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TLMC Edition!
[EU],[AM]
![[image loading]](http://i.imgur.com/loJZdBQ.png)
Info
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Size: 150x150
Main ramp 2 main ramp distance [Cross spawns]: 126 (52 in game seconds from town hall to town hall)
Main ramp 2 main ramp distance [vertica/horizontal spawns]: 179 (65 in game seconds from town hall to town hall)
Xel'nagas: 1
Full bases per player: 8
Half bases per player: 0
Main ramp 2 main ramp distance [Cross spawns]: 126 (52 in game seconds from town hall to town hall)
Main ramp 2 main ramp distance [vertica/horizontal spawns]: 179 (65 in game seconds from town hall to town hall)
Xel'nagas: 1
Full bases per player: 8
Half bases per player: 0
Foresta is my first forest map, the map itself was made to make multitask and harass as important as posible, while maintaining a standard layout, the map will reward the player that has the most active style of harass, but since there are big wide and clear paths to the enemy there will be big battles fought over.
Screenshots and other infos
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![[image loading]](http://i.imgur.com/TxwEz4n.png)
Info
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Size: 138 X 122
Main ramp 2 main ramp distance: 118 (52 in game seconds from town hall to town hall)
Xel'nagas: 2
Full bases per player: 6
Half bases per player: 0
Main ramp 2 main ramp distance: 118 (52 in game seconds from town hall to town hall)
Xel'nagas: 2
Full bases per player: 6
Half bases per player: 0
Zeara District brings the beauty of the light bridges that Cloud Atlas had but disgregating his pasive games. This map was design with tactics and complex strategies in mind while maintaining the simplest posible layout.
The map will play as a solid map while maintaining a healthy amount of rush and non standard play, the map has many drop pods which are highlighted by yellow.
Screenshots and other infos
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