. In most the maps I see, the author is being as original as possible with the rest of the map, but the main and natural look (from an amateur standpoint atleast) always pretty much the same (with some variation here and there, but overall pretty conventional).

I secretly hope that one day we can have a map that is completely different from its predecessors in that regard, and still works out balance wise. I think we had a few attempts in WoL, but I would really love to see all stops pulled in HotS.
In any case, while maps obviously need to work out balance wise, my vote would probably go to those who bring something really original and refreshing to the table.

Also, how do mapmakers feel about a map with no dead space? I believe I saw a thread about this recently, and I was wondering what would happen if we had more space near the sides to intercept drops with ground-to-air, and more space to do battle over side expansions.

I appreciate what you guys are doing here, and it's a great initiative. I hope some good maps come out of this.
lil emo
Profile Blog Joined December 2012
France109 Posts
May 07 2013 11:19 GMT
#320
So many eye candy

thank you all participants that posted pictures (since it is optional)

me needs candy while we wait
never was so much owed by so many to so few (W Churchil)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 07 2013 11:20 GMT
#321
Really eager to see some more team play maps Prizes and judges announced once the submissions close.
Administrator~ Spirit will set you free ~
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-07 11:57:07
May 07 2013 11:55 GMT
#322
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 07 2013 12:05 GMT
#323
On May 07 2013 20:55 Barrin wrote:
Show nested quote +
Specially appointed judges from the community and TeamLiquid staff

Does this mean that the judges will be appointed by the community/TLstaff, or that the judges will be chosen from among them? I assumed the former because the latter seemed redundant, but perhaps I was mistaken.

The latter.
Administrator~ Spirit will set you free ~
lil emo
Profile Blog Joined December 2012
France109 Posts
May 07 2013 13:20 GMT
#324
Should there be a vote to elect the judges ...+ Show Spoiler +
I think we should vote for who gets to vote to elect the judges

never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-07 13:56:29
May 07 2013 13:55 GMT
#325
Sorry ... mmmm ... I will try to be more helpful:

I would vote for (for judging tlmc2):

Da rka con Superouman
DeeTee MavercK
Arrrr bitter ProdiG
Lurk her Barrin
Sci ens vesil Monitor
crack ling Wheat
toohigh temp Koagel
or a cle iGrok
Fire bat Siskosgoatee
med hic Fatam
...
euhhh... shall I go on?

(uhhh .. one can not judge one's work of course)

never was so much owed by so many to so few (W Churchil)
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-05-07 14:58:29
May 07 2013 14:53 GMT
#326
Second 1v1 map that I'll be submitting once I have the time to get exact rush distances and work out kinks.

[image loading]

2v2 map: (Background glitches when zoomed far out so that's not shown here, but it's the Char platform background.)

[image loading]
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 07 2013 14:55 GMT
#327



DF Outback

[image loading]
Bounds
Main to main (townhall): 56 seconds.
Natural to natural (townhall): 46 seconds.




DF Yeonsu

[image loading]
Bounds: 124x138
Main to main (townhall): 58 seconds.
Natural to natural (townhall): 40 seconds.


Retired Mapmaker™
wrl
Profile Joined April 2011
United States209 Posts
May 07 2013 15:36 GMT
#328
Oh wow, the tarmacs on Outback made me legit dizzy. Anyway, your maps are killer ETC.
It's funny; I dream a lot, but I'm not a very good sleeper.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2013-05-07 18:34:08
May 07 2013 18:07 GMT
#329
My submissions

1v1
+ Show Spoiler +

Map Name: Abyssal Crater
Cross position only
[image loading]
Main to Main distance: 1:03
Natural to Natural distance: 0:44
+ Show Spoiler [pathing] +

[image loading]

download link
Experimentation with a circled midle to make counter attacks more viable, also includes multiple choices as 3rd with pocket expansions or expanding to a nearby natural.


2v2
+ Show Spoiler +

Map Name: Torment
[image loading]
+ Show Spoiler [rush distances] +
Main to Main distance (p1 to p3): 0:43
Main to Main distance (p1 to p4): 0:50
Main to Main distance (p2 to p3): 0:48
Natural to Natural distance (far to far): 0:40
Natural to Natural distance (far to close): 0:32
Natural to Natural distance (close to close): 0:24

+ Show Spoiler [pathing] +

[image loading]

download link
A twist of old and new teamgame meta, promoting aggressive play but still allowing players to take up to 3 base.


+ Show Spoiler +

Map Name: Kharak
[image loading]
+ Show Spoiler [rush distances] +
Main to Main distance (p1 to p3): 0:52
Main to Main distance (p1 to p4): 1:04
Main to Main distance (p2 to p3): 0:50
Natural to Natural distance (p1 to p3): 50
Natural to Natural distance (p1 to p4): 50
Natural to Natural distance (p2 to p3): 46

+ Show Spoiler [pathing] +

[image loading]

download link
An older style of design fitting the brood war and earlier sc2 meta


They aren't the best looking of maps, but are most certainly balanced and good to play on.
"Not you."
Acertos
Profile Joined February 2012
France852 Posts
May 07 2013 18:29 GMT
#330
+ Show Spoiler +
[image loading]

Most beautiful map i have ever seen and I love the layout. Even if I didn't play the game, it makes me think of Deus ex human revolution.
Eager to see this map win and get in the ladder!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-05-07 18:30:14
May 07 2013 18:29 GMT
#331
Here are my 1v1 Submissions. If I make a team map in the next few days I'll submit that separately.

Titanic Amphitheatre
+ Show Spoiler +
[image loading]

Main to Main distance: 68 seconds
Natural to Natural distance: 48 seconds

Ring Mount
+ Show Spoiler +
[image loading]

Main to Main distance: 56 seconds
Natural to Natural distance: 40 seconds

EDIT: Added spoilers on images
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-05-07 19:03:33
May 07 2013 19:02 GMT
#332
These are going to be my 1v1 submissions.

Monty's Island
+ Show Spoiler +
[image loading]

Map Thread

Prisoner's Dilemma
+ Show Spoiler +
[image loading]

Map Thread
Dark Lord
Profile Joined March 2011
United States38 Posts
Last Edited: 2013-05-07 21:40:45
May 07 2013 21:40 GMT
#333
My 2v2 Submission
Centauri Prime
+ Show Spoiler +
[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 07 2013 22:11 GMT
#334
Your maps download link

How do I get one? Is there a site or something?
Moderatorshe/her
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 07 2013 22:19 GMT
#335
On May 08 2013 07:11 The_Templar wrote:
Show nested quote +
Your maps download link

How do I get one? Is there a site or something?


Mediafire
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-07 23:18:30
May 07 2013 22:54 GMT
#336
MazeMania (online on eu)
[image loading]
For up to 8 players

Will edit the distances once the server allows me to enter :^p (main tenan ce)

Eye candy:+ Show Spoiler +
[image loading]


The rocks are destructible .. but by the time I finish they might be collapsible rocks slipped in
never was so much owed by so many to so few (W Churchil)
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
Last Edited: 2013-05-07 23:05:43
May 07 2013 23:03 GMT
#337
My 1v1 Submission
Traffic in Harmony
Now available on NA servers. Release thread with some modifications will be made after the TLMC.
[image loading]
(map looks bad from full map view because of its size. Look at it on NA for a better look.)
They don't want you to construct additional pylons
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 07 2013 23:04 GMT
#338
On May 08 2013 07:54 lil emo wrote:
MazeMania
[image loading]
For up to 8 players

That looks more like a FFA map rather than a 1v1/2v2/3v3/4v4 map.
They don't want you to construct additional pylons
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-08 02:15:30
May 07 2013 23:08 GMT
#339
If you say so
there are 8 starting locations .. if I had to (I'm lazy and my server is on maintenance .. lol got to publish on na to get to measure main to main ssss) .. I will go force spawns .. but who says 2v2s and other have to spawn close to one another ... mmmm should go add to gimmick thread.. mmm remember to taunt Torte .. and remember to floss ... mmm ... aaaa yes tweet ProdiG about how the sheer number of eye candy he s missing is astounding!!!

edit : do you think 2v2s should spawn close eVerY time ..?
I'd add a poll but ... mmmm. let someone else do it... :^p

edit2: + Show Spoiler +
On May 08 2013 08:03 DilemaH wrote:
My 1v1 Submission
Traffic in Harmony
Now available on NA servers. Release thread with some modifications will be made after the TLMC.
[image loading]
(map looks bad from full map view because of its size. Look at it on NA for a better look.)

Don't worry .. your map seems cool and will only be judged from ingame people's feeling of the resulting ambiance you created ... on low settings

edit: how many is that ? (showcased not submitted of course) 50
never was so much owed by so many to so few (W Churchil)
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 08 2013 09:03 GMT
#340

1v1

DF Deadlands

[image loading]Map Thread

DF Panwa

[image loading]Map Thread



2v2

DF Crystal Valley

[image loading]


DF Corrosion

[image loading]

Created by Scorp
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Sloke
Profile Joined February 2010
Germany2433 Posts
May 08 2013 14:22 GMT
#341
+ Show Spoiler [Vetus Deserta] +
[image loading]

Forced cross-spawn
Land of Confusion - Genesis/Disturbed/Stella Starlight Trio
lil emo
Profile Blog Joined December 2012
France109 Posts
May 08 2013 15:19 GMT
#342
so far:
+ Show Spoiler +

Terranlover
[image loading]
[image loading]

Superouman (mapmaker's lore reference incorporated)
[image loading]

SiskosGoatee
[image loading]

Duvon
[image loading]

SidianTheBard
[image loading]
[image loading]

Ferisii
[image loading]
[image loading]

DestroSC2
[image loading]

Terranlover
[image loading]

SiskosGoatee
[image loading]

TheFish7
[image loading]
[image loading]

SiskosGoatee
[image loading]

lil emo
[image loading]

iGrok (mapmaker's lore reference incorporated)
[image loading]

Big J
[image loading]

TechSc2
[image loading]
[image loading]

IronManSC
[image loading]
[image loading]

maltenp
[image loading]
[image loading]

Elche
[image loading]

Uvantak
[image loading]
[image loading]

IeZaeL
[image loading]
[image loading]

Coppermantis
[image loading]

googlypoo
[image loading]

Adonminus
[image loading]

Meltage
[image loading]
[image loading]
[image loading]
[image loading]

Terranlover
[image loading]

Coppermantis
[image loading]

Samro225am
[image loading]
[image loading]

Coppermantis
[image loading]
[image loading]

eTcetRa
[image loading]
[image loading]

19Meavis93
[image loading]
[image loading]
[image loading]

RFDaemoniac
[image loading]
[image loading]

MarcusRife
[image loading]
[image loading]

Dark Lord
[image loading]

lil emo
[image loading]

DilemaH
[image loading]

ScorpSCII
[image loading]
[image loading]
[image loading]
[image loading]

Sloke
[image loading][

So.. were there any submitted maps that didn't get tlmc2 thread showcased?

