• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:54
CEST 17:54
KST 00:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence3Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1305 users

[M] (2) Scars of Aiur - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 02 2011 18:36 GMT
#141
the new layout looks really good. i dont like the blue lights in the middle... too much like tal darim
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 18:42 GMT
#142
Yo, please grab some in-game shots on Ultra or Extreme ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 19:18 GMT
#143
Here's a few screenshots of a Master/Diamond TvZ today... on ultra.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
June 02 2011 20:09 GMT
#144
Very nice.

What's with the blue stuff in the middle? It's kinda over-powering in the shots uploaded to the OP.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 20:13 GMT
#145
That's kinda just how it is in the export image. Kinda like my other maps where certain doodads would appear awkward.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:30 GMT
#146
the blue decals look much better in-game. The editor's export function really hates those and always screws them up in overviews.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 20:38 GMT
#147
iGrok how do i participate in MotM#6??
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:40 GMT
#148
See the MotM #6 thread that just popped up :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Nurkas
Profile Joined December 2010
United States21 Posts
June 02 2011 20:42 GMT
#149
I really like it. It reminds me of Xel Naga Caverns, but with a more interesting twist. I am worried that it would be to easy to defend the third by placing 2-3 tanks on that ledge, making you immune to any attacks on any of your bases shy of a full on assault.
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 20:44 GMT
#150
This map is seriously amazing. Great job IronManSC!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 02 2011 21:15 GMT
#151
Amazing you only released this map 2 weeks ago and to see how far it has come. Also crazy to see this thread has 150 replies on it with people throwing out their suggestions. The map does look very well and I do like that you kept the manmade cliffs by the gold in because seeing them in game they do make it look much nicer. I think I was just basing my opinion on the overview which I didnt think they looked too good, but definitely in game they look much nicer. It's a bummer because I'll be busy this wknd so won't be able to play any sc2 so I can't screw around on this map, but come sunday I'll for sure give this map a try.

About helping, hey it's the least I can do, I'm glad you took some of my ideas and turned it into such a great map. Now since this one is complete, better start your next project and hey, I'll probably draw up some ideas for you in that one as well.

Good job, IronMan & Good luck with future projects!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 21:48 GMT
#152
Thanks. My next project won't be ready for quite some time, but when I feel it's time to reveal it, I certainly will.

Hopefully now this map has a good shot at the CraftCup map pool entry
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
GUImperfect
Profile Joined April 2011
Guam23 Posts
June 03 2011 08:02 GMT
#153
IronManSC
I'm here to say that your map is
+ Show Spoiler +
8/10 nice work

¯\_(ツ)_/¯
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 08:13 GMT
#154
the map textures still need to have more contrast. right now its hard to tell the main for the rest of the map, (besides the highground.) The easiest way to do that is to "outline" the map where certain areas have dark>light from the outside in.
+ Show Spoiler +
[image loading] here, i chose dark textures on the outside followed by red to orange to yellow. dark > light. you can also do reverse or be original... but atm the map just feels patched.

always look to blizzards maps first if you want to learn. (they generally have the most polished textures.) and are easy to follow.
lefix
Profile Joined February 2011
Germany1082 Posts
June 03 2011 08:33 GMT
#155
haha i have to disagree, blizzard texturing is 9 out of 10 times absolutely horrible. there are rare gems like district 10 but most maps look like the creator didn't give a fuck. combining styles that don't mix well, having sloppy transitions, etc.
Map of the Month | The Planetary Workshop | SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
June 03 2011 14:28 GMT
#156
I think it is very rare to find a user-made map that has as good of texturing as the Blizzard maps. They're professionals for a reason. I have to side with WniO on this one.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 03 2011 16:54 GMT
#157
I am just not seeing how or why it's difficult for you to see the main bases. They're clear to see IMO, and from what you're asking me you're saying I should reverse the texturing on the main, making it dark to light going to the middle?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
June 03 2011 17:03 GMT
#158
I think you should just push the grass up right to the cliffs.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 03 2011 17:30 GMT
#159
I outlined the main with rock and grunge. Pushing the grass up to the edge only makes it look more blended with the other bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 17:32 GMT
#160
well, you have the main at a good start,, it looks like youve lighted up the edges which is perfectly fine. (lost temple has a light>dark) its just that i think the map has too many of the same textures on all cliff levels. for instance if we look at steppes of war...
+ Show Spoiler +
[image loading]
Each cliff level has 3 very distinct styles. Temple like elevated bases, dark middle bog area and the naturals/gold areas have a nice plains look. Its VERY easy to tell what is going on in this map. if you look at the natural/golds the textures go from light green to dark green to dirt and is all done with great care. imo you just need to make each cliff level or area pop out more. (though you did a great job with the arcs surrounding the golds with the brown texture wrapping around.)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 438
mouzHeroMarine 378
TKL 87
RotterdaM 1
StarCraft: Brood War
Calm 5315
Rain 3443
Sea 1918
Shuttle 1451
EffOrt 907
firebathero 411
Stork 401
BeSt 325
Hyuk 167
Rush 156
[ Show more ]
ggaemo 138
hero 98
Zeus 97
JYJ78
Mong 73
Mind 69
Sea.KH 49
sas.Sziky 45
Noble 42
yabsab 35
zelot 32
Sacsri 21
soO 17
Terrorterran 17
Rock 15
Movie 15
SilentControl 13
Shine 10
sSak 8
Bale 6
IntoTheRainbow 5
Hm[arnc] 5
ajuk12(nOOB) 4
Dota 2
Dendi2566
Fuzer 341
LuMiX1
League of Legends
Reynor4
Counter-Strike
flusha207
markeloff121
oskar105
edward81
Other Games
tarik_tv23323
gofns21137
B2W.Neo773
hiko565
ceh9364
crisheroes344
Lowko293
XaKoH 197
Liquid`VortiX112
QueenE86
KnowMe76
NeuroSwarm52
Trikslyr52
Mew2King36
FrodaN1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 6
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler122
League of Legends
• Nemesis1712
• Jankos1457
• TFBlade382
Other Games
• Shiphtur317
Upcoming Events
Monday Night Weeklies
6m
TKL 87
OSC
8h 6m
Sparkling Tuna Cup
18h 6m
Afreeca Starleague
18h 6m
Light vs Speed
Larva vs Soma
2v2
19h 6m
PiGosaur Monday
1d 8h
LiuLi Cup
1d 19h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.