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On pro level mostly, since on amateur level almost anything can be used with at least some effectiveness.
I personally wish dark archons saw more play, besides just stunning mutas. Their feedback is great, very cost efficient vs defilers and HTs.
And arbiters in PvZ, since zerg often builds highly fortified bases but never expects arbiter, whose recall could bypass and wipe out main with all tech (costly in terms of time and resources lost, even if everything gets rebuilt immediately).
And mech in TvZ. A pity that queens play have become so efficient that it seems there is no good counter to them.
Bio in TvP, too. Though understandably it cannot work except for surprise rush because of reavers
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Ghosts
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United Kingdom12027 Posts
Ghosts and Dark Archons.
They're both really fun units from a mechanical standpoint, have really cool abilities but are just super hard to use effectively at a high level when there's already so much stuff going on. Especially when you have alternative casters as protoss and zerg which are just press button to do massive damage, they'll always get more attention as they're just better in the long term - see plague, storm, irradiate/emp.
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Agree on Dark Archons as well as Arbiters in PvZ. I don't want to see mech in TvZ personally. It's disgusting and already prevalent in the other two match ups. I'm glad TvZ looks different. We also had an era of mech switch in TvZ in the last Kespa years and I didn't like it.
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Would love to see more bio in TvP, too. Though understandably it cannot work except for surprise rush because of reavers
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Indeed more Dark Archon. Protoss players have flippers for hands so we never see them. Need more firebats like we need more cowbell. It's never enough. Scout openers in PvZ would be sweet but no way to outrun scourge. Splarp.
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Literally anything that's not mutaling in ZvZ. Every time hydras or hive come around the match suddenly becomes interesting, but that hardly ever happens.
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I always want to see EMP use in TvZ. A single swarm is often enough to repel a big Terran push. Of course defilers can consume but the few seconds it take to do that could be vital for a terran push to be successful. Not to mention that the defiler could be sniped in that time as well..
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Dark Archons are frequently used against Zerg, do you guys watch BeSt? They are usually for mutas, but will use mana when situation allows.
EMP is used against queens and it's better than irradiate since you can still get the broodling off
Hive ZvZ and scouts are better answers
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On February 14 2026 23:40 RogerChillingworth wrote: Indeed more Dark Archon. Protoss players have flippers for hands so we never see them. Need more firebats like we need more cowbell. It's never enough. Scout openers in PvZ would be sweet but no way to outrun scourge. Splarp. Speed upgrade allows Scouts to do patrol micro against Scourge like you would with Vultures against Zerglings, it's super satisfying, probably my favorite micro in the game. Too bad that it costs 200/200 and takes forever so Scout openers will definitely struggle but when you do that you do it for the surprise factor pre-Spire, not as a long-term plan usually.
Not that it's any good though 😂 whenever people say "I wish we saw more of x in y match-up" it's almost the same as saying "I want to see people throw their chances of winning in the dumpster," with exceptions of course; OP mentions bio in TvP; I imagine it has fallen out of favor, but Deep 6 is a thing with plenty of VOD examples.
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All of them to be honest. Pros put games into boxes especially a while back, now the big crazy games don't happen as much, so I can see how things like ghosts or dark archons or queens take too much resources to get to before the game is already decided. But every single one of the underused units outside of perhaps like scouts have viable options for use as the game progresses. Though I do think these units require a multitasking ability that quite a few lack as they have a high risk/reward rate. A dark archon fooled by the 3 muta stack becomes a waste. An EMP/Nuke combo requires a lot to pull off and can be seen fairly easily and at the point in the game where you could pull one off as long as they save the probes it is not as costly as one would like in most situations. Queen's stealing CCs and Ensnare use seems to be common sense to me though, but the micro battle of defiler vs vessel is already quite taxing, however Ensnare is amazing in all matchups, also when facing mech I see no reason not to use it as well as the spawn broodling.
On February 14 2026 23:23 SiarX wrote:Would love to see more bio in TvP, too. Though understandably it cannot work except for surprise rush because of reavers 
The default of reaver basically makes it nearly impossible now to pull off. Even individuals going 2 base carrier seem to go reaver first and if they're making actual gateway units instead of going 2 base carrier they have plenty of support for the reaver.
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Ghosts, mosty cause I love the sfx of like 10 firing off over and over. Lol
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Germany1306 Posts
Ghosts are just sad. It's not just a unit, it's a whole branch of the Terran tech three that revolves around this. You need Barracks, Academy, Factory, Starport, Science Facility, Cover-Ops-Addon and 1 (or more) nuke silos, which cost you a comsat, which is as expensive and complex as requirements could get. It has 4 dedicated upgrades of which at least 1 is required before this unit makes any sense. All the other underused units (DA, queens, scouts) you can basically just get along the way if you want and you will have their buildings already since you need them for other units. The Ghost was a single player unit that makes zero sense in multi player. And the only reason it still should not get fixed is that Terran (in pro play) is strong enough without yet another useful unit, so let's keep it dead as is - and if someone actually uses it ever, we can make a video about it (that's how rare/bad it is).
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On February 17 2026 01:00 Chosi wrote: All the other underused units (DA, queens, scouts)
Do not forget guardians, devourers and infested terrans, too. Also firebats, while far from useless, are pretty niche units, built only in TvZ in small numbers.
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Infested terrans I'm pretty sure pros actively avoid even if they were good just because infesting someone's CC is considered bm
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On February 17 2026 07:41 seRapH wrote: Infested terrans I'm pretty sure pros actively avoid even if they were good just because infesting someone's CC is considered bm
Why bm? Whats wrong with this move?
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