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[M] (3/5) City of the Damned - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-03-24 16:30:59
March 24 2011 16:29 GMT
#21
Great map, first thing I was thinking was if you spawn close positions it's going to be hell lol, then I read you can't do that I was like /thumbsup

Is there anyway you can model edit those signs so they say City of the Damned rather then Guckton and New Yang City?

As Monitor said, make sure make sure make sure toss can't put a pylon by the 3rd and warp into the inbase natural, otherwise this'll turn into a delta quadrant where you see 4gates a good majority of the time because you can warp into their inbase expansion. Other then that it looks great, nice job!

(I'll post some more feedback when I get around to play this if I find anything I disagree with hehe)

ps. That picture of the first version of the map...looks terrible lol. Good job on staying with it and making it as good as it is now.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 24 2011 16:44 GMT
#22
Just wanted to say, this map would be epic for a five person FFA. This has gotta be the first 5p map in sc2, but what about 5p rotational maps in Brood War? I think it might be the first of its kind!

You might consider naming it something to highlight that its five player, like Pentagon or Pentopolis or Pentameter.
https://liquipedia.net/starcraft2/Monitor
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 24 2011 16:46 GMT
#23
Thanks everyone :D

I think the best change to the inbase would be to make it highground. Then toss can't warp in without vision.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2475 Posts
March 24 2011 16:50 GMT
#24
On March 25 2011 01:44 monitor wrote:
Just wanted to say, this map would be epic for a five person FFA. This has gotta be the first 5p map in sc2, but what about 5p rotational maps in Brood War? I think it might be the first of its kind!

You might consider naming it something to highlight that its five player, like Pentagon or Pentopolis or Pentameter.


How about....PentiGrok!

Har de har har... :x
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 24 2011 18:53 GMT
#25
On March 25 2011 01:44 monitor wrote:
Just wanted to say, this map would be epic for a five person FFA. This has gotta be the first 5p map in sc2, but what about 5p rotational maps in Brood War? I think it might be the first of its kind!

You might consider naming it something to highlight that its five player, like Pentagon or Pentopolis or Pentameter.

No! Don't change the name!

I thought hard for a good two minutes before I suggested this one. And none of those names have anything to do with Diablo.


And Diablo is awesome.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Albrithe
Profile Joined February 2011
Canada187 Posts
Last Edited: 2011-03-24 19:01:10
March 24 2011 18:59 GMT
#26
I have a question. It's a 5 player map. You say that close spawns are disabled, so it's effectively a '3p' map. But if 3 players are playing then won't two of them be forced to be close positions? Maybe I just don't understand the terminology?

Sorry if this sounds like a dumb question but it confused the hell out of me. Aside from that, this map looks amazing.

edit: herp derp, went back and read the posts on the first page and I get it now >_<
"You don't need a condom... to get up on 'dem..." -Zach Weiner
.Aar
Profile Joined September 2010
2177 Posts
March 24 2011 19:05 GMT
#27
..Wow, this is a beautiful map, and at least from first glance, looks pretty balanced to me.
now run into the setting sun, and suffer, but don't mess up your hair.
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
March 24 2011 21:13 GMT
#28
Wow this looks amazing. Definitely needs more attention very nicely done
ok dont not so good something is something ok ok ok gogogo
Archivian
Profile Joined November 2010
United Kingdom362 Posts
March 24 2011 21:17 GMT
#29
Awesome map.

But it seems like each spawn can siege tank the next players mineral line on the third. Hard to be sure though.
"you were only supposed to blow the bloody doors off!" Micheal Caine
superezekiel
Profile Joined November 2010
United States35 Posts
March 29 2011 01:45 GMT
#30
The art is great, the layout is good and it looks like a ton of fun. But if close spawns are enabled, how can it be a 3p map? Somebody would have to spawn closer to somebody else.
Victory Goes To The Winner!
tomnov
Profile Blog Joined January 2011
Israel148 Posts
March 30 2011 17:18 GMT
#31
On March 24 2011 19:54 dimfish wrote:
Show nested quote +
On March 24 2011 19:48 tomnov wrote:
Close spawns are disabled, so its effectively a 3p map.


you can't put 3 players in this map without having a pair of them spawn close to each-other, so it is in fact a 2p map


He means a 3-player map in terms of spawn scenarios (2). On a 2-player map there is one spawn scenario.



for 2 players spawning in:
2p map - 1 scenario (1-2)
3p map - 3 scenarios (1-2, 1-3, 2-3)
this map - 5 scenarios (1-3, 1-4, 2-4, 2-5, 3-5)

your argument is invalid!
I reject your reality and substitute my own
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 30 2011 19:45 GMT
#32
On March 31 2011 02:18 tomnov wrote:
Show nested quote +
On March 24 2011 19:54 dimfish wrote:
On March 24 2011 19:48 tomnov wrote:
Close spawns are disabled, so its effectively a 3p map.


you can't put 3 players in this map without having a pair of them spawn close to each-other, so it is in fact a 2p map


He means a 3-player map in terms of spawn scenarios (2). On a 2-player map there is one spawn scenario.



for 2 players spawning in:
2p map - 1 scenario (1-2)
3p map - 3 scenarios (1-2, 1-3, 2-3)
this map - 5 scenarios (1-3, 1-4, 2-4, 2-5, 3-5)

your argument is invalid!

by spawn scenarios he means places your opponent could be based on where you are.
For he is the Oystermeister, lord of all the oysters.
orotoss
Profile Joined September 2010
United States298 Posts
March 30 2011 20:07 GMT
#33
Seems like a three player match would either have all three spawning near each other, giving the middle guy a disadvantage, or one spawning separate from the other two, giving him the advantage.
BLARRGHGHH
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 30 2011 20:13 GMT
#34
On March 31 2011 02:18 tomnov wrote:

for 2 players spawning in:
2p map - 1 scenario (1-2)
3p map - 3 scenarios (1-2, 1-3, 2-3)
this map - 5 scenarios (1-3, 1-4, 2-4, 2-5, 3-5)

your argument is invalid!


Close spawns are disabled, so its effectively a 3p map.


Right back at ya
KCCO!
Poppinfresh
Profile Joined October 2010
United States13 Posts
March 30 2011 20:14 GMT
#35
Last thing: I know that a lot of people get discouraged/bored, and stop working on a map halfway through. Let me show you the original version:
+ Show Spoiler +
[image loading]

Pretty fucking big difference. I hope this inspires someone out there to go that extra distance when creating their maps!


AH! What the heck is that! Bring back the the other picture! lol. This map looks amazing btw... the newer version. lol.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-30 20:32:17
March 30 2011 20:31 GMT
#36
On March 31 2011 05:07 orotoss wrote:
Seems like a three player match would either have all three spawning near each other, giving the middle guy a disadvantage, or one spawning separate from the other two, giving him the advantage.

Please read the other posts in the thread :/


On March 31 2011 05:14 Poppinfresh wrote:
Show nested quote +
Last thing: I know that a lot of people get discouraged/bored, and stop working on a map halfway through. Let me show you the original version:
+ Show Spoiler +
[image loading]

Pretty fucking big difference. I hope this inspires someone out there to go that extra distance when creating their maps!


AH! What the heck is that! Bring back the the other picture! lol. This map looks amazing btw... the newer version. lol.

Thanks!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 05 2011 06:13 GMT
#37
omg this map looks so sick, I reaaaaaally hope it gets some tournament play or something!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 05 2011 07:26 GMT
#38
Thanks johnny! Tune in to my stream, I work on it from time to time. http://www.justin.tv/tligrok
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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