Also I tried out some new combos at 1:00, and I kinda like this one:
![[image loading]](http://img410.imageshack.us/img410/6206/100othello3hp5.jpg)
Neither cannon is exposed, both cover both forge and gateway, one covers the min line in case of a successful run through, and it can be blocked with 3 probes.
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geno
United States1404 Posts
Also I tried out some new combos at 1:00, and I kinda like this one: ![]() Neither cannon is exposed, both cover both forge and gateway, one covers the min line in case of a successful run through, and it can be blocked with 3 probes. | ||
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NonY
8751 Posts
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alphafuzard
United States1610 Posts
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OctoPuSs
Canada5279 Posts
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geno
United States1404 Posts
On April 27 2008 10:07 alphafuzard wrote: maybe you could shift the forge and gate one to the left and put the cannon in the corner between the two, although this would sacrifice coverage of your min line, it should cover both the other cannon and the neutral while allowing units to move thru later game. I don't think the gateway can be moved left from its spot. Its impassable when its to the right of the neutral, I think its passable neutral over gate. | ||
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Vaanelo
Canada128 Posts
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Centric
United States1989 Posts
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Chameleon
United States604 Posts
10 o'clock + Show Spoiler + ![]() 2 o'clock + Show Spoiler + ![]() 4 o'clock + Show Spoiler + ![]() 8 o'clock + Show Spoiler + ![]() I think the 10 is ok but i don't know how decent the other ones are, any suggestions/help plz? | ||
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ZerG~LegenD
Sweden1179 Posts
Anyway, Vampire is a bad map for walls because of the extremely large choke. You'd probably be best off trying to block the nat/main choke with a probe maynard if he tries to run through. | ||
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Chameleon
United States604 Posts
edit: i only tested w/ probes, not lings | ||
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-orb-
United States5770 Posts
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stet_tcl
Greece319 Posts
![]() (The second pylon doesnt have to be there, my bad ) | ||
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Chill
Calgary25998 Posts
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stet_tcl
Greece319 Posts
Cause I'm pretty sure lings cant get through and since you never omit to mention Mondragon's run bys i think an air tight wallin is not useless at all ![]() Please correct me if im wrong but how do you block with the setup in the op? | ||
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Centric
United States1989 Posts
Despite all that, your wall-ins are very bad not only because it takes quite a few probes to block (so they're definitely not airtight) but because the cannons are exposed, so even if the run-by problem is eliminated (and it's not) your opponent could just target the cannons and then you'd be in a heap of trouble. The old wall-ins were really good because of how well everything fit together (Chill's recent chat with 50Cal.Stalife on that replay project explains it). Mondragon's run-by was super strong because it came right as the final piece of the wall-in was put down, the cybernetics core. | ||
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KrinkleStyle
United States25 Posts
Top ![]() Bottom ![]() | ||
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BlackStar
Netherlands3029 Posts
I don't see how the 1.2 version changes things. Maybe I didn't pay attention, but I didn't see progamers change their wall ins afaik. Maybe the second cannon though. | ||
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KrinkleStyle
United States25 Posts
Although I tested them out with some actual lings and I would need a minimum of 5 probes to completely seal everything off if I had to. | ||
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Centric
United States1989 Posts
1 o'clock + Show Spoiler + ![]() 7 o'clock + Show Spoiler + ![]() | ||
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KwarK
United States43989 Posts
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