|
Edit: decided to redo all on Andromeda, didn't quite get the suggestions posted by Geno and Valtyr.
All solutions stop lings when probes are placed as shown (tested). Cannons (usually both) cover pylon, gateway, forge, nexus, gass, blocking probes and mostly minerals and ramp.
Andromeda + Show Spoiler [1 o'clock] +Kind of weird, but ok if you watch the inside of the gateway
+ Show Spoiler [5 o'clock] +Watch the ramp (both cover some of it though)
+ Show Spoiler [7 o'clock] +I think Free does it like this, notice the probe by the gass, he only used 1 probe at the ramp to let cannons get some shots at lings running for the main though.
+ Show Spoiler [11 o'clock] +Looks easy! (famous last words)
|
|
|
I tried doing Yellow, the map by NastyMarine and edited by NightmareJoo, but there are some nats that have 2 ways to wall in.
1. Wallin infront of the Nexus. 2. Wallin behind the Nexus but the cannons are covering the mineral lines and it uses the Nexus as part of the wall.
|
|
Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know
EDIT: Tested, and I like your 7 and 11 better. Both of mine needed an extra probe to plug a hole, whereas yours didn't need it. My only suggestion there is at 7, I would move the pylon left 1 matrix and up two matrices, however where you have it works just as well.
Our setups at 3 are almost exactly the same. Your forge is shifted right one matrix and your gateway is shifted left two matrices from my placements. In terms of blocking zerglings, they'll do the exact same thing, but I like my setup with having one of the cannons forward a bit more relative to the gateway.
I'll update my previous post with your 7 and 11 setups (giving you credit of course) since they are better. I guess it goes to show that even the progamers make mistakes (since I took my medusa setups directly from the progamers).
|
On December 31 2008 02:21 vAltyR wrote: Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know.
Nono, no holes, except ofc the probes, but you gotta micro those a little. The're not my designs, i took them from bisu.
|
On December 31 2008 02:34 Gnojfatelob wrote:Show nested quote +On December 31 2008 02:21 vAltyR wrote: Gnojfatelob, did you check to see where lings can get through on your Medusa? I think there's a few holes, I'll test them out really quickly and let you know. Nono, no holes, except ofc the probes, but you gotta micro those a little. The're not my designs, i took them from bisu.
Aahhhh, that explains it. I got my 3 from bisu, which is why it's so similar.
|
dude, at the 1 position at yellow, the lings can pass between the stone tower and the gateway, that was what pissed me off when I was trying it. Good job on the 7 though, I had a different version of your wall.haha.
|
and I think the one at 3, the last time I checked, you need 2 probes to block the space between the gateway and the assimilator.
|
Here are my attempts at Othello since I can't view Nony's album right now.
+ Show Spoiler [Othello] +Red lines are notable places where lings can pass. I generally tried to increase the distance lings would have to run and made sure cannons could cover each other, the ramp, and the back of the minerals. At the 1 o'clock while only zealots can pass through you can destroy the neutral building to facilitate movement once the ling threat is over. Note that at the 1 o'clock position lings can hit the far corner of the gateway without being in cannon range; the gateway may be able to be moved up one but it might make it harder to block with probes.
|
On January 26 2009 13:04 Abydos1 wrote:Here are my attempts at Othello since I can't view Nony's album right now. + Show Spoiler [Othello] +Red lines are notable places where lings can pass. I generally tried to increase the distance lings would have to run and made sure cannons could cover each other, the ramp, and the back of the minerals. At the 1 o'clock while only zealots can pass through you can destroy the neutral building to facilitate movement once the ling threat is over. Note that at the 1 o'clock position lings can hit the far corner of the gateway without being in cannon range; the gateway may be able to be moved up one but it might make it harder to block with probes. NonY's are a lot better than this. Let me see if I can duplicate them.
EDIT: Here they are. I'm a little iffy about 7 o'clock, but I'm pretty sure the rest of them are NonY's.
1 o'clock + Show Spoiler +
5 o'clock + Show Spoiler +
7 o'clock + Show Spoiler +
10 o'clock + Show Spoiler +
|
Actually upon looking at 7 o'clock I think the cannon on the right should be directly to the right of the pylon.
|
MrHoon was so kind as to do a translation on the proper wall-ins on Tears of the Moon. Here's the article.
|
|
I was wondering about thes walls if they are realy the best way to wall on that map as it seams like they got huge openings and make it veary easy to do a run by or should I just block my ramp and let the canons take car of the zerglings? I'm realy noob so I don't realy know trying to learn how to do a fe build better...
|
My group has been playing Spinel Valley quite a bit.
+ Show Spoiler [left] +
+ Show Spoiler [right] +
I liked these simcities because: 1) lots of room for your army before pushing out and army doesn't have to step through probe line 2) only takes 1 probe or 2 if feeling insecure to block
Things that are less than desirable: 1)ain't too great against hydra break 2)far away from nat nexus
Any suggestions for alternate simcities would be great.
====== Also, it may be a lot of work, but I'm sure the community would appreciate it if a kind-hearted mod would help update the OP to include the new simcities.
|
GrandInquisitor
New York City13113 Posts
the pylon can really power those cannons next to the nexus? that's surprising
|
there is something on the recommended threads similar to this stuff
|
On March 22 2009 09:05 Sonu wrote: there is something on the recommended threads similar to this stuff
This is that recommended thread. XD
|
|
|
|