! [G] Forge FE wall-ins on popular maps. - Page 7
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Centric
United States1989 Posts
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Ivory Coast856 Posts
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-orb-
United States5770 Posts
On April 26 2008 08:32 Liquid`NonY wrote: i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/ i think all of mine are better than geno's. problems with geno's: 5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through 1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position 10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals 7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway remember you can kill the neutral buildings later to let your units come out easier NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something? Othello is motw this week so I need to get these FE's right lol. I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol.... | ||
Naib
Hungary4843 Posts
On October 28 2008 06:25 -orb- wrote: NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something? Othello is motw this week so I need to get these FE's right lol. I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol.... They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me ![]() Edit: a justified bump imo, this topic is pretty resourceful. | ||
-orb-
United States5770 Posts
On October 28 2008 06:52 Naib wrote: They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me ![]() Edit: a justified bump imo, this topic is pretty resourceful. I actually made one just now that only needs 3, but all these stupid pcx converters cost money and the cracks are terrible. I'll get it converted some time later and post it to see what u guys think | ||
aaro
United States228 Posts
Does anyone know how to wall for T on Python's 3 and 9 position? | ||
Centric
United States1989 Posts
On October 28 2008 14:34 aaro wrote: Might as use this thread since the question is similar. Does anyone know how to wall for T on Python's 3 and 9 position? http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364 Did you even try using search? It also should be in the recommended threads for the Strategy forum. | ||
Naib
Hungary4843 Posts
On October 28 2008 08:00 -orb- wrote: I actually made one just now that only needs 3, but all these stupid pcx converters cost money and the cracks are terrible. I'll get it converted some time later and post it to see what u guys think Just google Irfanview, that should solve all the easy image convertion tasks you should ever encounter. Hell, I use it to some semi-advanced stuff over Photoshop because it's way more convenient for me. Oh and please hold me on to my promise...damn busy days lately. Maybe 2 days from now on. Or Friday. Gah ![]() | ||
LemOn
United Kingdom8629 Posts
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Axieoqu
Finland204 Posts
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goatrope
Canada41 Posts
On November 05 2008 23:07 Axieoqu wrote: Updates would be greatly appreciated. I'm having problems especially with Chupung Ryeong and it's tricky natural. I've been doing some for recent maps which I've put here. Every one of these (so far) is copied directly from a progamer vod, though some of them aren't that great. The Chupung one doesn't really cover the back entrance, but I've found putting a probe or a pylon down that path will give you enough warning to lings sneaking behind that you can pull probes with time to spare. As always, experiment a bit. On another note: I was planning on doing the rest of the maps and compiling them for myself, but I noticed that this thread's OP hasn't been updated since 2007. Would there be interest in a new thread? I've got the time and wouldn't mind keeping it updated. | ||
GearitUP
United States337 Posts
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vAltyR
United States581 Posts
Blue Storm + Show Spoiler [1 o'clock] + ![]() + Show Spoiler [7 o'clock] + ![]() The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer. edit: format to match my byzantium post. | ||
-orb-
United States5770 Posts
Here's what I did, it requires 3 probes to block effectively: + Show Spoiler + ![]() Oh now that I see that that probe on the right blocks that spot, I realize that nony's screenshot blocks it if you have the probe high enough (aka where it is in his screenshot), that's fantastic I hadn't realized that before. | ||
Centric
United States1989 Posts
On November 08 2008 01:51 vAltyR wrote: I think the Blue Storm layouts could be improved. Here's what I came up with: + Show Spoiler [Blue Storm, 1] + ![]() + Show Spoiler [Blue Storm, 7] + ![]() The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer. I think in both cases the cannon closer to the mineral line should be build second, since it covers your probes as they're mining. I think your pylons both block gas miners, but I could be wrong. | ||
vAltyR
United States581 Posts
Chupung-Ryeong + Show Spoiler [1 o'clock] + ![]() + Show Spoiler [7 o'clock] + ![]() They are essentially mirrors. At 7, the probe must be there or lings will get through the forge and gateway. Just tell it to move to the forge from below and it should go there. 1 o'clock is lingproof. they have to run all the way around the gateway and between the two cannons to get to your base. The cannons by the nexi just *barely* cover far minerals. they should be fine, unless your probe decides to mine on the other side of the patch. | ||
vAltyR
United States581 Posts
On November 08 2008 04:16 Centric wrote: I think in both cases the cannon closer to the mineral line should be build second, since it covers your probes as they're mining. I think your pylons both block gas miners, but I could be wrong. *shrugs* I just figured that one should be built first because i was certain it should go there. I guess it's more of a judgement call. And I checked to make sure the gas wasn't blocked. ![]() EDIT: I'll work on some of the more recent maps to see what I can come up with. I'll post them as I finish them. | ||
vAltyR
United States581 Posts
Byzantium 2 + Show Spoiler [1 o'clock] + ![]() + Show Spoiler [4 o'clock] + ![]() + Show Spoiler [7 o'clock] + ![]() + Show Spoiler [11 o'clock] + ![]() EDIT: Instead of quadruple-posting, I'll just edit this one until someone comments. Destination + Show Spoiler [12 o'clock] + ![]() + Show Spoiler [6 o'clock] + ![]() NOTE: gas is not covered with either of these layouts. Improvements are definitely welcomed. Medusa coming next. | ||
GearitUP
United States337 Posts
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simon311A
United States29 Posts
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