• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:23
CEST 15:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5362 users

! [G] Forge FE wall-ins on popular maps. - Page 9

Forum Index > Brood War Strategy
Post a Reply
Prev 1 7 8 9 10 11 14 Next All
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2008-12-19 00:29:03
December 16 2008 22:34 GMT
#161
Edit: decided to redo all on Andromeda, didn't quite get the suggestions posted by Geno and Valtyr.

All solutions stop lings when probes are placed as shown (tested). Cannons (usually both) cover pylon, gateway, forge, nexus, gass, blocking probes and mostly minerals and ramp.

Andromeda
+ Show Spoiler [1 o'clock] +
Kind of weird, but ok if you watch the inside of the gateway
[image loading]


+ Show Spoiler [5 o'clock] +
Watch the ramp (both cover some of it though)
[image loading]


+ Show Spoiler [7 o'clock] +
I think Free does it like this, notice the probe by the gass, he only used 1 probe at the ramp to let cannons get some shots at lings running for the main though.
[image loading]


+ Show Spoiler [11 o'clock] +
Looks easy! (famous last words)
[image loading]




Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
Last Edited: 2008-12-19 02:32:27
December 18 2008 21:24 GMT
#162
Well I'm too tired to play right now so I went through the thread and sorted/collected these wall-ins.

So I'll start filling in gaps now.

Colosseum II

This one is very easy, the forge and gateway placement is fixed but you can move the pylon/cannons however you like.
+ Show Spoiler [11 O'Clock] +
[image loading]

+ Show Spoiler [1 O'Clock] +
[image loading]

+ Show Spoiler [5 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]


Destination 1.1

I saw a lot of variations for this one. Some are aimed more towards defending against hydras rather than run-bys so the pylon/initial cannon is further out. I picked the ones I thought looked neatest.

+ Show Spoiler [12 O'Clock] +
[image loading]

You can put the pylon or cannon where the probes are but you'll have to kill something to get units out.
[image loading]


+ Show Spoiler [6 O'Clock] +
[image loading]

[image loading]



Rush Hour 3

I would feel very uneasy FE'ing on this map, but it should be possible. These probably aren't optimal since I didn't use progamer's placements except at 7 o'clock.

+ Show Spoiler [11 O'Clock] +
[image loading]

+ Show Spoiler [3 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]

Goon is just there to show you can get those clunky things out.



Not sure about these Othello ones:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

No I'm never serious.
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 30 2008 14:39 GMT
#163
Thought i update this one, since i dont think the medusa ones are optimal and seeing that it's motw on iccup.

Medusa 1.1

+ Show Spoiler [3 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]

+ Show Spoiler [11 O'Clock] +
[image loading]
Probably the best starcraft player in the world
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 30 2008 14:46 GMT
#164
I tried doing Yellow, the map by NastyMarine and edited by NightmareJoo, but there are some nats that have 2 ways to wall in.

1. Wallin infront of the Nexus.
2. Wallin behind the Nexus but the cannons are covering the mineral lines and it uses the Nexus as part of the wall.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
Last Edited: 2008-12-30 15:59:29
December 30 2008 15:59 GMT
#165
I gave yellow a try, seems the 11 O'Clock you need three probes, all other positions it can be done with 2 probes to block. Shouldn't matter to much in a game though.

Yellow

+ Show Spoiler [1 O'Clock] +
[image loading]

+ Show Spoiler [5 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]

+ Show Spoiler [11 O'Clock] +
[image loading]
Probably the best starcraft player in the world
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-12-30 17:49:00
December 30 2008 17:21 GMT
#166
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know

EDIT: Tested, and I like your 7 and 11 better. Both of mine needed an extra probe to plug a hole, whereas yours didn't need it. My only suggestion there is at 7, I would move the pylon left 1 matrix and up two matrices, however where you have it works just as well.

Our setups at 3 are almost exactly the same. Your forge is shifted right one matrix and your gateway is shifted left two matrices from my placements. In terms of blocking zerglings, they'll do the exact same thing, but I like my setup with having one of the cannons forward a bit more relative to the gateway.

