• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:26
CET 01:26
KST 09:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1683 users

[M] (2) Scars of Aiur - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 02 2011 18:36 GMT
#141
the new layout looks really good. i dont like the blue lights in the middle... too much like tal darim
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 18:42 GMT
#142
Yo, please grab some in-game shots on Ultra or Extreme ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 19:18 GMT
#143
Here's a few screenshots of a Master/Diamond TvZ today... on ultra.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
June 02 2011 20:09 GMT
#144
Very nice.

What's with the blue stuff in the middle? It's kinda over-powering in the shots uploaded to the OP.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 20:13 GMT
#145
That's kinda just how it is in the export image. Kinda like my other maps where certain doodads would appear awkward.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:30 GMT
#146
the blue decals look much better in-game. The editor's export function really hates those and always screws them up in overviews.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 20:38 GMT
#147
iGrok how do i participate in MotM#6??
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:40 GMT
#148
See the MotM #6 thread that just popped up :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Nurkas
Profile Joined December 2010
United States21 Posts
June 02 2011 20:42 GMT
#149
I really like it. It reminds me of Xel Naga Caverns, but with a more interesting twist. I am worried that it would be to easy to defend the third by placing 2-3 tanks on that ledge, making you immune to any attacks on any of your bases shy of a full on assault.
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 20:44 GMT
#150
This map is seriously amazing. Great job IronManSC!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 02 2011 21:15 GMT
#151
Amazing you only released this map 2 weeks ago and to see how far it has come. Also crazy to see this thread has 150 replies on it with people throwing out their suggestions. The map does look very well and I do like that you kept the manmade cliffs by the gold in because seeing them in game they do make it look much nicer. I think I was just basing my opinion on the overview which I didnt think they looked too good, but definitely in game they look much nicer. It's a bummer because I'll be busy this wknd so won't be able to play any sc2 so I can't screw around on this map, but come sunday I'll for sure give this map a try.

About helping, hey it's the least I can do, I'm glad you took some of my ideas and turned it into such a great map. Now since this one is complete, better start your next project and hey, I'll probably draw up some ideas for you in that one as well.

Good job, IronMan & Good luck with future projects!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 21:48 GMT
#152
Thanks. My next project won't be ready for quite some time, but when I feel it's time to reveal it, I certainly will.

Hopefully now this map has a good shot at the CraftCup map pool entry
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
GUImperfect
Profile Joined April 2011
Guam23 Posts
June 03 2011 08:02 GMT
#153
IronManSC
I'm here to say that your map is
+ Show Spoiler +
8/10 nice work

¯\_(ツ)_/¯
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 08:13 GMT
#154
the map textures still need to have more contrast. right now its hard to tell the main for the rest of the map, (besides the highground.) The easiest way to do that is to "outline" the map where certain areas have dark>light from the outside in.
+ Show Spoiler +
[image loading] here, i chose dark textures on the outside followed by red to orange to yellow. dark > light. you can also do reverse or be original... but atm the map just feels patched.

always look to blizzards maps first if you want to learn. (they generally have the most polished textures.) and are easy to follow.
lefix
Profile Joined February 2011
Germany1082 Posts
June 03 2011 08:33 GMT
#155
haha i have to disagree, blizzard texturing is 9 out of 10 times absolutely horrible. there are rare gems like district 10 but most maps look like the creator didn't give a fuck. combining styles that don't mix well, having sloppy transitions, etc.
Map of the Month | The Planetary Workshop | SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
June 03 2011 14:28 GMT
#156
I think it is very rare to find a user-made map that has as good of texturing as the Blizzard maps. They're professionals for a reason. I have to side with WniO on this one.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 03 2011 16:54 GMT
#157
I am just not seeing how or why it's difficult for you to see the main bases. They're clear to see IMO, and from what you're asking me you're saying I should reverse the texturing on the main, making it dark to light going to the middle?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
June 03 2011 17:03 GMT
#158
I think you should just push the grass up right to the cliffs.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 03 2011 17:30 GMT
#159
I outlined the main with rock and grunge. Pushing the grass up to the edge only makes it look more blended with the other bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 17:32 GMT
#160
well, you have the main at a good start,, it looks like youve lighted up the edges which is perfectly fine. (lost temple has a light>dark) its just that i think the map has too many of the same textures on all cliff levels. for instance if we look at steppes of war...
+ Show Spoiler +
[image loading]
Each cliff level has 3 very distinct styles. Temple like elevated bases, dark middle bog area and the naturals/gold areas have a nice plains look. Its VERY easy to tell what is going on in this map. if you look at the natural/golds the textures go from light green to dark green to dirt and is all done with great care. imo you just need to make each cliff level or area pop out more. (though you did a great job with the arcs surrounding the golds with the brown texture wrapping around.)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
UrsaTVCanada676
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 91
CosmosSc2 82
StarCraft: Brood War
NaDa 31
Super Smash Bros
C9.Mang0265
Other Games
tarik_tv13353
summit1g5938
Grubby3251
shahzam411
FrodaN212
PPMD25
Models4
Organizations
Other Games
gamesdonequick647
Counter-Strike
PGL131
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 75
• RyuSc2 55
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• mYiSmile112
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler57
League of Legends
• imaqtpie2935
Upcoming Events
Korean StarCraft League
2h 34m
CranKy Ducklings
9h 34m
IPSL
17h 34m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
17h 34m
BSL 21
19h 34m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
22h 34m
Sparkling Tuna Cup
1d 9h
WardiTV Korean Royale
1d 11h
IPSL
1d 17h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 17h
[ Show More ]
BSL 21
1d 19h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.