! [G] Forge FE wall-ins on popular maps. - Page 4
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BluzMan
Russian Federation4235 Posts
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ZerG~LegenD
Sweden1179 Posts
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boudiou
France190 Posts
First I'll tell you what bothered me on Zerg~LegenD work: 1. Gaz isn't protected. As you will see this particular drawback can't be helped. I turned the problem in every way possible it seems that you can't help it. 2. Open photon canons. This will be corrected in the following. 3. The path betwen gateway and Pylon I pulled out a trick for this precise thing. I just tried hard on a wall-in close to minerals but I couldn't do anything really better. That's why I went for a wall in on the path to your FE. As you will see the wall itself is pretty nice but this place has drawbacks later in the game. Second this has to be discussed. I couldn't make every piece of testing and I won't be able before a long time. Let's go for the picture: ![]() So there are now two things that should be discussed. (really) Early game: The wall itself sounds strong, you can wall with 2 zealots but there is a path between gate and the upper canon. However you can stick an almost invisible probe in there. (which is targetable by a direct Attack clic but this assumes the zerg sees it and is able to do it without losing most of his zerglings. Once you get yourself a 3rd zeal you may advance your line of defense a little bit and get straight defense for your canons. But unless your left canon is damaged enough it is better to let your two zealots where they are and get the third in the place of the probe. (late)Early game: Hydras: well I FEd Hydras are gonna be tough to counter but this has nothing to do with the wall. Mutas: OMG this is where the pain comes. We don't have anything to protect our beloved probes from muta harass. And there I need advice from better players than me: is there any hope of countering them with early dragoons and a templar tech delayed. I don't know and I have noone to test it right now. Another point is that if you scout your opponent good enough to see that there isn't a critical amount of zerglings you can keep the money from the second canon and set it up at your nat. Anyway if the fool zerg is willing to take your wall down with his mutas to get his zerglings into your economy be confident since everything is protected. Precisely if you go for the 3 zeal in a line be wary that only one canon can fire on mutas as long as they target the zealot on the left side you should go back to the 2+1 position. | ||
Lisk
Latvia376 Posts
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CharlieMurphy
United States22895 Posts
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CharlieMurphy
United States22895 Posts
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xBTx
Canada542 Posts
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BlackStar
Netherlands3029 Posts
I looked and copied some of them from progames. ![]() ![]() ![]() ![]() Ooh, and the 11 o'clock position on Python has the forge out of the pylon range. It's not easily fixed either. [edit] This works, 12 o'clock Python: ![]() | ||
InRaged
1047 Posts
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Hyperionnn
Turkey4968 Posts
On November 18 2007 19:06 BluzMan wrote: - Gateway above obstacle is usually impassable, but make sure you don't trap your zealots like in that famous game when some protoss went 2 gate proxy and trapped his initial zealots, so he gg'd before even being scouted. HE'S NOT SOME PROTOSS HE'S DEVIL TOSS. ![]() | ||
BluzMan
Russian Federation4235 Posts
I will update the OP later with the well-done walls for Zodiac, nice job. | ||
stalife
Canada1222 Posts
Other possible reference points could be cracks on certain places. for example, for tau cross or arcadia, i look for certain features of a specific area. this will help you block more consistently http://puciek.pl/replays/files/92.rep I saw that the luna 5 position needs a better block (maybe better only in my mind), so i added a replay where it shows the block. I wasn't sure how to upload screenshots...so I here's the replay instead. hopefully someone can ss it. | ||
No_eL
Chile1438 Posts
5 thumbs up! | ||
ReiKo
Croatia1023 Posts
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Yaqoob
Canada3318 Posts
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ZergZergling
United States29 Posts
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Yaqoob
Canada3318 Posts
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il0seonpurpose
Korea (South)5638 Posts
On December 03 2007 02:08 InRaged wrote: How about that for 12@python ![]() Taking a probe that far out to FE would probably make you have to build a pylon at 7 instead of 8. On February 03 2008 00:37 ReiKo wrote: Anyone has proper ways to wall in on Luna? There are luna ones by bluzman in the first page, btw what is OP? | ||
qwikified
Sweden1 Post
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lololol
5198 Posts
On February 14 2008 05:20 il0seonpurpose wrote: Taking a probe that far out to FE would probably make you have to build a pylon at 7 instead of 8. There are luna ones by bluzman in the first page, btw what is OP? OP means original post, i.e. the first post in the thread. Sometimes it's used as original poster, too. | ||
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