I count 56 .. not bad is it? Wonder if the vote turn out will be high?

Glhf to all participants (judges/mapmakers/players/viewers .. I compiled it so that everyone can wonder.. plus prodiG is a lazy bass tour rrrd (joke))
never was so much owed by so many to so few (W Churchil)
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 08 2013 16:15 GMT
#343
Duuude, that's alot of maps i feel kind of bad for those testers that have to play them all, it will take them eons to do so lol, but for they will play on some really good maps too, so it's a mixed feeling :b

@lilo emo ProdiG won't be participating!?? i would like to play one of his maps on the ladder :p and will superhuman submit his tlmc maps at all?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 08 2013 16:26 GMT
#344
We want superouman! We want superouman!

Theres probably quite a few more maps that have not been posted in this thread...

Also I just want to say that 4v4 maps take for-ev-er to decorate
~ ~ <°)))><~ ~ ~
sCnDiamond
Profile Joined January 2011
Germany340 Posts
May 08 2013 16:39 GMT
#345
On May 09 2013 01:26 TheFish7 wrote:
Also I just want to say that 4v4 maps take for-ev-er to decorate
Yeah, the only thing that comes even close are 8player FFA maps ^_^.
formerly spinnaker.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 08 2013 17:36 GMT
#346
I was told there were around 170 maps submitted in TLMC1, and you're only counting 56 here? Think about the maps that haven't been revealed yet. Then again, in TLMC1 we were able to submit 3 maps for 1v1 instead of 2.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 08 2013 17:36 GMT
#347
1v1:

Map Name: Ambassador

+ Show Spoiler +
[image loading]


2v2:

Map Name: Broken Gorge

+ Show Spoiler +
[image loading]
Mains are the top-left and bottom-right.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
sCnDiamond
Profile Joined January 2011
Germany340 Posts
May 08 2013 18:12 GMT
#348
Here are the two maps i will submit. The first one is already pretty old, the second one i started about a week ago and i'm still polishing and testing it. + Show Spoiler +
[image loading]

[image loading]
formerly spinnaker.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 08 2013 19:24 GMT
#349
On May 09 2013 01:39 spinnaker wrote:
Show nested quote +
On May 09 2013 01:26 TheFish7 wrote:
Also I just want to say that 4v4 maps take for-ev-er to decorate
Yeah, the only thing that comes even close are 8player FFA maps ^_^.

Oh man that would suck dick so hard....
Well if you can come up with a good theme that you really enjoy working on, it wouldn't be so bad i think.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lil emo
Profile Blog Joined December 2012
France109 Posts
May 08 2013 19:30 GMT
#350
ffa for the win
never was so much owed by so many to so few (W Churchil)
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 08 2013 19:31 GMT
#351
Even worse is a 7 player FFA map.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-05-08 19:53:28
May 08 2013 19:51 GMT
#352
Well, I already posted my two 1v1 maps earlier in the thread but I'm going to post the top downs & some close-ups of them as well since now I'm completely done with them. All bugs, doodads & textures are completed. I've also sat down and created a 4v4 map, which is the first team map I've ever done and I think it turned out quite well. So, enjoy!


Habitation Station
1v1

Top Down:
+ Show Spoiler +

[image loading]


Close Ups:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Journey Overgrown
1v1

Top Down:
+ Show Spoiler +

[image loading]


Close Ups:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Koprulu Clash
4v4
Top vs Bottom

Top Down:
+ Show Spoiler +

[image loading]


Close Ups:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-05-08 21:09:19
May 08 2013 20:44 GMT
#353
Here's my submission. Currently up on EU. Enjoy.

(4) Eureka
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 09 2013 03:15 GMT
#354
Snow Spawn

[image loading]
starleague forever
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-05-09 06:24:53
May 09 2013 06:11 GMT
#355
I guess I will get in the spirit of things, Here are my submissions:

1v1:
Cuzco
+ Show Spoiler +
[image loading]

Verdant Mountain
+ Show Spoiler +
[image loading]


2v2:
Hope Adrift
+ Show Spoiler +
[image loading]

Gideon's Crossing
+ Show Spoiler +
[image loading]


edit: fixed images
SC2 Mapmaker
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-05-09 09:06:45
May 09 2013 08:53 GMT
#356
1v1:

Backwater Lake
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=409370

[image loading]


2v2:

Prophecy Shrine
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411035

[image loading]
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-09 12:07:10
May 09 2013 10:44 GMT
#357
"Mappers will have until 11:59 PM May 10 2013[local] to complete their work and PM it to TL Map Contest"

Could we possibly get a figure on submissions.. please ?
Edit:+ Show Spoiler [maps] +


Terranlover
[image loading]
[image loading]

Superouman (mapmaker's lore reference incorporated)
[image loading]

SiskosGoatee
[image loading]

Duvon
[image loading]

SidianTheBard
[image loading]
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Ferisii
[image loading]
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DestroSC2
[image loading]

Terranlover
[image loading]

SiskosGoatee
[image loading]

TheFish7
[image loading]
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SiskosGoatee
[image loading]

lil emo
[image loading]

iGrok (mapmaker's lore reference incorporated)
[image loading]

Big J
[image loading]

TechSc2
[image loading]
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IronManSC
[image loading]
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maltenp
[image loading]
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Elche
[image loading]

Uvantak
[image loading]
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IeZaeL
[image loading]
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Coppermantis
[image loading]

googlypoo
[image loading]

Adonminus
[image loading]

Meltage
[image loading]
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Terranlover
[image loading]

Coppermantis
[image loading]

Samro225am
[image loading]
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Coppermantis
[image loading]
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eTcetRa
[image loading]
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19Meavis93
[image loading]
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RFDaemoniac
[image loading]
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MarcusRife
[image loading]
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Dark Lord
[image loading]

lil emo
[image loading]

DilemaH
[image loading]

ScorpSCII
[image loading]
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Sloke
[image loading]

Yonnua
[image loading]
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spinnaker
[image loading]
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SidianTheBard
[image loading]
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Shiger
[image loading]

a176
[image loading]

lorestarcraft
[image loading]
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FlyingBeer
[image loading]
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Thank you to all viewers of this awesome opportunity to get a decent ladder going... do please THINK about how to best get the word out / around and about .. in ANYway you can..
+ Show Spoiler +
and then DO IT!!!

never was so much owed by so many to so few (W Churchil)
lil emo
Profile Blog Joined December 2012
France109 Posts
May 09 2013 11:14 GMT
#358
On May 09 2013 01:15 Uvantak wrote:
Duuude, that's alot of maps i feel kind of bad for those testers that have to play them all, it will take them eons to do so lol, but for they will play on some really good maps too, so it's a mixed feeling :b

@lilo emo ProdiG won't be participating!?? i would like to play one of his maps on the ladder :p and will superhuman submit his tlmc maps at all?

I never said that .. I said he's lazy that he didn't come through Sisko/Barrin awe sum discussion .. to see all the maps and get the urge to submit one in time .. ;
this is why I compiled really ..

Well.. to be brutally honest.. was hoping for more comments on the maps from everyone

.. was hoping for mapmakers to be hyper active pr (for the contest as a whole, obviously not for one's map ..)

.. and I was almost wishing that our lil subforum would blow up somehow (in a good way )

.. like .. how about getting a lil tl liquibet about the contest going ????

.. or

get all the "pop" stream shows to rant about it

(me spam wheat's numerous chats and qxc's catz 's and msspyte's streams respectfully / regularly.. who do u spam?)
never was so much owed by so many to so few (W Churchil)
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-05-09 11:42:15
May 09 2013 11:40 GMT
#359
Too Bad that there are so Few Team Maps so far! In comparison to the classical 1-1 category.

Also Some People so Not Seen to care in Rush distances are in the Atlantis Range?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 09 2013 12:12 GMT
#360
1v1 Map Category:





Map Name: Frost
[image loading]






Map Name: Paradise
[image loading]






3v3 Map Category:





Map Name: Solenoid
[image loading]






4v4 Map Category:





Map Name: Breeze
[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 09 2013 13:29 GMT
#361
Cool team maps Semmo! Breeze is like a cross between The Hunters and Bridge to Bridge Combat from WC2
~ ~ <°)))><~ ~ ~
KingCorwin
Profile Joined February 2013
United States134 Posts
May 09 2013 15:30 GMT
#362
Heres my two 1v1 maps I have submitted! I wanted to work on a 2v2 map but I couldn't get a product I liked in time, and don't know if I will by tomorrow (or whenver the contest ends in my timezone)

(2) The Belly of the Beast
http://www.teamliquid.net/forum/viewmessage.php?topic_id=409033
+ Show Spoiler +
[image loading]


(2) Coercion
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411188
+ Show Spoiler +
[image loading]
Corwin#12780
DanceCommand
Profile Joined May 2013
Finland11 Posts
Last Edited: 2013-05-09 16:45:07
May 09 2013 15:51 GMT
#363
Never really been an active contributor to forums, mostly the reading part. Decided to throw my hat in the race tho so here are my two contestants. DC.Glacier Keep and DC.Matmos

Nothing like a little competition to spur creativity!

