• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:01
CEST 04:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
CERTIFIED ETHEREUM / USDT & BITCOIN RECOVERY BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2092 users

! [G] Forge FE wall-ins on popular maps. - Page 9

Forum Index > Brood War Strategy
Post a Reply
Prev 1 7 8 9 10 11 14 Next All
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2008-12-19 00:29:03
December 16 2008 22:34 GMT
#161
Edit: decided to redo all on Andromeda, didn't quite get the suggestions posted by Geno and Valtyr.

All solutions stop lings when probes are placed as shown (tested). Cannons (usually both) cover pylon, gateway, forge, nexus, gass, blocking probes and mostly minerals and ramp.

Andromeda
+ Show Spoiler [1 o'clock] +
Kind of weird, but ok if you watch the inside of the gateway
[image loading]


+ Show Spoiler [5 o'clock] +
Watch the ramp (both cover some of it though)
[image loading]


+ Show Spoiler [7 o'clock] +
I think Free does it like this, notice the probe by the gass, he only used 1 probe at the ramp to let cannons get some shots at lings running for the main though.
[image loading]


+ Show Spoiler [11 o'clock] +
Looks easy! (famous last words)
[image loading]




Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
Last Edited: 2008-12-19 02:32:27
December 18 2008 21:24 GMT
#162
Well I'm too tired to play right now so I went through the thread and sorted/collected these wall-ins.

So I'll start filling in gaps now.

Colosseum II

This one is very easy, the forge and gateway placement is fixed but you can move the pylon/cannons however you like.
+ Show Spoiler [11 O'Clock] +
[image loading]

+ Show Spoiler [1 O'Clock] +
[image loading]

+ Show Spoiler [5 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]


Destination 1.1

I saw a lot of variations for this one. Some are aimed more towards defending against hydras rather than run-bys so the pylon/initial cannon is further out. I picked the ones I thought looked neatest.

+ Show Spoiler [12 O'Clock] +
[image loading]

You can put the pylon or cannon where the probes are but you'll have to kill something to get units out.
[image loading]


+ Show Spoiler [6 O'Clock] +
[image loading]

[image loading]



Rush Hour 3

I would feel very uneasy FE'ing on this map, but it should be possible. These probably aren't optimal since I didn't use progamer's placements except at 7 o'clock.

+ Show Spoiler [11 O'Clock] +
[image loading]

+ Show Spoiler [3 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]

Goon is just there to show you can get those clunky things out.



Not sure about these Othello ones:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

No I'm never serious.
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 30 2008 14:39 GMT
#163
Thought i update this one, since i dont think the medusa ones are optimal and seeing that it's motw on iccup.

Medusa 1.1

+ Show Spoiler [3 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]

+ Show Spoiler [11 O'Clock] +
[image loading]
Probably the best starcraft player in the world
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 30 2008 14:46 GMT
#164
I tried doing Yellow, the map by NastyMarine and edited by NightmareJoo, but there are some nats that have 2 ways to wall in.

1. Wallin infront of the Nexus.
2. Wallin behind the Nexus but the cannons are covering the mineral lines and it uses the Nexus as part of the wall.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
Last Edited: 2008-12-30 15:59:29
December 30 2008 15:59 GMT
#165
I gave yellow a try, seems the 11 O'Clock you need three probes, all other positions it can be done with 2 probes to block. Shouldn't matter to much in a game though.

Yellow

+ Show Spoiler [1 O'Clock] +
[image loading]

+ Show Spoiler [5 O'Clock] +
[image loading]

+ Show Spoiler [7 O'Clock] +
[image loading]

+ Show Spoiler [11 O'Clock] +
[image loading]
Probably the best starcraft player in the world
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-12-30 17:49:00
December 30 2008 17:21 GMT
#166
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know

EDIT: Tested, and I like your 7 and 11 better. Both of mine needed an extra probe to plug a hole, whereas yours didn't need it. My only suggestion there is at 7, I would move the pylon left 1 matrix and up two matrices, however where you have it works just as well.

Our setups at 3 are almost exactly the same. Your forge is shifted right one matrix and your gateway is shifted left two matrices from my placements. In terms of blocking zerglings, they'll do the exact same thing, but I like my setup with having one of the cannons forward a bit more relative to the gateway.

I'll update my previous post with your 7 and 11 setups (giving you credit of course) since they are better. I guess it goes to show that even the progamers make mistakes (since I took my medusa setups directly from the progamers).
내 호버크라프트는 장어로 가득 차 있어요
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 30 2008 17:34 GMT
#167
On December 31 2008 02:21 vAltyR wrote:
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know.


Nono, no holes, except ofc the probes, but you gotta micro those a little. The're not my designs, i took them from bisu.
Probably the best starcraft player in the world
vAltyR
Profile Blog Joined July 2008
United States581 Posts
December 30 2008 17:49 GMT
#168
On December 31 2008 02:34 Gnojfatelob wrote:
Show nested quote +
On December 31 2008 02:21 vAltyR wrote:
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know.


Nono, no holes, except ofc the probes, but you gotta micro those a little. The're not my designs, i took them from bisu.



Aahhhh, that explains it. I got my 3 from bisu, which is why it's so similar.
내 호버크라프트는 장어로 가득 차 있어요
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 31 2008 04:11 GMT
#169
dude, at the 1 position at yellow, the lings can pass between the stone tower and the gateway, that was what pissed me off when I was trying it. Good job on the 7 though, I had a different version of your wall.haha.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 31 2008 04:15 GMT
#170
and I think the one at 3, the last time I checked, you need 2 probes to block the space between the gateway and the assimilator.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Abydos1
Profile Blog Joined October 2008
United States832 Posts
Last Edited: 2009-01-26 04:04:38
January 26 2009 04:04 GMT
#171
Here are my attempts at Othello since I can't view Nony's album right now.

