• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:59
CEST 10:59
KST 17:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6962 users

[M] (2) Scars of Aiur - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
May 18 2011 23:58 GMT
#21
Hmmm... I still say you should move the more central third towards the natural somewhat (pushing the main back to make room, altering natural mineral placement to have good ramp-nat relationship and having the ramp move a bit,) and bridge it to the 3'/9' with rocks. And I think the 3'/9' should be on the high ground.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2011 00:01 GMT
#22
I really am not too bright on the idea of having a back-door into the 3/9 o'clock bases from the main. That spells disaster. If I did that, I would have to replace the LOS in those bases with destructible rocks to fortify it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 19 2011 00:11 GMT
#23
I don't mean connect it to the main, I mean to the third in front of the main. Sorry for the confusion.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2011 00:24 GMT
#24
Ah. It is a possibility. I'm trying to do more tests to verify that the majority if players find that worthy.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
astroorion
Profile Blog Joined September 2010
United States1022 Posts
May 19 2011 01:28 GMT
#25
Looks very nice, and could work great in a tournament. Why don't I give you a PM and we can talk about it, I'm a CraftCup Admin and I think we would love to have more user created maps
MLG Admin | Astro.631 NA
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2011 05:19 GMT
#26
I replied, and it's surely a blessing astroorion!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2011 05:32 GMT
#27
One of the changes I am working on right now is reducing the size of the back-door to the natural. This isn't official, but it is an idea worth mentioning to the community.

[image loading]

It can be walled off with 1 rax, with destructible rocks as the other half of the wall, but can be destroyed by whoever to create a more open path.

What do you guys think?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-05-19 07:17:49
May 19 2011 07:15 GMT
#28
On May 19 2011 14:32 IronManSC wrote:
One of the changes I am working on right now is reducing the size of the back-door to the natural. This isn't official, but it is an idea worth mentioning to the community.

[image loading]

It can be walled off with 1 rax, with destructible rocks as the other half of the wall, but can be destroyed by whoever to create a more open path.

What do you guys think?




I would consider swapping the place of the opening (where the barracks now is) and the rocks. Therefore stationary defenses in the corner between the 2entrences don't protect the rocks.
and maybe put them a little bit more towards the gold base, for the same reason.

at the moment it just feels like you can't use the backdoor at all if you have a low range army (zerg, zealot heavy Protoss) if a siegetank is somewhere behind it.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2011 16:46 GMT
#29
It's a good analysis. Before, the back-door choke was as large as the main entrance is, but I've had terrans complain to me that it's not even worth fast expanding because they have to build one too many bunkers.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 19 2011 16:54 GMT
#30
It would be fine if the ramp was closer to the CC. You should put the gas by the main with the minerals in the back more like on Shattered. Then Terran can wall off to their CC just like on XNC.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2011 16:55 GMT
#31
On May 20 2011 01:54 Gfire wrote:
It would be fine if the ramp was closer to the CC. You should put the gas by the main with the minerals in the back more like on Shattered. Then Terran can wall off to their CC just like on XNC.


??
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 19 2011 17:00 GMT
#32
Um... I agree that the side entrance should be smaller than the frontal choke. But the rocks might not be necessary if you adjust the natural so players can properly wall. The spot for the CC at the nat should be closer to the ramp.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-05-19 21:33:04
May 19 2011 21:26 GMT
#33
1.1 is now available on battle.net! Just search for Scars, Version 1.1

1.1 Changes:


1) I revamped the bottom left and top right bases, as well as the back-door to the naturals. This is the new layout in 1.1:

[image loading]

-- The 3rd (or 4th) is slightly closer to the natural.
-- The backdoor to the natural is blocked by rocks, allowing for multiple attack paths as well as an easier and safer path to the 3rd (or 4th).
-- The gold ramp facing the 2 bases was taken out. This caused the gold base to be too safe and too easy to reinforce. Either way, if the gold is attacked, there is a possible escape route leading back to your bases.

2) LOS was added to the left and right of the center area to protect the center bases more:

1.1 Center:
[image loading]

--The LOS is just out of reach of the XWT vision, like so:
[image loading]
[image loading]

Other fixes:

• Pathing re-done to allow for drops to be made on the cliffs by the 9/3 o'clock bases, as well as the 7/2 o'clock bases.

• Lighting has been worked, and the map is now brighter when playing.

• Other lighting features were added to enhance visual effects.

• Foliage re-done

• Several more doodads were added

• Textures were polished in various places


Any other comments or feedback? Please let me know here or add me on SC2! IronMan.714
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
goal 888
Profile Joined April 2011
167 Posts
May 20 2011 00:14 GMT
#34
Only thing to make it a better map would be to put the gold on the low ground vs the high ground

Other than that I think its a pretty solid map
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 20 2011 00:18 GMT
#35
It's still in debate about putting the golds in the center or leaving them where they are.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 20 2011 00:28 GMT
#36
The gold only has 5 patches and one geyser, I think it's fine on the high ground.

I still don't understand the addition of the curtain... Doesn't this decrease the amount of safe movement outside of the Watchtower vision and thus make center control even more over-important? What was the concept being adding that?

With the removal of over half of the openness of the natural, perhaps you should widen the front choke leading into it.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 20 2011 05:42 GMT
#37
The curtain is fine. I will leave that up to the testers.

I will think about widening the front choke, but not 100% positive.

I am also thinking about adding either a path blocked by rocks going between the trees (connecting the middle to the island) as a possible escape route, or adding some high ground connecting it near the corner base. I'm not sure what to do.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 20 2011 07:18 GMT
#38
Sorry, I meant "What is the concept behind adding that?"
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 20 2011 16:41 GMT
#39
Because fenx suggested it. I can see the map with or without it, but i'm leaving it up to the testers. No complaints yet.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lefix
Profile Joined February 2011
Germany1082 Posts
May 20 2011 19:11 GMT
#40
what was your reason for removing the ramp to the gold?
and whats the tank range from up there now towards the third?
Map of the Month | The Planetary Workshop | SC2Melee.net
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 49
MindelVK 11
StarCraft: Brood War
ggaemo 1080
actioN 551
Stork 327
Killer 215
Larva 159
Hyuk 99
sSak 88
Shinee 83
soO 80
Yoon 42
[ Show more ]
Sharp 38
Bale 33
Noble 10
Dota 2
resolut1ontv 390
XcaliburYe345
Fuzer 176
League of Legends
JimRising 646
Counter-Strike
byalli1038
Super Smash Bros
Mew2King144
Other Games
gofns14421
singsing1591
XaKoH 277
Organizations
Other Games
gamesdonequick1027
BasetradeTV110
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1554
Upcoming Events
Sparkling Tuna Cup
1h 1m
OSC
3h 1m
Shopify Rebellion Sundays
6h 1m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
7h 1m
OSC
15h 1m
Afreeca Starleague
1d 1h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 2h
Monday Night Weeklies
1d 7h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.