DC.Glacier Keep
Size: 144x144
Bases: 12
Rush distance main to main: 60-ish

DC.Matmos
Cross-spawns only
Size: 144x144
Bases: 12
Rush distance main to main: 50-ish

edit: Playable on EU server.
Life is more interesting when you look at the back of things. Women, that’s obvious. Baseball cards. Puppet shows…
hookah604
Profile Joined October 2010
Hungary56 Posts
Last Edited: 2013-05-09 16:03:18
May 09 2013 16:02 GMT
#364
4v4

Aerial Refuel Station


+ Show Spoiler +
[image loading]
Some rendering problems with this image, plus its too big for this forum.
FreshMoney
Profile Joined May 2013
Germany1 Post
May 09 2013 18:26 GMT
#365
My 1v1 Map

http://s14.directupload.net/images/130509/kw6bdxop.jpg
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 09 2013 18:27 GMT
#366
On May 10 2013 00:51 DanceCommand wrote:
Never really been an active contributor to forums, mostly the reading part. Decided to throw my hat in the race tho so here are my two contestants. DC.Glacier Keep and DC.Matmos

Nothing like a little competition to spur creativity!

DC.Glacier Keep
Size: 144x144
Bases: 12
Rush distance main to main: 60-ish

DC.Matmos
Cross-spawns only
Size: 144x144
Bases: 12
Rush distance main to main: 50-ish

edit: Playable on EU server.

I love the aesthetics on Matmos (Except for maybe the hex tiles), I'll probably try something in a similar style for my next map.
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-09 19:33:07
May 09 2013 18:43 GMT
#367
On May 09 2013 22:29 TheFish7 wrote:
Cool team maps Semmo! Breeze is like a cross between The Hunters and Bridge to Bridge Combat from WC2

+ Show Spoiler [Bridge_ to_Bridge_Combat] +
[image loading]

+1
never was so much owed by so many to so few (W Churchil)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 09 2013 19:19 GMT
#368
Less than 24 hours to go, really excited to see the final last minute submissions
Administrator~ Spirit will set you free ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-05-09 21:33:28
May 09 2013 21:26 GMT
#369
Unfortunately it looks like I'm not going to be able to enter since I have way too much work and not enough time to complete my map's aesthetics to a point I'm happy with (that and the fact that I refuse to stick to 8m2g bases lol), but here's the mostly-finished map I would have entered:

+ Show Spoiler +
[image loading]

(As of yet unnamed, based on BWMN Oxide by Freakling)
vibeo gane,
lefix
Profile Joined February 2011
Germany1082 Posts
May 09 2013 22:09 GMT
#370
My Submissions:

1v1 - TPW Electric Circuit (BW Remake)
+ Show Spoiler +
[image loading]


1v1 - TPW Proving Grounds
+ Show Spoiler +
[image loading]


2v2 - TPW Sandland
+ Show Spoiler +
[image loading]


3v3 - TPW Mooniacs
+ Show Spoiler +
[image loading]


Map of the Month | The Planetary Workshop | SC2Melee.net
RedHydra
Profile Joined November 2011
United States19 Posts
Last Edited: 2013-05-10 03:25:42
May 10 2013 01:09 GMT
#371
My entry:

Neogenesis
[image loading]
Fawk Yea!
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 10 2013 01:17 GMT
#372
On May 10 2013 06:26 -NegativeZero- wrote:
Unfortunately it looks like I'm not going to be able to enter since I have way too much work and not enough time to complete my map's aesthetics to a point I'm happy with (that and the fact that I refuse to stick to 8m2g bases lol), but here's the mostly-finished map I would have entered:

+ Show Spoiler +
[image loading]

(As of yet unnamed, based on BWMN Oxide by Freakling)

That map is really really cool actually, too bad you couldn't get it in ^^
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2013 01:19 GMT
#373
On May 10 2013 10:17 NewSunshine wrote:
Show nested quote +
On May 10 2013 06:26 -NegativeZero- wrote:
Unfortunately it looks like I'm not going to be able to enter since I have way too much work and not enough time to complete my map's aesthetics to a point I'm happy with (that and the fact that I refuse to stick to 8m2g bases lol), but here's the mostly-finished map I would have entered:

+ Show Spoiler +
[image loading]

(As of yet unnamed, based on BWMN Oxide by Freakling)

That map is really really cool actually, too bad you couldn't get it in ^^

yes it is, pls finish it
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 10 2013 01:22 GMT
#374
On May 10 2013 10:19 Terranlover wrote:
yes it is, pls finish it

hahaha, you would say that
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Myrmonden
Profile Joined August 2012
Sweden30 Posts
Last Edited: 2013-05-10 03:26:33
May 10 2013 01:31 GMT
#375
1v1 Pumiceville
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411917

+ Show Spoiler +
[image loading]


--- On this map I hate how the preview cannot generate an even remotely close image to the lighting effects of the map, the map is not even orange ingame.

1v1 Rocksan
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411922

+ Show Spoiler +
[image loading]


2v2 Charybdis
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411925

+ Show Spoiler +
[image loading]


3v3 Fallen Stars
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411941

+ Show Spoiler +
[image loading]


ekcolnovkol
Profile Joined June 2012
United States14 Posts
May 10 2013 02:11 GMT
#376
Submitting EK Icecrown

http://www.teamliquid.net/forum/viewmessage.php?topic_id=411301

[image loading]
Timmay
Profile Joined April 2005
United States112 Posts
May 10 2013 02:16 GMT
#377
Fallen Stars looks like modern art.

[image loading]
Myrmonden
Profile Joined August 2012
Sweden30 Posts
May 10 2013 02:31 GMT
#378
Fallen Stars is my own favorite of my latest maps. As I did 3 different 1v1 scenarios were I decided fuck it its gonna be balanced trough asymmetric not trough symmetric like 99% of the other maps.

I really think it will give the players a completely other feel to the team game, furthermore I hope that even some hardcore pro players might enjoy playing it in possible team games.
Icetoad
Profile Joined May 2010
Canada262 Posts
May 10 2013 02:39 GMT
#379
My submission:

1v1 TPW Aradia
+ Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=360252
1v1 TPW Nimbus
+ Show Spoiler +
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=411370
Map Maker of Nimbus
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2013-05-10 04:38:50
May 10 2013 02:41 GMT
#380
1v1 - TPW Koprulu, 152x146

+ Show Spoiler +
[image loading]


1v1 - TPW Osiris, 152x152

+ Show Spoiler +
[image loading]


2v2 - TPW Mystic, 152x152
(Teammates separated)

+ Show Spoiler +
[image loading]


2v2 - TPW The Void, 144x144

+ Show Spoiler +
[image loading]


[edit] Updated TPW The Void image with spawn locations.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 10 2013 02:55 GMT
#381
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-10 03:23:52
May 10 2013 03:02 GMT
#382
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-05-10 03:07:29
May 10 2013 03:05 GMT
#383
Damn... these are some kickass looking maps

Too bad you couldn't make it in time negative, that's an incredible map i absolutelly love the flow, the dynamics, everything of it.

//EDIT// Barrin, don't we still have 12 hours more??
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 10 2013 03:07 GMT
#384
On May 10 2013 11:41 monitor wrote:
2v2 - TPW The Void, 144x144

+ Show Spoiler +
[image loading]


Where's the ramp into the main? Am I blind?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 10 2013 03:08 GMT
#385
On May 10 2013 12:07 FlyingBeer wrote:
Show nested quote +
On May 10 2013 11:41 monitor wrote:
2v2 - TPW The Void, 144x144

+ Show Spoiler +
[image loading]


Where's the ramp into the main? Am I blind?

What you are seeing as mains actually are island expansions, the mains are the other ones in the corners :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 10 2013 03:13 GMT
#386
On May 10 2013 12:08 Uvantak wrote:
Show nested quote +
On May 10 2013 12:07 FlyingBeer wrote:
On May 10 2013 11:41 monitor wrote:
2v2 - TPW The Void, 144x144

+ Show Spoiler +
[image loading]


Where's the ramp into the main? Am I blind?

What you are seeing as mains actually are island expansions, the mains are the other ones in the corners :b


I see. Of course monitor would never make anything standard. And yes, we still have 11 hours and 46 minutes remaining... you know, roughly.
Myrmonden
Profile Joined August 2012
Sweden30 Posts
Last Edited: 2013-05-10 03:19:12
May 10 2013 03:18 GMT
#387
On May 10 2013 12:08 Uvantak wrote:
Show nested quote +
On May 10 2013 12:07 FlyingBeer wrote:
On May 10 2013 11:41 monitor wrote:
2v2 - TPW The Void, 144x144

+ Show Spoiler +
[image loading]


Where's the ramp into the main? Am I blind?

What you are seeing as mains actually are island expansions, the mains are the other ones in the corners :b


-_- I was wondering as well how to leave those mains, so the mains are the 2 golden ones? Would have helped with a preview with spawn points.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 10 2013 03:18 GMT
#388
Well, i have finished my maps, i was saying it for the other mappers out there :p
But for the other side i think i still could do a 2 player map in ~11 hrs....
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-05-10 03:32:55
May 10 2013 03:22 GMT
#389
A map in 11 hrs? Piece of cake!

