I think there are too many situations where you can stockpile money legit but nonetheless this map is good to train up ur macro in the lower leagues.
[UMS] Macro Or Die - The Competitive Macro Trainer - Page 6
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DarthXX
Australia998 Posts
I think there are too many situations where you can stockpile money legit but nonetheless this map is good to train up ur macro in the lower leagues. | ||
_Major
United States107 Posts
On May 05 2011 22:45 DarthXX wrote: What happens when I'm saving resources to pop out a bunch of infestors just as the energy upgrade passes 30 seconds? Or what happens if I get dropped and don't want to make units at my hatch which is about to go down? or similar for toss/terran if you lose a key production.tech structure? I think there are too many situations where you can stockpile money legit but nonetheless this map is good to train up ur macro in the lower leagues. I'm not going to pretend that there won't be downsides to the limitations created by the cushion, but for the most part I think they are very minor. For your infestor bit, post a BO and timings, or better yet a replay. It's really hard to answer questions like this without seeing how you got to the point of deciding how many infestors you're going to save for and when. If you get dropped and don't want to make units at your hatch, I'm assuming you are sacrificing this hatch because you don't think you'll be able to stop the drop within 30 seconds. IMO, this is a clear indication that you should do 1 of the 2, if you don't have enough larvae at your other hatches:
*BTW, I FIXED THE SPECTATOR BUG!!! I got fancy and tried to use talking animations in MP. Evidently this will not work in a game with spectators. | ||
BossPlaya
United States141 Posts
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Jayrod
1820 Posts
If you can execute any build on APM trainer without losing a single probe, you can play at a masters level. That's how I train my new builds to make sure I'm ready to use them without having my overall game fall to shit. How does this custom map help a player on the same level? | ||
D!kane
Germany3 Posts
On May 06 2011 04:07 Jayrod wrote: Currently, APM trainer on blistering sands map has this one beat in terms of benefit to the player. Which Custom Map do yo mean exactly? Is it called "APM trainer"? Greetz D!kane | ||
_Major
United States107 Posts
On May 06 2011 04:07 Jayrod wrote: I always like these concepts but I think this needs to be more challenging. Currently, APM trainer on blistering sands map has this one beat in terms of benefit to the player. If you can execute any build on APM trainer without losing a single probe, you can play at a masters level. That's how I train my new builds to make sure I'm ready to use them without having my overall game fall to shit. How does this custom map help a player on the same level? How does an APM trainer compare to a Macro trainer? The titles of each UMS say it all. If you want help adding extra probe micro cycles into your Build Order then Macro or Die is definitely not the place to go. Macro or Die is about making smart decisions with your resources in time-sensitive situations, maximizing your efficiency, and being hyper aware of your economies' status at all times. If you think it is too easy, then up the AI level or play against another Master player. You'd be amazed at how humbling it can be when another player exposes areas where your macro ability falls to that of a silver player. | ||
scottycopter
United States46 Posts
Hi scottycoptor, In Green Tea AI, Very Easy = Blizzard's very hard AI. I will be changing this to be Blizzard's medium AI in the future. I suggest that you use the Easy setting, this is the only AI without vision hack/cheat. However, even then you have to be viligant about driving away or killing scouts before they can see anything. If Green Tea senses a weakness it will try to exploit it. Gotcha. Thanks for the response and I'll make the necessary changes next time I play with the AI. Two other things that did come up though: 1) I noticed that there are no announcements on the left side of the screen of in-game events (units/buildings completed, chrono boost expired, workers under attack, etc) 2) If I engage in a battle and it ends unfavorably for me, my supply drops pretty steeply. This causes my resources to greatly exceed my cushion and triggers a nuke. While I can normally start rebuilding quick enough, it can sometimes be problematic. If there were a 20-30s delay in cushion dropping after a food loss, I think this could be prevented. No idea how feasible (or necessary) that change would be though. As a final note, I did want to say that these maps were a fantastic idea! | ||
Ydriel
Italy516 Posts
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mnmnmmnnmnmn
Canada6 Posts
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_Major
