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![[image loading]](http://www.panschk.de/mappage/pics/4621.jpg)
I present to SCBW - Kindgom of Clouds! (Cloud Kingdom *cough*)
c: Conversion from SC2. Original map by SUPEROUMAN Converted by CrystalDrag
Features *Players : 2 *Map Size : 128x128 *Longer path offers alternate attack path/gives better engagements from multiple angles. *Not much to say... But if you really want to read about it..
ChangeLog + Show Spoiler +v1.1 *Increased main building space *increase corner expansions area *added neutral buildings *changed main's mineral lines
v1.2 *fixed observer version
Differences between this and this conversion. *Terrains level reflect their proper height (main high, pathway middle, low ground low) *More overlord spots *Expansions are more SCBW style, with one ramp, rather than being wide open and exposed. *Space tileset *Panda bear guy
From Thread ::
NegativeZero - Definitely the best layout of all the CK versions I've seen. Good idea to use space terrain for the 3rd cliff level - the high ground 3rd definitely fixes the problem of a hard to take 3rd.
@traceurling: I was actually thinking about doing yet another version of CK, for better balance, but I think this one got it right so I won't bother.
Thread Melee Download (1.2) Observer Version (1.2)
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I'm sure I've seen this conversion before... here it is. Pretty interesting what minute details differ when comparing these maps.
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United States10021 Posts
holy shit this is super good.
On April 13 2013 23:31 Hesmyrr wrote:I'm sure I've seen this conversion before... here it is. Pretty interesting what minute details differ when comparing these maps. there are quite a few differences. better BW styled 3rd and the corner bases are also more BW styled. this map is in general a great map for BW while the previous map did not correlate as much into BW.
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The mains seem pretty small. Lategame Terran and Protoss bases might need to sprawl out onto the map.
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Are the mains that small?... I suppose it could be true... They can build on the plating? ^~^ where they would rally most (i think)
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They're not particularly small by any means. But this is a (2)map (and one that supports long macro games very well), so you cannot just take another main for macro space, as you could on a (4) or (3) map.
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wow this map looks goooood.
i hope this will be on iccup soon.
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The best version of this map, in my opinion.
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Wow, that looks amazing!
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Deserves to win the contest,its not just a blind remake,it's balanced too.
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But i didn't submit this into the contest ^.^ I will add more main space then.
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On April 14 2013 03:03 CrystalDrag wrote: But i didn't submit this into the contest ^.^ I will add more main space then. I think someone else should submit it, it is honestly very good for bw.
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All I can say is - everyone please forget my old CK conversion now, this one is the definitive remake.
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I don't think neutrals on ramps are necessary now. The chokes look tight enough.
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Your ob version is one player.
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Okay I will fix the observer version, thank you all for positive feedback  I suppose I will remove the neutral buildings... I may switch my submission to this one o.o
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GRAND OLD AMERICA16375 Posts
Nice map! Question about the power generator. are those stacked or single unit only?
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On April 14 2013 00:21 EchOne wrote: The mains seem pretty small. Lategame Terran and Protoss bases might need to sprawl out onto the map.
The original Cloud Kingdom was one of the smaller SC2 maps of its era, so it kind of fits.
This is a really sweet conversion. I can look at it and go "Oh yeah, Cloud Kingdom", but it looks a lot more like a BW map than an SC2 map reskinned. It keeps the feel of the original, but I think it'll lead to some cool BW games. I'd love to see some games on it.
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