+ Show Spoiler [Othello] +

Red lines are notable places where lings can pass. I generally tried to increase the distance lings would have to run and made sure cannons could cover each other, the ramp, and the back of the minerals.

At the 1 o'clock while only zealots can pass through you can destroy the neutral building to facilitate movement once the ling threat is over. Note that at the 1 o'clock position lings can hit the far corner of the gateway without being in cannon range; the gateway may be able to be moved up one but it might make it harder to block with probes.

[image loading]

[image loading]

[image loading]

[image loading]

"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Centric
Profile Blog Joined March 2008
United States1989 Posts
Last Edited: 2009-01-26 06:04:52
January 26 2009 05:42 GMT
#172
On January 26 2009 13:04 Abydos1 wrote:
Here are my attempts at Othello since I can't view Nony's album right now.

+ Show Spoiler [Othello] +

Red lines are notable places where lings can pass. I generally tried to increase the distance lings would have to run and made sure cannons could cover each other, the ramp, and the back of the minerals.

At the 1 o'clock while only zealots can pass through you can destroy the neutral building to facilitate movement once the ling threat is over. Note that at the 1 o'clock position lings can hit the far corner of the gateway without being in cannon range; the gateway may be able to be moved up one but it might make it harder to block with probes.

[image loading]

[image loading]

[image loading]

[image loading]


NonY's are a lot better than this. Let me see if I can duplicate them.

EDIT: Here they are. I'm a little iffy about 7 o'clock, but I'm pretty sure the rest of them are NonY's.

1 o'clock
+ Show Spoiler +
[image loading]


5 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]


10 o'clock
+ Show Spoiler +
[image loading]
Super serious.
Centric
Profile Blog Joined March 2008
United States1989 Posts
January 26 2009 06:06 GMT
#173
Actually upon looking at 7 o'clock I think the cannon on the right should be directly to the right of the pylon.
Super serious.
vAltyR
Profile Blog Joined July 2008
United States581 Posts
February 11 2009 20:01 GMT
#174
MrHoon was so kind as to do a translation on the proper wall-ins on Tears of the Moon. Here's the article.
내 호버크라프트는 장어로 가득 차 있어요
Yaqoob
Profile Blog Joined March 2005
Canada3387 Posts
Last Edited: 2009-02-11 21:23:20
February 11 2009 21:21 GMT
#175
I actually saved Nony's pictures of his wall-ins on Othello a while back so here they are:

+ Show Spoiler [1 o'clock] +
[
[image loading]


+ Show Spoiler [5 o'clock] +
[image loading]


+ Show Spoiler [7 o'clock] +
[
[image loading]


+ Show Spoiler [10 o'clock] +
[image loading]
김택용 Fighting!
Zerum
Profile Joined February 2008
Sweden348 Posts
February 20 2009 00:15 GMT
#176
On November 17 2008 18:34 vAltyR wrote:
Anyways, since Athena II is MOTW this week, I figured I'd go ahead and work that one out. Let me know if you see any problems with these.

Athena II
+ Show Spoiler [2 o'clock] +
[image loading]

+ Show Spoiler [6 o'clock] +
[image loading]

+ Show Spoiler [10 o'clock] +
[image loading]


I was wondering about thes walls if they are realy the best way to wall on that map as it seams like they got huge openings and make it veary easy to do a run by or should I just block my ramp and let the canons take car of the zerglings? I'm realy noob so I don't realy know trying to learn how to do a fe build better...
ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2009-03-21 21:53:55
March 21 2009 21:52 GMT
#177
My group has been playing Spinel Valley quite a bit.

+ Show Spoiler [left] +
[image loading]


+ Show Spoiler [right] +
[image loading]


I liked these simcities because:
1) lots of room for your army before pushing out and army doesn't have to step through probe line
2) only takes 1 probe or 2 if feeling insecure to block

Things that are less than desirable:
1)ain't too great against hydra break
2)far away from nat nexus

Any suggestions for alternate simcities would be great.

======
Also, it may be a lot of work, but I'm sure the community would appreciate it if a kind-hearted mod would help update the OP to include the new simcities.
Wake up Mr. B!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 21 2009 22:50 GMT
#178
the pylon can really power those cannons next to the nexus? that's surprising
What fun is it being cool if you can’t wear a sombrero?
Sonu
Profile Blog Joined December 2008
Canada577 Posts
March 22 2009 00:05 GMT
#179
there is something on the recommended threads similar to this stuff
"I really like this wall-in, because its not a fucking wall" - DAy[9]
ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2009-03-22 17:59:49
March 22 2009 17:44 GMT
#180
On March 22 2009 09:05 Sonu wrote:
there is something on the recommended threads similar to this stuff


This is that recommended thread. XD
Wake up Mr. B!
Prev 1 7 8 9 10 11 14 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft490
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft490
ByuN 341
RuFF_SC2 95
Ketroc 38
StarCraft: Brood War
yabsab 47
Dota 2
NeuroSwarm164
LuMiX1
League of Legends
JimRising 514
Counter-Strike
taco 357
Other Games
gofns16109
tarik_tv9027
summit1g5835
C9.Mang0427
monkeys_forever324
WinterStarcraft243
ViBE105
Trikslyr56
Livibee54
Organizations
Other Games
gamesdonequick973
BasetradeTV72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 95
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
59m
davetesta16
RSL Revival
7h 59m
Clem vs Rogue
Bunny vs Lambo
IPSL
13h 59m
Dewalt vs nOmaD
Ret vs Cross
BSL
16h 59m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 5h
Cure vs herO
SHIN vs Maru
IPSL
1d 13h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 16h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.