I'll update my previous post with your 7 and 11 setups (giving you credit of course) since they are better. I guess it goes to show that even the progamers make mistakes (since I took my medusa setups directly from the progamers).
내 호버크라프트는 장어로 가득 차 있어요
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 30 2008 17:34 GMT
#167
On December 31 2008 02:21 vAltyR wrote:
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know.


Nono, no holes, except ofc the probes, but you gotta micro those a little. The're not my designs, i took them from bisu.
Probably the best starcraft player in the world
vAltyR
Profile Blog Joined July 2008
United States581 Posts
December 30 2008 17:49 GMT
#168
On December 31 2008 02:34 Gnojfatelob wrote:
Show nested quote +
On December 31 2008 02:21 vAltyR wrote:
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know.


Nono, no holes, except ofc the probes, but you gotta micro those a little. The're not my designs, i took them from bisu.



Aahhhh, that explains it. I got my 3 from bisu, which is why it's so similar.
내 호버크라프트는 장어로 가득 차 있어요
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 31 2008 04:11 GMT
#169
dude, at the 1 position at yellow, the lings can pass between the stone tower and the gateway, that was what pissed me off when I was trying it. Good job on the 7 though, I had a different version of your wall.haha.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 31 2008 04:15 GMT
#170
and I think the one at 3, the last time I checked, you need 2 probes to block the space between the gateway and the assimilator.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Abydos1
Profile Blog Joined October 2008
United States832 Posts
Last Edited: 2009-01-26 04:04:38
January 26 2009 04:04 GMT
#171
Here are my attempts at Othello since I can't view Nony's album right now.

+ Show Spoiler [Othello] +

Red lines are notable places where lings can pass. I generally tried to increase the distance lings would have to run and made sure cannons could cover each other, the ramp, and the back of the minerals.

At the 1 o'clock while only zealots can pass through you can destroy the neutral building to facilitate movement once the ling threat is over. Note that at the 1 o'clock position lings can hit the far corner of the gateway without being in cannon range; the gateway may be able to be moved up one but it might make it harder to block with probes.

[image loading]

[image loading]

[image loading]

[image loading]

"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Centric
Profile Blog Joined March 2008
United States1989 Posts
Last Edited: 2009-01-26 06:04:52
January 26 2009 05:42 GMT
#172
On January 26 2009 13:04 Abydos1 wrote:
Here are my attempts at Othello since I can't view Nony's album right now.

+ Show Spoiler [Othello] +

Red lines are notable places where lings can pass. I generally tried to increase the distance lings would have to run and made sure cannons could cover each other, the ramp, and the back of the minerals.

At the 1 o'clock while only zealots can pass through you can destroy the neutral building to facilitate movement once the ling threat is over. Note that at the 1 o'clock position lings can hit the far corner of the gateway without being in cannon range; the gateway may be able to be moved up one but it might make it harder to block with probes.

[image loading]

[image loading]

[image loading]

[image loading]


NonY's are a lot better than this. Let me see if I can duplicate them.

EDIT: Here they are. I'm a little iffy about 7 o'clock, but I'm pretty sure the rest of them are NonY's.

1 o'clock
+ Show Spoiler +
[image loading]


5 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]


10 o'clock
+ Show Spoiler +
[image loading]
Super serious.
Centric
Profile Blog Joined March 2008
United States1989 Posts
January 26 2009 06:06 GMT
#173
Actually upon looking at 7 o'clock I think the cannon on the right should be directly to the right of the pylon.
Super serious.
vAltyR
Profile Blog Joined July 2008
United States581 Posts
February 11 2009 20:01 GMT
#174
MrHoon was so kind as to do a translation on the proper wall-ins on Tears of the Moon. Here's the article.
내 호버크라프트는 장어로 가득 차 있어요
Yaqoob
Profile Blog Joined March 2005
Canada3397 Posts
Last Edited: 2009-02-11 21:23:20
February 11 2009 21:21 GMT
#175
I actually saved Nony's pictures of his wall-ins on Othello a while back so here they are:

+ Show Spoiler [1 o'clock] +
[
[image loading]


+ Show Spoiler [5 o'clock] +
[image loading]


+ Show Spoiler [7 o'clock] +
[
[image loading]


+ Show Spoiler [10 o'clock] +
[image loading]
김택용 Fighting!
Zerum
Profile Joined February 2008
Sweden348 Posts
February 20 2009 00:15 GMT
#176
On November 17 2008 18:34 vAltyR wrote:
Anyways, since Athena II is MOTW this week, I figured I'd go ahead and work that one out. Let me know if you see any problems with these.

