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! [G] Forge FE wall-ins on popular maps. - Page 6

Forum Index > Brood War Strategy
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2008-04-26 05:06:49
April 26 2008 04:36 GMT
#101
edit: Nevermind, I just tried the 7:00 othello ones I made with lings instead of probes/DTs. Too many holes, lol.

Also I tried out some new combos at 1:00, and I kinda like this one:
[image loading]


Neither cannon is exposed, both cover both forge and gateway, one covers the min line in case of a successful run through, and it can be blocked with 3 probes.
NonY
Profile Blog Joined June 2007
8748 Posts
April 26 2008 11:37 GMT
#102
the neutral building isn't covered. i think at least 6 lings can attack it so it'll die pretty quickly and you'll have a huge gap
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
April 27 2008 01:07 GMT
#103
maybe you could shift the forge and gate one to the left and put the cannon in the corner between the two, although this would sacrifice coverage of your min line, it should cover both the other cannon and the neutral while allowing units to move thru later game.
more weight
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
April 27 2008 02:01 GMT
#104
I have better ones for tau cross. If anyone is interested, I'll post them.
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
geno
Profile Blog Joined October 2007
United States1404 Posts
April 27 2008 10:16 GMT
#105
On April 27 2008 10:07 alphafuzard wrote:
maybe you could shift the forge and gate one to the left and put the cannon in the corner between the two, although this would sacrifice coverage of your min line, it should cover both the other cannon and the neutral while allowing units to move thru later game.

I don't think the gateway can be moved left from its spot. Its impassable when its to the right of the neutral, I think its passable neutral over gate.
Vaanelo
Profile Joined March 2008
Canada128 Posts
April 27 2008 19:46 GMT
#106
just proxy cannons while expoing..
Centric
Profile Blog Joined March 2008
United States1989 Posts
April 27 2008 22:26 GMT
#107
geno does your pylon on Blue Storm at 1:30 block the gas?
Super serious.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
May 06 2008 17:32 GMT
#108
I'm having trouble figuring out good placement for Vampire, this is what I've got so far:

10 o'clock
+ Show Spoiler +
[image loading]


2 o'clock
+ Show Spoiler +
[image loading]


4 o'clock
+ Show Spoiler +
[image loading]


8 o'clock
+ Show Spoiler +
[image loading]


I think the 10 is ok but i don't know how decent the other ones are, any suggestions/help plz?
TL's #1 Horang2 fan
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
May 06 2008 18:14 GMT
#109
Are you guys trying those ones out with lings? Or are you just posting what you think might work? Gate on the site of an assimilator looks very passable to me, but of course, looks can decieve. So are they verified or not?

Anyway, Vampire is a bad map for walls because of the extremely large choke. You'd probably be best off trying to block the nat/main choke with a probe maynard if he tries to run through.
Even a broken clock is right twice a day
Chameleon
Profile Blog Joined January 2008
United States604 Posts
Last Edited: 2008-05-06 18:33:35
May 06 2008 18:32 GMT
#110
the gateway/assim gap is passable in the 4 o'clock pic but not the other one, but even with it being passable any lings trying to squeeze in there at that spot are gonna get pounded by the cannons, they'd have to go single file and the gap is covered by both cannons

edit: i only tested w/ probes, not lings
TL's #1 Horang2 fan
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2008-06-02 21:00:57
June 02 2008 20:57 GMT
#111
edit: my b page 5
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 11 2008 14:42 GMT
#112
Check this out for blue storm: You can block completely with 5 probes if placed correctly..
[image loading]


(The second pylon doesnt have to be there, my bad )
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
June 11 2008 15:31 GMT
#113
I think the standard wallins are much better than that. There's a gaping hole asking Zerglings to run through.
Moderator
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 11 2008 17:33 GMT
#114
You sure??
Cause I'm pretty sure lings cant get through and since you never omit to mention Mondragon's run bys i think an air tight wallin is not useless at all

Please correct me if im wrong but how do you block with the setup in the op?
Centric
Profile Blog Joined March 2008
United States1989 Posts
June 12 2008 05:17 GMT
#115
The old standard wall-ins don't work on Blue Storm 1.2 though.

Despite all that, your wall-ins are very bad not only because it takes quite a few probes to block (so they're definitely not airtight) but because the cannons are exposed, so even if the run-by problem is eliminated (and it's not) your opponent could just target the cannons and then you'd be in a heap of trouble.

The old wall-ins were really good because of how well everything fit together (Chill's recent chat with 50Cal.Stalife on that replay project explains it). Mondragon's run-by was super strong because it came right as the final piece of the wall-in was put down, the cybernetics core.
Super serious.
KrinkleStyle
Profile Joined April 2008
United States25 Posts
June 15 2008 00:40 GMT
#116
I came up with these for Blue Storm 1.2. They are probably bad, so I am accepting criticisms.

Top
[image loading]

Bottom
[image loading]

BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 15 2008 01:03 GMT
#117
That's the standard way to wall in, those forge-gateway-cannon formations.

I don't see how the 1.2 version changes things. Maybe I didn't pay attention, but I didn't see progamers change their wall ins afaik. Maybe the second cannon though.
KrinkleStyle
Profile Joined April 2008
United States25 Posts
June 15 2008 01:32 GMT
#118
For the screenshots in the OP for blue storm there is more room between the nexus and the gate/forge. That's really the only difference. I think I like mine more than the ones geno posted a page back.

Although I tested them out with some actual lings and I would need a minimum of 5 probes to completely seal everything off if I had to.
Centric
Profile Blog Joined March 2008
United States1989 Posts
August 17 2008 06:55 GMT
#119
KrinkleStyle, your cannons block the path of workers gathering gas. I finally took the time to post up the wall-ins that I use for Blue Storm. I saw NonY use the one for 1 o'clock in the TSL, and I based my 7 o'clock wall-in off that one.

1 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]
Super serious.
KwarK
Profile Blog Joined July 2006
United States42429 Posts
August 17 2008 07:06 GMT
#120
Move the pylon to the right of the cannon so it helps block the choke a little. Also you can move the entire gate/forge thing down 1 matrix so there is more room above it for adding defences vs a hydra break.
ModeratorThe angels have the phone box
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