Edit: Sent you a PM Uvantak
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
May 10 2013 03:23 GMT
#390
Can't wait for the map preselections!
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 10 2013 04:17 GMT
#391
1v1 - Botanist's Lab
+ Show Spoiler +
[image loading]


1v1 - Guillotine
+ Show Spoiler +
[image loading]


2v2 - Stilgar's Rest
+ Show Spoiler +
[image loading]


4v4 - District XIII
+ Show Spoiler +
[image loading]
~ ~ <°)))><~ ~ ~
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2013-05-10 04:38:23
May 10 2013 04:34 GMT
#392
On May 10 2013 12:13 FlyingBeer wrote:
Show nested quote +
On May 10 2013 12:08 Uvantak wrote:
On May 10 2013 12:07 FlyingBeer wrote:
On May 10 2013 11:41 monitor wrote:
2v2 - TPW The Void, 144x144

+ Show Spoiler +
[image loading]


Where's the ramp into the main? Am I blind?

What you are seeing as mains actually are island expansions, the mains are the other ones in the corners :b


I see. Of course monitor would never make anything standard. And yes, we still have 11 hours and 46 minutes remaining... you know, roughly.


Actually one person spawns in the "main" and another spawns on the island.

[edit] Photo with spawn locations: http://i.imgur.com/Q5Fuarl.jpg
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Skinley
Profile Joined May 2013
Canada1 Post
May 10 2013 04:59 GMT
#393
My 1v1 Submission - Niagara

Link to Mediafire album since newbies can't embed images

Niagara

Racing to get 2v2 finished before deadline!
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-05-10 06:10:34
May 10 2013 05:04 GMT
#394
Favorites so far (besides mine which are of course the greatest ever)

2-spawn 1v1s:
Elche
etcetra's Yeongsu
Scorp's Monuriki
spinnaker's desert map
leZael's foresty one

4-spawn 1v1s:
IronManSC
Uvantak

2v2:
Terranlover
Meltage's purple one

3v3/4v4:
lefix's Mooniacs
SidiantheBard's Koprulu Clash

Lots of awesome maps with unique mains:
TheFish7's in-base natural with a partial wall-off from the main
Terranlover's low-ground main and interesting attack paths on his desert map
Icetoad's partial rock-blocked main ramp with in-base natural
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 10 2013 06:39 GMT
#395
Almost forgot to post my submissions in here! I only submitted a couple of 1v1s, because I couldn't complete a 2v2 I'd feel comfortable submitting by the deadline. I feel as though a decent 2v2 map is incredibly different in concept from creating a 1v1.

Galaxy - Khalani Sanctuary
+ Show Spoiler [Map Overview] +
[image loading]


Galaxy - Darkspire
+ Show Spoiler [Map Overview] +
[image loading]
Twitter: @iamcaustic
Fatam
Profile Joined June 2012
1986 Posts
May 10 2013 07:31 GMT
#396
The Cradle (1v1)

+ Show Spoiler +
[image loading]





New Veridian (1v1)

+ Show Spoiler +
[image loading]

Horizontal spawns are disabled.




Constellation (2v2)

+ Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 10 2013 07:39 GMT
#397
1v1
.
Map #1 - ESV Deep Forest
+ Show Spoiler +
[image loading]


Map #2 - ESV Phoenix Cluster
+ Show Spoiler +
[image loading]


2v2

Map #3 - ESV Neosteel
+ Show Spoiler +
[image loading]


4v4

Map #4 - ESV Retribution
+ Show Spoiler +
[image loading]


All maps are currently published to the NA server.
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2013-05-10 07:58:31
May 10 2013 07:57 GMT
#398


TPW Stormborn (2v2)


[image loading]

Top down overview
+ Show Spoiler +
[image loading]



While I have kind of retired(kind of meaning I am sure I will be back someday) and no longer part of TPW, Stormborn was released as a TPW map and therefor still tagged as TPW.

I had a couple other maps that were almost done that I wanted to submit but I havent touched the editor for a few months now and dont want to submit anything that aint 100% complete so this is my only submission.
Let thy speech be better than silence, or be silent.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 10 2013 07:58 GMT
#399
On May 10 2013 16:39 NewSunshine wrote:
1v1
.
Map #1 - ESV Deep Forest
+ Show Spoiler +
[image loading]


Map #2 - ESV Phoenix Cluster
+ Show Spoiler +
[image loading]


2v2

Map #3 - ESV Neosteel
+ Show Spoiler +
[image loading]


4v4

Map #4 - ESV Retribution
+ Show Spoiler +
[image loading]


All maps are currently published to the NA server.
[image loading]
ah, i really like phoenix cluster, great job!
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 10 2013 08:26 GMT
#400
"Friday, May 10 4:59pm CEST (GMT+02:00)"
Isn't CEST = GMT+1 ?
Anyway, that is 6 hours and 30 minutes away. Whoop whoop yeah!
Nothing is impossible, only some things for some people.
lil emo
Profile Blog Joined December 2012
France109 Posts
May 10 2013 08:45 GMT
#401
Posting for The_Templar:
Fantasy Realm+ Show Spoiler +

[image loading]

Ancient Ship+ Show Spoiler +

[image loading]
never was so much owed by so many to so few (W Churchil)
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 10 2013 12:08 GMT
#402
Ok so , maps finished

All 1v1 Maps , never done Team Games maps.

Amber Sun


[image loading]


Tileset : Giungle Protoss Temple


Skyline

Thanks to Ferisii for the general layout


[image loading]


Tileset : Orbital Station with Korhal city mixed


Custom Skybox ;

+ Show Spoiler [Skygeirr Skybox Modified] +
http://puu.sh/2PfMX.jpg


+ Show Spoiler [Skygeirr Skybox Modified & Korhal…] +
http://puu.sh/2PfLL.jpg


Gl & Hf to all !!
Author of Coda and Eastwatch.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 10 2013 13:56 GMT
#403
>New veridian submited for the contests
Ahhh shit.....

I'm sad that The templar couldn't finish his starship map, it has a really good layout :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lil emo
Profile Blog Joined December 2012
France109 Posts
May 10 2013 14:21 GMT
#404
seems submitted to me ..????
+ Show Spoiler +
[image loading]
never was so much owed by so many to so few (W Churchil)
Dellron
Profile Joined October 2012
United States69 Posts
Last Edited: 2013-05-10 14:30:14
May 10 2013 14:29 GMT
#405
Here are my maps.

(1v1)
Twilight Island: (there is water, its just dark water and looks weird from here)
+ Show Spoiler +
[image loading]

Crown Jewel:
+ Show Spoiler +
[image loading]



(2v2)
Mortem Marsh:
+ Show Spoiler +
[image loading]

Star Ocean: (cross spawn only)
+ Show Spoiler +
[image loading]



Can i get confirmation that they where received, i'm not that good with pm's.
"too much freedom is bad" -day9 the dictator
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 10 2013 14:30 GMT
#406
On May 10 2013 16:57 Archvil3 wrote:

+ Show Spoiler +

TPW Stormborn (2v2)


[image loading]

Top down overview
+ Show Spoiler +
[image loading]



While I have kind of retired(kind of meaning I am sure I will be back someday) and no longer part of TPW, Stormborn was released as a TPW map and therefor still tagged as TPW.

I had a couple other maps that were almost done that I wanted to submit but I havent touched the editor for a few months now and dont want to submit anything that aint 100% complete so this is my only submission.

I'm so happy to see something from the map jams submitted. Makes me want to run another one.
lil emo
Profile Blog Joined December 2012
France109 Posts
May 10 2013 14:31 GMT
#407
Star Ocean+ Show Spoiler +
[image loading]


niiiiiiiiiiiiiiiiiiiiiice one!!!!!!!!!!!!!!!
never was so much owed by so many to so few (W Churchil)
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 10 2013 15:00 GMT
#408
and closed!

I'm always curious how many maps got submitted that weren't posted here as well. GL everybody!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
wrl
Profile Joined April 2011
United States209 Posts
May 10 2013 15:21 GMT
#409
On May 10 2013 21:08 IeZaeL wrote:
Custom Skybox ;

+ Show Spoiler [Skygeirr Skybox Modified] +
http://puu.sh/2PfMX.jpg


+ Show Spoiler [Skygeirr Skybox Modified & Korhal…] +
http://puu.sh/2PfLL.jpg


Gl & Hf to all !!


This looks awfully familiar...

Anyway, I submitted Phantasm.
It's funny; I dream a lot, but I'm not a very good sleeper.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
May 10 2013 15:25 GMT
#410
On May 10 2013 17:26 Duvon wrote:
"Friday, May 10 4:59pm CEST (GMT+02:00)"
Isn't CEST = GMT+1 ?
Anyway, that is 6 hours and 30 minutes away. Whoop whoop yeah!

Central European Summer Time (CEST) is GMT+2. Central European Time (CET) is GMT+1.

The former is the daylight savings equivalent of the latter. Most of Europe switches from CET to CEST on the last Sunday in March and then back to CET on the last Sunday in October.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 10 2013 15:40 GMT
#411
I always thought the S was as in Standard :/
Nothing is impossible, only some things for some people.
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 10 2013 15:47 GMT
#412
+1 for the 7 base maps
starleague forever
wrl
Profile Joined April 2011
United States209 Posts
May 10 2013 15:53 GMT
#413
[image loading]

Didn't get to finish this in time... (jk its absolutely awful.)
It's funny; I dream a lot, but I'm not a very good sleeper.
Myrmonden
Profile Joined August 2012
Sweden30 Posts
May 10 2013 17:13 GMT
#414
On May 11 2013 00:53 wrl wrote:


Didn't get to finish this in time... (jk its absolutely awful.)


- Looks like a 3v3v3 Map. I assume its a 1v1 on a 3 spawn? Toke me ages to make my 3 spawn map, so much harder when you cannot rotate stuff.
wrl
Profile Joined April 2011
United States209 Posts
May 10 2013 17:18 GMT
#415
On May 11 2013 02:13 Myrmonden wrote:
Show nested quote +
On May 11 2013 00:53 wrl wrote:


Didn't get to finish this in time... (jk its absolutely awful.)


