• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:22
CEST 21:22
KST 04:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1979 users

! [G] Forge FE wall-ins on popular maps. - Page 12

Forum Index > Brood War Strategy
Post a Reply
Prev 1 10 11 12 13 14 Next All
zenner
Profile Joined July 2009
Costa Rica1 Post
July 05 2009 05:03 GMT
#221
some ideas for luna, any critics are welcome
pos 1
+ Show Spoiler +
[image loading]

pos 4
+ Show Spoiler +
[image loading]

pos 7
+ Show Spoiler +
[image loading]

pos 10
+ Show Spoiler +
[image loading]

You speak of knowledge, Judicator? You speak of experience?
epicdoom
Profile Blog Joined January 2009
United States489 Posts
July 05 2009 05:27 GMT
#222
I can't stop thinking about combat-ex reading through this =/
geegee1
Profile Blog Joined April 2009
United States618 Posts
July 05 2009 06:35 GMT
#223
lol combat-ex always do it the pro way, No space for zealots OR any units he destorys the building
pew pew
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 05 2009 07:01 GMT
#224
On July 05 2009 15:35 geegee1 wrote:
lol combat-ex always do it the pro way, No space for zealots OR any units he destorys the building

AND he makes it so that zerglings can run through easily!
blabberrrrr
Probe.
Profile Joined May 2009
United States877 Posts
July 05 2009 07:49 GMT
#225
Someone do Medusa and Colosseum please
meow
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
July 05 2009 07:59 GMT
#226
On July 05 2009 16:49 Probe. wrote:
Someone do Medusa and Colosseum please

You'll find them on page 9
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
July 21 2009 08:06 GMT
#227
I think someone needs to edit the first page..
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
July 21 2009 16:08 GMT
#228
Do the Blue Storm ones in the OP actually cover the mineral line? I've seen countless times lings being able to harass the probes on it
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 21 2009 16:18 GMT
#229
Very nice, cant wait to try these out, i also have a good block for the 3 o'clock position on Heartbreatk Ridge. Ill upload that later when i find teh replay.
Why would you ever choose failure, when success is an option.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 21 2009 16:40 GMT
#230
On July 21 2009 17:06 scyper wrote:
I think someone needs to edit the first page..


this would be very helpful
Hwaseung Oz fan for life. Swing out, always swing out.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
July 21 2009 16:59 GMT
#231
Or move everything useful here: http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling
No I'm never serious.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
July 21 2009 18:20 GMT
#232
Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something?
starleague.mit.edu
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
July 21 2009 20:47 GMT
#233
On July 22 2009 03:20 Muirhead wrote:
Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something?


I thought each map article would have "how to do forge fe for protoss" images for each position.

I'm probably mistaken.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Flow.of.soul
Profile Blog Joined July 2007
United States210 Posts
July 22 2009 00:32 GMT
#234
On July 22 2009 03:20 Muirhead wrote:
Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something?


Just search for a map on Liquipedia and on that page you should find the wall-in. Most if not all of the current maps have the fast expand layouts added to their respective pages.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 22 2009 12:02 GMT
#235
lot of these closure are simply or too weak or need too many probes..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
July 30 2009 13:17 GMT
#236
I attempted lost temple (although the choked are huge, and effective walls are often really hard)

Red lines are where zerglings can pass, everywhere else is impassable.
[image loading]

[image loading]

[image loading]

[image loading]


I like the walls at 9 and 6 a lot better than the other two, with 9 being an actual decent wall-in. All buildings are covered by the 2 cannons also, (this includes the corners of the nexus, despite what it might look like. (obviously the mineral line is much more vulnerable). If you were to play FE at 3 or 12, blocking the gap and your ramp, is an absolute necessity. PS: the weird line going on at 6, is because the lings can get past the gateway gap, but surprisingly not past the forge ;o.

Comments/criticism welcome =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 30 2009 23:55 GMT
#237
Here are ones that I got for holy world,

3
[image loading]


6
[image loading]


8
[image loading]


11
[image loading]


please excuse the scscrnshot thing im pretty baked.

these might not be the best but they work good!

No no no no its not mine!
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
August 11 2009 15:15 GMT
#238
I couldn't find any for Carthage and since it's motw this week I thought I'd make one myself and share it.

Carthage:
+ Show Spoiler +
+ Show Spoiler [12 oclock] +
[image loading]


+ Show Spoiler [6 oclock] +
[image loading]


I'm not too fond of either of these walls but they were the best I came up with. If anyone has any better wall ins please share
windragon
Profile Joined August 2009
United States4 Posts
August 11 2009 20:25 GMT
#239
the problem with many of the optimized cannon positioning for zergling rush is that its usually not good against front door hydras. the cannons are separate so picking off cannons with micro is that much easier. it forces one to make more cannons than necessary. i find its better to create cannons so that they are in a position to fend off hydras together. zergling rushes are usually blockable by proper micro as long as the cannons are in decent position blocking the entranceway to the main, and in range of gas or nexus harassment.

the only maps i would create cannons separately are on strange maps with large front door openings such as vampire or a map where ling cheese is very common like destination.
Help me get better!
Tuke
Profile Joined January 2009
Finland1666 Posts
August 11 2009 22:07 GMT
#240
Damn you! Because of you lings run-bys are harder to make if you tell everyone how to wall-in properly. T_T

On August 12 2009 05:25 windragon wrote:
the problem with many of the optimized cannon positioning for zergling rush is that its usually not good against front door hydras. the cannons are separate so picking off cannons with micro is that much easier. it forces one to make more cannons than necessary. i find its better to create cannons so that they are in a position to fend off hydras together. zergling rushes are usually blockable by proper micro as long as the cannons are in decent position blocking the entranceway to the main, and in range of gas or nexus harassment.

the only maps i would create cannons separately are on strange maps with large front door openings such as vampire or a map where ling cheese is very common like destination.

Shush, or even hydra breaks will be harder, don't let them know.
TeamLiquid CJ Entusman #42
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 578
ByuN 253
IndyStarCraft 138
ProTech122
UpATreeSC 94
BRAT_OK 50
Railgan 46
JuggernautJason42
MindelVK 15
EmSc Tv 12
StarCraft: Brood War
Britney 25017
Calm 3755
Soulkey 126
firebathero 87
Noble 15
Dewaltoss 10
Dota 2
Gorgc7530
monkeys_forever172
Counter-Strike
fl0m10752
Fnx 1773
Super Smash Bros
Mew2King58
Heroes of the Storm
Liquid`Hasu217
Other Games
Grubby17109
singsing1793
FrodaN1275
Beastyqt1026
B2W.Neo621
Hui .183
C9.Mang0159
XaKoH 156
KnowMe137
ArmadaUGS124
Trikslyr63
ToD54
ZombieGrub25
elazer10
Organizations
Counter-Strike
PGL113703
Other Games
BasetradeTV78
StarCraft 2
EmSc Tv 12
EmSc2Tv 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• 3DClanTV 31
• Adnapsc2 26
• Reevou 1
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 25
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1080
• WagamamaTV541
• Scarra300
• Shiphtur185
Upcoming Events
Korean StarCraft League
7h 38m
RSL Revival
14h 38m
Clem vs Rogue
Bunny vs Lambo
IPSL
20h 38m
Dewalt vs nOmaD
Ret vs Cross
BSL
23h 38m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 12h
Cure vs herO
SHIN vs Maru
IPSL
1d 20h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 23h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.