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The City of the Damned - where souls spend their last moments battling by the waypoint to Hell.
You've never seen the like of this map before. I promise you that.
City of the Damned has been in the works for over two months in some form or another. I feel this is by far the best map I have created, and it is a very original setup. So, without further ado...
+ Show Spoiler [Overview] +![[image loading]](http://imgur.com/wR7Hw.png)
![[image loading]](http://imgur.com/TQO3m.jpg) Thats right. 5 way rotational symmetry bitches.
Close spawns are disabled, so its effectively a 3p map. And the ring of buildings surrounding the map marks the no-fly-zone boundary.
Each base consists of a large main, a backdoor natural, and a semi-open third. The Third also has a "side-door", a passage blocked by destructible rocks that is LOS blocked from the third. In the middle, a single watchtower keeps track of all movement around the Portal to Hell. You can still move around the map without being spotted by moving through the side doors. Backdoor expos have 7 minerals and a Rich Vespene Geyser. The cliffs in front of each third are droppable, but the middle watchtowers are not.
Rush distance averages 138.
And now for some pretty shots ^^ + Show Spoiler + ![[image loading]](http://imgur.com/tgoON.png) ![[image loading]](http://imgur.com/Bc4ew.png)
![[image loading]](http://imgur.com/EQXDU.png) Wooo! Blue/Orange Contrast! And yeah, that is a pentagram in the middle. Gateway to Hell, remember?
This isn't completely finished. Theres still more detail work to be done, and I'm not quite happy with some of the shapes. I'm looking forward to your feedback!
Huge thanks to prodiG, dimfish. Boomstevo, FlopTurnReaver, monitor, dezi, NullCurrent, Nemireck, Wildfire, Logginurkeyz, Etrnity, and everyone else who's helped me out! Its been a long crazy process, and I got the rotation down before NullCurrent made his Odd Symmetry guide... that would've really helped!
Last thing: I know that a lot of people get discouraged/bored, and stop working on a map halfway through. Let me show you the original version: + Show Spoiler + Pretty fucking big difference. I hope this inspires someone out there to go that extra distance when creating their maps!
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Incredible! It was bound to happen. Disabling close position spawning is a really nice touch with. Drops to the main and third would suck for those who spawn counter-clockwise to the opponent.
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Also it's a good touch to keep the highground areas around the main small so ranged units can hit anything that drops up there. That was one flaw with LT was the size of the highground didn't allow players with just ground units deal with it.
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Has this been published on all servers?
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On March 24 2011 16:57 FinestHour wrote: Has this been published on all servers? Not publicly. I'm still playing with it :D
What server are you on?
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Add some lava, then you've got yourself a city of the damned.
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On March 24 2011 17:30 IronManSC wrote: Add some lava, then you've got yourself a city of the damned.
I've thought about it. Its hard to add lava without ruining my colors xD. But I'll see what I can do.
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dezi
Germany1536 Posts
That last picture ... rise Satan XD
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Glad to see the unveil, and the straight pentagon of buildings on the edge is a nice creepy touch!
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Close spawns are disabled, so its effectively a 3p map.
you can't put 3 players in this map without having a pair of them spawn close to each-other, so it is in fact a 2p map
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I want this! Release on EU ASAP! :D
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On March 24 2011 19:48 tomnov wrote:you can't put 3 players in this map without having a pair of them spawn close to each-other, so it is in fact a 2p map
He means a 3-player map in terms of spawn scenarios (2). On a 2-player map there is one spawn scenario.
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This city is so damned, if u zoom in rly far you can see a spawn of the devil choose what seat to take 
5player map... Why arent these more common? So well worked out and strangely balanced. Is the 'inbase' blinkable?
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A (mostly) symmetrical 5P map?! Impossible!
Seriously nice work. I think that the middle may be favored for Terran because of the XWT and the 5 pillars nearby. I'd love to test this sometime.
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Thats right. 5 way rotational symmetry bitches.
LOL awesome.
I nearly had a migraine trying to do a 3 player map, I dont think I could survive making a 5 player.
Nicely done (i bet he used magic.. dark and bad magic)
Great texturing and I like the pillars alot, nice to break up the armies a little. Its something I'm trying to fit into a map atm but I've not quite done it right yet.
Though, I'm not sure about he DRox, Its not bad or anything but I'm just wondering if they need to be there.
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this is, imo, the best looking map i have ever seen in sc2. If it plays good i dno, but i like the look soe freaking much!
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such a simple and yet clever idea. i wonder if this is going to start a new trend in mapmaking :D
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thank you for such engorging eye candy edit:+ Show Spoiler +nice adding the "base" version
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Woooaaahhhh!!!
That looks really amazing. Waaay different from when I saw it. This version looks almost perfect, but there are a couple things that I should note.
Primarily, I would slightly alter the 3rd. Right now its very easy to hold as protoss, and not so easy as zerg (since it reduces rush distance). I suggest removing the rocks at the small choke and making it wider. You should also move the LoS blockers to where the rocks where, to give Terran some extra buidling room and a less awkward wall off.
It looks like you can put a pylon behind the 3rds mineral line and warp into the in-base expansion. This could be a serious problem PvT, PvP, and maybe even PvZ, because you get past the wall-in (and free harass @ natural). The map is cool enough for me to not really worry about it, but if possible you should make it so pylons don't reach the in-base expansion.
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Wow, I am always impressed with 3p maps, but this...!
This is art, good job! :D
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