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Active: 21951 users

! [G] Forge FE wall-ins on popular maps. - Page 12

Forum Index > Brood War Strategy
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zenner
Profile Joined July 2009
Costa Rica1 Post
July 05 2009 05:03 GMT
#221
some ideas for luna, any critics are welcome
pos 1
+ Show Spoiler +
[image loading]

pos 4
+ Show Spoiler +
[image loading]

pos 7
+ Show Spoiler +
[image loading]

pos 10
+ Show Spoiler +
[image loading]

You speak of knowledge, Judicator? You speak of experience?
epicdoom
Profile Blog Joined January 2009
United States489 Posts
July 05 2009 05:27 GMT
#222
I can't stop thinking about combat-ex reading through this =/
geegee1
Profile Blog Joined April 2009
United States618 Posts
July 05 2009 06:35 GMT
#223
lol combat-ex always do it the pro way, No space for zealots OR any units he destorys the building
pew pew
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 05 2009 07:01 GMT
#224
On July 05 2009 15:35 geegee1 wrote:
lol combat-ex always do it the pro way, No space for zealots OR any units he destorys the building

AND he makes it so that zerglings can run through easily!
blabberrrrr
Probe.
Profile Joined May 2009
United States877 Posts
July 05 2009 07:49 GMT
#225
Someone do Medusa and Colosseum please
meow
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
July 05 2009 07:59 GMT
#226
On July 05 2009 16:49 Probe. wrote:
Someone do Medusa and Colosseum please

You'll find them on page 9
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
July 21 2009 08:06 GMT
#227
I think someone needs to edit the first page..
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
July 21 2009 16:08 GMT
#228
Do the Blue Storm ones in the OP actually cover the mineral line? I've seen countless times lings being able to harass the probes on it
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 21 2009 16:18 GMT
#229
Very nice, cant wait to try these out, i also have a good block for the 3 o'clock position on Heartbreatk Ridge. Ill upload that later when i find teh replay.
Why would you ever choose failure, when success is an option.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 21 2009 16:40 GMT
#230
On July 21 2009 17:06 scyper wrote:
I think someone needs to edit the first page..


this would be very helpful
Hwaseung Oz fan for life. Swing out, always swing out.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
July 21 2009 16:59 GMT
#231
Or move everything useful here: http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling
No I'm never serious.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
July 21 2009 18:20 GMT
#232
Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something?
starleague.mit.edu
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
July 21 2009 20:47 GMT
#233
On July 22 2009 03:20 Muirhead wrote:
Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something?


I thought each map article would have "how to do forge fe for protoss" images for each position.

I'm probably mistaken.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Flow.of.soul
Profile Blog Joined July 2007
United States210 Posts
July 22 2009 00:32 GMT
#234
On July 22 2009 03:20 Muirhead wrote:
Yeah it would be REALLY useful if liquipedia included a complete list of walls on all maps somewhere, instead of just a few examples. Maybe on the pages for the maps themselves or something?


Just search for a map on Liquipedia and on that page you should find the wall-in. Most if not all of the current maps have the fast expand layouts added to their respective pages.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 22 2009 12:02 GMT
#235
lot of these closure are simply or too weak or need too many probes..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
July 30 2009 13:17 GMT
#236
I attempted lost temple (although the choked are huge, and effective walls are often really hard)

Red lines are where zerglings can pass, everywhere else is impassable.
[image loading]

[image loading]

[image loading]

[image loading]


I like the walls at 9 and 6 a lot better than the other two, with 9 being an actual decent wall-in. All buildings are covered by the 2 cannons also, (this includes the corners of the nexus, despite what it might look like. (obviously the mineral line is much more vulnerable). If you were to play FE at 3 or 12, blocking the gap and your ramp, is an absolute necessity. PS: the weird line going on at 6, is because the lings can get past the gateway gap, but surprisingly not past the forge ;o.

Comments/criticism welcome =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 30 2009 23:55 GMT
#237
Here are ones that I got for holy world,

3
[image loading]


6
[image loading]


8
[image loading]


11
[image loading]


please excuse the scscrnshot thing im pretty baked.

these might not be the best but they work good!

No no no no its not mine!
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
August 11 2009 15:15 GMT
#238
I couldn't find any for Carthage and since it's motw this week I thought I'd make one myself and share it.

Carthage:
+ Show Spoiler +
+ Show Spoiler [12 oclock] +
[image loading]


+ Show Spoiler [6 oclock] +
[image loading]


I'm not too fond of either of these walls but they were the best I came up with. If anyone has any better wall ins please share
windragon
Profile Joined August 2009
United States4 Posts
August 11 2009 20:25 GMT
#239
the problem with many of the optimized cannon positioning for zergling rush is that its usually not good against front door hydras. the cannons are separate so picking off cannons with micro is that much easier. it forces one to make more cannons than necessary. i find its better to create cannons so that they are in a position to fend off hydras together. zergling rushes are usually blockable by proper micro as long as the cannons are in decent position blocking the entranceway to the main, and in range of gas or nexus harassment.

the only maps i would create cannons separately are on strange maps with large front door openings such as vampire or a map where ling cheese is very common like destination.
Help me get better!
Tuke
Profile Joined January 2009
Finland1666 Posts
August 11 2009 22:07 GMT
#240
Damn you! Because of you lings run-bys are harder to make if you tell everyone how to wall-in properly. T_T

On August 12 2009 05:25 windragon wrote:
the problem with many of the optimized cannon positioning for zergling rush is that its usually not good against front door hydras. the cannons are separate so picking off cannons with micro is that much easier. it forces one to make more cannons than necessary. i find its better to create cannons so that they are in a position to fend off hydras together. zergling rushes are usually blockable by proper micro as long as the cannons are in decent position blocking the entranceway to the main, and in range of gas or nexus harassment.

the only maps i would create cannons separately are on strange maps with large front door openings such as vampire or a map where ling cheese is very common like destination.

Shush, or even hydra breaks will be harder, don't let them know.
TeamLiquid CJ Entusman #42
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