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! [G] Forge FE wall-ins on popular maps. - Page 5

Forum Index > Brood War Strategy
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fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 18 2008 22:34 GMT
#81
On February 14 2008 05:20 il0seonpurpose wrote:
Show nested quote +
On December 03 2007 02:08 InRaged wrote:
How about that for 12@python
[image loading]


Taking a probe that far out to FE would probably make you have to build a pylon at 7 instead of 8.

Show nested quote +
On February 03 2008 00:37 ReiKo wrote:
Anyone has proper ways to wall in on Luna?


There are luna ones by bluzman in the first page, btw what is OP?




In addition to that, the choke is super wide, requiring 3 zealots and a probe to block. the problem with that should be obvious
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
xBTx
Profile Blog Joined July 2007
Canada542 Posts
February 18 2008 23:56 GMT
#82
On February 14 2008 05:20 il0seonpurpose wrote:

There are luna ones by bluzman in the first page, btw what is OP?



OP - ORiginal Post?
stuffing feathers up your butt doesnt make you a chicken
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
March 01 2008 14:30 GMT
#83
Some of the Python images are complete bullshit, no offense

The 12'o clock build is simply impossible, because the pylons doesn't provide power to where you positioned the forge.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Proposal
Profile Joined December 2007
United States1310 Posts
March 02 2008 06:44 GMT
#84
thanks for images, i always wanted to test these but was too lazy
LossLeader
Profile Joined December 2007
Canada10 Posts
Last Edited: 2008-03-04 22:34:55
March 04 2008 03:59 GMT
#85
On March 01 2008 23:30 GinNtoniC wrote:
Some of the Python images are complete bullshit, no offense

The 12'o clock build is simply impossible, because the pylons doesn't provide power to where you positioned the forge.



12:00 build works if you move the gateway up a bit:

[image loading]


geno
Profile Blog Joined October 2007
United States1404 Posts
March 21 2008 06:55 GMT
#86
With that positioning, units from your base have to go through your probe line to get out of the base if rallied to the front, and that sucks. Heres the one I've used on 12:00:

[image loading]


I know there is more than 1 pylon, but let me explain. The first pylon is all you really need to power any of that, but since its out in front, its somewhat vulnerable later on. So later, I build the second pylon and then eventually the third. The second one powers the forge and cannon, and the third one powers everything but the forge.
Spaceball
Profile Joined November 2007
United States213 Posts
April 14 2008 02:30 GMT
#87
Is it just me or have the images for blue storm disappeared? Everything else still seems to be there... Any chance those can get re uploaded? Thanks!
Centric
Profile Blog Joined March 2008
United States1989 Posts
Last Edited: 2008-04-14 07:16:36
April 14 2008 07:12 GMT
#88
Can anyone fix that one on the 12 o'clock for Python?
Super serious.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
April 14 2008 07:34 GMT
#89
On April 14 2008 16:12 Centric wrote:
Can anyone fix that one on the 12 o'clock for Python?


Several have been posted. I also made ones for zodiac. The TS wanted to update but never did. I am also looking at the new maps.
Jolle
Profile Joined June 2007
Norway185 Posts
April 14 2008 08:45 GMT
#90
On April 14 2008 11:30 Spaceball wrote:
Is it just me or have the images for blue storm disappeared? Everything else still seems to be there... Any chance those can get re uploaded? Thanks!


Was looking for the BS images too... Anyone have them?
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 14 2008 13:04 GMT
#91
fyi blue storm expansion has changed, so the blue storm pictures might be outdated anyway.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
April 14 2008 15:55 GMT
#92
This is what I made of Andromeda:

+ Show Spoiler +

1½ o'clock:

[image loading]


4½ o'clock:

[image loading]


7½ o'clock:

[image loading]


10½ o'clock:

[image loading]

