|
On May 04 2011 05:18 TheCoon wrote:I'm not quite certain why pro-gamers seem so distraught over speculation over their earning range. I don't think anybody expects exact figures for each individual, rather it is just the average, taking into account as many factors as possible, that people are seeking. iNcontroL's argument that stating "I will make the top 1% in anything is unreasonable" makes logical sense and it is absolutely rude and invasive to ask for specific details on an individual basis. However, in also acknowledging that it's good to have a dream, then why not help validate having said dream by offering some guidance as to what one can expect upon achieving it? + Show Spoiler +When a pro-athlete goes to a school to speak to students/fans they don't say "I make x amount of dollars and you can too!" They will more likely state the rough average the position they play (not including endorsements, coaching camps, etc.) will earn and if you become the best, you could be like "x"#1 player.
TL and other forums are essentially the "school" in which the pros can speak to the dreamers. If the reality of that average is from travel/gear - $20,000+ (not including individual sponsors/streaming/coaching) then that's what the range is. There are still plenty of semi-pro athletes chasing their dream of the big leagues playing for pennies on the side. I would assume everyone understands that the top earners in the entire eSports community are in a very rarefied existence and that the situation of each is completely different.
If a totally objective stranger to eSports were to look in on the current thread, I would argue that it appears that paid gamers do not speak about salary range because it may possibly discourage potential competition or that the range quite low and they are discouraging people from wasting other opportunities. The other possible deduction being that sponsored teams do not want salary ranges in the public realm because it then provides them less leverage when negotiating salaries with new players. (*caveat* I am not saying that anything in this last paragraph is the case)
Nevertheless, the less transparent, the more speculation. This IS the internet remember...
Agreed. Asking and speculating upon specific people's income is invasive, but trying to figure out the general range of a job's salary is useful to potential and aspiring gamers.
This information would be helpful so that (1) they can make they decision to commit to gaming with salary as a factor (positive or negative), and (2) so that when they negotiate their salary or sponsorship pay, they have a good benchmark and idea of what they can possibly get. This information on average salary range is normal and useful to anybody seeking a job in any industry, really.
Paid gamers shouldn't have to come out and say what they make in public, but perhaps one of the trusted admins could take an anonymous survey and garner that information for us? That would be a boon to the paid gamers themselves, and likely raising their potential salary to be honest, as they would likely attempt to renegotiate higher pay based on what someone else makes or simply leave to another team/sponsorship. (Okay, this is probably overly optimistic, as it's a sponsor's market out there, not a player's market) But still, I think my point still stands -- this knowledge would be useful to gamers themselves, as those paid on the lower end of the spectrum could potentially renegotiate pay raises.
|
On May 04 2011 02:43 Lightwish01 wrote: Providing NASL takes off, I think it will be safe to say InControl will be the real moneymaker. I mean if NASL gets 10,000 subscriptions at $25 each thats $250,000 minus the $100k prize money leaves $150,000 for profit, reinvestment or whatever. That combined with his other incomes makes him #1 in I think.
As for the rest of the Pro Gamers, its too bad they dont make more money. Its not too hard for a guy out of school to make 6 figures nowadays (or close to it), so imo pro gamers should be paid more. They just need more people following them.
This is absolutely useless.... There is no way to know the contract details that the guys behind NASL have with the casters. He could have agreed to do as much casting as they wanted for a 15k salary, locked, as long as NASL exists. Or he could have a profit sharing deal.... no way to know.
Furthermore, to only subtract the prize money from the total subscriber money is ridiculous. The studio costs, production costs, infrastructure (computers, etc.), staffing, utilities, and who knows what else are probably quite substantial. Also, you didn't even take into account advertising revenue, which is probably quite a bit, 10k+ viewers for the main stream, but also for the recast.. they aren't doing a Euro recast just to be nice and accessible.
Without hard subscriber numbers, and details about the 400K(I think incontrol mentioned this number in his live Q&A) that was put up by the sponsor, then it really makes no sense to say that any success will transfer into dollars for any particular person.
The only thing for sure that you can say tying this to the success of incontrol is that it definitely gives him a lot of community exposure, and that 'probably' helps him in other ways, like his own stream (though this is seems to be set up by the same guys behind NASL, so I doubt he gets all of the ad revenue from it, unless they are investing in it as advertising--unknowable conjecture), and to help increase demand for his coaching (to jack the price).
Also, it is probably good for other things he is tied to, for instance a plea on NASL for 20k ppl to watch SotG, and whatever else they plug.
|
This is a great site. But look how quick the money drops off. By #20, it's only $15,500, which isn't really livable.
I live off slightly less than that right now.... quite doable really.
