[M] (4) TPW Nimbus - Page 2
Forum Index > SC2 Maps & Custom Games |
EatThePath
United States3943 Posts
| ||
eTcetRa
Australia822 Posts
![]() | ||
NewSunshine
United States5938 Posts
| ||
eTcetRa
Australia822 Posts
| ||
Icetoad
Canada262 Posts
| ||
TheFish7
United States2824 Posts
I really like the Crevasse/Calm before the storm natural, but doesn't it contribute to positional imbalance as well as general difficulty for protoss to defend drop and muta play? IIRC, those were the things that made protoss dislike those maps in WoL and now muta and drop play is even stronger. Still, I agree with EatThePath, its better than those two maps and that is really saying something. | ||
wrl
United States209 Posts
As for the natural, the balance remains to be seen, Protoss is now just as capable, perhaps more so, of harassing an exposed mineral line in HotS. | ||
IeZaeL
Italy991 Posts
May i ask how did you get the Skybox ? Just retextured Skygeirr skybox ? Would love if it could blend with Korhal Platform skybox :D | ||
Icetoad
Canada262 Posts
On May 07 2013 22:56 TheFish7 wrote: Good map... the skybox is really a nice touch. I really like the Crevasse/Calm before the storm natural, but doesn't it contribute to positional imbalance as well as general difficulty for protoss to defend drop and muta play? IIRC, those were the things that made protoss dislike those maps in WoL and now muta and drop play is even stronger. Still, I agree with EatThePath, its better than those two maps and that is really saying something. I agree wrl did an awesome job with the skybox. Concerning the Crevasse/Calm before the storm natural like wrl said we don't think protoss will have a big problem, plus it's a full base and how the nat and third are placed, they balance out each other. Also thank you for saying that it's better than these two map since they made GSL... | ||
wrl
United States209 Posts
On May 08 2013 06:11 IeZaeL wrote: Very nice map. Good work ! May i ask how did you get the Skybox ? Just retextured Skygeirr skybox ? Would love if it could blend with Korhal Platform skybox :D Its kind of a complicated process with a lot of strange things that need to be done, I couldn't describe it without forgetting a step. That said, the general idea involves exporting textures and material files (.dds and .m3) and customizing them using photoshop and a hex editor. | ||
![]()
RaGe
Belgium9944 Posts
Nice map though! | ||
Qikz
United Kingdom12022 Posts
On May 09 2013 21:02 RaGe wrote: Hmm... I really think you should consider only allowing crossspawns. The map just seems to terran favoured when getting close positions, especially if he's clockwise. Nice map though! I'm not sure if it'd be terran favoured. You could just pull a fighting spirit style expand and just go south rather than taking the natural third. | ||
xChromaticx
Germany34 Posts
| ||
sTYleZerG-eX
Mexico473 Posts
| ||
CrystalDrag
173 Posts
http://www.panschk.de/mappage/comments.php?mapid=4077 | ||
1409981553
Singapore17 Posts
| ||
Fatam
1986 Posts
| ||
wrl
United States209 Posts
On May 14 2013 08:50 1409981553 wrote: Alright just do something for me: Make a creative map. Okay? | ||
soon.Cloak
United States983 Posts
On May 07 2013 06:57 yoigen wrote: your map looks like a swastika On May 07 2013 08:06 Veloh15 wrote: I hate to say it but... It does resemble a swastika. If you remove the intersection at the end of each road it should fix that. A swastika goes clockwise, not counterclockwise. Google image it. Also, definitely a cool looking map with that block design. I'm not even close to good enough to comment on balance, but aesthetically it's very unique. | ||
| ||