- Looks like a 3v3v3 Map. I assume its a 1v1 on a 3 spawn? Toke me ages to make my 3 spawn map, so much harder when you cannot rotate stuff.


2v2v2, 2v2, 3v3v3, or 3v3. All can work, but that mid.... that mid...
It's funny; I dream a lot, but I'm not a very good sleeper.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 10 2013 17:18 GMT
#416
Thanks for the submissions guys! We're currently undergoing the (massive) task of organising maps and getting them sent to the judges. For this season the judges are Liquid`TLO, WW.Morrow, monk and Ragoo!
Administrator~ Spirit will set you free ~
AlphaDog
Profile Joined June 2010
46 Posts
May 10 2013 17:30 GMT
#417
Sweet. Do we know what the prizes are going to be? Hope it's going to be worth it for the map developers.
wrl
Profile Joined April 2011
United States209 Posts
May 10 2013 17:33 GMT
#418
On May 11 2013 02:30 AlphaDog wrote:
Sweet. Do we know what the prizes are going to be? Hope it's going to be worth it for the map developers.


I think Plexa mentioned on Climbing the Ladder that there would be a small cash prize and possibly some hardware?
It's funny; I dream a lot, but I'm not a very good sleeper.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 10 2013 17:38 GMT
#419
On May 11 2013 02:33 wrl wrote:
Show nested quote +
On May 11 2013 02:30 AlphaDog wrote:
Sweet. Do we know what the prizes are going to be? Hope it's going to be worth it for the map developers.


I think Plexa mentioned on Climbing the Ladder that there would be a small cash prize and possibly some hardware?

Oh yes, $100 for the winners of each category, $50 for runner up. There may be some additional Blizzard prizes as well.
Administrator~ Spirit will set you free ~
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 10 2013 17:38 GMT
#420
On May 11 2013 02:18 Plexa wrote:
Thanks for the submissions guys! We're currently undergoing the (massive) task of organising maps and getting them sent to the judges. For this season the judges are Liquid`TLO, WW.Morrow, monk and Ragoo!


Have the judges submitted their bribe suggestions yet?
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-10 20:43:41
May 10 2013 18:05 GMT
#421
+ Show Spoiler +
On May 11 2013 02:38 FlyingBeer wrote:
Show nested quote +
On May 11 2013 02:18 Plexa wrote:
Thanks for the submissions guys! We're currently undergoing the (massive) task of organising maps and getting them sent to the judges. For this season the judges are Liquid`TLO, WW.Morrow, monk and Ragoo!


Have the judges submitted their bribe suggestions yet?




edit:

"Making a mass-appealing game in this way isn't like making great food, it's like putting nicotine in the food" a wise man
never was so much owed by so many to so few (W Churchil)
BoxedCube
Profile Joined June 2012
United States23 Posts
May 10 2013 21:20 GMT
#422
Mhmm guys? I have a question? It is currently 5/10/13 EST but the time stamp on the post claim that it is currently 5/11
Will my submission be recieved?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 10 2013 21:23 GMT
#423
On May 11 2013 06:20 BoxedCube wrote:
Mhmm guys? I have a question? It is currently 5/10/13 EST but the time stamp on the post claim that it is currently 5/11
Will my submission be recieved?


Unfortunately no, unless one of the admins of TLMC wants to secretly take it. The submission deadline was given a month ago. There was plenty of time to submit.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 10 2013 21:45 GMT
#424
On May 11 2013 06:23 IronManSC wrote:
Show nested quote +
On May 11 2013 06:20 BoxedCube wrote:
Mhmm guys? I have a question? It is currently 5/10/13 EST but the time stamp on the post claim that it is currently 5/11
Will my submission be recieved?


Unfortunately no, unless one of the admins of TLMC wants to secretly take it. The submission deadline was given a month ago. There was plenty of time to submit.


Actually yes his submissions should be received.. TL post time stamps are set to Korea. The OP designated 7:59 AM PDT on the 10th. If you post at that time, it'll say the 11th, but that doesn't matter. I believe he submitted in time.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
BoxedCube
Profile Joined June 2012
United States23 Posts
May 10 2013 22:06 GMT
#425
On May 11 2013 06:45 monitor wrote:
Show nested quote +
On May 11 2013 06:23 IronManSC wrote:
On May 11 2013 06:20 BoxedCube wrote:
Mhmm guys? I have a question? It is currently 5/10/13 EST but the time stamp on the post claim that it is currently 5/11
Will my submission be recieved?


Unfortunately no, unless one of the admins of TLMC wants to secretly take it. The submission deadline was given a month ago. There was plenty of time to submit.


Actually yes his submissions should be received.. TL post time stamps are set to Korea. The OP designated 7:59 AM PDT on the 10th. If you post at that time, it'll say the 11th, but that doesn't matter. I believe he submitted in time.


Thanks for the response. I can just hope that they will accept it : )
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
May 10 2013 22:54 GMT
#426
My sole entry this contest:

Map Name: Claustrophobic Paranoia
[image loading]
Main to Main distance: 52 (close) / 64 (cross)
Natural to Natural distance: 33 (close) / 43 (cross)

+ Show Spoiler [Alternate Images] +

[image loading]
[image loading]


Many thanks to Qancakes (creator of the Arcade Map Kobold Tribes) for doing the aesthetics!!!

I feel that HOTS units/gameplay makes this map even better than it was as a WOL map without any further addition to the map itself, hence it's submission with only an aesthetic update.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Incubus1993
Profile Joined February 2013
Canada140 Posts
May 11 2013 02:50 GMT
#427
So will there be like a list they're releasing with the best maps for each category or something? If so when and where will that be? Thanks.
"I like to keep an open mind, but not so open my brains fall out."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 11 2013 03:23 GMT
#428
On May 11 2013 06:45 monitor wrote:
Show nested quote +
On May 11 2013 06:23 IronManSC wrote:
On May 11 2013 06:20 BoxedCube wrote:
Mhmm guys? I have a question? It is currently 5/10/13 EST but the time stamp on the post claim that it is currently 5/11
Will my submission be recieved?


Unfortunately no, unless one of the admins of TLMC wants to secretly take it. The submission deadline was given a month ago. There was plenty of time to submit.


Actually yes his submissions should be received.. TL post time stamps are set to Korea. The OP designated 7:59 AM PDT on the 10th. If you post at that time, it'll say the 11th, but that doesn't matter. I believe he submitted in time.

It's technically late, but since I haven't processed all the maps yet I'll accept it.
On May 11 2013 11:50 Incubus1993 wrote:
So will there be like a list they're releasing with the best maps for each category or something? If so when and where will that be? Thanks.

Yes there will be a shortlist of maps from each category. It may take a while, there are over 100 maps submitted for the 1v1 competition.
Administrator~ Spirit will set you free ~
Quakecomm
Profile Joined April 2012
United States344 Posts
Last Edited: 2013-05-11 03:39:21
May 11 2013 03:38 GMT
#429

On May 11 2013 11:50 Incubus1993 wrote:
So will there be like a list they're releasing with the best maps for each category or something? If so when and where will that be? Thanks.

Yes there will be a shortlist of maps from each category. It may take a while, there are over 100 maps submitted for the 1v1 competition.


So is a while hours or is a while months? Not to be insensitive but I'm just so hyped to see some awesome maps.
gorkey island is the only good map
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 11 2013 03:39 GMT
#430
1-2 Weeks.
Administrator~ Spirit will set you free ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 11 2013 03:42 GMT
#431
Best of luck to everyone! So many great maps that deserve the win.

This wait is going to be excruciating though!
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 11 2013 05:35 GMT
#432
On May 11 2013 12:23 Plexa wrote:
Show nested quote +
On May 11 2013 06:45 monitor wrote:
On May 11 2013 06:23 IronManSC wrote:
On May 11 2013 06:20 BoxedCube wrote:
Mhmm guys? I have a question? It is currently 5/10/13 EST but the time stamp on the post claim that it is currently 5/11
Will my submission be recieved?


Unfortunately no, unless one of the admins of TLMC wants to secretly take it. The submission deadline was given a month ago. There was plenty of time to submit.


Actually yes his submissions should be received.. TL post time stamps are set to Korea. The OP designated 7:59 AM PDT on the 10th. If you post at that time, it'll say the 11th, but that doesn't matter. I believe he submitted in time.

It's technically late, but since I haven't processed all the maps yet I'll accept it.
Show nested quote +
On May 11 2013 11:50 Incubus1993 wrote:
So will there be like a list they're releasing with the best maps for each category or something? If so when and where will that be? Thanks.

Yes there will be a shortlist of maps from each category. It may take a while, there are over 100 maps submitted for the 1v1 competition.

For clarification, are the categories either:

1) 1v1 maps/Team-play maps

or

2) 1v1 maps/2v2 maps/3v3 maps/4v4 maps
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-05-11 05:41:50
May 11 2013 05:41 GMT
#433
lol NewSunshine can't post again beause he is at 999 posts....

But pretty sure team play maps will be all one category, so option 1) - 1v1, team play.
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 11 2013 07:41 GMT
#434
Man so excited to watch some new maps make it. Didn't finish mine but there's always next time. And I would be happy with a lot of these winning, so much goodness. glhf everyone. ^^
Comprehensive strategic intention: DNE
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 11 2013 11:09 GMT
#435
On May 11 2013 14:41 TheFish7 wrote:
lol NewSunshine can't post again beause he is at 999 posts....

But pretty sure team play maps will be all one category, so option 1) - 1v1, team play.