United States107 Posts
On May 06 2011 09:12 scottycopter wrote: Gotcha. Thanks for the response and I'll make the necessary changes next time I play with the AI. Two other things that did come up though: 1) I noticed that there are no announcements on the left side of the screen of in-game events (units/buildings completed, chrono boost expired, workers under attack, etc) I removed these because there was a lot of things coming up on the screen at once, and I felt that these were becoming more of a distraction than anything. On May 06 2011 09:12 scottycopter wrote: 2) If I engage in a battle and it ends unfavorably for me, my supply drops pretty steeply. This causes my resources to greatly exceed my cushion and triggers a nuke. While I can normally start rebuilding quick enough, it can sometimes be problematic. If there were a 20-30s delay in cushion dropping after a food loss, I think this could be prevented. No idea how feasible (or necessary) that change would be though. As a final note, I did want to say that these maps were a fantastic idea! Why is your supply dropping? Your cushion is based on your supplies available not supplies used. Do you play Zerg? If you are bringing overlords with your army, you should anticipate building some as you move out. | ||
scottycopter
United States46 Posts
On May 06 2011 11:52 _Major wrote: Why is your supply dropping? Your cushion is based on your supplies available not supplies used. Do you play Zerg? If you are bringing overlords with your army, you should anticipate building some as you move out. I thought it was based off supply being used. Seems I just have a really bad habit of not macroing during battles then D: | ||
justme!
Sweden3 Posts
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Dubz
United States242 Posts
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stevarius
United States1394 Posts
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Rean
Netherlands808 Posts
On May 06 2011 15:59 Dubz wrote: so if my protoss opponent goes dt's and im saving my cc energy for scans im going to get nuked? You've got a 110 energy cushion, if you need more you're better off building turrets. | ||
_Major
United States107 Posts
On May 06 2011 19:12 Rean wrote: You've got a 110 energy cushion, if you need more you're better off building turrets. ^^^This. Also, you will only get nuked for failing to spend your harvested resources efficiently. If you fail to maximize the potential of your macro by getting supply blocked, or sitting on energy, then you will only be prevented from going up in level on the next opportunity. This happens for two reasons:
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mnmnmmnnmnmn
Canada6 Posts
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mnmnmmnnmnmn
Canada6 Posts
Delta Quadrant Shattered Temple Lost Temple Enjoy! | ||
mnmnmmnnmnmn
Canada6 Posts
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_Major
United States107 Posts
On May 06 2011 23:35 mnmnmmnnmnmn wrote: can anybody tell me what does Silver (x17 cushion) mean? it shows on the right hand bottom of my screen when i was playing. and sometimes i will have something like Gold (x15) and stuff? Your cushion is the amount of resources you are allowed to stockpile before the Ghosts will be sent out to Nuke you. This is determined by the factor shown and your supplies available. It's a rough estimate, but silver players tend to keep their resources at about 17 or 18 times their supplies available (i.e. @ 100 food, they are floating 1700-1800 resources, etc...) The game periodically checks to see if you are satisfying all objectives, and after these checks it will show you your current level in the bottom right of the screen. If you are completing all of your objectives for that round, then it will raise your level, lowering your cushion. If you aren't then it will do nothing. If you are letting nukes go off then it will lower your level, raising your cushion. Everyone starts out at the Max cushion level - Bronze (20x). Over time their applied macro abilities will determine what level they are able to reach. This means that the early game stages are essentially the same for all players, and that there is still flexibility for stockpiling if you want to. But, as players get to 6 minutes into the game (the fastest you can reach Diamond level) the true differences in ability will be obvious. Good players will be able to keep producing both supply, workers, and army - leaving them with very little leftover resources. Being able to reach a high level is only part of this. What's more important is staying at a high level. The score screen will show your average macro level in contrast to your current level, which you will see throughout the game. This is determined by the amount of resources gathered at each level, and is the best indicator of how well you played. | ||
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