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On February 14 2008 05:20 il0seonpurpose wrote:Taking a probe that far out to FE would probably make you have to build a pylon at 7 instead of 8. Show nested quote +On February 03 2008 00:37 ReiKo wrote: Anyone has proper ways to wall in on Luna? There are luna ones by bluzman in the first page, btw what is OP?
In addition to that, the choke is super wide, requiring 3 zealots and a probe to block. the problem with that should be obvious
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On February 14 2008 05:20 il0seonpurpose wrote:
There are luna ones by bluzman in the first page, btw what is OP?
OP - ORiginal Post?
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Some of the Python images are complete bullshit, no offense ![](/mirror/smilies/smile.gif)
The 12'o clock build is simply impossible, because the pylons doesn't provide power to where you positioned the forge.
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thanks for images, i always wanted to test these but was too lazy
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On March 01 2008 23:30 GinNtoniC wrote:Some of the Python images are complete bullshit, no offense ![](/mirror/smilies/smile.gif) The 12'o clock build is simply impossible, because the pylons doesn't provide power to where you positioned the forge.
12:00 build works if you move the gateway up a bit:
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With that positioning, units from your base have to go through your probe line to get out of the base if rallied to the front, and that sucks. Heres the one I've used on 12:00:
I know there is more than 1 pylon, but let me explain. The first pylon is all you really need to power any of that, but since its out in front, its somewhat vulnerable later on. So later, I build the second pylon and then eventually the third. The second one powers the forge and cannon, and the third one powers everything but the forge.
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Is it just me or have the images for blue storm disappeared? Everything else still seems to be there... Any chance those can get re uploaded? Thanks!
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Can anyone fix that one on the 12 o'clock for Python?
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On April 14 2008 16:12 Centric wrote: Can anyone fix that one on the 12 o'clock for Python?
Several have been posted. I also made ones for zodiac. The TS wanted to update but never did. I am also looking at the new maps.
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On April 14 2008 11:30 Spaceball wrote: Is it just me or have the images for blue storm disappeared? Everything else still seems to be there... Any chance those can get re uploaded? Thanks!
Was looking for the BS images too... Anyone have them?
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Melbourne5338 Posts
fyi blue storm expansion has changed, so the blue storm pictures might be outdated anyway.
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This is what I made of Andromeda:
+ Show Spoiler +1½ o'clock: 4½ o'clock: 7½ o'clock: 10½ o'clock:
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if u do 1gate+1forge expo, then its gonna cost more and slower.. personally i just do forge + 2 cannons then expo then gate.
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Calgary25961 Posts
Having a front building be a Cannon is never a good idae in a wall.
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You'll be able to put down before a zergling runby no matter what type of fe you choose to use. I agree that making gate before nexus is stupid, and that's probably why no one has said that it should be done.
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this thread sucks for a zerg player
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Russian Federation4235 Posts
Gate before nexus is fine if you're going some weirdo build like what Stork used on Katrina. It's also fine with a gate first build (gate/forge) that is a starter for a zealot/cannon rush. It is also fine on maps like Longinus or Tau Cross where blocking a choke with your gate actually improves your defense more than an extra cannon (but this is only a case for 6-9 pool, 12 pool works with 14 nex, overpool with forge/nex).
A front cannon is not so bad if you're not afraid of a ling all-in. Later on, it serves a nice purpose vs hydra (if you have enough zealots) and especially vs early lurker builds.
EDIT: oh and sorry for not updating this, I will try to do it in the near future. I've kinda halted playing SC for like 3 months now.
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I tried a bunch of combos on a lot of the new maps (and the new version of Blue Storm). I still need to do the new OSL map, and I'm sure most of these probably aren't the best, but they for the most part meet the criteria.
+ Show Spoiler [Blue Storm 1.2] +
+ Show Spoiler [Andromeda 1.0] +
+ Show Spoiler [Othello 1.1] +10 o'clock: 1 o'clock: 5 o'clock: Pretty sure I did one for 7 o'clock too, but I must not have taken a screenshot.. I'll do it later when I do the OSL map.
+ Show Spoiler [Wuthering Heights] +Only did 4:30 on this map, because I realized you could just block your main/nat choke, lol. Still, I guess a partial block would be relatively helpful in slowing down an attempt anyways:
+ Show Spoiler [Tiamat 1.0] +10:30: 4:30: Both of these would obviously be useless if they killed the neutrals and went around with like a hydra all in build though. Building near the expo spot was really hard to make a reasonable choke though, so I figured I would include these.
+ Show Spoiler [Athena 1.0] +9 o'clock: 3 o'clock: 7 o'clock:
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8748 Posts
i put my othello formations up at iccup here: http://sc.iccup.com/iccalbum/203/
i think all of mine are better than geno's.
problems with geno's: 5:00 lings break through probes, run behind minerals never getting hit by cannons. too many get through
1:00 the two cannons don't support each other. too wide open. lings kill the bottom cannon and run behind minerals. the SS of mine is incorrect. the top left cannon should be one matrix to the right so it supports the blocking probes better. it can still cover the neutral building from that position
10:00 again just cannon placement. mine has both cannons supporting the blocking probes better and it also has one cannon that'll kill lings trying to run behind minerals
7:00 geno didn't give 7 but mine is a little weird. this position sucks. basically you block with probes between nex and gate and you block your ramp. zerg can kill the top left cannon, but the other is still in good position. it can cover everything, including your ramp. it's likely he'll die trying to get up your ramp rather than attack the top left cannon anyway
remember you can kill the neutral buildings later to let your units come out easier
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Yeah I really didn't like my 1:00 on othello, yours looks a lot better. The cannon by the min line seems a lot stronger than trying to prevent them from going behind in the first place since it supports the rest of the buildings better. The other ones are mainly cannon differences, but yours do look better.
Here is the one I had for Othello at 7:00: edit: nevermind, doesn't work.
And here are some that I came up with on Hwarangdo: 10:30:
4:30:
Both cannons full protect the forge, and one partially protects gateway (other fully protects it).
I have a question though. I've been testing these on single player, so I can't try with lings. Probes could pass through cannon above forge, and forge above cannon (used in those screenshots), so I put one there to block. Dark templars couldn't fit though (at least at cannon over forge, I don't think I tested the other one). Do lings fit in that gap? If they don't then these would only require a single probe block (cannon by nexus is fully impassible I think).
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