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On February 21 2012 09:41 -NegativeZero- wrote:Show nested quote +On February 21 2012 09:32 rauk wrote: isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz. idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here. You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps. You shouldn't take my suggestion into consideration, bw map making and balance feels so far away from me now.
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You should put a Kakaru in the centre :o
Looks great though!
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On February 21 2012 09:48 Superouman wrote:Show nested quote +On February 21 2012 09:41 -NegativeZero- wrote:On February 21 2012 09:32 rauk wrote: isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz. idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here. You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps. You shouldn't take my suggestion into consideration, bw map making and balance feels so far away from me now. Yeah right. It's like riding a bike. You never forget.
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On February 21 2012 09:48 Superouman wrote:Show nested quote +On February 21 2012 09:41 -NegativeZero- wrote:On February 21 2012 09:32 rauk wrote: isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz. idk, I'm not an expert on map balance, I just copied the sc2 map. superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here. You probably just have to use your army more to defend expansions and make more static defense rather than relying on the small expansion chokes that are common in modern bw maps - this is basically true for all sc2 maps. You shouldn't take my suggestion into consideration, bw map making and balance feels so far away from me now. SC2 and BW is completely different in terms of map and balance
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That's pretty sweet seeing SC2 maps being converted to BW xD It looks great too!
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thats a really cool conversion the only issue i feel is that the third should be min only and the natural opening should be slightly narrower.
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On February 21 2012 09:41 -NegativeZero- wrote: superouman himself actually thinks the third should be mineral only, so I'm hearing 2 opposite ideas here. I also think thats a good idea. Map looks great btw, good job
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For balance sake I'd say change the ramp up to each team's third highground base and make it narrower. It doesn't really alter the dynamic of the map too much since it still leaves the third vulnerable, but it doesn't make it completely open on 3 sides anymore either. What's more it will mean that a pushing player has two choices for attack routes initially instead of one really wide attack route. They have to go either straight across the map towards the natural, or along the winding ridge, and I could see both cases producing some cool results.
I'm also a fan of making the third a mineral only.
Just my two cents. Awesome map transfer of a really cool looking map, DLing now.
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This looks like a great map!
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On February 21 2012 09:08 OminouS wrote:I was just thinking the same thing. I would love to see some real games on this map. Will probably be rare though =/
I'm going to make a tournament with these SC2->BW conversions.
This map actually looks really, really good. It looks like a legit BW map, not just a novelty.
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On February 21 2012 09:32 rauk wrote: isn't this kind of free win tvz? how can zerg secure third gas? same goes for pvz.
i'm fairly confident that any modern 3gas defiler build is impossible, maybe you can mass hydralurk off 2 base like it's 2001 or something.
I think Zerg needs some way to get a 3rd and wall off their 4th at the same time, and a base that can be blocked with a small amount of lurkers otherwise they die to 5rax +1.
I can't see any way to do it except add another base at the corners, and create a narrow choke to it.
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On February 21 2012 10:37 Ribbon wrote:Show nested quote +On February 21 2012 09:08 OminouS wrote:On February 21 2012 09:07 GTR wrote: this actually looks really nice. I was just thinking the same thing. I would love to see some real games on this map. Will probably be rare though =/ I'm going to make a tournament with these SC2->BW conversions. This map actually looks really, really good. It looks like a legit BW map, not just a novelty.
Was thinking the same thing, I'd be happy to set up a prize pool and help generate some hype for it, I don't have time to organise it though (plus Aus timezone lol).
Let me know.
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Where is the flying shark!
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I'm not surprised this converted to BW so well. (Really nice job btw.) Its SC2 design was way more BW than SC2 when the map first hit the streets. (That's a compliment to your force of change superouman.)
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This looks really, really good. I'm thoroughly impressed. Much better than my own abominations of maps haha :D.
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United States10141 Posts
son of a bitch this map.... *tears* is so beautiful...
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