• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:07
CEST 15:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou16Weekly Cups (Oct 13-19): Clem Goes for Four1BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back DreamHack Open 2013 revealed
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Roaring Currents ASL final Current Meta [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1265 users

[M] (4) TPW Nimbus

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2013-05-06 22:23:26
May 06 2013 21:33 GMT
#1
[image loading]
TPW Nimbus
Layout by Icetoad
Aesthetics by wrl
Version: 0.2
Based on the BW map MoonLight Shadow by sTY_leZerG-eX
Published: [NA]

[image loading]
Angled Overview:+ Show Spoiler +
[image loading]

HD Overview
Details Album
HD Angled View

Features:
Map Size:152x152
XNT:1
Bases:16 8m2g
Rush Distance:
Close Position main to main: 52s
Cross Position maint to main: 59s

Aesthetic Information:
+ Show Spoiler +
Umoja Panels Medium Light
Moros Panels Large
Skygeirr Lab Inner Grid Medium
Korhal Platform Panels Medium
Korhal Platform Panels Small Dark
Castanar Small Tiles
Umoja Grid Small
Korhal Platform Manmade Cliffs
Skygeirr Platform Manmade Cliffs
Custom Skygeirr Platform skybox


Description:
Main has an in-base natural. The main ramp is a large ramp but blocked by debris to have the ramp wall-off like a normal main ramp. The natural has the mineral line oriented towards the center which favours air harass. The third is rather close, but can be harassed by the side cliff and has a fairly open space just in-front of the third.

For your forth, you will probably want to expand away from the opponent. In the center, you have a xel'naga tower that can only be approached by small and medium unit, which means that archon, thor, ultra,etc... Can not go near it because of the small choke surrounding the tower.

In conclusion, the map favours macro game, but offers a lot of harass opportunity.

Changelog:
Map Maker of Nimbus
wrl
Profile Joined April 2011
United States209 Posts
May 06 2013 21:43 GMT
#2
Wow, what a pretty map!
It's funny; I dream a lot, but I'm not a very good sleeper.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2013 21:43 GMT
#3
Good map.
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2013 21:43 GMT
#4
On May 07 2013 06:43 wrl wrote:
Wow, what a pretty map!

Lol, think so? ahah
SC2 Mapmaker
MarcusRife
Profile Joined March 2011
343 Posts
May 06 2013 21:45 GMT
#5
IMO the debris should be removed from the main base entrance since there are two full bases behind it. Kespa made the change to the entrance to the natural on Planet S because it was too easy to wall off at the natural and have two bases behind it. I think the same logic applies here.
yoigen
Profile Joined September 2010
Germany369 Posts
May 06 2013 21:57 GMT
#6
your map looks like a swastika
Today I didn't even have to use my AK, I gotta say it was a good day.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2013 22:04 GMT
#7
On May 07 2013 06:45 MarcusRife wrote:
IMO the debris should be removed from the main base entrance since there are two full bases behind it. Kespa made the change to the entrance to the natural on Planet S because it was too easy to wall off at the natural and have two bases behind it. I think the same logic applies here.

Planet S does not have an in base natural
SC2 Mapmaker
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2013-05-06 22:08:57
May 06 2013 22:07 GMT
#8
On May 07 2013 06:45 MarcusRife wrote:
IMO the debris should be removed from the main base entrance since there are two full bases behind it. Kespa made the change to the entrance to the natural on Planet S because it was too easy to wall off at the natural and have two bases behind it. I think the same logic applies here.


That's a valid point. We obviously didn't want to have just a single-wide ramp to the main, but because the natural is so exposed to air we didn't want the main to be too vulnerable either. This is the safer route which we decided to go with, its possible, given testing, that an unblocked 2-wide ramp may suffice.

