• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:12
CEST 03:12
KST 10:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvP Strategies and Build Roaring Currents ASL final [I] TvZ Strategies and Builds Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1381 users

! [G] Forge FE wall-ins on popular maps. - Page 6

Forum Index > Brood War Strategy
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2008-04-26 05:06:49
April 26 2008 04:36 GMT
#101
edit: Nevermind, I just tried the 7:00 othello ones I made with lings instead of probes/DTs. Too many holes, lol.

Also I tried out some new combos at 1:00, and I kinda like this one:
[image loading]


Neither cannon is exposed, both cover both forge and gateway, one covers the min line in case of a successful run through, and it can be blocked with 3 probes.
NonY
Profile Blog Joined June 2007
8751 Posts
April 26 2008 11:37 GMT
#102
the neutral building isn't covered. i think at least 6 lings can attack it so it'll die pretty quickly and you'll have a huge gap
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
April 27 2008 01:07 GMT
#103
maybe you could shift the forge and gate one to the left and put the cannon in the corner between the two, although this would sacrifice coverage of your min line, it should cover both the other cannon and the neutral while allowing units to move thru later game.
more weight
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
April 27 2008 02:01 GMT
#104
I have better ones for tau cross. If anyone is interested, I'll post them.
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
geno
Profile Blog Joined October 2007
United States1404 Posts
April 27 2008 10:16 GMT
#105
On April 27 2008 10:07 alphafuzard wrote:
maybe you could shift the forge and gate one to the left and put the cannon in the corner between the two, although this would sacrifice coverage of your min line, it should cover both the other cannon and the neutral while allowing units to move thru later game.

I don't think the gateway can be moved left from its spot. Its impassable when its to the right of the neutral, I think its passable neutral over gate.
Vaanelo
Profile Joined March 2008
Canada128 Posts
April 27 2008 19:46 GMT
#106
just proxy cannons while expoing..
Centric
Profile Blog Joined March 2008
United States1989 Posts
April 27 2008 22:26 GMT
#107
geno does your pylon on Blue Storm at 1:30 block the gas?
Super serious.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
May 06 2008 17:32 GMT
#108
I'm having trouble figuring out good placement for Vampire, this is what I've got so far:

10 o'clock
+ Show Spoiler +
[image loading]


2 o'clock
+ Show Spoiler +
[image loading]


4 o'clock
+ Show Spoiler +
[image loading]


8 o'clock
+ Show Spoiler +
[image loading]


I think the 10 is ok but i don't know how decent the other ones are, any suggestions/help plz?
TL's #1 Horang2 fan
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
May 06 2008 18:14 GMT
#109
Are you guys trying those ones out with lings? Or are you just posting what you think might work? Gate on the site of an assimilator looks very passable to me, but of course, looks can decieve. So are they verified or not?

Anyway, Vampire is a bad map for walls because of the extremely large choke. You'd probably be best off trying to block the nat/main choke with a probe maynard if he tries to run through.
Even a broken clock is right twice a day
Chameleon
Profile Blog Joined January 2008
United States604 Posts
Last Edited: 2008-05-06 18:33:35
May 06 2008 18:32 GMT
#110
the gateway/assim gap is passable in the 4 o'clock pic but not the other one, but even with it being passable any lings trying to squeeze in there at that spot are gonna get pounded by the cannons, they'd have to go single file and the gap is covered by both cannons

edit: i only tested w/ probes, not lings
TL's #1 Horang2 fan
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2008-06-02 21:00:57
June 02 2008 20:57 GMT
#111
edit: my b page 5
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 11 2008 14:42 GMT
#112
Check this out for blue storm: You can block completely with 5 probes if placed correctly..
[image loading]


(The second pylon doesnt have to be there, my bad )
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
June 11 2008 15:31 GMT
#113
I think the standard wallins are much better than that. There's a gaping hole asking Zerglings to run through.
Moderator
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 11 2008 17:33 GMT
#114
You sure??
Cause I'm pretty sure lings cant get through and since you never omit to mention Mondragon's run bys i think an air tight wallin is not useless at all

Please correct me if im wrong but how do you block with the setup in the op?
Centric
Profile Blog Joined March 2008
United States1989 Posts
June 12 2008 05:17 GMT
#115
The old standard wall-ins don't work on Blue Storm 1.2 though.

Despite all that, your wall-ins are very bad not only because it takes quite a few probes to block (so they're definitely not airtight) but because the cannons are exposed, so even if the run-by problem is eliminated (and it's not) your opponent could just target the cannons and then you'd be in a heap of trouble.

The old wall-ins were really good because of how well everything fit together (Chill's recent chat with 50Cal.Stalife on that replay project explains it). Mondragon's run-by was super strong because it came right as the final piece of the wall-in was put down, the cybernetics core.
Super serious.
KrinkleStyle
Profile Joined April 2008
United States25 Posts
June 15 2008 00:40 GMT
#116
I came up with these for Blue Storm 1.2. They are probably bad, so I am accepting criticisms.

Top
[image loading]

Bottom
[image loading]

BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 15 2008 01:03 GMT
#117
That's the standard way to wall in, those forge-gateway-cannon formations.

I don't see how the 1.2 version changes things. Maybe I didn't pay attention, but I didn't see progamers change their wall ins afaik. Maybe the second cannon though.
KrinkleStyle
Profile Joined April 2008
United States25 Posts
June 15 2008 01:32 GMT
#118
For the screenshots in the OP for blue storm there is more room between the nexus and the gate/forge. That's really the only difference. I think I like mine more than the ones geno posted a page back.

Although I tested them out with some actual lings and I would need a minimum of 5 probes to completely seal everything off if I had to.
Centric
Profile Blog Joined March 2008
United States1989 Posts
August 17 2008 06:55 GMT
#119
KrinkleStyle, your cannons block the path of workers gathering gas. I finally took the time to post up the wall-ins that I use for Blue Storm. I saw NonY use the one for 1 o'clock in the TSL, and I based my 7 o'clock wall-in off that one.

1 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]
Super serious.
KwarK
Profile Blog Joined July 2006
United States43167 Posts
August 17 2008 07:06 GMT
#120
Move the pylon to the right of the cannon so it helps block the choke a little. Also you can move the entire gate/forge thing down 1 matrix so there is more room above it for adding defences vs a hydra break.
ModeratorThe angels have the phone box
Prev 1 4 5 6 7 8 14 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
LiuLi Cup #46 - Day 2
CranKy Ducklings228
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft213
SpeCial 107
Nathanias 103
CosmosSc2 43
StarCraft: Brood War
Artosis 686
Soulkey 207
NaDa 41
Dota 2
monkeys_forever431
League of Legends
ScreaM716
Cuddl3bear2
Counter-Strike
fl0m1347
Super Smash Bros
hungrybox430
Heroes of the Storm
Khaldor147
Other Games
summit1g9401
shahzam715
C9.Mang0290
Day[9].tv174
Maynarde165
Skadoodle164
Trikslyr60
Organizations
Other Games
gamesdonequick795
Counter-Strike
PGL342
Other Games
BasetradeTV51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 67
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4680
Other Games
• imaqtpie1430
• Scarra1120
• Shiphtur209
• Day9tv174
Upcoming Events
Wardi Open
9h 48m
Wardi Open
13h 18m
PiGosaur Monday
22h 48m
Replay Cast
1d 8h
Tenacious Turtle Tussle
1d 21h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.