! [G] Forge FE wall-ins on popular maps. - Page 11
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shinbum
Korea (South)2 Posts
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Jayme
United States5866 Posts
On May 12 2009 15:20 shinbum wrote: 7 pylon 8 forge -> nexus or 1 cannon(depending on zerg build) and gateway basically does it because your probes hold off very well when they surround the cannon. How on earth do you 8 forge? I ALWAYS have 10 supply when I start my forge because that's just the way it works out and well.. you need the pylon up before you even build the forge in the first place... | ||
T.O.P.
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Hong Kong4685 Posts
On May 12 2009 15:20 shinbum wrote: 7 pylon 8 forge -> nexus or 1 cannon(depending on zerg build) and gateway basically does it because your probes hold off very well when they surround the cannon. Bad build order. You never 8 forge. You adapt your FE build order depending on what the zerg is doing. | ||
Adeny
Norway1233 Posts
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Hiicantpk
Canada72 Posts
I must warn you they are not very practical but they are good for keeping scouts out. Also, i did not find a way to practically wall off 12's nat without completley walling it off from the owner of the expo. without further delay... + Show Spoiler + ![]() 5 o'clock ![]() 4 o'clock (this allows 1 o'clock to access base so not advised) ![]() 4 o'clock again (blocking both entrances but impractical) ![]() 1 o'clock (blocks entrance from 4's nat) ![]() 12 o'clock (cannot wallin the expo) ![]() 11 o'clock ![]() 9 o'clock 7 o'clock (will edit with) ![]() 6 o'clock | ||
blipster8
United States71 Posts
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R04R
United States1631 Posts
9 o'clock + Show Spoiler + ![]() 6 o'clock + Show Spoiler + ![]() 3 o'clock + Show Spoiler + ![]() 12 o'clock + Show Spoiler + ![]() | ||
Dreadwave
Netherlands254 Posts
On May 21 2009 08:41 R04R wrote: + Show Spoiler + ![]() + Show Spoiler + ![]() 3 o'clock + Show Spoiler + ![]() 12 o'clock + Show Spoiler + ![]() Those images are really small. From what I can make out, you need to kill something to get out at 9 o'clock, 6 pylon could be placed better, 3 leaves a large gap. I can't see the ramp at 12 so it looks like it is placed to far forward. Did you test these with lings to guarantee everything that looks blocked is really blocked? And you make images like this it helps to include the nexus so people have a frame of reference, larger would be nice too. | ||
KnightOfNi
United States1508 Posts
On April 30 2009 00:07 stevethemacguy wrote: Agreed. I did something very similar to this 1 oclock FE just spur of the moment the first time I tried God's Garden and it was terrible. My units kept getting stuck when they moved through the probe line. That said, I don't think FE is the best build on this map anyway (judging by the few pro games we've seen so far). Lol its not. 1gate expo is 230947829347x better than forge FE... its kinda ridiculous. | ||
o3.power91
Bahrain5288 Posts
Heartbreak Ridge: + Show Spoiler [3 o'clock] + ![]() + Show Spoiler [9 o'clock] + ![]() Notes: - Similarly to Troy and Battle Royal, without the assimilators, nothing can pass between the geyser and the adjacent building (gateway/forge). With assimilator built though, zerglings are free to pass hence the probe I had put in the gap. I didn't try this with other units though. I didn't test if the ghost would be able to pass through the gap between building-geyser but I'm hoping you don't have to deal with that... - These wall-ins DO NOT protect you from attacks from the backdoor. You will have to carefully monitor that area for any gay backstab play of any sort. - In the 9 o'clock wall in, you can move the pylon-gateway-forge-adjacent canon 1 block to the left. This way you can block with 2 probes only even with an assimilator built. Also this will not affect gas mining. | ||
o3.power91
Bahrain5288 Posts
On May 01 2009 04:25 Nytefish wrote: Here's what I tried, 1 and 5 aren't really improvements but 9 might be a bit better. + Show Spoiler [1 o'clock] + ![]() + Show Spoiler [5 o'clock] + ![]() + Show Spoiler [9 o'clock] + ![]() Wasn't really too fond of either of your 5 o'clock bases since zerglings can still pass between gas and nexus. I tried to make one on my own. See how you find it: + Show Spoiler [5 o'clock] + ![]() Notes: - 4 probes minimum are necessary for a perfect block - canon placement under gateway should NOT be moved any spaces to the left since this position would be perfect for goons to exit the gateway on the left side of the canon therefore not taking the long way to the exit. | ||
ix
United Kingdom184 Posts
![]() I think this wall-in on Python's 6 o'clock is better. You can block with only 2 probes and goons and archons can walk through the cannon/pylon gap. Lower level players also often seem to think their lings will reach the ramp by going left which costs them one or two lings right away. With the addition of your Cybernetics Core you can create a complete wall with 4 probes or leave two one-ling gaps, one of which is partially blocked by exiting gas probes. ![]() | ||
Nytefish
United Kingdom4282 Posts
On May 26 2009 08:22 o3.power91 wrote: Wasn't really too fond of either of your 5 o'clock bases since zerglings can still pass between gas and nexus. I tried to make one on my own. See how you find it: + Show Spoiler [5 o'clock] + ![]() Notes: - 4 probes minimum are necessary for a perfect block - canon placement under gateway should NOT be moved any spaces to the left since this position would be perfect for goons to exit the gateway on the left side of the canon therefore not taking the long way to the exit. The idea was to block with probes mining in the natural. A quicker run-by will be a problem but then there's less lings to worry about. Still I think I prefer your placement. | ||
Re-Play-
Dominican Republic825 Posts
makes all iccup map with a lot of money and intant build to practice how to block or how can i do that | ||
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Harem
United States11390 Posts
On May 30 2009 11:34 LuisMl8 wrote: can some one makes all iccup map with a lot of money and intant build to practice how to block or how can i do that Go to single player. Use cheats. | ||
Re-Play-
Dominican Republic825 Posts
in single player you cant use map from iccup | ||
Michaelj
United States186 Posts
What are you talking about... just open the iccup map folder, select a map, and start a custom melee game in single player | ||
Navane
Netherlands2735 Posts
![]() so after some browsing in this thread I found these two. Can the best of them be edited in the OP? http://img178.imageshack.us/img178/384/1200wallwk8.jpg http://img110.imageshack.us/img110/1763/scscrnshot120207172439bf9.png | ||
Kinavca
29 Posts
Probably best to just recreate images of how proleague tosses wall | ||
Amber[LighT]
United States5078 Posts
oh yes you can. just make sure its not too far down on a list (aka make a separate folder for all the icc maps) | ||
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