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Map: (2)Cloud Kingdom - BW conversion - Page 2

Forum Index > BW General
Post a Reply
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Superouman
Profile Blog Joined August 2007
France2195 Posts
February 21 2012 00:48 GMT
#21
On February 21 2012 09:41 -NegativeZero- wrote:
Show nested quote +
On February 21 2012 09:32 rauk wrote:
isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.


idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here.

You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps.

You shouldn't take my suggestion into consideration, bw map making and balance feels so far away from me now.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
NekoFlandre
Profile Joined March 2011
United States497 Posts
February 21 2012 00:50 GMT
#22
Very nicely done
Kitty Flandre....even more scary..
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
February 21 2012 00:52 GMT
#23
Sick. Nice map.
hype[NZ]
Profile Blog Joined September 2008
Japan412 Posts
February 21 2012 00:55 GMT
#24
You should put a Kakaru in the centre :o

Looks great though!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 21 2012 00:56 GMT
#25
On February 21 2012 09:48 Superouman wrote:
Show nested quote +
On February 21 2012 09:41 -NegativeZero- wrote:
On February 21 2012 09:32 rauk wrote:
isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.


idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here.

You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps.

You shouldn't take my suggestion into consideration, bw map making and balance feels so far away from me now.

Yeah right. It's like riding a bike. You never forget.
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 21 2012 01:02 GMT
#26
On February 21 2012 09:48 Superouman wrote:
Show nested quote +
On February 21 2012 09:41 -NegativeZero- wrote:
On February 21 2012 09:32 rauk wrote:
isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.


idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here.

You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps.

You shouldn't take my suggestion into consideration, bw map making and balance feels so far away from me now.

SC2 and BW is completely different in terms of map and balance
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
February 21 2012 01:22 GMT
#27
That's pretty sweet seeing SC2 maps being converted to BW xD
It looks great too!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
February 21 2012 01:25 GMT
#28
thats a really cool conversion the only issue i feel is that the third should be min only and the natural opening should be slightly narrower.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
moopie
Profile Joined July 2009
12605 Posts
February 21 2012 01:27 GMT
#29
On February 21 2012 09:41 -NegativeZero- wrote:
superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here.

I also think thats a good idea. Map looks great btw, good job
I'm going to sleep, let me get some of that carpet.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
Last Edited: 2012-02-21 01:28:45
February 21 2012 01:28 GMT
#30
For balance sake I'd say change the ramp up to each team's third highground base and make it narrower. It doesn't really alter the dynamic of the map too much since it still leaves the third vulnerable, but it doesn't make it completely open on 3 sides anymore either. What's more it will mean that a pushing player has two choices for attack routes initially instead of one really wide attack route. They have to go either straight across the map towards the natural, or along the winding ridge, and I could see both cases producing some cool results.

I'm also a fan of making the third a mineral only.

Just my two cents. Awesome map transfer of a really cool looking map, DLing now.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
February 21 2012 01:32 GMT
#31
This looks like a great map!
get stronger play longer
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 21 2012 01:37 GMT
#32
On February 21 2012 09:08 OminouS wrote:
Show nested quote +
On February 21 2012 09:07 GTR wrote:
this actually looks really nice.


I was just thinking the same thing. I would love to see some real games on this map. Will probably be rare though =/


I'm going to make a tournament with these SC2->BW conversions.

This map actually looks really, really good. It looks like a legit BW map, not just a novelty.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 21 2012 01:47 GMT
#33
On February 21 2012 09:32 rauk wrote:
isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.

i'm fairly confident that any modern 3gas defiler build is impossible, maybe you can mass hydralurk off 2 base like it's 2001 or something.


I think Zerg needs some way to get a 3rd and wall off their 4th at the same time, and a base that can be blocked with a small amount of lurkers otherwise they die to 5rax +1.

I can't see any way to do it except add another base at the corners, and create a narrow choke to it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-02-21 01:50:13
February 21 2012 01:48 GMT
#34
On February 21 2012 10:37 Ribbon wrote:
Show nested quote +
On February 21 2012 09:08 OminouS wrote:
On February 21 2012 09:07 GTR wrote:
this actually looks really nice.


I was just thinking the same thing. I would love to see some real games on this map. Will probably be rare though =/


I'm going to make a tournament with these SC2->BW conversions.

This map actually looks really, really good. It looks like a legit BW map, not just a novelty.


Was thinking the same thing, I'd be happy to set up a prize pool and help generate some hype for it, I don't have time to organise it though (plus Aus timezone lol).

Let me know.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 21 2012 01:53 GMT
#35
--- Nuked ---
Tanatos
Profile Joined April 2010
United States381 Posts
February 21 2012 01:55 GMT
#36
Where is the flying shark!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 21 2012 02:03 GMT
#37
I'm not surprised this converted to BW so well. (Really nice job btw.) Its SC2 design was way more BW than SC2 when the map first hit the streets. (That's a compliment to your force of change superouman.)
Comprehensive strategic intention: DNE
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 21 2012 02:08 GMT
#38
This looks really, really good. I'm thoroughly impressed. Much better than my own abominations of maps haha :D.
ㅇㅅㅌㅅ
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 21 2012 02:10 GMT
#39
no obs? shame on yee!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
FlaShFTW
Profile Blog Joined February 2010
United States10570 Posts
February 21 2012 02:34 GMT
#40
son of a bitch this map.... *tears* is so beautiful...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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