On May 07 2013 06:57 yoigen wrote:
your map looks like a swastika


sigh...
It's funny; I dream a lot, but I'm not a very good sleeper.
llIH
Profile Joined June 2011
Norway2143 Posts
May 06 2013 22:44 GMT
#9
Really crisp and clean
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2013 22:46 GMT
#10
Damn this thing looks sexy as fuck :drools:

In the layout, i would remove the central xel'naga since i feel it removes from the game more than it adds to it, but other than that the map is good, maybe too good....
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Veloh15
Profile Joined January 2012
United States161 Posts
May 06 2013 23:06 GMT
#11
I hate to say it but... It does resemble a swastika. If you remove the intersection at the end of each road it should fix that.
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 06 2013 23:35 GMT
#12
Oh no it's a swastica! Hitler has risen from the dead and he's going to gas anybody that plays the map!
https://liquipedia.net/starcraft2/Monitor
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2013-05-07 00:35:19
May 07 2013 00:10 GMT
#13
In all seriousness the swastika is not only the symbol of the Nazi, it's even a symbol for many ancient religion.
I would also like to quote something very interesting that Nightmarjoo said on a post on Broodwarmaps.net about swastika:
Either math is a code of nazism, blizzard is a wing of neo-nazism, or fractals are a very inherant part of mapping; which makes sense since chaos theory and fractal behavior is very much so part of landscape and of nature and shapes

But for me I don't see a swastika...
Map Maker of Nimbus
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2013 01:16 GMT
#14
Well, it's better than Crevasse and Calm Before the Storm, so
Comprehensive strategic intention: DNE
Icetoad
Profile Joined May 2010
Canada262 Posts
May 07 2013 01:24 GMT
#15
On May 07 2013 10:16 EatThePath wrote:
Well, it's better than Crevasse and Calm Before the Storm, so

Thank you
Map Maker of Nimbus
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 07 2013 01:34 GMT
#16
Could I see the original map as well?

Btw, map looks really good.
Mapmaker of Frost, Fruitland and Bridgehead
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 07 2013 01:39 GMT
#17
The TPW circlejerk is strong in this thread. I can make out a swastika, but it's not bad at all, so I don't think arguing about it is necessary.

Now, regarding the map.

I'd like maybe a little more room behind the mineral line in the in-base natural. It'd make the base a little safer from air because you could plant more static defense or units behind the mineral line, yet it'd still be exposed quite a bit. With Air being much stronger in HotS I think doing that would help out quite a bit.

I worry about the single wide ramp above the 3rds. Terran could abuse that extremely hard and Protoss could abuse that even harder. 2 base all-in, get above the zerg 3rd and you can easily defend yourself with the single forcefield ramp.

Cross positions I like, but close might be a problem. How fast is it main ramp to main ramp in close positions? I assume you did the main hall to main hall to measure the distance, but it'd probably be another ~15 seconds closer if measured from ramp to ramp. Also getting off a 3rd base close positions might prove to be very difficult.

XWT, I'm on the fence about. I like having it in the middle, you see a lot, but you can also sneak around the sides. With that said, have you tried it without a watchtower? The map itself isn't very complicated so maybe you might be better without one?

Aesthetics are great. Props on using the orange outline because without that the map would be very bland and not as appealing.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Coppermantis
Profile Joined June 2012
United States845 Posts
May 07 2013 01:40 GMT
#18
This doesn't resemble a Swastika any more than other rotationally symmetric maps.

That said, I really like the map, especially the aesthetics. Although I agree that the debris on the main ramp could probably be removed.
wrl
Profile Joined April 2011
United States209 Posts
May 07 2013 02:01 GMT
#19
On May 07 2013 10:39 SidianTheBard wrote:
The TPW circlejerk is strong in this thread. I can make out a swastika, but it's not bad at all, so I don't think arguing about it is necessary.

Now, regarding the map.

I'd like maybe a little more room behind the mineral line in the in-base natural. It'd make the base a little safer from air because you could plant more static defense or units behind the mineral line, yet it'd still be exposed quite a bit. With Air being much stronger in HotS I think doing that would help out quite a bit.

I worry about the single wide ramp above the 3rds. Terran could abuse that extremely hard and Protoss could abuse that even harder. 2 base all-in, get above the zerg 3rd and you can easily defend yourself with the single forcefield ramp.

