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Inspired by this guy, I decided to try to make some BW ports of my own, based on some of the more popular and well-balanced SC2 maps (aka not blizzard maps). Here's the first one - I haven't started any others yet, suggestions are welcome.
Both naturals are wallable with barracks and 2 depots (ling tight). Some modifications had to be made from the original such as moving the mains down 1 cliff level since top level is unbuildable in BW.
I'm willing to make modifications based on comments/suggestions anyone has (keep in mind that I'm fairly inexperienced with BW mapmaking).
I'm currently in the process of editing the map. I plan to modify it slowly and get people's opinions with each step - basically I'd like to change it as little from the original as possible while still balancing it a bit.
Based on ESV Cloud Kingdom by SUPEROUMAN
Images: Version 1.1 + Show Spoiler + Version 1.0 + Show Spoiler +
Downloads: (broodwarmaps.net) Version 1.1 Version 1.0
Changes: 1.1 -3rd moved slightly closer to main -Gas in 3rd geyser reduced from 5000 to 1500 (I know several suggested making 3rd mineral only, I wanted to test out this less drastic change first) -Natural ramp narrowed from 4 to 3 width, destructible building removed -Third ramp narrowed from 5 to 3 width, destructible building added (to help defend early pushes) -Side (high ground) entrance to third narrowed -Both entrances to corner expansions narrowed (ramp from 3 to 2 width)
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Awesome thanks, will check it out!
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51319 Posts
this actually looks really nice.
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On February 21 2012 09:07 GTR wrote: this actually looks really nice.
I was just thinking the same thing. I would love to see some real games on this map. Will probably be rare though =/
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WoW, looks like an actual map this time not like the previous ones
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this looks better than the sc2 one
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It's the most playable SC2-> BW port i've seen to date and i don't say it because i made the original one. I'm surprised it looks so playable, i guess my bw map-making years paid-out :D
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Really nice conversion of one of the best maps in sc2 so far..
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10387 Posts
this looks like a protoss map lol
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why did you put the main mineral lines on the left and right sides?
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On February 21 2012 09:21 Gamegene wrote: why did you put the main mineral lines on the left and right sides? Because of gas issue, geysers must always be on the top of the starting location for maximum efficiency
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isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.
i'm fairly confident that any modern 3gas defiler build is impossible, maybe you can mass hydralurk off 2 base like it's 2001 or something.
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Well done. Looks like it would produce some good games on it even in brood war.
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Sweet..
I'd move the highground third bases away from the border and add unpathable high ground there. Same with the corner bases. The destructible buildings are not needed since it's not SC2 and it'll only hinder army movement.
Problem is that the third looks too far away from the nat in comparison to the SC1 version. Might be hard for Toss or Terran to hold.
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On February 21 2012 09:32 rauk wrote: isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.
idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here.
You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps.
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This map call for some three hatch lurker plays!
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On February 21 2012 09:41 -NegativeZero- wrote:Show nested quote +On February 21 2012 09:32 rauk wrote: isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz. idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here. You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps.
Superouman's a sick sick BW mapper. Listen to his advice.
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