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Active: 1370 users

! [G] Forge FE wall-ins on popular maps. - Page 13

Forum Index > Brood War Strategy
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SirLectro
Profile Joined August 2009
3 Posts
Last Edited: 2009-08-18 21:17:06
August 18 2009 20:45 GMT
#241
Hello. I was wondering what to do against a fast lurker build. If they create like 5-7 lurkers really fast and then just run into your natural away from your cannons. What do I do? thank you. I think I have to always scout him right? To see what he is doing and get a defense before he does it.

-~!SirLectro!~-
Aesop
Profile Joined October 2007
Hungary11304 Posts
August 18 2009 21:17 GMT
#242
On August 19 2009 05:45 SirLectro wrote:
Hello. I was wondering what to do against a fast lurker build. If they create like 5-7 lurkers really fast and then just run into your natural away from your cannons. What do I do? thank you.

-~!SirLectro!~-

Welcome to TL.net SirLectro,

I think the thread you chose to post in is not tailored to answer these questions - we discuss building placement only here. If you have a specific problem you want to talk about, you are allowed to make a seperate post, following the guidelines here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=60175 Usually that means describing in detail what the question is about and posting a relevant replay of yours:

best,

Aesop

ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
SirLectro
Profile Joined August 2009
3 Posts
Last Edited: 2009-08-18 22:36:42
August 18 2009 22:34 GMT
#243
Thank you Aesop. I'll read the rules.

But couldn't I ask if this build works against fast lurkers? Or ask what the building placement should be against fast lurks?

Cause I didn't want to create an entire topic just to ask something about this build.

-~!SirLectro!~-
shafiru
Profile Joined January 2009
111 Posts
August 18 2009 23:17 GMT
#244
You see it, add cannons, block your ramp.

Don't be so lazy next time.
bengaliToss ftw...
SirLectro
Profile Joined August 2009
3 Posts
August 18 2009 23:51 GMT
#245
They don't go up my ramp. They attack my natural Nexus. It's ok, no one needs to answer my question. I think I know what to do.

-~!SirLectro!~-
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
Last Edited: 2009-08-29 05:18:07
August 29 2009 04:57 GMT
#246
heres my wall-in for the new map moon glaive (note: it was made without the consideration of a flank from the zerg player):

+ Show Spoiler +


[image loading]

4 o clock nat

[image loading]

7 o clock nat

[image loading]

12 o clock nat



and heres my way of dealign with the 2nd opening in the nat:

+ Show Spoiler +


[image loading]

4 o clock

[image loading]

7 o clock

[image loading]

12 o clock



edit:
i also just tried my hand at "match point" as well, but i don't think i was as successful:

+ Show Spoiler +


[image loading]

1 o clock

[image loading]

7 o clock



personally i think the 7 o clock one is pretty vulnerable to hydra breaks
I like haikus and / I can not lie. You other / brothers can't deny
Afasia
Profile Joined August 2009
Finland70 Posts
August 29 2009 08:44 GMT
#247
now that this is up I might as well post my gratitude
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
Aesop
Profile Joined October 2007
Hungary11304 Posts
Last Edited: 2009-08-29 14:16:59
August 29 2009 14:16 GMT
#248
I tried forge-walling off the current version of Asgard (see new maps). Comments and critique please? My criteria included having a cannon cover the minerals from attacks from the backdoor. Both the cannons are able to reach melee units that approach the highest / lowest mineral patch. The Forge at 11 can be moved to the left if preferred. The first 5 position has the problem so far that Zerglings can funnel through the gap between forge and lower cannon. The second avoids that problem but needs 3 units to block the entrance.

+ Show Spoiler [11 o clock] +

[image loading]

Although it looks like the Zergling is through, it cannot pass!

+ Show Spoiler [5 o clock] +
[image loading]

[image loading]
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
Postaljester
Profile Joined December 2002
United States128 Posts
August 29 2009 16:03 GMT
#249
the two entrance maps will rape forge fe. there is no way to stop a hydra break on those without spending all your tech money
If you cant do something well, learn to enjoy doing it poorly
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 29 2009 18:15 GMT
#250
i actually redid the wall for 7-oclock @ matchpoint, and i got something better:

+ Show Spoiler +

[image loading]



although my only concern is if the zerg player mines out the minerals, then these walls are pretty useless
I like haikus and / I can not lie. You other / brothers can't deny
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
Last Edited: 2009-08-30 01:25:40
August 30 2009 01:22 GMT
#251
ive also created wall-ins for tornado and roadrunner, criticism appreciated =)

tornado:
+ Show Spoiler +

[image loading]

4 o clock

[image loading]

7 o clock

[image loading]

11 o clock

[image loading]

