• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:17
CEST 21:17
KST 04:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists10[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers9Maestros of the Game 2 announced32026 GSL Tour plans announced8Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1922 users

[M] (2) Scars of Aiur - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 02 2011 18:36 GMT
#141
the new layout looks really good. i dont like the blue lights in the middle... too much like tal darim
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 18:42 GMT
#142
Yo, please grab some in-game shots on Ultra or Extreme ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 19:18 GMT
#143
Here's a few screenshots of a Master/Diamond TvZ today... on ultra.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
June 02 2011 20:09 GMT
#144
Very nice.

What's with the blue stuff in the middle? It's kinda over-powering in the shots uploaded to the OP.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 20:13 GMT
#145
That's kinda just how it is in the export image. Kinda like my other maps where certain doodads would appear awkward.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:30 GMT
#146
the blue decals look much better in-game. The editor's export function really hates those and always screws them up in overviews.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 20:38 GMT
#147
iGrok how do i participate in MotM#6??
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:40 GMT
#148
See the MotM #6 thread that just popped up :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Nurkas
Profile Joined December 2010
United States21 Posts
June 02 2011 20:42 GMT
#149
I really like it. It reminds me of Xel Naga Caverns, but with a more interesting twist. I am worried that it would be to easy to defend the third by placing 2-3 tanks on that ledge, making you immune to any attacks on any of your bases shy of a full on assault.
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 20:44 GMT
#150
This map is seriously amazing. Great job IronManSC!
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 02 2011 21:15 GMT
#151
Amazing you only released this map 2 weeks ago and to see how far it has come. Also crazy to see this thread has 150 replies on it with people throwing out their suggestions. The map does look very well and I do like that you kept the manmade cliffs by the gold in because seeing them in game they do make it look much nicer. I think I was just basing my opinion on the overview which I didnt think they looked too good, but definitely in game they look much nicer. It's a bummer because I'll be busy this wknd so won't be able to play any sc2 so I can't screw around on this map, but come sunday I'll for sure give this map a try.

About helping, hey it's the least I can do, I'm glad you took some of my ideas and turned it into such a great map. Now since this one is complete, better start your next project and hey, I'll probably draw up some ideas for you in that one as well.

Good job, IronMan & Good luck with future projects!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 21:48 GMT
#152
Thanks. My next project won't be ready for quite some time, but when I feel it's time to reveal it, I certainly will.

Hopefully now this map has a good shot at the CraftCup map pool entry
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
GUImperfect
Profile Joined April 2011
Guam23 Posts
June 03 2011 08:02 GMT
#153
IronManSC
I'm here to say that your map is
+ Show Spoiler +
8/10 nice work

¯\_(ツ)_/¯
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 08:13 GMT
#154
the map textures still need to have more contrast. right now its hard to tell the main for the rest of the map, (besides the highground.) The easiest way to do that is to "outline" the map where certain areas have dark>light from the outside in.
+ Show Spoiler +
[image loading] here, i chose dark textures on the outside followed by red to orange to yellow. dark > light. you can also do reverse or be original... but atm the map just feels patched.

always look to blizzards maps first if you want to learn. (they generally have the most polished textures.) and are easy to follow.
lefix
Profile Joined February 2011
Germany1082 Posts
June 03 2011 08:33 GMT
#155
haha i have to disagree, blizzard texturing is 9 out of 10 times absolutely horrible. there are rare gems like district 10 but most maps look like the creator didn't give a fuck. combining styles that don't mix well, having sloppy transitions, etc.
Map of the Month | The Planetary Workshop | SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
June 03 2011 14:28 GMT
#156
I think it is very rare to find a user-made map that has as good of texturing as the Blizzard maps. They're professionals for a reason. I have to side with WniO on this one.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 03 2011 16:54 GMT
#157
I am just not seeing how or why it's difficult for you to see the main bases. They're clear to see IMO, and from what you're asking me you're saying I should reverse the texturing on the main, making it dark to light going to the middle?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
June 03 2011 17:03 GMT
#158
I think you should just push the grass up right to the cliffs.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 03 2011 17:30 GMT
#159
I outlined the main with rock and grunge. Pushing the grass up to the edge only makes it look more blended with the other bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 17:32 GMT
#160
well, you have the main at a good start,, it looks like youve lighted up the edges which is perfectly fine. (lost temple has a light>dark) its just that i think the map has too many of the same textures on all cliff levels. for instance if we look at steppes of war...
+ Show Spoiler +
[image loading]
Each cliff level has 3 very distinct styles. Temple like elevated bases, dark middle bog area and the naturals/gold areas have a nice plains look. Its VERY easy to tell what is going on in this map. if you look at the natural/golds the textures go from light green to dark green to dirt and is all done with great care. imo you just need to make each cliff level or area pop out more. (though you did a great job with the arcs surrounding the golds with the brown texture wrapping around.)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 523
OGKoka 198
BRAT_OK 73
DenverSC2 70
MindelVK 20
EmSc Tv 15
StarCraft: Brood War
Britney 23280
Soma 347
Rush 179
firebathero 165
Soulkey 143
Dewaltoss 92
ggaemo 70
Hyun 39
Free 26
Backho 19
[ Show more ]
Sexy 16
League of Legends
goblin81
Counter-Strike
fl0m7387
Heroes of the Storm
Liquid`Hasu245
Other Games
Grubby3451
summit1g2096
FrodaN786
Beastyqt551
Mlord353
B2W.Neo346
KnowMe213
C9.Mang0159
ArmadaUGS128
Trikslyr57
QueenE55
Mew2King36
ZombieGrub29
Organizations
Counter-Strike
PGL86
StarCraft 2
angryscii 31
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 66
• Adnapsc2 8
• Shameless 2
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 36
• HerbMon 28
• 80smullet 18
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen38
League of Legends
• Nemesis2260
• TFBlade1208
Other Games
• imaqtpie892
Upcoming Events
Replay Cast
4h 43m
The PondCast
14h 43m
WardiTV Map Contest Tou…
15h 43m
CranKy Ducklings
1d 4h
Escore
1d 14h
WardiTV Map Contest Tou…
1d 15h
OSC
1d 19h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
5 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.