[M] (2) Scars of Aiur - Page 9
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IronManSC
United States2119 Posts
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Gfire
United States1699 Posts
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IronManSC
United States2119 Posts
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WniO
United States2706 Posts
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Gfire
United States1699 Posts
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IronManSC
United States2119 Posts
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FoxyMayhem
624 Posts
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IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
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iGrok
United States5142 Posts
On June 22 2011 03:35 IronManSC wrote: Hey guys I had to update the overview and the before/after pictures because photobucket ran out of bandwidth on me, so I had to re-upload it for the sake of anyone else who happens to try and take a peak at it in the future but can't. I've decided to not re-take the expansion/aesthetic pics though... too much work. use imgur lol | ||
IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
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iGrok
United States5142 Posts
On June 22 2011 05:05 IronManSC wrote: I use imageshack now Use imgur lol | ||
IronManSC
United States2119 Posts
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RumbleBadger
322 Posts
On November 13 2011 04:28 IronManSC wrote: Hi everyone, I just want to let you all know I am working ok Scars of Aiur once again and am making some balance changes - and I hope that the map will be more fun to play on. I am going to fix the third and add some extra destructible rocks to make the center (or forward 3rds) less open that will help terran and protoss players in the early-mid game. I am also going to re-work the lighting since it is rather dark and dense, as well as re-texturing the main bases since they look very messy. I will post all changes and new screenshots when I am finished. Excited to hear this, mostly because this map is what inspired me to go into mapping and so I'm really looking forward to seeing what you'll do with the map. | ||
yakitate304
United States655 Posts
Great work, and I can't wait to see the modifications you make. | ||
The_Templar
your Country52797 Posts
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Ragoo
Germany2773 Posts
On November 17 2011 22:29 TehTemplar wrote: Reaper play looks incredibly weak on this map. Yeah that's actually a good point. Reaperscouts seems rly shitty on this map cos only way you can go into the main is right next to the main ramp where the enemy has his units anyway and it also seems like you can't cliffjump from the backdoor of the nat so you have to go through the nat choke to scout an expo or something like that. I wish you'd make cliffjumping from the backdoor into nat possible and also add an alternative reaper path into the main. Being able to reaper scout is important, taking it away just makes gameplay more restricted and also random (lack of information) | ||
IronManSC
United States2119 Posts
On November 17 2011 22:29 TehTemplar wrote: Reaper play looks incredibly weak on this map. Don't be surprised if reaper play becomes more viable in the updated version. I have to work with the thirds in the corners more, then I should be done with the revised, newly updated Scars of Aiur. Finished: • Polished the textures • Re-worked the middle expansions (pushed them back farther into the mains) • Enlarged the pillars near the golds to reduce openness • The golds themselves were changed to open, regular bases • Took out rain, wind, and thunder effects (can cause lag) • Reduced the choke sizes in all bases except mains (also to help reduce openness) Not Finished: • Revamping the corner 3rd bases ETC (estimated time to completion): 2-5 days | ||
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