[M] (2) Scars of Aiur - Page 5
Forum Index > SC2 Maps & Custom Games |
WniO
United States2706 Posts
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IronManSC
United States2119 Posts
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Gfire
United States1699 Posts
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SidianTheBard
United States2474 Posts
Updated Screenshots, now! | ||
IronManSC
United States2119 Posts
1) The gold shouldn't be on high ground. and 2) The 9 and 3 bases only had 1 entrance, which was bad in their mind. With your second Idea, both of these problems are fixed. The corner bases, as well as the 9 and 3 bases are on high ground, and the gold is on low ground. The 9 and 3 bases have two entrances now (it's also much easier to expand to from the center base). The gold has good positioning but is still vulnerable to the high ground behind it (but, all in all, think realistically... are all players really going to siege a gold expo from up there on a path that's in the corner of the map? probably not). I have the other version of the original map saved as a different file, but to be honest I think this revamped version 2 will be much, much better. Sidian, I like you because your idea rocks and it put my original version to shame (seriously), but I dislike you because it required me to do so much work xD | ||
SidianTheBard
United States2474 Posts
Looking forward to it bud. Maybe when you post that version I'll throw out some more ideas for you to hate me for! ^_^ | ||
Gfire
United States1699 Posts
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IronManSC
United States2119 Posts
Want to play version 2? Search 'Razgem 2.0' | ||
FoxyMayhem
624 Posts
Razgem? I'm curious the history behind that name. | ||
Gfire
United States1699 Posts
Looking forward to analyzer pics and closeups for it. | ||
IronManSC
United States2119 Posts
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FoxyMayhem
624 Posts
The Lost Sanctuairy The Lost Island Forsaken Temple Tal'Darim Island Dark Sanctuary (Not fitting the style of the map, but a cool name none the less) | ||
IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
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lefix
Germany1082 Posts
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SidianTheBard
United States2474 Posts
Also, of course if I think of anything else I'll be sure to let you know. | ||
FoxyMayhem
624 Posts
Why do you feel you need to make something unpathable? (Using the pathing brush is a better way of making sure units don't get stuck. Combining the pathing brush and doodads look and perform the best, in case you didn't know, though I doubt you didn't.) | ||
IronManSC
United States2119 Posts
Does this fix seem more reasonable for the gold expansions? I'm also fixing the corner base minerals, because they look really funky in revamped overview picture. And you can expect more doodads and aesthetics soon. @Foxy: I feel I need to somehow give the meta-game a chance to change and adapt depending on key points on this map. Some maps, like GSL Crevasse, have rocks in various places. If you destroy those rocks, shorter rush distances are available, and more paths become useful. If you avoid the rocks, the rush distance and attack paths is long and limited. I feel that I need to somehow do something like that to this map, although i'm just not sure how or where or what to do. | ||
FoxyMayhem
624 Posts
As for the cliffs, I'm not trying to force my preference on you. I would like to know you're reasoning behind adjusting them to natural though, because I feel like it looses the distinction and significance I mentioned in my previous post (features that will help people remember your map after first glance). EDIT: Oh, that's mist and not water around the map? More names! The Sacred Plateau, Temple Apex, Apex Shrine, | ||
IronManSC
United States2119 Posts
With the updated SS above, the gold expansion looks a little more distinct I think. It makes it feel like a built-platform (in a sense). As for the mist question: Around the edges of the map is water. All the holes within the land mass is mist and fog. It didn't make enough sense why there would be random pockets of water all over the map (besides assuming the builders poured buckets of water in there). I just want to make it look unique and real. The pockets in the center, however, will continue to have water, as I think that it just works with the center platform look. Right now i'm working on some more aesthetics to give it a more destructive, yet 'homey' feel to it. I have one question for the community. If you notice at the corner bases, it's all rugged, burned up, and destroyed. Should I change the water to lava in those areas to make it look better? Or should I leave it as water with fog? | ||
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