1) Scars of Aiur
2) The Veil
3) Hollowed (taken from hollowed scars). This has a definition "having depression in its surface"
4) Scars (original name)
Poll on front page.
Forum Index > SC2 Maps & Custom Games |
IronManSC
United States2119 Posts
1) Scars of Aiur 2) The Veil 3) Hollowed (taken from hollowed scars). This has a definition "having depression in its surface" 4) Scars (original name) Poll on front page. | ||
Gfire
United States1699 Posts
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lefix
Germany1082 Posts
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iGrok
United States5142 Posts
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FoxyMayhem
624 Posts
What kind of weak name is Veiled? | ||
IronManSC
United States2119 Posts
I think Scars of Aiur might be the best, to be honest. | ||
FoxyMayhem
624 Posts
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IronManSC
United States2119 Posts
On June 01 2011 09:13 FoxyMayhem wrote: The one split from the natural by rocks. It has a nice balance to it. Also, it's Hallowed (adj), as in sacred. Hallowed is sacred and holy, yes. Hollowed is seen as "clearing the inside" of something. But it also means "a depression on the surface." | ||
EatThePath
United States3943 Posts
If you want an alternative to veil, try pall, as in Spirit Pall or Gemini Pall. [edit] I like where Hollowed is going but I think it'd be stronger with a noun, preferably something more abstract than direct. For example, Hollowed Empire. | ||
zasta
United Kingdom99 Posts
As for name: what about Hollowed Aiur / Aiur Hollows? As in, the remains of Aiur, now void and empty... just a thought. | ||
IronManSC
United States2119 Posts
On June 01 2011 21:31 zasta wrote: I'd love to try this out, but I'm on the EU server. Do you know how I could host it? Never done so before. As for name: what about Hollowed Aiur / Aiur Hollows? As in, the remains of Aiur, now void and empty... just a thought. I don't have an EU account to publish on EU. However, the good news is that CraftCup might use this map. If they do they will publish it to EU. I'm not 100% sure on 'Hollowed'. The word in itself seems a little corny. Scars of Aiur will likely take it since that has a more dark feel to it. | ||
FoxyMayhem
624 Posts
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IronManSC
United States2119 Posts
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EatThePath
United States3943 Posts
On June 02 2011 04:37 IronManSC wrote: I just want to let everyone know that i'm getting a head start on my next map, which will have a cataclysmic feel to it. Here is a sneak preview screenshot of what you will see (i quickly threw it together to give you the idea. detail will come later). Please keep in mind that It's not official whether or not i'm going to do it or if it'll really work out. But this is just giving the hint that I have ideas in mind. + Show Spoiler + destructible lava flow?? pretty pl0x??? =D | ||
lovablemikey
264 Posts
This map is really great. I like it very much. The bases flow in a direction that inches toward the center which is love. There is an alternate route to take as well, which I also love. There are enough options for a player to choose from without paralyzing them too many options. I think it will cater to any play style. Big fan here! | ||
IronManSC
United States2119 Posts
Altering the terrain yet again would force me to go another week minimum of testing in-game, and I can't afford to do that since not a single player has complained about the gold and corner bases since version 1. I greatly appreciate the thought, and mabye in the future it can be considered if HotS changes how maps are designed. But for now, it remains the final version that will be released tomorrow. | ||
FoxyMayhem
624 Posts
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IronManSC
United States2119 Posts
On June 02 2011 15:29 FoxyMayhem wrote: I would love to see some games casted on this. I hope it can attract some big name players, too. Wait till you see the final version tomorrow, with updated screenshots | ||
Gfire
United States1699 Posts
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IronManSC
United States2119 Posts
It's 1.1 because apparently I had to do a hotfix on some of the rocks (hate why something is always wrong!). Aesthetics screenshots are all updated as well as the overviews. Replay packs and analyzer photos are not updated and personally I don't plan to any time soon. I think everyone has a good feel of the map to know what it's like without replays or analyzers. Fixes: 1) Thanks to iGrok, he helped me with a few more doodads, aesthetics, and lighting to give the colors and terrain a rich feel to them. 2) Golds were re-done aesthetically. 3) Pathing re-done. 4) Foliage re-done. 5) New Name. 6) The ramps leading to the high-ground 3rd (or 4th) were widened, and were given a larger set of rocks. This allows players to reinforce (or retreat) more easily. A big special thanks to Sidian, iGrok, Gfire, and FoxyMayhem who have given so much of their time and effort into shaping this map to what it is. Without these folks this map would not have made it this far, so I am deeply grateful for souls like these. You guys are the true map makers Enjoy guys! On June 02 2011 23:56 Gfire wrote: Bandwidth exceeded. /: It's exceeded cuz my photobucket account has too many photos so I made a new one. | ||
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