• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:21
CEST 12:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now"
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia Where is technical support?
Tourneys
[ASL20] Online Qualifiers Day 2 [CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 749 users

[M] (2) Snow Spawn

Forum Index > SC2 Maps & Custom Games
Post a Reply
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 08 2013 16:36 GMT
#1
Snow Spawn v.01
Published Americas
by a176

[image loading]
Larger

Angled
+ Show Spoiler +
[image loading]


170x124 Playable
14 Base
65s Main-Main
55s Nat-Nat



Misc Shots
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Some time ago I started this map for kicks and didn't bother to do anything with it. With the TLMC announcement, I decided to make it into a full fledged map. The map was originally heavily Daybreak inspired, but with the evolving HotS metagame, there were certain design goals I set for myself.

  • Minimize open-air areas. Nothing annoyed me more than seeing Tempests sitting in the middle of nowhere pummeling a base. Not a complaint about it being OP, but more of a complaint of it looking ridiculously boring and stupid. But for other units, it obviously gives them less chance to escape unharmed.
  • Institute wider use of low/raised terrain, to try to bring some terrain-vision based gameplay back to SC2.
  • Raise base count and counter-attack options. Daybreak suffered from limited pathing options in combination with a base layout that promoted splitmap games. I usually have winding paths in my maps, but most of you will have seen the effect of this in Neo Planet S.


Some specific features of the map.
  • Double Collapsible Rocks. Blizzard designed these rocks, by default, to act as one rock when within a certain proximity. Destroying the rocks will block both a ramp and a small counter attack path, which effects both attack and defender at the same time.
  • Large raised terrain near 11/5oclock bases. I wanted to minimize the power of air but not completely eliminate its effectiveness, so these fairly wide areas give these units some place to be safe from ground units, and to attack bases that will be taken later in the game.
  • Further, the raised terrain around the map will also provide vision-safety escape options for air units.
  • Reaper backdoor into Main
  • Corner bases connected by cliff (reaper, proxy pylon options)
  • No middle Watchtower. You must be proactive to scout attacks. There is a small overlord pod outside the nat but it has limited vision spread
  • Note, none of the raised terrain with trees can be dropped and serve strictly for overlords and air units

Enjoy!
starleague forever
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 08 2013 17:22 GMT
#2
There are things I like and dislike about it. Overall, I think the concept could have been executed on a smaller scale, and I'm not sure about so many 1 entrance bases, though the middle ones are kind neat. Not sure why they need rocks. The aesthetics are plain and readable, which is good, but too plain IMO.
SC2 Mapmaker
llIH
Profile Joined June 2011
Norway2143 Posts
May 08 2013 19:14 GMT
#3
Well I like it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 20:06 GMT
#4
retexture and modified bottom 3rd/4th terrain

[image loading]

[image loading]
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 06 2013 20:23 GMT
#5
Woah, now thats really good design, like BroodWar winter
Timetwister22
Profile Joined March 2011
United States538 Posts
June 06 2013 20:24 GMT
#6
The reflectivity of the snow really hurts my eyes. Mabye it's better in game, but if not change the lighting. It is incredibly painful to look at these images.
Former ESV Mapmaker | @Timetwister22
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-06-06 20:48:15
June 06 2013 20:46 GMT
#7
On June 07 2013 05:24 Timetwister22 wrote:
The reflectivity of the snow really hurts my eyes. Mabye it's better in game, but if not change the lighting. It is incredibly painful to look at these images.


its the default niflheim lighting

[image loading]
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 06 2013 21:19 GMT
#8
Niflheim lighting is very contrast by default. Try other lighting sets, like standard night or something like this. Standard night would be nice to see.

Stop use default lightings with texture presets, use custom ones to make map more unique and better.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
June 06 2013 21:20 GMT
#9
At the moment your map features some really harsh contrasts, imo, that can distract from gameplay because the units don't set themselves apart enough from the terrain. When both players take all their expansions, their "area of interest" get very close to each other. That might cause some intense fighting or cause the players to never take those expansions. You could fix this by removing one of the expos (which leaves 6 expos for either player, which is fine, or put them in the middle, so they don't belong to a player and are neutral instead, and they have to fight over these in the late game.
[image loading]
formerly spinnaker.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 21:39 GMT
#10
On June 07 2013 06:19 Existor wrote:
Niflheim lighting is very contrast by default. Try other lighting sets, like standard night or something like this. Standard night would be nice to see.

Stop use default lightings with texture presets, use custom ones to make map more unique and better.


believe me ive tried many combinations. the snow textures are very finicky. any slight modification in light color is enhanced 10x over by these textures, in comparison to other tilesets, and especially so with lighter colors.

so then you think to kill some specular or hdr to ease it on the eyes, but then that kills the definition of the snow textures (i use the "cracked" textures alot). so in the end i always end back with something looking similar like niflheim.

since i just added the grass, green color armies and darker units do take a visibility hit because of the contrast, so ill have to figure something out for that.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 21:44 GMT
#11
On June 07 2013 06:20 spinnaker wrote:
At the moment your map features some really harsh contrasts, imo, that can distract from gameplay because the units don't set themselves apart enough from the terrain. When both players take all their expansions, their "area of interest" get very close to each other. That might cause some intense fighting or cause the players to never take those expansions. You could fix this by removing one of the expos (which leaves 6 expos for either player, which is fine, or put them in the middle, so they don't belong to a player and are neutral instead, and they have to fight over these in the late game.
[image loading]


the idea behind this is that with people becoming more and more balanced in their matchups, i wanted an extra base so they could extend the game just a bit longer instead of mining out on six. i balance this with these two extra bases being extremely exposed. it also acts as a mineral dump for the static defense you'll need to build to help defend these bases since they are so far from your spawn.
starleague forever
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 57
CranKy Ducklings18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 127
Harstem 123
ProTech44
StarCraft: Brood War
Calm 15068
Sea 1880
firebathero 1214
Bisu 674
Jaedong 562
EffOrt 454
Larva 417
ggaemo 316
Stork 263
actioN 222
[ Show more ]
Mini 178
Hyuk 138
Mind 135
Killer 129
Dewaltoss 90
Sacsri 84
Soma 80
Last 69
Snow 67
sSak 58
Backho 49
Noble 35
sorry 32
ZerO 25
Sharp 23
NaDa 21
JulyZerg 12
Sexy 12
IntoTheRainbow 11
Terrorterran 2
ToSsGirL 0
Dota 2
BananaSlamJamma278
XcaliburYe264
League of Legends
JimRising 241
Counter-Strike
shoxiejesuss584
x6flipin317
Other Games
singsing1162
Fuzer 268
DeMusliM242
crisheroes227
Mew2King127
SortOf100
rGuardiaN23
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick781
StarCraft: Brood War
Kim Chul Min (afreeca) 467
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Summer Champion…
39m
Replay Cast
13h 39m
LiuLi Cup
1d
uThermal 2v2 Circuit
1d 4h
RSL Revival
1d 15h
RSL Revival
1d 23h
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
The PondCast
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.