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[M] (2) Scars of Aiur - Page 7

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-05-31 16:52:04
May 31 2011 16:50 GMT
#121
The names that have potential:

1) Scars of Aiur
2) The Veil
3) Hollowed (taken from hollowed scars). This has a definition "having depression in its surface"
4) Scars (original name)

Poll on front page.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 31 2011 20:37 GMT
#122
I don't like the words ending with ed without a noun afterwards. And "Scars" by itself is too short, so I went with "Scars of Aiur" which is good enough.
all's fair in love and melodies
lefix
Profile Joined February 2011
Germany1082 Posts
May 31 2011 20:55 GMT
#123
the lost isle
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 31 2011 21:21 GMT
#124
Yo get on skype dawg xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-05-31 22:35:09
May 31 2011 22:31 GMT
#125
Played a game on the map today. Not enough to judge it any more by than what I've already seen by looking at the pictures, except that that third felt nice.

What kind of weak name is Veiled?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-05-31 22:47:32
May 31 2011 22:47 GMT
#126
which 3rd?

I think Scars of Aiur might be the best, to be honest.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-06-01 00:16:03
June 01 2011 00:13 GMT
#127
The one split from the natural by rocks. It has a nice balance to it. Also, it's Hallowed (adj), as in sacred.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 01 2011 05:43 GMT
#128
On June 01 2011 09:13 FoxyMayhem wrote:
The one split from the natural by rocks. It has a nice balance to it. Also, it's Hallowed (adj), as in sacred.


Hallowed is sacred and holy, yes.

Hollowed is seen as "clearing the inside" of something. But it also means "a depression on the surface."
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-06-01 06:43:32
June 01 2011 06:39 GMT
#129
I like Scars of Aiur from the standpoint of lyricism, but semantically it's pretty boring, and it doesn't match the map especially. Good option nevertheless.

If you want an alternative to veil, try pall, as in Spirit Pall or Gemini Pall.

[edit] I like where Hollowed is going but I think it'd be stronger with a noun, preferably something more abstract than direct. For example, Hollowed Empire.
Comprehensive strategic intention: DNE
zasta
Profile Joined April 2011
United Kingdom99 Posts
June 01 2011 12:31 GMT
#130
I'd love to try this out, but I'm on the EU server. Do you know how I could host it? Never done so before.

As for name: what about Hollowed Aiur / Aiur Hollows? As in, the remains of Aiur, now void and empty... just a thought.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 01 2011 16:56 GMT
#131
On June 01 2011 21:31 zasta wrote:
I'd love to try this out, but I'm on the EU server. Do you know how I could host it? Never done so before.

As for name: what about Hollowed Aiur / Aiur Hollows? As in, the remains of Aiur, now void and empty... just a thought.


I don't have an EU account to publish on EU. However, the good news is that CraftCup might use this map. If they do they will publish it to EU.

I'm not 100% sure on 'Hollowed'. The word in itself seems a little corny. Scars of Aiur will likely take it since that has a more dark feel to it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
June 01 2011 18:18 GMT
#132
I really like Aiur Hollows. If he doesn't use that name, I may make one just for that :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-06-01 19:49:41
June 01 2011 19:37 GMT
#133
I just want to let everyone know that i'm getting a head start on my next map, which will have a cataclysmic feel to it. Here is a sneak preview screenshot of what you will see (i quickly threw it together to give you the idea. detail will come later). Please keep in mind that It's not official whether or not i'm going to do it or if it'll really work out. But this is just giving the hint that I have ideas in mind.

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 01 2011 20:18 GMT
#134
On June 02 2011 04:37 IronManSC wrote:
I just want to let everyone know that i'm getting a head start on my next map, which will have a cataclysmic feel to it. Here is a sneak preview screenshot of what you will see (i quickly threw it together to give you the idea. detail will come later). Please keep in mind that It's not official whether or not i'm going to do it or if it'll really work out. But this is just giving the hint that I have ideas in mind.

+ Show Spoiler +
[image loading]


destructible lava flow?? pretty pl0x??? =D
Comprehensive strategic intention: DNE
lovablemikey
Profile Joined October 2010
264 Posts
June 02 2011 01:32 GMT
#135
This is a pretty slick map. I would say it's near perfect aside from one thing: The placement of the gold is a little too safe for my liking. Riskier gold expansions are more fun! So, I suggest bumping it closer to the center. Problem solved! You're welcome!

This map is really great. I like it very much. The bases flow in a direction that inches toward the center which is love. There is an alternate route to take as well, which I also love. There are enough options for a player to choose from without paralyzing them too many options. I think it will cater to any play style. Big fan here!

[image loading]
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 05:52 GMT
#136
I appreciate the feedback but I am unable to perform more changes at this time, since this picture is old and i've updated it (also with the help of iGrok) by altering the aesthetics, doodads, and lighting.

Altering the terrain yet again would force me to go another week minimum of testing in-game, and I can't afford to do that since not a single player has complained about the gold and corner bases since version 1. I greatly appreciate the thought, and mabye in the future it can be considered if HotS changes how maps are designed. But for now, it remains the final version that will be released tomorrow.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
June 02 2011 06:29 GMT
#137
I would love to see some games casted on this. I hope it can attract some big name players, too.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 02 2011 06:52 GMT
#138
On June 02 2011 15:29 FoxyMayhem wrote:
I would love to see some games casted on this. I hope it can attract some big name players, too.


Wait till you see the final version tomorrow, with updated screenshots
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
June 02 2011 14:56 GMT
#139
Bandwidth exceeded. /:
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-06-02 18:12:40
June 02 2011 18:09 GMT
#140
Scars of Aiur, the final version is now released!

It's 1.1 because apparently I had to do a hotfix on some of the rocks (hate why something is always wrong!). Aesthetics screenshots are all updated as well as the overviews. Replay packs and analyzer photos are not updated and personally I don't plan to any time soon. I think everyone has a good feel of the map to know what it's like without replays or analyzers.

Fixes:

1) Thanks to iGrok, he helped me with a few more doodads, aesthetics, and lighting to give the colors and terrain a rich feel to them.

2) Golds were re-done aesthetically.

3) Pathing re-done.

4) Foliage re-done.

5) New Name.

6) The ramps leading to the high-ground 3rd (or 4th) were widened, and were given a larger set of rocks. This allows players to reinforce (or retreat) more easily.

A big special thanks to Sidian, iGrok, Gfire, and FoxyMayhem who have given so much of their time and effort into shaping this map to what it is. Without these folks this map would not have made it this far, so I am deeply grateful for souls like these. You guys are the true map makers

Enjoy guys!

On June 02 2011 23:56 Gfire wrote:
Bandwidth exceeded. /:


It's exceeded cuz my photobucket account has too many photos so I made a new one.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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