• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:46
CEST 08:46
KST 15:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5012 users

[M] (2) DF Panwa

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2013-05-02 18:19:20
April 27 2013 15:18 GMT
#1
[image loading]

DF Panwa
Uploaded to [NA] [EU]
[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Details
Name DF Panwa
Version 1.0
Bounds 156x128
Bases 12


Please leave a comment, all feedback is appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 27 2013 15:33 GMT
#2
what exactly is the point of that second ramp into the nat?
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 27 2013 15:39 GMT
#3
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?

I would guess something related to drops.
ModeratorI am still alive, somehow
TL+ Member
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 27 2013 15:42 GMT
#4
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?


It looks pretty? :>

No idea, why would you drop your units on low ground instead of high ground near the minerals?
Maybe tanks with a scan ... no... Just no.

I'll stay with that it looks pretty and funky :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 27 2013 15:56 GMT
#5
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?

It will have different purposes in different scenarios, but is intented to generally serve as drop point / reaper path into the nat. It is easier to defend due to it being lowground, but is still an experimental feature that may get changed or removed entirely.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 27 2013 16:11 GMT
#6
I really like the center of the map. While we all have our opinions on what a good map should look like, the center of this map is in my opinion perfect in both design and proportions.

The baselayout is pretty cool, kinda generic and nothing out of the ordinary but very functional and interesting enough. The ramp to the nat is really cute.

2 thumbs up, hope you have luck with this one in TLMC.
Let thy speech be better than silence, or be silent.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 27 2013 16:51 GMT
#7
On April 28 2013 01:11 Archvil3 wrote:
I really like the center of the map. While we all have our opinions on what a good map should look like, the center of this map is in my opinion perfect in both design and proportions.

The baselayout is pretty cool, kinda generic and nothing out of the ordinary but very functional and interesting enough. The ramp to the nat is really cute.

2 thumbs up, hope you have luck with this one in TLMC.

Thanks for the really sweet words
Mapmaker | Author of Atlas, Rao Mesa & Paralda
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
April 27 2013 18:46 GMT
#8
I thought the ramp to the side of the map so to speak is pretty cool. Even if its for the most part obsolete, I feel like it makes the map just that much more unique.
Exigaet
Profile Joined May 2010
Canada355 Posts
April 27 2013 20:15 GMT
#9
Have you thought about setting this map up to be two maps in one? You could make 12 and 6 main bases and 1/7 naturals.

The only change you would probably have to make is moving the watch towers to the high ground.

Either way, awesome map, I like it.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 27 2013 23:11 GMT
#10
How did you do the lighting along the shoreline? Or is that actually standard lighting
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 27 2013 23:15 GMT
#11
On April 28 2013 00:56 ScorpSCII wrote:
Show nested quote +
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?

It will have different purposes in different scenarios, but is intented to generally serve as drop point / reaper path into the nat. It is easier to defend due to it being lowground, but is still an experimental feature that may get changed or removed entirely.


I'm disappointed. When I first saw it, I thought that you could run units around the whole edge of the map to reach the other ramp...
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
April 27 2013 23:26 GMT
#12
awwww I thought you could go run around the map =[

Still pretty cool idea though, we could use more exciting and innovative maps like this :D
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 27 2013 23:52 GMT
#13
On April 28 2013 08:11 IronManSC wrote:
How did you do the lighting along the shoreline? Or is that actually standard lighting

im wondering the same thing, i really like it.

I would like to know if you can make a FFE wall in the natural, or you must use a nexus wall?, for the map i feel that the xel'naga towers are counter producent since they control just too much space, but other than that the map has my seal of aproval :b

btw yeah it would have been cool if you could walk units around the edge, but i don't think that is a good idea for a ladder map, with tank drops and all that stuff
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 28 2013 00:04 GMT
#14
On April 28 2013 08:11 IronManSC wrote:
How did you do the lighting along the shoreline? Or is that actually standard lighting

I didn't touch the lighting. However, I worked with the water and fog to make up for that. The benefit of this is that it's kept to the lowest level only, thus not influencing gameplay.

This is what I used:
+ Show Spoiler +
Lighting
DesertWorld

Fog
<FogColor value="255,255,255,128"/>
<FogDensity value="0.150000"/>
<FogFalloff value="1.000000"/>
<FogStartingHeight value="8.000000"/>

Water
<Height value="7.900000"/>
<Color value="0.411765,0.627451,0.949020,0.000000"/>
<ColorFallOff value="0.575000"/>
<Specularity value="73.599998"/>
<SpecularScaler value="0.080000"/>
<UvRate value="0.000733,-0.000680,0.000000,0.000000"/>
<UvRotate value="5.224817"/>
<MeshRoughness value="0.000000"/>
<TextureRoughness value="0.250000"/>
<ReflectionDistortion value="0.184000"/>
<RefractionDistortion value="0.020000"/>
<MinReflection value="0.000000"/>
<ReflectivityPower value="4.000000"/>
Mapmaker | Author of Atlas, Rao Mesa & Paralda
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 28 2013 05:16 GMT
#15
On April 28 2013 09:04 ScorpSCII wrote:
Show nested quote +
On April 28 2013 08:11 IronManSC wrote:
How did you do the lighting along the shoreline? Or is that actually standard lighting

I didn't touch the lighting. However, I worked with the water and fog to make up for that. The benefit of this is that it's kept to the lowest level only, thus not influencing gameplay.

This is what I used:
+ Show Spoiler +
Lighting
DesertWorld

Fog
<FogColor value="255,255,255,128"/>
<FogDensity value="0.150000"/>
<FogFalloff value="1.000000"/>
<FogStartingHeight value="8.000000"/>

Water
<Height value="7.900000"/>
<Color value="0.411765,0.627451,0.949020,0.000000"/>
<ColorFallOff value="0.575000"/>
<Specularity value="73.599998"/>
<SpecularScaler value="0.080000"/>
<UvRate value="0.000733,-0.000680,0.000000,0.000000"/>
<UvRotate value="5.224817"/>
<MeshRoughness value="0.000000"/>
<TextureRoughness value="0.250000"/>
<ReflectionDistortion value="0.184000"/>
<RefractionDistortion value="0.020000"/>
<MinReflection value="0.000000"/>
<ReflectivityPower value="4.000000"/>


Like what Blizzard done in their Shakuras campaign map, In Utter Darkness.


Retired Mapmaker™
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2013-05-02 18:19:04
May 02 2013 18:17 GMT
#16
  • Panwa is now available on both EU and NA
I'd love to hear your thoughts!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Please log in or register to reply.
Live Events Refresh
Next event in 3h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 168
StarCraft: Brood War
GuemChi 3633
BeSt 1660
Leta 172
Mind 58
Dewaltoss 47
Bale 42
ZergMaN 35
Icarus 14
Dota 2
NeuroSwarm185
Counter-Strike
summit1g7356
Sick133
Other Games
WinterStarcraft550
ceh9365
C9.Mang0332
Happy222
RuFF_SC255
Trikslyr18
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH335
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2124
League of Legends
• Rush1686
Upcoming Events
Escore
3h 14m
CrankTV Team League
4h 14m
WardiTV Summer Champion…
5h 14m
Big Brain Bouts
9h 14m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
15h 14m
Korean StarCraft League
20h 14m
Afreeca Starleague
21h 14m
RSL Revival
1d 2h
Serral vs SHIN
herO vs Solar
Online Event
1d 8h
Replay Cast
1d 17h
[ Show More ]
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.