Exactly. 1v1 and team play.
Administrator~ Spirit will set you free ~
lil emo
Profile Blog Joined December 2012
France109 Posts
May 11 2013 15:50 GMT
#436
+ Show Spoiler [maps showcased] +


Terranlover
[image loading]
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Superouman (mapmaker's lore reference incorporated)
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SiskosGoatee
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Duvon
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SidianTheBard
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Ferisii
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DestroSC2
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Terranlover
[image loading]

SiskosGoatee
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TheFish7
[image loading]
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SiskosGoatee
[image loading]

lil emo
[image loading]

iGrok (mapmaker's lore reference incorporated)
[image loading]

Big J
[image loading]

TechSc2
Images are gone .. sorry

IronManSC
[image loading]
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maltenp
[image loading]
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Elche
[image loading]

Uvantak
[image loading]
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IeZaeL
[image loading]
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Coppermantis
[image loading]

googlypoo
[image loading]

Adonminus
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Meltage
[image loading]
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Terranlover
[image loading]

Coppermantis
[image loading]

Samro225am
[image loading]
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Coppermantis
[image loading]
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eTcetRa
[image loading]
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19Meavis93
[image loading]
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RFDaemoniac
[image loading]
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MarcusRife
[image loading]
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Dark Lord
[image loading]

lil emo
[image loading]

DilemaH
[image loading]

ScorpSCII
[image loading]
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Sloke
[image loading]

Yonnua
[image loading]
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spinnaker
[image loading]
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SidianTheBard
[image loading]
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Shiger
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a176
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lorestarcraft
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FlyingBeer
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Semmo
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KingCorwin
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DanceCommand
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hookah604
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FreshMoney
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lefix
[image loading]
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RedHydra
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Myrmonden
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ekcolnovkol
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Icetoad
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monitor
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TheFish7
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Skinley
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iamcaustic
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Fatam
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NewSunshine
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Archvil3
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The_Templar
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IeZaeL
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Dellron
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wrl
[image loading]

HypertonicHydroponic
[image loading]

Again, thank you to all participants for showcasing their maps .. eye candy is

never was so much owed by so many to so few (W Churchil)
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 11 2013 15:59 GMT
#437
Most of the maps are of such a higher quality than what we had last time.
starleague forever
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 11 2013 16:11 GMT
#438
I don't envy the judges, it will be hard to pick the short lists with so much good quality stuff and so many layouts just slightly out of the ordinary.
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-11 17:02:01
May 11 2013 17:01 GMT
#439
Yeah, what a feast. Even if everybody removes all the maps that they personally see have flaws, that's still a ton of maps to choose from. When I look through emo's roll, I just want to NOM NOM NOM.

But this is good news, no matter what we'll get some sweet maps picked as winners. Just having this many sweet maps is already win. And I'm really happy to see all the new mappers submit. Foreigner mapping goin' strong!
Comprehensive strategic intention: DNE
lil emo
Profile Blog Joined December 2012
France109 Posts
May 11 2013 17:35 GMT
#440
Now on to getting the players and viewers exited about these maps.

Linking to a compiled post was done to facilitate pr for everyone interested in tlmc2.
To anyone reading .. please do not think that "you" will not do/achieve anything (because no one will listen, because it's friday and the banks close soon, because you're the worst marketing stooge ever, because bla bala bla..) .. MAN UP and tell your friends, link in chat channels .. in dog channels.. share the prophecy during games .. during s x .. whatever it takes!!

Get the word out .. we have 2 weeks to rally tl in its entirety (and the rest of the world too) .. to get our ladder back from blizz (in a few years, if we start acting NOW)

ps:
never was so much owed by so many to so few (W Churchil)
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 11 2013 19:06 GMT
#441
and hes gone
starleague forever
BoxedCube
Profile Joined June 2012
United States23 Posts
May 11 2013 19:13 GMT
#442
Here is my entry:
Zagara's Root
[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
May 11 2013 20:58 GMT
#443
I really do feel sorry for the judges. So many maps, many of which are very good. Considering even the ones which haven't been shown on this thread, it's going to take ages to test and judge them all.

Redrot
Profile Blog Joined September 2012
United States446 Posts
Last Edited: 2013-05-11 21:46:06
May 11 2013 21:32 GMT
#444
My one entry: Acid Pits (2)

[image loading]

It's my first map. Ofc the textures are gonna be bad and the doodads are gonna be hideous.
I root for CJ because their fb posts are hilarious
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-05-11 21:39:51
May 11 2013 21:39 GMT
#445
On May 12 2013 04:06 a176 wrote:
and hes gone

.....


About the maps, I'm a tad scared about the team maps, many maps have some really good layouts, but they lack some kickass texturing and theme, and that makes me think that we don't end up seeing them on the ladder even if they are good maps :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
May 11 2013 22:10 GMT
#446
My team map submitted map Collosseum:

[image loading]

Twitch.tv/TechGTV / Twitter.com/TechGTV
light791
Profile Joined April 2013
United States1 Post
Last Edited: 2013-05-12 15:30:33
May 12 2013 15:28 GMT
#447
This was my entry, Gargantia

[image loading]

[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-14 11:05:36
May 14 2013 11:03 GMT
#448
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-05-14 12:14:12
May 14 2013 11:57 GMT
#449
On May 14 2013 20:03 Barrin wrote:
Show nested quote +
On May 07 2013 21:05 Plexa wrote:
On May 07 2013 20:55 Barrin wrote:
Specially appointed judges from the community and TeamLiquid staff

Does this mean that the judges will be appointed by the community/TLstaff, or that the judges will be chosen from among them? I assumed the former because the latter seemed redundant, but perhaps I was mistaken.

The latter.

I was hoping for less redundancy and more transparency tbh.

(1) Who chooses the judges?
(2) Will you describe the intended process for eliminating/choosing the maps?

Perhaps some of us might come up with an idea or two to make the process better.


i very much hope judges are already looking at the maps.
you should know better than asking now to change the process?!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-14 12:28:31
May 14 2013 12:03 GMT
#450
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-05-14 12:32:02
May 14 2013 12:13 GMT
#451
On May 14 2013 21:03 Barrin wrote:
I'm not asking to change the process for I do not yet have enough information to form an opinion.

Nor would I want any changed to be made simply because I asked for them. Ideas should be judged on their own merits.


what i am saying is that whatever the process is besides what is stated in the OP should not be subject of change or even discussion while the process is already running. Maybe you want to start a thread about how to judge maps? that would actually be a first aid solution
lefix
Profile Joined February 2011
Germany1082 Posts
May 14 2013 12:25 GMT
#452
I think there even was a thread on judging maps some time ago
Map of the Month | The Planetary Workshop | SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 14 2013 12:29 GMT
#453
--- Nuked ---
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 14 2013 12:33 GMT
#454
Got em.

User was warned for this post
I root for CJ because their fb posts are hilarious
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 14 2013 19:21 GMT
#455
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 14 2013 20:06 GMT
#456
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 14 2013 20:40 GMT
#457
--- Nuked ---
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
Last Edited: 2013-05-14 20:47:19
May 14 2013 20:42 GMT
#458
2v2 Judgement Day
Forgot to post my 2v2 map
[image loading]
Fojod
Profile Joined May 2013
United States28 Posts
May 14 2013 20:45 GMT
#459
On May 13 2013 00:28 light791 wrote:
This was my entry, Gargantia


I am not sure how that would play, but it looks really cool. Fojod really likes the Protoss engine things.

I can't quote fully because I am a new user .
I am the Fojod
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-14 20:51:30
May 14 2013 20:45 GMT
#460
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 14 2013 21:09 GMT
#461
On May 15 2013 05:42 R3mnant wrote:
2v2 Judgement Day
Forgot to post my 2v2 map
[image loading]


Lol you know Ragoo is a judge?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 14 2013 21:11 GMT
#462
On May 15 2013 05:45 Barrin wrote:
Show nested quote +
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 14 2013 22:06 GMT
#463
--- Nuked ---
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 14 2013 22:06 GMT
#464
On May 15 2013 06:11 ScorpSCII wrote:
Show nested quote +
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Out of all the maps submitted, making the top 10 would be really cool for maps and mapmakers. If you were 4th, it would suck if they only showed the top 3 maps. hmm.... I guess we will just have to see what actually happens.
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
May 14 2013 22:08 GMT
#465
Yeah for sure it's nice to recognize the people who did good but didn't quite win.

Maybe I'm a little confused on how it works, so someone can clarify, but doesn't the public help determine the winner via voting? How are they going to hide the top 10 if the public has to vote on the top 10 lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 14 2013 22:14 GMT
#466
On May 15 2013 05:42 R3mnant wrote:
2v2 Judgement Day
Forgot to post my 2v2 map
[image loading]

you mean the map where the original thread got deleted because you plagiarized it?
vibeo gane,
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 14 2013 22:25 GMT
#467
I remember that when I used to play trackmania and we had mapping contests, there would sometimes be over 100 maps, but each judge would still be recommended to comment on each one. If detailed results were posted for TLMC2, that would be fantastic, I'm sure plenty of people want to learn what they can improve on and what they could do better.

Then again, I'm pretty sure this has been said a couple posts above me.
About the uproar incident, there is always that no matter what, I believe that as long as any results are displayed, there will be uproar. However, the judges are good, and I think most people will trust them.
I root for CJ because their fb posts are hilarious
monk
Profile Blog Joined May 2009
United States8476 Posts
May 14 2013 22:33 GMT
#468
From my understanding, the "top 8 or so" maps will be revealed and playtested on in TLOpens.
Moderator
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 14 2013 22:37 GMT
#469
On May 15 2013 07:33 monk wrote:
From my understanding, the "top 8 or so" maps will be revealed and playtested on in TLOpens.

That sounds awesome. Looking forward to seeing the result of the judges' hard work.
Twitter: @iamcaustic
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 14 2013 22:41 GMT
#470
On May 15 2013 07:25 Redrot wrote:
I remember that when I used to play trackmania and we had mapping contests, there would sometimes be over 100 maps, but each judge would still be recommended to comment on each one. If detailed results were posted for TLMC2, that would be fantastic, I'm sure plenty of people want to learn what they can improve on and what they could do better.


