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! [G] Forge FE wall-ins on popular maps. - Page 7

Forum Index > Brood War Strategy
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Centric
Profile Blog Joined March 2008
United States1989 Posts
August 17 2008 08:34 GMT
#121
I think you're talking about 7 o'clock right? I see what you mean Kwark. I should move the entire wall-in down 1. I'll change it later when I have time.
Super serious.
Return
Profile Joined June 2005
Ivory Coast857 Posts
August 19 2008 03:47 GMT
#122
great thread, just wanna add that the game you are reffering to(OP) is Kingdom vs July @ Korhal Ceres(correct name?) from WCG Korea quallis some years ago
Diiiscoo-oh, thats where the happy people go!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 27 2008 21:25 GMT
#123
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Naib
Profile Blog Joined November 2004
Hungary4864 Posts
Last Edited: 2008-10-27 21:52:30
October 27 2008 21:52 GMT
#124
On October 28 2008 06:25 -orb- wrote:
Show nested quote +
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....


They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me . They're the "old" WCG mappack maps (Troy, Blue Storm - covered here - , Othello, Andromeda), all starting position naturals.

Edit: a justified bump imo, this topic is pretty resourceful.
Complete the cycle!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 27 2008 23:00 GMT
#125
On October 28 2008 06:52 Naib wrote:
Show nested quote +
On October 28 2008 06:25 -orb- wrote:
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....


They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me . They're the "old" WCG mappack maps (Troy, Blue Storm - covered here - , Othello, Andromeda), all starting position naturals.

Edit: a justified bump imo, this topic is pretty resourceful.


I actually made one just now that only needs 3, but all these stupid pcx converters cost money and the cracks are terrible.

I'll get it converted some time later and post it to see what u guys think
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
aaro
Profile Joined December 2006
United States228 Posts
October 28 2008 05:34 GMT
#126
Might as use this thread since the question is similar.

Does anyone know how to wall for T on Python's 3 and 9 position?
Your drill is one that shall pierce through the heavens!
Centric
Profile Blog Joined March 2008
United States1989 Posts
October 28 2008 05:43 GMT
#127
On October 28 2008 14:34 aaro wrote:
Might as use this thread since the question is similar.

Does anyone know how to wall for T on Python's 3 and 9 position?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364

Did you even try using search? It also should be in the recommended threads for the Strategy forum.
Super serious.
Naib
Profile Blog Joined November 2004
Hungary4864 Posts
October 28 2008 23:22 GMT
#128
On October 28 2008 08:00 -orb- wrote:
Show nested quote +
On October 28 2008 06:52 Naib wrote:
On October 28 2008 06:25 -orb- wrote:
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....


They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me . They're the "old" WCG mappack maps (Troy, Blue Storm - covered here - , Othello, Andromeda), all starting position naturals.

Edit: a justified bump imo, this topic is pretty resourceful.


I actually made one just now that only needs 3, but all these stupid pcx converters cost money and the cracks are terrible.

I'll get it converted some time later and post it to see what u guys think


Just google Irfanview, that should solve all the easy image convertion tasks you should ever encounter. Hell, I use it to some semi-advanced stuff over Photoshop because it's way more convenient for me.

Oh and please hold me on to my promise...damn busy days lately. Maybe 2 days from now on. Or Friday. Gah
Complete the cycle!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
October 28 2008 23:39 GMT
#129
Can somebody update the recent maps into the guide?
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Axieoqu
Profile Joined October 2005
Finland204 Posts
November 05 2008 14:07 GMT
#130
Updates would be greatly appreciated. I'm having problems especially with Chupung Ryeong and it's tricky natural.
goatrope
Profile Joined March 2008
Canada41 Posts
November 05 2008 20:38 GMT
#131
On November 05 2008 23:07 Axieoqu wrote:
Updates would be greatly appreciated. I'm having problems especially with Chupung Ryeong and it's tricky natural.


I've been doing some for recent maps which I've put here. Every one of these (so far) is copied directly from a progamer vod, though some of them aren't that great. The Chupung one doesn't really cover the back entrance, but I've found putting a probe or a pylon down that path will give you enough warning to lings sneaking behind that you can pull probes with time to spare. As always, experiment a bit.

On another note: I was planning on doing the rest of the maps and compiling them for myself, but I noticed that this thread's OP hasn't been updated since 2007. Would there be interest in a new thread? I've got the time and wouldn't mind keeping it updated.
GearitUP
Profile Joined November 2008
United States337 Posts
November 07 2008 15:44 GMT
#132
Awesome Thread definatly helped me :D thanks
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 21:00:40
November 07 2008 16:51 GMT
#133
I think the Blue Storm layouts could be improved. Here's what I came up with:

Blue Storm
+ Show Spoiler [1 o'clock] +
[image loading]

+ Show Spoiler [7 o'clock] +
[image loading]


The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer.

edit: format to match my byzantium post.
๋‚ด ํ˜ธ๋ฒ„ํฌ๋ผํ”„ํŠธ๋Š” ์žฅ์–ด๋กœ ๊ฐ€๋“ ์ฐจ ์žˆ์–ด์š”
-orb-
Profile Blog Joined September 2007
United States5770 Posts
November 07 2008 18:48 GMT
#134
Hey guys I redid the othello 5 wall-in and took a screenshot.

