• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:54
CEST 05:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Megathread] Daily Funny Videos Do we even care about balance? Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group Stage
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7814 users

[M] (2) TPW Aradia

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2012-08-29 19:24:22
August 13 2012 19:25 GMT
#1
[image loading]

[image loading]
Made by Icetoad
Published on : NA/EU,the map is in the Arcade in the Strategy Section
Map Bound: 146x134
Number of doodad: 4529 doodads
[image loading]

Analyzer:
+ Show Spoiler +
[image loading][image loading][image loading]

Some stuff were changed, these analyzer image were from the previous patch.
Screenshot:
+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]


Aesthetic:
+ Show Spoiler +
[image loading][image loading][image loading][image loading][image loading]



Important to know:
- Player should put their graphic higher than Low if they want to see all the details, because all the decals won't appear on Low graphic
Change Log:
+ Show Spoiler +
1.0
- Released
1.2
-Fixed the natural, tank could hit 4 mineral and 1 gas. Now 1 mineral only can be hit
1.3
-Removed the gold blocking the pocket third
1.4
-Removed doodads that made the FPS drop
1.5
-Removed 1 ramp leading into the third to make the third easier to hold
1.6
-Changed the gas of the pocket third into a rich vespene geyser

Map Maker of Nimbus
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
August 13 2012 19:56 GMT
#2
Interesting pocket third. Any theory crafting on what that would mean/cause in a real game?
I love.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 13 2012 20:11 GMT
#3
This map is wicked cool. Pocket third is a really neat idea. Can roaches hit the minerals from the high ground?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 13 2012 21:13 GMT
#4
Cool map and nice idea with 35 mineral field at 3rd, but I think, zergs will hate this map like Lost Temple
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 13 2012 21:26 GMT
#5
Nice map. Dunno if I like the fact that tanks can hit the natural from the third though.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2012-08-13 22:54:26
August 13 2012 22:51 GMT
#6
On August 14 2012 05:11 U_G_L_Y wrote:
This map is wicked cool. Pocket third is a really neat idea. Can roaches hit the minerals from the high ground?

Yes, roaches can hit 5 out of 6 mineral at the pocket third
On August 14 2012 06:26 ScorpSCII wrote:
Nice map. Dunno if I like the fact that tanks can hit the natural from the third though.

I almost fixed the issue, right now only 1 mineral can be hit, however you still need vision to hit it. To be completely fixed I would to change a lot of stuff in the nat.

Change log:
1.2
-Fixed the natural, tank could hit 4 mineral and 1 gas. Now 1 mineral only can be hit.

Updated thread and map.
Map Maker of Nimbus
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 13 2012 23:24 GMT
#7
Wow nice one icetoad! I like how the road is different and not just the same pattern, but it might be too many details overall to be confusing... I would splatter some dirt or something to make it not so clean or like remove some of the lines, but quality stuff keep going. I'm getting a brand new PC this week. so I might start up mapping again^^^
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 14 2012 06:59 GMT
#8
I dont understand the reason for the gold mineral block in the half base. It seems hard enough to hold in early game without it.

Also your map is weird and you should feel weird.
InvincibleMAX
Profile Joined August 2012
Ukraine4 Posts
August 14 2012 07:07 GMT
#9
Nice map!
Icetoad
Profile Joined May 2010
Canada262 Posts
August 14 2012 14:23 GMT
#10
On August 14 2012 08:24 WniO wrote:
Wow nice one icetoad! I like how the road is different and not just the same pattern, but it might be too many details overall to be confusing... I would splatter some dirt or something to make it not so clean or like remove some of the lines, but quality stuff keep going. I'm getting a brand new PC this week. so I might start up mapping again^^^

I don't feel that putting dirt would fit how I made the map, the map is supposed to be really clean. Also I hope to see you back in action in making maps

On August 14 2012 15:59 Sea_Food wrote:
I dont understand the reason for the gold mineral block in the half base. It seems hard enough to hold in early game without it.

Also your map is weird and you should feel weird.

I wanted to see if players would like and the people would like to see a expo being blocked by a gold, but when I tested it, players were complaining even if they knew about it. So it is removed.

