Great map, first thing I was thinking was if you spawn close positions it's going to be hell lol, then I read you can't do that I was like /thumbsup
Is there anyway you can model edit those signs so they say City of the Damned rather then Guckton and New Yang City?
As Monitor said, make sure make sure make sure toss can't put a pylon by the 3rd and warp into the inbase natural, otherwise this'll turn into a delta quadrant where you see 4gates a good majority of the time because you can warp into their inbase expansion. Other then that it looks great, nice job!
(I'll post some more feedback when I get around to play this if I find anything I disagree with hehe)
ps. That picture of the first version of the map...looks terrible lol. Good job on staying with it and making it as good as it is now.
Just wanted to say, this map would be epic for a five person FFA. This has gotta be the first 5p map in sc2, but what about 5p rotational maps in Brood War? I think it might be the first of its kind!
You might consider naming it something to highlight that its five player, like Pentagon or Pentopolis or Pentameter.
On March 25 2011 01:44 monitor wrote: Just wanted to say, this map would be epic for a five person FFA. This has gotta be the first 5p map in sc2, but what about 5p rotational maps in Brood War? I think it might be the first of its kind!
You might consider naming it something to highlight that its five player, like Pentagon or Pentopolis or Pentameter.
On March 25 2011 01:44 monitor wrote: Just wanted to say, this map would be epic for a five person FFA. This has gotta be the first 5p map in sc2, but what about 5p rotational maps in Brood War? I think it might be the first of its kind!
You might consider naming it something to highlight that its five player, like Pentagon or Pentopolis or Pentameter.
No! Don't change the name!
I thought hard for a good two minutes before I suggested this one. And none of those names have anything to do with Diablo.
I have a question. It's a 5 player map. You say that close spawns are disabled, so it's effectively a '3p' map. But if 3 players are playing then won't two of them be forced to be close positions? Maybe I just don't understand the terminology?
Sorry if this sounds like a dumb question but it confused the hell out of me. Aside from that, this map looks amazing.
edit: herp derp, went back and read the posts on the first page and I get it now >_<
The art is great, the layout is good and it looks like a ton of fun. But if close spawns are enabled, how can it be a 3p map? Somebody would have to spawn closer to somebody else.
Seems like a three player match would either have all three spawning near each other, giving the middle guy a disadvantage, or one spawning separate from the other two, giving him the advantage.
Last thing: I know that a lot of people get discouraged/bored, and stop working on a map halfway through. Let me show you the original version: + Show Spoiler +
Pretty fucking big difference. I hope this inspires someone out there to go that extra distance when creating their maps!
AH! What the heck is that! Bring back the the other picture! lol. This map looks amazing btw... the newer version. lol.
On March 31 2011 05:07 orotoss wrote: Seems like a three player match would either have all three spawning near each other, giving the middle guy a disadvantage, or one spawning separate from the other two, giving him the advantage.
Last thing: I know that a lot of people get discouraged/bored, and stop working on a map halfway through. Let me show you the original version: + Show Spoiler +
Pretty fucking big difference. I hope this inspires someone out there to go that extra distance when creating their maps!
AH! What the heck is that! Bring back the the other picture! lol. This map looks amazing btw... the newer version. lol.