Athena II
+ Show Spoiler [2 o'clock] +
[image loading]

+ Show Spoiler [6 o'clock] +
[image loading]

+ Show Spoiler [10 o'clock] +
[image loading]


I was wondering about thes walls if they are realy the best way to wall on that map as it seams like they got huge openings and make it veary easy to do a run by or should I just block my ramp and let the canons take car of the zerglings? I'm realy noob so I don't realy know trying to learn how to do a fe build better...
ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2009-03-21 21:53:55
March 21 2009 21:52 GMT
#177
My group has been playing Spinel Valley quite a bit.

+ Show Spoiler [left] +
[image loading]


+ Show Spoiler [right] +
[image loading]


I liked these simcities because:
1) lots of room for your army before pushing out and army doesn't have to step through probe line
2) only takes 1 probe or 2 if feeling insecure to block

Things that are less than desirable:
1)ain't too great against hydra break
2)far away from nat nexus

Any suggestions for alternate simcities would be great.

======
Also, it may be a lot of work, but I'm sure the community would appreciate it if a kind-hearted mod would help update the OP to include the new simcities.
Wake up Mr. B!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 21 2009 22:50 GMT
#178
the pylon can really power those cannons next to the nexus? that's surprising
What fun is it being cool if you can’t wear a sombrero?
Sonu
Profile Blog Joined December 2008
Canada577 Posts
March 22 2009 00:05 GMT
#179
there is something on the recommended threads similar to this stuff
"I really like this wall-in, because its not a fucking wall" - DAy[9]
ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2009-03-22 17:59:49
March 22 2009 17:44 GMT
#180
On March 22 2009 09:05 Sonu wrote:
there is something on the recommended threads similar to this stuff


This is that recommended thread. XD
Wake up Mr. B!
Prev 1 7 8 9 10 11 14 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Playoffs Day 2
Zoun vs SolarLIVE!
SHIN vs Maru
PiGStarcraft1229
IntoTheiNu 832
ComeBackTV 549
TaKeTV 336
IndyStarCraft 233
Rex134
BRAT_OK 122
3DClanTV 59
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #106
CranKy Ducklings79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1202
IndyStarCraft 214
Rex 130
BRAT_OK 115
Trikslyr19
StarCraft: Brood War
Britney 53535
Calm 13976
Leta 5430
PianO 4219
Hyuk 1868
Shuttle 1814
Pusan 550
firebathero 529
Mini 511
Liquid`Ret 65
[ Show more ]
Killer 45
Yoon 44
Barracks 41
Sexy 27
scan(afreeca) 25
zelot 25
Sharp 21
SilentControl 15
Hm[arnc] 15
ajuk12(nOOB) 14
Noble 11
910 8
Rock 6
Icarus 5
Dota 2
The International100637
Gorgc7800
singsing2913
Dendi639
resolut1ontv 33
febbydoto20
Counter-Strike
olofmeister878
nookyyy 151
shoxiejesuss72
Super Smash Bros
Mew2King91
Other Games
B2W.Neo1218
Beastyqt543
Lowko225
DeMusliM154
Hui .138
Liquid`VortiX51
Organizations
Other Games
BasetradeTV54
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV300
League of Legends
• Jankos1954
Upcoming Events
Patches Events
2h 37m
Sparkling Tuna Cup
20h 37m
PiG Sty Festival
22h 37m
TBD vs Reynor
Serral vs TBD
OSC
1d 2h
Afreeca Starleague
1d 20h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.