Change log:
1.3
-Removed the gold blocking the pocket third
Map Maker of Nimbus
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 14 2012 14:29 GMT
#11
Looks even more boss now, great job.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-08-14 14:45:17
August 14 2012 14:45 GMT
#12
The pocket third really does not seem like a good 3rd to take. Against terran it is too vulnerable versus tanks (the 3rd of Korhal Compound was kinda similar much safer and still not safe enough for people). Maybe if it was a full base it would be viable. But with the current setup I think the vertical aligned bases seem much safer. I guess it will rather end up being a 5th at pro level.

The chokes are really tight. Especially in lategame TvT I think you can cover all your full bases by sieging up 2 locations.

The aesthetics are really nice.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Icetoad
Profile Joined May 2010
Canada262 Posts
August 15 2012 02:15 GMT
#13
On August 14 2012 23:45 Aunvilgod wrote:
The pocket third really does not seem like a good 3rd to take. Against terran it is too vulnerable versus tanks (the 3rd of Korhal Compound was kinda similar much safer and still not safe enough for people). Maybe if it was a full base it would be viable. But with the current setup I think the vertical aligned bases seem much safer. I guess it will rather end up being a 5th at pro level.

The chokes are really tight. Especially in lategame TvT I think you can cover all your full bases by sieging up 2 locations.

The aesthetics are really nice.

The vertical third was meant has a safe third compared to the third, also players tended to place their army near the 2 ramps (the ramp with rock and the other ramp) that you could easily defend both expo easily. But on a pro level it could be a potential 5th. The chokes are really that tight, it's quite easy to engage.
Map Maker of Nimbus
Krallman
Profile Joined February 2011
Sweden713 Posts
Last Edited: 2012-08-16 17:49:21
August 16 2012 17:24 GMT
#14
cool map

edit: actually there is a very heavy fps lag on the map because of all the details. I am normally on 100 fps but on this map I was on 20 fps. It was only me that lagged either but all people that observed and my opponent.
Im better than Stefan
piochelin
Profile Joined January 2010
Spain31 Posts
August 16 2012 19:11 GMT
#15
Just a silly question, who the heck place a park area in the middle of a bunch of minerals!? I cannot park my helion there!!

On topic, man, so nice to see this map, visually nice, going to take a study break later to play it :D
it's all about courage
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 17 2012 10:29 GMT
#16
You're a brave brave man Icetoad, I hope the fps issues aren't too bad as this is a very cool map
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Icetoad
Profile Joined May 2010
Canada262 Posts
August 17 2012 21:45 GMT
#17
On August 17 2012 02:24 Krallman wrote:
cool map

edit: actually there is a very heavy fps lag on the map because of all the details. I am normally on 100 fps but on this map I was on 20 fps. It was only me that lagged either but all people that observed and my opponent.

With the update, I have removed doodads that made the FPS drop. This shouldn't occur anymore.

Change log:
1.4
-Removed doodads that made the FPS drop

map updated on NA and EU, same with thread.
Map Maker of Nimbus
vardn
Profile Joined July 2012
Poland4 Posts
August 18 2012 17:29 GMT
#18
Creep covers the streets making Hellions less viable on the map.

I love how the map is not visually symmetric. Stuff like street patterns, etc. Well done!
OPdave
Profile Joined June 2012
United States30 Posts
August 18 2012 17:42 GMT
#19
No one plays it...
Command and Conquer
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2012-08-20 18:30:41
August 19 2012 14:00 GMT
#20
Change log:
1.5
-Removed 1 ramp leading into the third to make the third easier to hold.

Updated the map on NA/EU
Map Maker of Nimbus
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft436
RuFF_SC2 205
ViBE150
StarCraft: Brood War
Rain 2286
GuemChi 1385
ProTech154
NaDa 51
Noble 41
Trap 41
Dota 2
PGG 290
NeuroSwarm182
LuMiX0
League of Legends
Doublelift5180
Counter-Strike
taco 438
Super Smash Bros
hungrybox802
Heroes of the Storm
Trikslyr40
Other Games
summit1g8509
JimRising 516
C9.Mang0302
PiGStarcraft183
Maynarde105
Organizations
Other Games
gamesdonequick793
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH234
• practicex 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo866
• Rush859
• Stunt337
Other Games
• Scarra1027
• Shiphtur491
Upcoming Events
IntoTheTV X SOOP
7h 6m
Reynor vs Zoun
Neeb vs Rogue
OSC
19h 6m
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.