• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:40
CEST 05:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 539 users

[M] (4) TPW Nimbus

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2013-05-06 22:23:26
May 06 2013 21:33 GMT
#1
[image loading]
TPW Nimbus
Layout by Icetoad
Aesthetics by wrl
Version: 0.2
Based on the BW map MoonLight Shadow by sTY_leZerG-eX
Published: [NA]

[image loading]
Angled Overview:+ Show Spoiler +
[image loading]

HD Overview
Details Album
HD Angled View

Features:
Map Size:152x152
XNT:1
Bases:16 8m2g
Rush Distance:
Close Position main to main: 52s
Cross Position maint to main: 59s

Aesthetic Information:
+ Show Spoiler +
Umoja Panels Medium Light
Moros Panels Large
Skygeirr Lab Inner Grid Medium
Korhal Platform Panels Medium
Korhal Platform Panels Small Dark
Castanar Small Tiles
Umoja Grid Small
Korhal Platform Manmade Cliffs
Skygeirr Platform Manmade Cliffs
Custom Skygeirr Platform skybox


Description:
Main has an in-base natural. The main ramp is a large ramp but blocked by debris to have the ramp wall-off like a normal main ramp. The natural has the mineral line oriented towards the center which favours air harass. The third is rather close, but can be harassed by the side cliff and has a fairly open space just in-front of the third.

For your forth, you will probably want to expand away from the opponent. In the center, you have a xel'naga tower that can only be approached by small and medium unit, which means that archon, thor, ultra,etc... Can not go near it because of the small choke surrounding the tower.

In conclusion, the map favours macro game, but offers a lot of harass opportunity.

Changelog:
Map Maker of Nimbus
wrl
Profile Joined April 2011
United States209 Posts
May 06 2013 21:43 GMT
#2
Wow, what a pretty map!
It's funny; I dream a lot, but I'm not a very good sleeper.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2013 21:43 GMT
#3
Good map.
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2013 21:43 GMT
#4
On May 07 2013 06:43 wrl wrote:
Wow, what a pretty map!

Lol, think so? ahah
SC2 Mapmaker
MarcusRife
Profile Joined March 2011
343 Posts
May 06 2013 21:45 GMT
#5
IMO the debris should be removed from the main base entrance since there are two full bases behind it. Kespa made the change to the entrance to the natural on Planet S because it was too easy to wall off at the natural and have two bases behind it. I think the same logic applies here.
yoigen
Profile Joined September 2010
Germany369 Posts
May 06 2013 21:57 GMT
#6
your map looks like a swastika
Today I didn't even have to use my AK, I gotta say it was a good day.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2013 22:04 GMT
#7
On May 07 2013 06:45 MarcusRife wrote:
IMO the debris should be removed from the main base entrance since there are two full bases behind it. Kespa made the change to the entrance to the natural on Planet S because it was too easy to wall off at the natural and have two bases behind it. I think the same logic applies here.

Planet S does not have an in base natural
SC2 Mapmaker
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2013-05-06 22:08:57
May 06 2013 22:07 GMT
#8
On May 07 2013 06:45 MarcusRife wrote:
IMO the debris should be removed from the main base entrance since there are two full bases behind it. Kespa made the change to the entrance to the natural on Planet S because it was too easy to wall off at the natural and have two bases behind it. I think the same logic applies here.


That's a valid point. We obviously didn't want to have just a single-wide ramp to the main, but because the natural is so exposed to air we didn't want the main to be too vulnerable either. This is the safer route which we decided to go with, its possible, given testing, that an unblocked 2-wide ramp may suffice.

On May 07 2013 06:57 yoigen wrote:
your map looks like a swastika


sigh...
It's funny; I dream a lot, but I'm not a very good sleeper.
llIH
Profile Joined June 2011
Norway2143 Posts
May 06 2013 22:44 GMT
#9
Really crisp and clean
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2013 22:46 GMT
#10
Damn this thing looks sexy as fuck :drools:

In the layout, i would remove the central xel'naga since i feel it removes from the game more than it adds to it, but other than that the map is good, maybe too good....
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Veloh15
Profile Joined January 2012
United States161 Posts
May 06 2013 23:06 GMT
#11
I hate to say it but... It does resemble a swastika. If you remove the intersection at the end of each road it should fix that.
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 06 2013 23:35 GMT
#12
Oh no it's a swastica! Hitler has risen from the dead and he's going to gas anybody that plays the map!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2013-05-07 00:35:19
May 07 2013 00:10 GMT
#13
In all seriousness the swastika is not only the symbol of the Nazi, it's even a symbol for many ancient religion.
I would also like to quote something very interesting that Nightmarjoo said on a post on Broodwarmaps.net about swastika:
Either math is a code of nazism, blizzard is a wing of neo-nazism, or fractals are a very inherant part of mapping; which makes sense since chaos theory and fractal behavior is very much so part of landscape and of nature and shapes

But for me I don't see a swastika...
Map Maker of Nimbus
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2013 01:16 GMT
#14
Well, it's better than Crevasse and Calm Before the Storm, so
Comprehensive strategic intention: DNE
Icetoad
Profile Joined May 2010
Canada262 Posts
May 07 2013 01:24 GMT
#15
On May 07 2013 10:16 EatThePath wrote:
Well, it's better than Crevasse and Calm Before the Storm, so

Thank you
Map Maker of Nimbus
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 07 2013 01:34 GMT
#16
Could I see the original map as well?