Minimal effort.
Warbux
Profile Joined April 2008
47 Posts
April 14 2008 18:52 GMT
#93
if u do 1gate+1forge expo, then its gonna cost more and slower.. personally i just do forge + 2 cannons then expo then gate.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
April 14 2008 20:32 GMT
#94
Having a front building be a Cannon is never a good idae in a wall.
Moderator
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
April 14 2008 20:34 GMT
#95
You'll be able to put down before a zergling runby no matter what type of fe you choose to use. I agree that making gate before nexus is stupid, and that's probably why no one has said that it should be done.
Even a broken clock is right twice a day
sappling
Profile Joined April 2008
Germany22 Posts
April 25 2008 17:30 GMT
#96
this thread sucks for a zerg player
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2008-04-25 20:47:42
April 25 2008 20:46 GMT
#97
Gate before nexus is fine if you're going some weirdo build like what Stork used on Katrina. It's also fine with a gate first build (gate/forge) that is a starter for a zealot/cannon rush. It is also fine on maps like Longinus or Tau Cross where blocking a choke with your gate actually improves your defense more than an extra cannon (but this is only a case for 6-9 pool, 12 pool works with 14 nex, overpool with forge/nex).

A front cannon is not so bad if you're not afraid of a ling all-in. Later on, it serves a nice purpose vs hydra (if you have enough zealots) and especially vs early lurker builds.

EDIT: oh and sorry for not updating this, I will try to do it in the near future. I've kinda halted playing SC for like 3 months now.
You want 20 good men, but you need a bad pussy.
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2008-04-25 21:19:37
April 25 2008 21:16 GMT
#98
I tried a bunch of combos on a lot of the new maps (and the new version of Blue Storm). I still need to do the new OSL map, and I'm sure most of these probably aren't the best, but they for the most part meet the criteria.

+ Show Spoiler [Blue Storm 1.2] +
1:30:
[image loading]


7:30:
[image loading]


+ Show Spoiler [Andromeda 1.0] +
10:30:
[image loading]


1:30:
[image loading]


4:30:
[image loading]


7:30:
[image loading]


+ Show Spoiler [Othello 1.1] +
10 o'clock:
[image loading]


1 o'clock:
[image loading]


5 o'clock:
[image loading]


Pretty sure I did one for 7 o'clock too, but I must not have taken a screenshot.. I'll do it later when I do the OSL map.


+ Show Spoiler [Wuthering Heights] +
Only did 4:30 on this map, because I realized you could just block your main/nat choke, lol. Still, I guess a partial block would be relatively helpful in slowing down an attempt anyways:
[image loading]


+ Show Spoiler [Tiamat 1.0] +
10:30:
[image loading]


4:30:
[image loading]

Both of these would obviously be useless if they killed the neutrals and went around with like a hydra all in build though. Building near the expo spot was really hard to make a reasonable choke though, so I figured I would include these.


+ Show Spoiler [Athena 1.0] +
9 o'clock:
[image loading]


3 o'clock:
[image loading]


7 o'clock:
[image loading]
NonY
Profile Blog Joined June 2007
8751 Posts
April 25 2008 23:32 GMT
#99
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/

i think all of mine are better than geno's.

problems with geno's:
5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through

1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position

10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals

7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway

remember you can kill the neutral buildings later to let your units come out easier
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2008-04-26 05:08:19
April 26 2008 03:56 GMT
#100
Yeah I really didn't like my 1:00 on othello, yours looks a lot better. The cannon by the min line seems a lot stronger than trying to prevent them from going behind in the first place since it supports the rest of the buildings better. The other ones are mainly cannon differences, but yours do look better.

Here is the one I had for Othello at 7:00:
edit: nevermind, doesn't work.

And here are some that I came up with on Hwarangdo:
10:30:
[image loading]


4:30:
[image loading]


Both cannons full protect the forge, and one partially protects gateway (other fully protects it).

I have a question though. I've been testing these on single player, so I can't try with lings. Probes could pass through cannon above forge, and forge above cannon (used in those screenshots), so I put one there to block. Dark templars couldn't fit though (at least at cannon over forge, I don't think I tested the other one). Do lings fit in that gap? If they don't then these would only require a single probe block (cannon by nexus is fully impassible I think).
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