It's simply impossible for me as a judge to write a useful comment on every single map. 70% of the maps I just dismiss for no other reason than generally bad execution/layout or because it's boring and don't write down any specific reasons.

That said, if after the competition ends someone wants to know why his map didn't make it, write me a PM and I will try to give you some meaningful lines of feedback.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Redrot
Profile Blog Joined September 2012
United States446 Posts
Last Edited: 2013-05-14 23:21:51
May 14 2013 23:19 GMT
#471
I suppose it is a lot of work. Then again, during the trackmania map contests, there was also a numerical grading scale they released, and that was how everything was graded, where here, I don't think a numerical grading scale is used. (not like im the judge though...)
I root for CJ because their fb posts are hilarious
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 14 2013 23:41 GMT
#472
While it might be disappointing to see nothing when you expect something, and might give people a reason to rage, I am completely okay seeing "this map is just bad" or "no comment" on maps that aren't good. What I'm more interested is the maps that were pretty good but not quite. This is where the learning opportunity is, imo.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 15 2013 04:23 GMT
#473
On May 15 2013 07:06 Barrin wrote:
Show nested quote +
On May 15 2013 06:11 ScorpSCII wrote:
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Is that really what would happen though?

I believe both lefix and samro were arguing against me with the stance that people (specifically a good map's maker) would definitely complain if they don't agree with the placings, and that I shouldn't worry about it now because IF there is to be a problem then they will complain at least as much then.


Wait, are you saying lefix and samro, both of whom I believed entered into the contest, were involved in private discussions about how the contest would be run?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-05-15 04:49:14
May 15 2013 04:44 GMT
#474
On May 15 2013 13:23 FlyingBeer wrote:
Show nested quote +
On May 15 2013 07:06 Barrin wrote:
On May 15 2013 06:11 ScorpSCII wrote:
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Is that really what would happen though?

I believe both lefix and samro were arguing against me with the stance that people (specifically a good map's maker) would definitely complain if they don't agree with the placings, and that I shouldn't worry about it now because IF there is to be a problem then they will complain at least as much then.


Wait, are you saying lefix and samro, both of whom I believed entered into the contest, were involved in private discussions about how the contest would be run?

Yes, feedback from mappers (such as lefix and samro) was taken into consideration when planning the tournament. This is a tournament aiming to promote mappers and mapping and I believe the people who know best about this are the mappers themselves. The discussion Barrin is referencing took place in the days leading up to the announcement.
On May 15 2013 07:25 Redrot wrote:
I remember that when I used to play trackmania and we had mapping contests, there would sometimes be over 100 maps, but each judge would still be recommended to comment on each one. If detailed results were posted for TLMC2, that would be fantastic, I'm sure plenty of people want to learn what they can improve on and what they could do better.

Then again, I'm pretty sure this has been said a couple posts above me.
About the uproar incident, there is always that no matter what, I believe that as long as any results are displayed, there will be uproar. However, the judges are good, and I think most people will trust them.

As great as it would be to give feedback on every map entered, it's simply not practical. We have progamers judging this contest who are involved in tournaments - TLO in particular was playing his WCS group A games last night. It is unrealistic to expect that feedback on every map can be provided by them within a reasonable time frame. As such I won't make any promises to the level of feedback provided after the contest results are announced, it is possible that some of the judges want to give more feedback though.
Administrator~ Spirit will set you free ~
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 15 2013 05:13 GMT
#475
On May 15 2013 13:44 Plexa wrote:
Show nested quote +
On May 15 2013 13:23 FlyingBeer wrote:
On May 15 2013 07:06 Barrin wrote:
On May 15 2013 06:11 ScorpSCII wrote:
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Is that really what would happen though?

I believe both lefix and samro were arguing against me with the stance that people (specifically a good map's maker) would definitely complain if they don't agree with the placings, and that I shouldn't worry about it now because IF there is to be a problem then they will complain at least as much then.


Wait, are you saying lefix and samro, both of whom I believed entered into the contest, were involved in private discussions about how the contest would be run?

Yes, feedback from mappers (such as lefix and samro) was taken into consideration when planning the tournament. This is a tournament aiming to promote mappers and mapping and I believe the people who know best about this are the mappers themselves. The discussion Barrin is referencing took place in the days leading up to the announcement.


No you see, it is a conspiracy! Samro and lefix rigged the contest so they are allowed to enter!!!\

On the topic of map feedback/honorable mentions:

I always appreciate it when judges post their thoughts on maps, even if I'm not submitting or I lost the competition. In past MotMs I have tried to post my thoughts. Nightmarjoo did a fantastic job giving feedback. So for TLMC, of course I would love feedback from the judges. On the flip side, we can't demand them to post everything because they likely didn't write anything down for most maps. It takes forever to make writeups that are intelligent haha... Any that the judges can provide, however, would be greatly appreciated. And if there are maps that scored well, aka honorable mentions, I think telling the public would be cool.

+ Show Spoiler +
But either way I don't care that much, mapmaking is a small portion of my life that doesn't have a huge effect on anybody.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 15 2013 19:23 GMT
#476
--- Nuked ---
MarcusRife
Profile Joined March 2011
343 Posts
May 15 2013 20:33 GMT
#477
On May 16 2013 04:23 Barrin wrote:
Show nested quote +
On May 15 2013 08:41 RFDaemoniac wrote:
... What I'm more interested is the maps that were pretty good but not quite. This is where the learning opportunity is, imo.

Exactly; we're not just trying to highlight the best maps now, we're also trying to help make future maps become better. Well, me at least. Comparing/contrasting the maps that didn't *quite* make it (there's usually a bunch of these) to the maps that did make it (and then again to whatever map(s) you made) is indeed one of the best opportunities for a learning exercise. And then discussing them is a good way to gain other's perspectives and to know where the general consensus lies on certain things.


If enough people are interested in this we can create a thread and do it ourselves. Post our maps that didn't quite make it and we can discuss them. Barrin, if you feel this strongly about it you can take the initiative yourself. As stated earlier giving good feedback is a lot of work. I find that getting people to give good feedback is hard. I don't think that you can place the blame on TLMC for not providing feedback. It is really a failing of the community. I'm not saying the reasons for which are not legitimate, we have other things in life that require our time.
Incubus1993
Profile Joined February 2013
Canada140 Posts
Last Edited: 2013-05-16 01:54:23
May 16 2013 01:44 GMT
#478
I think it would be a good idea to give all the maps some sort of evaluation. It would definitely help everyone out who just started mapping and needs to improve and it would provide some nice constructive criticism.

Even if it isn't practical to have that much reviewing if the judges and/or peer mappers made the effort it would go a really long way in improving the quality of maps.
"I like to keep an open mind, but not so open my brains fall out."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 16 2013 04:51 GMT
#479
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2013 05:39 GMT
#480
On May 16 2013 13:51 Barrin wrote:
Show nested quote +
On May 16 2013 05:33 MarcusRife wrote:
On May 16 2013 04:23 Barrin wrote:
On May 15 2013 08:41 RFDaemoniac wrote:
... What I'm more interested is the maps that were pretty good but not quite. This is where the learning opportunity is, imo.

Exactly; we're not just trying to highlight the best maps now, we're also trying to help make future maps become better. Well, me at least. Comparing/contrasting the maps that didn't *quite* make it (there's usually a bunch of these) to the maps that did make it (and then again to whatever map(s) you made) is indeed one of the best opportunities for a learning exercise. And then discussing them is a good way to gain other's perspectives and to know where the general consensus lies on certain things.


If enough people are interested in this we can create a thread and do it ourselves. Post our maps that didn't quite make it and we can discuss them. Barrin, if you feel this strongly about it you can take the initiative yourself.

I'm not participating in this competition, mostly just trying to be of service as a disinterested third party. But I'm way ahead of you anyway. During MotM I gave a bunch of feedback on dozens of maps that didn't quite make it on multiple months that I judged and I responded to dozens of people asking about their didn't-quite-make-it maps. Even when I wasn't judging I threw in a list of predictions with explanations at least once. Leading up to the last TLMC [not judge] I gave a bunch of feedback on maps to be entered (only a dozen or so this time), and I made an extensive write-up on each of the winners. I've taken my share of initiative already! And of course I have other things to care about. But yes giving feedback on significant maps entered into this competition is on my list fwiw.

Show nested quote +
On May 16 2013 10:44 Incubus1993 wrote:
I think it would be a good idea to give all the maps some sort of evaluation. It would definitely help everyone out who just started mapping and needs to improve and it would provide some nice constructive criticism.

Even if it isn't practical to have that much reviewing if the judges and/or peer mappers made the effort it would go a really long way in improving the quality of maps.

qft

Honestly, while I agree with the spirit of the request for feedback, it's unreasonable for an event like this. First, as already mentioned, the volume of maps to provide comments on is huge, and some (or all) of the judges couldn't possibly give useful feedback for every map. Second, a lot of the mappers that stand to benefit most from judge feedback are new mappers. This contest might be the first time they've publicly showcased a map. What's the best thing for new mappers to do? Make more maps. Hearing about why their first map is bad... is just one item out of a huge list of things they need to learn more about, that that particular map didn't evince. We all went through this.

People with passion will persevere even without good feedback. I wish we could support everyone to stoke that passion, but you can't ask others to do it on your behalf.

Moreover, what is a few people's map feedback worth? I mean I like TLO and ragoo and respect their knowledge, but is their opinion worth more than anyone else here who could give good feedback? Their position as judges is really only relevant insofar as they could tell you what a shortlist map had that yours didn't, which nonjudges could not illuminate as well perhaps.

If people want feedback on their maps, ... oh wait that's all of us all the time. XD
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
May 16 2013 06:12 GMT
#481
There's people here discussing maps here 24 hours a day, 365 days a year. How much more learning opportunity does one really need? To me TLMC2 is rather an opportunity to show what you have learned in all that time.
Also, noone outside the mapmaking community really cares about the 10th+ placed maps, no matter how well they were made. The first 1-2 maps may or may not go places, the others will be forgotten in less than a week.