Here's what I did, it requires 3 probes to block effectively:

+ Show Spoiler +
[image loading]


Oh now that I see that that probe on the right blocks that spot, I realize that nony's screenshot blocks it if you have the probe high enough (aka where it is in his screenshot), that's fantastic I hadn't realized that before.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 07 2008 19:16 GMT
#135
On November 08 2008 01:51 vAltyR wrote:
I think the Blue Storm layouts could be improved. Here's what I came up with:

+ Show Spoiler [Blue Storm, 1] +
[image loading]


+ Show Spoiler [Blue Storm, 7] +
[image loading]


The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer.

I think in both cases the cannon closer to the mineral line should be build second, since it covers your probes as they're mining. I think your pylons both block gas miners, but I could be wrong.
Super serious.
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 20:25:14
November 07 2008 19:16 GMT
#136
Someone asked about Chupung-Ryeong, here's what I got:

Chupung-Ryeong
+ Show Spoiler [1 o'clock] +
[image loading]

+ Show Spoiler [7 o'clock] +
[image loading]


They are essentially mirrors. At 7, the probe must be there or lings will get through the forge and gateway. Just tell it to move to the forge from below and it should go there. 1 o'clock is lingproof. they have to run all the way around the gateway and between the two cannons to get to your base.

The cannons by the nexi just *barely* cover far minerals. they should be fine, unless your probe decides to mine on the other side of the patch.
๋‚ด ํ˜ธ๋ฒ„ํฌ๋ผํ”„ํŠธ๋Š” ์žฅ์–ด๋กœ ๊ฐ€๋“ ์ฐจ ์žˆ์–ด์š”
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 19:19:39
November 07 2008 19:18 GMT
#137
On November 08 2008 04:16 Centric wrote:
Show nested quote +
On November 08 2008 01:51 vAltyR wrote:
I think the Blue Storm layouts could be improved. Here's what I came up with:

+ Show Spoiler [Blue Storm, 1] +
[image loading]


+ Show Spoiler [Blue Storm, 7] +
[image loading]


The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer.

I think in both cases the cannon closer to the mineral line should be build second, since it covers your probes as they're mining. I think your pylons both block gas miners, but I could be wrong.

*shrugs* I just figured that one should be built first because i was certain it should go there. I guess it's more of a judgement call. And I checked to make sure the gas wasn't blocked.

EDIT: I'll work on some of the more recent maps to see what I can come up with. I'll post them as I finish them.
๋‚ด ํ˜ธ๋ฒ„ํฌ๋ผํ”„ํŠธ๋Š” ์žฅ์–ด๋กœ ๊ฐ€๋“ ์ฐจ ์žˆ์–ด์š”
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 21:23:24
November 07 2008 20:22 GMT
#138
Finished with Byzantium II.

Byzantium 2
+ Show Spoiler [1 o'clock] +
[image loading]
Between the cliff and the gateway is a one-way path for lings. They can go out, but for the runby, they can't get through.

+ Show Spoiler [4 o'clock] +
[image loading]

+ Show Spoiler [7 o'clock] +
[image loading]

+ Show Spoiler [11 o'clock] +
[image loading]


EDIT: Instead of quadruple-posting, I'll just edit this one until someone comments.

Destination
+ Show Spoiler [12 o'clock] +
[image loading]
Probe is required or else lings will get through.

+ Show Spoiler [6 o'clock] +
[image loading]
Probe is there to prevent lings from going between the pylon and gateway. Not needed, but perhaps useful.

NOTE: gas is not covered with either of these layouts. Improvements are definitely welcomed.

Medusa coming next.
๋‚ด ํ˜ธ๋ฒ„ํฌ๋ผํ”„ํŠธ๋Š” ์žฅ์–ด๋กœ ๊ฐ€๋“ ์ฐจ ์žˆ์–ด์š”
GearitUP
Profile Joined November 2008
United States337 Posts
November 08 2008 05:44 GMT
#139
Ah wow I was doing the 7 o clock Chupung-Ryeung Wall so wrong Thanks !
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
simon311A
Profile Joined October 2008
United States29 Posts
Last Edited: 2008-11-08 08:13:21
November 08 2008 08:13 GMT
#140
Centric, on your 7 Chupung Ryeung, why not move the pylon and lower cannon down 1, then swap the forge and gate?
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