Cross positions I like, but close might be a problem. How fast is it main ramp to main ramp in close positions? I assume you did the main hall to main hall to measure the distance, but it'd probably be another ~15 seconds closer if measured from ramp to ramp. Also getting off a 3rd base close positions might prove to be very difficult.

XWT, I'm on the fence about. I like having it in the middle, you see a lot, but you can also sneak around the sides. With that said, have you tried it without a watchtower? The map itself isn't very complicated so maybe you might be better without one?

Aesthetics are great. Props on using the orange outline because without that the map would be very bland and not as appealing.


What circlejerk? Icetoad and I both worked on the map, Monitor and I both made jokes.

Area behind the Nat: We went back and forth about that, the consensus was that you can't be able to tank the fourth mineral line from the nat, or vice versa, and the resulting amount of space is what we have, that said the minerals could probably be moved in a tick or two to make it easier to defend without static d.

Ramp above third: it certainly favors zerg the least, I'm a bit worried about it, and if testing proves it, changing it to a 2-wide is definitely doable.

XWT: I really see no problem with the tower on this map other than the fact that its a tower and has all inherent problems every other tower has. There is PLENTY of space to avoid the tower on this map and the center is very wide open, making it difficult to defend.

Cheers.
It's funny; I dream a lot, but I'm not a very good sleeper.
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2013-05-07 02:03:16
May 07 2013 02:02 GMT
#20
On May 07 2013 10:34 Semmo wrote:
Could I see the original map as well?

Btw, map looks really good.

[image loading]

On May 07 2013 10:39 SidianTheBard wrote:
I worry about the single wide ramp above the 3rds. Terran could abuse that extremely hard and Protoss could abuse that even harder. 2 base all-in, get above the zerg 3rd and you can easily defend yourself with the single forcefield ramp.

Well I've talked with Sasquatch about it and said that section above the third will only see it being used in TvT and maybe PvZ, PvT, but he said it wouldn't cause that much of a problem since you could easily stop before it happens. However, it's true that he pointed that it would probably be abused a bit by a 3base all-in with a collosi timing or a blink stalker 2 base all-in. But overall he wasn't very concern about that part.

Map Maker of Nimbus
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
Nicoract vs GgMaChineLIVE!
SKillous vs sebesdes
Solar vs Cure
WardiTV670
Liquipedia
Replay Cast
10:00
SC2's Safe House 2: Playoffs
CranKy Ducklings128
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 12
StarCraft: Brood War
Rain 11938
GuemChi 3686
Horang2 3157
Bisu 2786
Flash 1302
Hyuk 1282
Jaedong 1029
hero 693
firebathero 550
Mini 532
[ Show more ]
Soma 500
Light 331
ZerO 320
Stork 309
BeSt 296
EffOrt 292
Hyun 289
Soulkey 205
Snow 189
Last 181
PianO 107
Barracks 103
Killer 95
yabsab 91
JYJ85
Aegong 76
Mind 73
Rush 71
Pusan 66
ToSsGirL 66
Free 63
ggaemo 53
Movie 35
Sharp 33
soO 21
Sacsri 18
zelot 17
ajuk12(nOOB) 16
Noble 15
scan(afreeca) 14
ivOry 14
SilentControl 14
HiyA 12
Shinee 11
Terrorterran 6
Mong 1
Dota 2
qojqva1748
Dendi611
BananaSlamJamma233
XcaliburYe218
420jenkins173
canceldota68
Counter-Strike
olofmeister2110
x6flipin729
zeus726
oskar112
edward85
Other Games
summit1g6173
singsing2453
B2W.Neo668
hiko371
Pyrionflax199
Sick184
XaKoH 156
Happy145
Hui .110
Mew2King51
Trikslyr16
ZerO(Twitch)11
Organizations
Counter-Strike
PGL275
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1010
• Noizen43
League of Legends
• Jankos1939
Upcoming Events
OSC
2h 53m
Tenacious Turtle Tussle
9h 53m
The PondCast
20h 53m
OSC
22h 53m
WardiTV Invitational
1d 21h
Online Event
2 days
RSL Revival
2 days
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
RSL Revival
4 days
Wardi Open
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.