• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:45
CEST 06:45
KST 13:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1644 users

! [G] Forge FE wall-ins on popular maps. - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 14 Next All
Centric
Profile Blog Joined March 2008
United States1989 Posts
August 17 2008 08:34 GMT
#121
I think you're talking about 7 o'clock right? I see what you mean Kwark. I should move the entire wall-in down 1. I'll change it later when I have time.
Super serious.
Return
Profile Joined June 2005
Ivory Coast859 Posts
August 19 2008 03:47 GMT
#122
great thread, just wanna add that the game you are reffering to(OP) is Kingdom vs July @ Korhal Ceres(correct name?) from WCG Korea quallis some years ago
Diiiscoo-oh, thats where the happy people go!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 27 2008 21:25 GMT
#123
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
Last Edited: 2008-10-27 21:52:30
October 27 2008 21:52 GMT
#124
On October 28 2008 06:25 -orb- wrote:
Show nested quote +
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....


They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me . They're the "old" WCG mappack maps (Troy, Blue Storm - covered here - , Othello, Andromeda), all starting position naturals.

Edit: a justified bump imo, this topic is pretty resourceful.
Complete the cycle!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 27 2008 23:00 GMT
#125
On October 28 2008 06:52 Naib wrote:
Show nested quote +
On October 28 2008 06:25 -orb- wrote:
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....


They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me . They're the "old" WCG mappack maps (Troy, Blue Storm - covered here - , Othello, Andromeda), all starting position naturals.

Edit: a justified bump imo, this topic is pretty resourceful.


I actually made one just now that only needs 3, but all these stupid pcx converters cost money and the cracks are terrible.

I'll get it converted some time later and post it to see what u guys think
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
aaro
Profile Joined December 2006
United States228 Posts
October 28 2008 05:34 GMT
#126
Might as use this thread since the question is similar.

Does anyone know how to wall for T on Python's 3 and 9 position?
Your drill is one that shall pierce through the heavens!
Centric
Profile Blog Joined March 2008
United States1989 Posts
October 28 2008 05:43 GMT
#127
On October 28 2008 14:34 aaro wrote:
Might as use this thread since the question is similar.

Does anyone know how to wall for T on Python's 3 and 9 position?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364

Did you even try using search? It also should be in the recommended threads for the Strategy forum.
Super serious.
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
October 28 2008 23:22 GMT
#128
On October 28 2008 08:00 -orb- wrote:
Show nested quote +
On October 28 2008 06:52 Naib wrote:
On October 28 2008 06:25 -orb- wrote:
On April 26 2008 08:32 Liquid`NonY wrote:
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier


NonY I really like your 1, 10, and 7 o clock FE layouts, but at the 5 oclock one wouldn't you need 4 or 5 probes to cover? There's the gaping hole between the cannon and the neutral building, there's the hole between the cannon and pylon, and there's a hole between the pylon and gateway. Is your screenshot wrong? Or am I reading it wrong or something?

Othello is motw this week so I need to get these FE's right lol.

I just started a game without learning them first to wing it, and found when I went to build my nexus that my gateway was slightly in the way and immediately alt>QQ'd lol....


They can't pass under your forge there, but yes, 5 is the hardest to block properly. You need like 3-4 probes still, even if you count that in. I tried a lot of different setups at Othello 5...I must go to sleep now (early class), but should I forget to add my pictures (WCG practice) to this thread in an effort to contribute, someone could be kind and remind me . They're the "old" WCG mappack maps (Troy, Blue Storm - covered here - , Othello, Andromeda), all starting position naturals.

Edit: a justified bump imo, this topic is pretty resourceful.


I actually made one just now that only needs 3, but all these stupid pcx converters cost money and the cracks are terrible.

I'll get it converted some time later and post it to see what u guys think


Just google Irfanview, that should solve all the easy image convertion tasks you should ever encounter. Hell, I use it to some semi-advanced stuff over Photoshop because it's way more convenient for me.

Oh and please hold me on to my promise...damn busy days lately. Maybe 2 days from now on. Or Friday. Gah
Complete the cycle!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
October 28 2008 23:39 GMT
#129
Can somebody update the recent maps into the guide?
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Axieoqu
Profile Joined October 2005
Finland204 Posts
November 05 2008 14:07 GMT
#130
Updates would be greatly appreciated. I'm having problems especially with Chupung Ryeong and it's tricky natural.
goatrope
Profile Joined March 2008
Canada41 Posts
November 05 2008 20:38 GMT
#131
On November 05 2008 23:07 Axieoqu wrote:
Updates would be greatly appreciated. I'm having problems especially with Chupung Ryeong and it's tricky natural.


I've been doing some for recent maps which I've put here. Every one of these (so far) is copied directly from a progamer vod, though some of them aren't that great. The Chupung one doesn't really cover the back entrance, but I've found putting a probe or a pylon down that path will give you enough warning to lings sneaking behind that you can pull probes with time to spare. As always, experiment a bit.

On another note: I was planning on doing the rest of the maps and compiling them for myself, but I noticed that this thread's OP hasn't been updated since 2007. Would there be interest in a new thread? I've got the time and wouldn't mind keeping it updated.
GearitUP
Profile Joined November 2008
United States337 Posts
November 07 2008 15:44 GMT
#132
Awesome Thread definatly helped me :D thanks
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 21:00:40
November 07 2008 16:51 GMT
#133
I think the Blue Storm layouts could be improved. Here's what I came up with:

Blue Storm
+ Show Spoiler [1 o'clock] +
[image loading]

+ Show Spoiler [7 o'clock] +
[image loading]


The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer.

edit: format to match my byzantium post.
내 호버크라프트는 장어로 가득 차 있어요
-orb-
Profile Blog Joined September 2007
United States5770 Posts
November 07 2008 18:48 GMT
#134
Hey guys I redid the othello 5 wall-in and took a screenshot.

