I present to SCBW - Kindgom of Clouds! (Cloud Kingdom *cough*)
c: Conversion from SC2. Original map by SUPEROUMAN Converted by CrystalDrag
Features *Players : 2 *Map Size : 128x128 *Longer path offers alternate attack path/gives better engagements from multiple angles. *Not much to say... But if you really want to read about it..
v1.1 *Increased main building space *increase corner expansions area *added neutral buildings *changed main's mineral lines
v1.2 *fixed observer version
Differences between this and this conversion. *Terrains level reflect their proper height (main high, pathway middle, low ground low) *More overlord spots *Expansions are more SCBW style, with one ramp, rather than being wide open and exposed. *Space tileset *Panda bear guy
From Thread ::
NegativeZero - Definitely the best layout of all the CK versions I've seen. Good idea to use space terrain for the 3rd cliff level - the high ground 3rd definitely fixes the problem of a hard to take 3rd.
@traceurling: I was actually thinking about doing yet another version of CK, for better balance, but I think this one got it right so I won't bother.
On April 13 2013 23:31 Hesmyrr wrote: I'm sure I've seen this conversion before... here it is. Pretty interesting what minute details differ when comparing these maps.
there are quite a few differences. better BW styled 3rd and the corner bases are also more BW styled. this map is in general a great map for BW while the previous map did not correlate as much into BW.
They're not particularly small by any means. But this is a (2)map (and one that supports long macro games very well), so you cannot just take another main for macro space, as you could on a (4) or (3) map.
Okay I will fix the observer version, thank you all for positive feedback I suppose I will remove the neutral buildings... I may switch my submission to this one o.o
On April 14 2013 00:21 EchOne wrote: The mains seem pretty small. Lategame Terran and Protoss bases might need to sprawl out onto the map.
The original Cloud Kingdom was one of the smaller SC2 maps of its era, so it kind of fits.
This is a really sweet conversion. I can look at it and go "Oh yeah, Cloud Kingdom", but it looks a lot more like a BW map than an SC2 map reskinned. It keeps the feel of the original, but I think it'll lead to some cool BW games. I'd love to see some games on it.
On April 21 2013 11:49 Jealous wrote: Dat walking distance @_@
It's really not that far if you take the most direct route..., somewhat similar to (4) player cross spawns...it just comes with the size of the map...and also the high ground route just gives the illusion of everything being longer