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! [G] Forge FE wall-ins on popular maps. - Page 4

Forum Index > Brood War Strategy
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 02:21 GMT
#61
MASSIVE OP UPDATE HAHAHAHAHAHA
You want 20 good men, but you need a bad pussy.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
November 23 2007 11:40 GMT
#62
Great update, but at least one error made it's way in there. Minerals don't block with gateways unless placed below the gate.
Even a broken clock is right twice a day
boudiou
Profile Joined October 2007
France190 Posts
Last Edited: 2007-11-28 15:09:29
November 28 2007 14:54 GMT
#63
OK I came up with a new idea for a wall in on the f***ing position 1 for Luna.
First I'll tell you what bothered me on Zerg~LegenD work:
1. Gaz isn't protected. As you will see this particular drawback can't be helped. I turned the problem in every way possible it seems that you can't help it.
2. Open photon canons. This will be corrected in the following.
3. The path betwen gateway and Pylon I pulled out a trick for this precise thing.
I just tried hard on a wall-in close to minerals but I couldn't do anything really better. That's why I went for a wall in on the path to your FE. As you will see the wall itself is pretty nice but this place has drawbacks later in the game.

Second this has to be discussed. I couldn't make every piece of testing and I won't be able before a long time.

Let's go for the picture:

[image loading]


So there are now two things that should be discussed.

(really) Early game:
The wall itself sounds strong, you can wall with 2 zealots but there is a path between gate and the upper canon. However you can stick an almost invisible probe in there. (which is targetable by a direct Attack clic but this assumes the zerg sees it and is able to do it without losing most of his zerglings. Once you get yourself a 3rd zeal you may advance your line of defense a little bit and get straight defense for your canons. But unless your left canon is damaged enough it is better to let your two zealots where they are and get the third in the place of the probe.

(late)Early game:
Hydras: well I FEd Hydras are gonna be tough to counter but this has nothing to do with the wall.
Mutas: OMG this is where the pain comes. We don't have anything to protect our beloved probes from muta harass. And there I need advice from better players than me: is there any hope of countering them with early dragoons and a templar tech delayed. I don't know and I have noone to test it right now.
Another point is that if you scout your opponent good enough to see that there isn't a critical amount of zerglings you can keep the money from the second canon and set it up at your nat.

Anyway if the fool zerg is willing to take your wall down with his mutas to get his zerglings into your economy be confident since everything is protected. Precisely if you go for the 3 zeal in a line be wary that only one canon can fire on mutas as long as they target the zealot on the left side you should go back to the 2+1 position.
RIEN.
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
November 28 2007 19:27 GMT
#64
How about some LT walls?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 29 2007 01:35 GMT
#65
dirty fucking protosses and their wall maps.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 29 2007 01:56 GMT
#66
dirty fucking protosses and their wall maps.
..and then I would, ya know, check em'. (Aka SpoR)
xBTx
Profile Blog Joined July 2007
Canada542 Posts
November 29 2007 02:57 GMT
#67
I didnt know FE was popular on 2 player maps (due to risk)
stuffing feathers up your butt doesnt make you a chicken
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2007-12-02 16:25:30
December 02 2007 14:12 GMT
#68
I tried to figure out some wall-ins for Zodiac. Because I can't remember them instantly I made screens so I guess I can add them to this thread. These are ones that are decent that I could come up with. There could very well be some problems with one of them. Or maybe the second cannon can be better.

I looked and copied some of them from progames.

[image loading]


[image loading]


[image loading]


[image loading]



Ooh, and the 11 o'clock position on Python has the forge out of the pylon range. It's not easily fixed either.

[edit]

This works, 12 o'clock Python:
[image loading]

InRaged
Profile Joined February 2007
1047 Posts
December 02 2007 17:08 GMT
#69
How about that for 12@python
[image loading]
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
December 09 2007 10:33 GMT
#70
Very good guide, I won't be screwed by zerglings but,

On November 18 2007 19:06 BluzMan wrote:
- Gateway above obstacle is usually impassable, but make sure you don't trap your zealots like in that famous game when some protoss went 2 gate proxy and trapped his initial zealots, so he gg'd before even being scouted.



HE'S NOT SOME PROTOSS HE'S DEVIL TOSS.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
December 09 2007 13:57 GMT
#71
Right now, he qualifies perfectly as "some protoss".

I will update the OP later with the well-done walls for Zodiac, nice job.
You want 20 good men, but you need a bad pussy.
stalife
Profile Blog Joined June 2006
Canada1222 Posts
December 09 2007 15:27 GMT
#72
for those protoss users that have trouble with the exact place where nexus should be located ( I had that problem before), use the vaspene geyser as a reference point, then make pylons according to it (you should practice by yourself first ofc) If you do this, then many maps become more or less same to block. usually i would build one unit space away from where nexus should be built so units can pass through. This practice shuld help vs'in 9 poolers or even 5 poolers. sometimes lots of protoss users panic and just build pylon wherever possible and end up not being able to build nexus at all (classic example = tau cross 3 starting position)

Other possible reference points could be cracks on certain places. for example, for tau cross or arcadia, i look for certain features of a specific area. this will help you block more consistently

http://puciek.pl/replays/files/92.rep

I saw that the luna 5 position needs a better block (maybe better only in my mind), so i added a replay where it shows the block. I wasn't sure how to upload screenshots...so I here's the replay instead. hopefully someone can ss it.

www.memoryexpress.com
No_eL
Profile Joined July 2007
Chile1438 Posts
February 02 2008 16:51 GMT
#73
impressive, great post... its going to my favorites, please keep actualizing with the new maps...
5 thumbs up!
Beat after beat i will become stronger.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
February 02 2008 15:37 GMT
#74
Anyone has proper ways to wall in on Luna?
Yaqoob
Profile Blog Joined March 2005
Canada3387 Posts
February 11 2008 19:19 GMT
#75
Can someone upload how to FE on Katrina please. I would be very thankful for that.
김택용 Fighting!
ZergZergling
Profile Joined December 2004
United States29 Posts
February 13 2008 04:05 GMT
#76
katrina:
[image loading]


[image loading]


[image loading]


[image loading]
Yaqoob
Profile Blog Joined March 2005
Canada3387 Posts
February 13 2008 07:28 GMT
#77
Thank you so much.
김택용 Fighting!
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
February 13 2008 20:20 GMT
#78
On December 03 2007 02:08 InRaged wrote:
How about that for 12@python
[image loading]


Taking a probe that far out to FE would probably make you have to build a pylon at 7 instead of 8.

On February 03 2008 00:37 ReiKo wrote:
Anyone has proper ways to wall in on Luna?


There are luna ones by bluzman in the first page, btw what is OP?


qwikified
Profile Joined January 2008
Sweden1 Post
February 18 2008 22:04 GMT
#79
Thanks a bunch, this really helps!
lololol
Profile Joined February 2006
5198 Posts
February 18 2008 22:33 GMT
#80
On February 14 2008 05:20 il0seonpurpose wrote:
Show nested quote +
On December 03 2007 02:08 InRaged wrote:
How about that for 12@python
[image loading]


Taking a probe that far out to FE would probably make you have to build a pylon at 7 instead of 8.

Show nested quote +
On February 03 2008 00:37 ReiKo wrote:
Anyone has proper ways to wall in on Luna?


There are luna ones by bluzman in the first page, btw what is OP?




OP means original post, i.e. the first post in the thread. Sometimes it's used as original poster, too.
I'll call Nada.
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