Here's what I did, it requires 3 probes to block effectively:

+ Show Spoiler +
[image loading]


Oh now that I see that that probe on the right blocks that spot, I realize that nony's screenshot blocks it if you have the probe high enough (aka where it is in his screenshot), that's fantastic I hadn't realized that before.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 07 2008 19:16 GMT
#135
On November 08 2008 01:51 vAltyR wrote:
I think the Blue Storm layouts could be improved. Here's what I came up with:

+ Show Spoiler [Blue Storm, 1] +
[image loading]


+ Show Spoiler [Blue Storm, 7] +
[image loading]


The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer.

I think in both cases the cannon closer to the mineral line should be build second, since it covers your probes as they're mining. I think your pylons both block gas miners, but I could be wrong.
Super serious.
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 20:25:14
November 07 2008 19:16 GMT
#136
Someone asked about Chupung-Ryeong, here's what I got:

Chupung-Ryeong
+ Show Spoiler [1 o'clock] +
[image loading]

+ Show Spoiler [7 o'clock] +
[image loading]


They are essentially mirrors. At 7, the probe must be there or lings will get through the forge and gateway. Just tell it to move to the forge from below and it should go there. 1 o'clock is lingproof. they have to run all the way around the gateway and between the two cannons to get to your base.

The cannons by the nexi just *barely* cover far minerals. they should be fine, unless your probe decides to mine on the other side of the patch.
내 호버크라프트는 장어로 가득 차 있어요
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 19:19:39
November 07 2008 19:18 GMT
#137
On November 08 2008 04:16 Centric wrote:
Show nested quote +
On November 08 2008 01:51 vAltyR wrote:
I think the Blue Storm layouts could be improved. Here's what I came up with:

+ Show Spoiler [Blue Storm, 1] +
[image loading]


+ Show Spoiler [Blue Storm, 7] +
[image loading]


The selected cannon should be built first. Pick between one of the other two, I couldn't decide which would be better. I think the cannons are a little more protected in this setup and the runby distance is a little longer.

I think in both cases the cannon closer to the mineral line should be build second, since it covers your probes as they're mining. I think your pylons both block gas miners, but I could be wrong.

*shrugs* I just figured that one should be built first because i was certain it should go there. I guess it's more of a judgement call. And I checked to make sure the gas wasn't blocked.

EDIT: I'll work on some of the more recent maps to see what I can come up with. I'll post them as I finish them.
내 호버크라프트는 장어로 가득 차 있어요
vAltyR
Profile Blog Joined July 2008
United States581 Posts
Last Edited: 2008-11-07 21:23:24
November 07 2008 20:22 GMT
#138
Finished with Byzantium II.

Byzantium 2
+ Show Spoiler [1 o'clock] +
[image loading]
Between the cliff and the gateway is a one-way path for lings. They can go out, but for the runby, they can't get through.

+ Show Spoiler [4 o'clock] +
[image loading]

+ Show Spoiler [7 o'clock] +
[image loading]

+ Show Spoiler [11 o'clock] +
[image loading]


EDIT: Instead of quadruple-posting, I'll just edit this one until someone comments.

Destination
+ Show Spoiler [12 o'clock] +
[image loading]
Probe is required or else lings will get through.

+ Show Spoiler [6 o'clock] +
[image loading]
Probe is there to prevent lings from going between the pylon and gateway. Not needed, but perhaps useful.

NOTE: gas is not covered with either of these layouts. Improvements are definitely welcomed.

Medusa coming next.
내 호버크라프트는 장어로 가득 차 있어요
GearitUP
Profile Joined November 2008
United States337 Posts
November 08 2008 05:44 GMT
#139
Ah wow I was doing the 7 o clock Chupung-Ryeung Wall so wrong Thanks !
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
simon311A
Profile Joined October 2008
United States29 Posts
Last Edited: 2008-11-08 08:13:21
November 08 2008 08:13 GMT
#140
Centric, on your 7 Chupung Ryeung, why not move the pylon and lower cannon down 1, then swap the forge and gate?
Prev 1 5 6 7 8 9 14 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
CranKy Ducklings119
davetesta42
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 398
Ketroc 46
ROOTCatZ 1
StarCraft: Brood War
Sea.KH 41
Icarus 5
Dota 2
NeuroSwarm192
League of Legends
JimRising 718
Counter-Strike
taco 789
Stewie2K367
Other Games
summit1g7179
C9.Mang0489
WinterStarcraft423
monkeys_forever253
ViBE155
Trikslyr40
Organizations
Other Games
gamesdonequick1392
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 51
• CranKy Ducklings SOOP48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1054
• Stunt249
Upcoming Events
RSL Revival
5h 16m
Clem vs Rogue
Bunny vs Lambo
IPSL
11h 16m
Dewalt vs nOmaD
Ret vs Cross
BSL
11h 16m
Artosis vs Sterling
eOnzErG vs TBD
BSL
14h 16m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 3h
Cure vs herO
SHIN vs Maru
IPSL
1d 11h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 14h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.