1 o clock


road runner:
+ Show Spoiler +

[image loading]

12 o clock

[image loading]

6 o clock

[image loading]

9 o clock

[image loading]

3 o clock


some notes on these wall-ins:
for tornado's 7 o clock expo, i think the wall is a bit too far from the nexus
and for road runner's 9 o clock expo, the 2 probes by the gateway must be placed in this way:
1 probe really close to the gateway and the other probe in some precise spot between the pylon and first probe, otherwise the zerglings will be able to come through and u will need 4 probes to block in total instead of 3
I like haikus and / I can not lie. You other / brothers can't deny
aeroH
Profile Blog Joined February 2009
United States1034 Posts
August 30 2009 01:50 GMT
#252
someone needs to edit the op T.T
Aesop
Profile Joined October 2007
Hungary11304 Posts
Last Edited: 2009-08-30 05:15:01
August 30 2009 05:12 GMT
#253
On August 30 2009 10:50 aeroH wrote:
someone needs to edit the op T.T

Just store them in liquipedia. We have one centralized page and we also add it to the respective map pages (see Destination for example). I just posted in this thread before uploading since I wasnt sure about the quality.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
September 12 2009 01:25 GMT
#254
Does anyone know if it is possible to do a Forge FE on Ride of Valkyries? I have been looking at some of the older maps to mix up the usual choice of maps and this map seems preety good due to it`s simplistic, yet intriguing design. However, it seems like Forge FE would be really difficult on it due to the mineral entrance at the top and the unbuildable terrain in front.of the choke.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
Last Edited: 2009-09-19 16:23:43
September 19 2009 15:34 GMT
#255
i was able to get a forge wall-in for judgement day, except its conditional because it doesn't cover if the zerg were to mine out ur minerals by the nat gas and send lings in there
comments and suggestions would be appreciated

+ Show Spoiler +

[image loading]

1 o clock

[image loading]

5 o clock

[image loading]

11 o clock
7 o clock

[image loading]



i will try to make a wallin by the main's choke to prevent both scenarios as soon as i can

edit:
got them: comments and suggestion?

+ Show Spoiler +

[image loading]

1 o clock

[image loading]

5 o clock

[image loading]

7 o clock

[image loading]

11 o clock
I like haikus and / I can not lie. You other / brothers can't deny
ReKuN
Profile Joined July 2009
United States15 Posts
September 20 2009 15:53 GMT
#256
Nice job
Kyadytim
Profile Joined March 2009
United States886 Posts
September 20 2009 16:23 GMT
#257
Speaking of judgement day, a pylon in the main choke blocks lings on two of the start locations. On the other two, lings can fit through, workers can't.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 26 2009 08:06 GMT
#258
On September 12 2009 10:25 Tom Phoenix wrote:
Does anyone know if it is possible to do a Forge FE on Ride of Valkyries? I have been looking at some of the older maps to mix up the usual choice of maps and this map seems preety good due to it`s simplistic, yet intriguing design. However, it seems like Forge FE would be really difficult on it due to the mineral entrance at the top and the unbuildable terrain in front.of the choke.


http://www.teamliquid.net/tlpd/games/2404_July_vs_Rock/vod

It may be rock, but it's a nice wallin for the right side.
sAviOr...
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 26 2009 16:10 GMT
#259
here's my wall-in for acro:

+ Show Spoiler +

[image loading]

1 o clock

[image loading]

5 o clock

[image loading]

7 o clock

[image loading]

11 o clock
I like haikus and / I can not lie. You other / brothers can't deny
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
Last Edited: 2009-10-25 10:46:48
October 25 2009 10:20 GMT
#260
Hi,
Compiled walls for couple of the new maps.
Is bumping this thread ok? I didn't think I should add to liquipedia as I couldn't find a pro game for a couple of the positions so I had to make my own wall based on the pros.

+ Show Spoiler [Eye of the Storm] +

Top Left (Movie's Wall-in)
[image loading]


Top Right (Storks Wall-in)
[image loading]


My wall based on Movie's top left wall
+ Show Spoiler [Top Right] +

[image loading]

The rules of Movie's wall seemed to be Pylon 1 pylon's distance from Nex, Gate one cannon's distance from pylon, Gate towards base, Forge towards center


Bottom Right (Bisu's Wall-in)
[image loading]

Selected cannon first

Bottom Left (Couldn't find pro game - made wall based on Bisu's bottom right wall)
[image loading]

Selected cannon first



+ Show Spoiler [Matchpoint] +

Top Position (Best's Wall-in)
[image loading]

Build selected cannon first. Mine out the minerals (very quick) to fit dragoons out.

Bottom Position (My interpretation of how Best's wall would be in this position)
[image loading]

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