Btw, map looks really good.
Mapmaker of Frost, Fruitland and Bridgehead
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 07 2013 01:39 GMT
#17
The TPW circlejerk is strong in this thread. I can make out a swastika, but it's not bad at all, so I don't think arguing about it is necessary.

Now, regarding the map.

I'd like maybe a little more room behind the mineral line in the in-base natural. It'd make the base a little safer from air because you could plant more static defense or units behind the mineral line, yet it'd still be exposed quite a bit. With Air being much stronger in HotS I think doing that would help out quite a bit.

I worry about the single wide ramp above the 3rds. Terran could abuse that extremely hard and Protoss could abuse that even harder. 2 base all-in, get above the zerg 3rd and you can easily defend yourself with the single forcefield ramp.

Cross positions I like, but close might be a problem. How fast is it main ramp to main ramp in close positions? I assume you did the main hall to main hall to measure the distance, but it'd probably be another ~15 seconds closer if measured from ramp to ramp. Also getting off a 3rd base close positions might prove to be very difficult.

XWT, I'm on the fence about. I like having it in the middle, you see a lot, but you can also sneak around the sides. With that said, have you tried it without a watchtower? The map itself isn't very complicated so maybe you might be better without one?

Aesthetics are great. Props on using the orange outline because without that the map would be very bland and not as appealing.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Coppermantis
Profile Joined June 2012
United States845 Posts
May 07 2013 01:40 GMT
#18
This doesn't resemble a Swastika any more than other rotationally symmetric maps.

That said, I really like the map, especially the aesthetics. Although I agree that the debris on the main ramp could probably be removed.
wrl
Profile Joined April 2011
United States209 Posts
May 07 2013 02:01 GMT
#19
On May 07 2013 10:39 SidianTheBard wrote:
The TPW circlejerk is strong in this thread. I can make out a swastika, but it's not bad at all, so I don't think arguing about it is necessary.

Now, regarding the map.

I'd like maybe a little more room behind the mineral line in the in-base natural. It'd make the base a little safer from air because you could plant more static defense or units behind the mineral line, yet it'd still be exposed quite a bit. With Air being much stronger in HotS I think doing that would help out quite a bit.

I worry about the single wide ramp above the 3rds. Terran could abuse that extremely hard and Protoss could abuse that even harder. 2 base all-in, get above the zerg 3rd and you can easily defend yourself with the single forcefield ramp.

Cross positions I like, but close might be a problem. How fast is it main ramp to main ramp in close positions? I assume you did the main hall to main hall to measure the distance, but it'd probably be another ~15 seconds closer if measured from ramp to ramp. Also getting off a 3rd base close positions might prove to be very difficult.

XWT, I'm on the fence about. I like having it in the middle, you see a lot, but you can also sneak around the sides. With that said, have you tried it without a watchtower? The map itself isn't very complicated so maybe you might be better without one?

Aesthetics are great. Props on using the orange outline because without that the map would be very bland and not as appealing.


What circlejerk? Icetoad and I both worked on the map, Monitor and I both made jokes.

Area behind the Nat: We went back and forth about that, the consensus was that you can't be able to tank the fourth mineral line from the nat, or vice versa, and the resulting amount of space is what we have, that said the minerals could probably be moved in a tick or two to make it easier to defend without static d.

Ramp above third: it certainly favors zerg the least, I'm a bit worried about it, and if testing proves it, changing it to a 2-wide is definitely doable.

XWT: I really see no problem with the tower on this map other than the fact that its a tower and has all inherent problems every other tower has. There is PLENTY of space to avoid the tower on this map and the center is very wide open, making it difficult to defend.

Cheers.
It's funny; I dream a lot, but I'm not a very good sleeper.
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2013-05-07 02:03:16
May 07 2013 02:02 GMT
#20
On May 07 2013 10:34 Semmo wrote:
Could I see the original map as well?

Btw, map looks really good.

[image loading]

On May 07 2013 10:39 SidianTheBard wrote:
I worry about the single wide ramp above the 3rds. Terran could abuse that extremely hard and Protoss could abuse that even harder. 2 base all-in, get above the zerg 3rd and you can easily defend yourself with the single forcefield ramp.

Well I've talked with Sasquatch about it and said that section above the third will only see it being used in TvT and maybe PvZ, PvT, but he said it wouldn't cause that much of a problem since you could easily stop before it happens. However, it's true that he pointed that it would probably be abused a bit by a 3base all-in with a collosi timing or a blink stalker 2 base all-in. But overall he wasn't very concern about that part.

Map Maker of Nimbus
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft774
rockletztv 32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft774
RuFF_SC2 138
Livibee 93
StarCraft: Brood War
Noble 14
Icarus 11
Dota 2
monkeys_forever651
League of Legends
JimRising 1312
Counter-Strike
summit1g10373
PGG 42
Super Smash Bros
hungrybox606
Heroes of the Storm
Khaldor115
Other Games
tarik_tv8153
Fnx 3223
shahzam724
WinterStarcraft222
Maynarde165
CosmosSc2 22
Organizations
Other Games
gamesdonequick1383
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 110
• practicex 10
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki149
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4784
• masondota2616
• Stunt123
Other Games
• Scarra1632
Upcoming Events
Replay Cast
20h 20m
The PondCast
1d 6h
RSL Revival
1d 6h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 12h
Replay Cast
1d 20h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.