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[M] (4) Charybdis

Forum Index > SC2 Maps & Custom Games
Post a Reply
Myrmonden
Profile Joined August 2012
Sweden30 Posts
Last Edited: 2013-05-15 18:41:43
May 10 2013 02:03 GMT
#1
Uploaded : EU

[image loading]

Spawns: 4

Distance
Main to Main Top - Bottom: 75 Seconds
Natural to Natural (one with gas) Top - Bottom: 63 Seconds
Main to Main Left - Right: 66 Seconds
Natural to Natural (one with gas) Left - Right 57 Seconds
Main to Main Cross: 127 Seconds
Natural to Natural (one with gas) Cross: 121 Seconds

Main to Natural(one with gas) : 8 Seconds

2v2 designed map.

The team can spawn at either top vs bottom or left vs right.

I really wanted to emphasize on air play on this map, so I made the whole middle area be open. I was thinking of classic maps like Scrap Station but for a team game. The map is really huge to make room for the hole in the middle.

There is a gas-less expansion inside the main and an "easy" defended third with gas. Which in many cases can be taken as the second instead. The expansions are far from each other and the map has many ledges further forcing air units to be used. Or other fast units. The map has a lot of different attack paths.




Reptilia
Profile Joined June 2010
Chile913 Posts
May 10 2013 03:19 GMT
#2
looks a bit.. big
The secret to creativity is knowing how to hide your sources
Myrmonden
Profile Joined August 2012
Sweden30 Posts
May 10 2013 03:22 GMT
#3
Yeah its really big. I started out with a smaller prototype but the air distance between the mains became to small.
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