TLDR; I am fine with TLMC not being mapmaking school, but a place to promote the very best maps.
Map of the Month | The Planetary Workshop | SC2Melee.net
Incubus1993
Profile Joined February 2013
Canada140 Posts
May 16 2013 06:41 GMT
#482
On May 16 2013 15:12 lefix wrote:

TLDR;


lol they'd have to be pretty incompetent to think your post is so long you need a tldr
"I like to keep an open mind, but not so open my brains fall out."
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 16 2013 13:07 GMT
#483
On May 16 2013 15:12 lefix wrote:
There's people here discussing maps here 24 hours a day, 365 days a year. How much more learning opportunity does one really need? To me TLMC2 is rather an opportunity to show what you have learned in all that time.
Also, noone outside the mapmaking community really cares about the 10th+ placed maps, no matter how well they were made. The first 1-2 maps may or may not go places, the others will be forgotten in less than a week.

TLDR; I am fine with TLMC not being mapmaking school, but a place to promote the very best maps.


+1
starleague forever
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-05-16 19:58:34
May 16 2013 19:56 GMT
#484
On May 16 2013 15:12 lefix wrote:
There's people here discussing maps here 24 hours a day, 365 days a year. How much more learning opportunity does one really need? To me TLMC2 is rather an opportunity to show what you have learned in all that time.
Also, noone outside the mapmaking community really cares about the 10th+ placed maps, no matter how well they were made. The first 1-2 maps may or may not go places, the others will be forgotten in less than a week.

TLDR; I am fine with TLMC not being mapmaking school, but a place to promote the very best maps.

I have to agree with this completely. If the goal is improving one's skill and knowledge of SC2 mapmaking, there are plenty of resources in TL alone that are readily available to new mapmakers. Probably the biggest one of these is the Work In Progress Melee Maps thread, where people can post screenshots of their map WIPs and get feedback from plenty of people, including those who are in map teams. Beyond that, we have events like Map Jam & Challenge for people to jump in on and get involved in the mapmaking community. So on and so forth. (EDIT: Can't forget the mother of all resource threads, the Mapper's Index.)

I don't see TLMC's role as being a feedback resource for novice mapmakers, nor do I see why it should be.
Twitter: @iamcaustic
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 16 2013 21:30 GMT
#485
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 19 2013 23:32 GMT
#486
On May 17 2013 06:30 monitor wrote:
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.


I disagree. I'm a masters player and have a good understanding of the game. Lots of map makers, especially the really good ones are high level. Quote what one person said, because most mapmakers are smart.
They don't want you to construct additional pylons
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-05-19 23:49:02
May 19 2013 23:48 GMT
#487
On May 20 2013 08:32 DilemaH wrote:
Show nested quote +
On May 17 2013 06:30 monitor wrote:
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.


I disagree. I'm a masters player and have a good understanding of the game. Lots of map makers, especially the really good ones are high level. Quote what one person said, because most mapmakers are smart.


I would agree with this if we're talking about standard maps, or map ideas we have seen in the past and know have worked. You don't really need a TLO, Morrow, or Monk to say if such a map will play well initially. As I think most masters and diamond level players could say such. As far as long term go, pros might have a better understanding, but quite frankly play testing is what's really needed to show such.

Now, if we're talking something experimental such and mineral blocks, low ground mains, etc ....then yeah I'd like to hear from TLO, Morrow, or Monk for the initial state of the map.

Though, would like to say that no matter what kind of map, I'd rather have pros judge than random masters players for a variety of reasons.
Former ESV Mapmaker | @Timetwister22
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-20 05:08:48
May 20 2013 05:04 GMT
#488
There's two things going on here that need to be unpacked to understand whether feedback from pros is desirable. The first is the purpose of the feedback and whether it is actionable. If you get feedback that says "this map is broken" then you can either abandon the map or try to fix it. If you're going to try and adjust your map, then "this map is broken" is feedback only by the slimmest of margins. You need to know what is broken, why, and how it could be fixed.

The second is whether or not the "why", if an explanation is provided, is anything more than what happens to be the case right now in the current metagame and skill level. Some things are just not that simple and this is that mystery area where a map has to be taken on faith despite apparent flaws.

What I'm getting at is one person's opinion can rarely do all of that. Playtesting demonstrates problems with maps but you are always left with the void of "how can I make this work?" In that department, mapmakers are generally the most reliable person to turn to, because they spend so much time playing with map ideas. That doesn't mean they'll deliver an answer every time that works, or that others couldn't have come up with a good answer. It just means on the whole they're useful at what they do -- make maps. The best case I can think of is designers working in close communication with players (pros) to identify problems and craft adjustments leveraging the best attributes of both parties: facility with design options and depth of experience with potential designs. I doubt the communication required to make such an arrangement useful is possible unless it involves people already predisposed to understand each other unusually well.

Anyway, any and all feedback is always good because you can never get enough. Feedback from someone like Morrow who plays at a very high level and who also dabbles in mapmaking would be particularly interesting, because I imagine it would be a bridge between the two halves of map analysis, the hypothetical and the experiential.

And again, much of this is way beyond the kind of tips that would help newer mapmakers with good ideas that have holes. Or rather, you don't need an elite source of feedback to guide learning. The best thing for that is discussion. The only way to build better understanding is over time with lots of input.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
May 20 2013 05:56 GMT
#489
It's simply muchhhh more of a crapshoot than a lot of people want to admit, IMO.

Pros are hardly ever right when predicting anything SC2-related, whether it be how the metagame will evolve (lol at how often they are wrong about this) or how a map will play. For maps, history has shown us that the only times anyone (pro, mapper, or amateur player) can predict something reliably is when it involves incredibly simple map features.. such as a lot of people knowing ahead-of-time that Metropolis would be turtle-friendly.

Once you introduce more complex map features, it's actually anyone's guess and the only way to really know is through playtesting.

The problem then - there's currently many more complex maps/map features that need to be tested vs. the amount of people willing to test.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2013 07:37 GMT
#490
Fatam is right about a lot of this. It's very easy to differentiate between 'bad' and 'good' maps, and then 'good' and 'excellent' maps but actually choosing between the excellent maps to determine the Top X often comes down to personal preference more than anything else. There were some very good maps which were not chosen by the judges because they didn't like the concept behind the map more than the concepts of the maps they chose. There's no amazing feedback here, it's just better luck next time.

As for learning to improve from good to excellent, well you don't need progamers to advise you on those things
Administrator~ Spirit will set you free ~
Timmay
Profile Joined April 2005
United States112 Posts
May 20 2013 09:13 GMT
#491
These are my predictions for the top maps:
TPW Rocky Waste
ESV Insidious
DF Yeonsu
Crux Frost
TPW Proving Grounds
TPW Osiris
ESV Phoenix Cluster
TPW Phantasm
Habitation Station
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2013-05-20 10:35:36
May 20 2013 10:02 GMT
#492
On May 20 2013 18:13 Timmay wrote:
These are my predictions for the top maps:
TPW Rocky Waste
ESV Insidious
DF Yeonsu
Crux Frost
TPW Proving Grounds
TPW Osiris
ESV Phoenix Cluster
TPW Phantasm
Habitation Station

4/9

Also, after the results are announced, I'll be glad to give comments to anyone who PMs me. I was very happy with the maps that were eventually picked, but there were also quite a few that were very close.
Moderator
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 20 2013 10:28 GMT
#493
On May 20 2013 18:13 Timmay wrote:
These are my predictions for the top maps:
TPW Rocky Waste
ESV Insidious
DF Yeonsu
Crux Frost
TPW Proving Grounds
TPW Osiris
ESV Phoenix Cluster
TPW Phantasm
Habitation Station


I hope Rocky Waste and Frost are in the winning lot.
Retired Mapmaker™
monk
Profile Blog Joined May 2009
United States8476 Posts
May 20 2013 10:35 GMT
#494
ooops i meant 4/9
Moderator
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2013 12:21 GMT
#495
You tease
Administrator~ Spirit will set you free ~
chindy
Profile Joined September 2011
82 Posts
May 20 2013 14:42 GMT
#496
Is there a site where you can see all those maps?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 20 2013 18:21 GMT
#497
A lot of them are here in the forums, just search, and many should be at sc2melee.net as well.
Comprehensive strategic intention: DNE
monk
Profile Blog Joined May 2009
United States8476 Posts
May 20 2013 18:36 GMT
#498
Btw, I got more requests for feedback than expected, so I'll try to reply to all the rest of them by tomorrow.
Moderator
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 22 2013 16:20 GMT
#499
On May 21 2013 03:36 monk wrote:
Btw, I got more requests for feedback than expected, so I'll try to reply to all the rest of them by tomorrow.

I haven't gotten a reply ;_;
Moderatorshe/her
TL+ Member
monk
Profile Blog Joined May 2009
United States8476 Posts
May 22 2013 16:24 GMT
#500
I'm going to delay feedback for a while. I got like 15 requests and I've been trying to answer them somewhat in-depth so I've only gotten through the first 8 or so. I'm focusing on more time-pressed matters atm such feedback on changes to the finalist maps before the first TLOpen, articles and a variety of other things. I promise to get everyone who PM'd me eventually.
Moderator
LoveTool
Profile Joined April 2012
Sweden143 Posts
May 22 2013 17:30 GMT
#501
On May 17 2013 06:30 monitor wrote:
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.


Wait, you just commented in the map making section ...

lol
Meltage
Profile Joined October 2010
Germany613 Posts
May 22 2013 23:10 GMT
#502
Thanks, monk. It's generous of you and quite understandable that you're occupied.

Is there anyone else who can provide som feedback from judges discussion?

Personally, I'm mostly interrested in feedback on TPW Nibiru:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=400707
http://mentalbalans.se/aggedesign
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