Nice to see quite a lot of players making a living from sc2 already. The scene's developing so fast!
|
I'm sorry, but you are completely speaking out of your ass.
On May 03 2011 18:41 tyCe wrote: Why is progaming so desirable anyway? That's a question that I don't really understand. I mean, I would love to be an elite professional footballer, but being an elite SC2 pro is completely different. You don't have the fame except to a bunch of fat, ugly fangirls and a bunch of nerds and casuals watching at their computers. You don't have great pay compared to other jobs you could have done (assuming that your intelligence and/or charisma is the reason for your SC2 success).. Further, your career is short and it is stressful to keep your position at the time. You have no employment prospects outside of the progaming scene after your career is done either. Furthermore, your achievements mean nothing to most people. Can you imagine telling your grandchildren that in your prime you were good at computer games? Video game fan is transient. Video games don't keep their popularity for more than 10 years. Even with BW in Korea, being a BW pro gives you a huge stigma when compared to other jobs you could have done with your brilliant RTS mind, e.g. lawyering, investment banking, corporate management, or even normal jobs like accounting or administration etc.
For starters, if you love playing games, why would you not try to do it for a living? Also, saying that only ugly girls and nerds watch gaming is a gross generalization that would offend the vast majority of people who watch gamers play. Seondly, many people actually appreciate what gamers do, unlike most lawyers, managers, and bankers, since those careers all have negative stigmas attached to them as well, in addition to that fact that those positions are extremely common. So choosing those career paths are fairly undesirable, unless your thinking purely financially, which means you are going to be unhappy, unless you make it big (which sounds vaguely familiar...)
Sorry but 300k/year is NOTHING considering that: 1. your career is transient - maybe 3-5 years max 2. you have no education and/or work experience during your progaming career 3. you have no reasonable career prospects afterwards outside SC2 or progaming; no promotion prospects; i.e. you have no valid transition out of SC2, you are "all-in" 4. no substantial contact with social networks outside gaming; i.e. 90% of the people you know are gaming and are probably your rivals at some time and place 5. you have no girlfriend or at least no fulfilling relationship with your girlfriend, unless you make significant sacrifices in your SC2 career to do so 6. you have no real job security, and you have little say in how your career will be headed; SC2 is going to die out within the 15 years, and your ability will probably be surpassed in the next 1-2 years; might also get screwed over by map makers and Blizzard patch makers 7. even your fame is very limited and very transient; your fame is limited to nerds and casual enthusiasts who watch you on their computers; this group of people are notoriously fickle and will probably latch on the next big progamer and mostly forget about you (e.g. qxc ever since he went to study in Spain, Ret ever since he left Korea, Huk ever since he stopped winning tournaments) 8. the BIG one: if you were good enough to be making 300k/yr in SC2, you are probably talented enough to be making 300k/yr in another profession that may or may not be more fulfilling to you
Ok, where are you getting $300k/year? and in the event you make that kind of a salary, 3-5 years at $300k is more than enough to live comfortably in even the most expensive countries if you invest it well. It's also enough, as fayth said, to buy a house, get married, and go back to school, which many people in your aforementioned careers do anyway.
What makes you think that all gamers have no education? Many gamers went to college and have a degree, many more went to college and dropped out to pursue their career. Those who didn't go still have the option to go; people do not become brain-dead if they skip a few years of school, in fact studies show that gaming drastically increases brain functioning.
You also mention job security. Does anyone have job security these days? The world we live in isn't like the 50s where you could go to school, get good grades, and find a safe secure life that will pay you well and give you a pension when you retire. On the contrary, many jobs are getting shipped overseas, and those that are not consistently lay off employees for younger ones that expect a lower salary.
IMO, progaming in SC2 has too much risk and too little reward. Only those without any other realistic prospects, and those who are still in high school and have a great talent in SC2, and of course those who had an SC2 progaming career fall into their laps without trying (e.g. IdrA and other BW foreign "pros"), should be actively pursuing a career out of SC2 progaming.
I really want to see how idra, tyler, and other old school bw players react to this comment. They probably don't care too much since you obviously have no idea what you are talking about. But let's assume for a second that you do know what you are talking about, do you realize how much work these guys put into their craft? IdrA's career didn't fall into his lap, he worked his ass off to get to where he is, and as a result is one of the most sought out people, not only to those in the community, but also as representation for those looking at the community. Tyler is the same. He shows hard work and diligence at a level that you obviously can't comprehend. That is why so many people love him, including many fans in this community, but more importantly the people close to him. You cannoy help but respect these guys because of their dedication and unique take on life.
For those who claim that SC2 would be a great career for those who do it out of passion and not money, well let me ask you this: How passionate will you be about SC2 when you are forced to play 12 hours a day, everyday, and have to win the next tournament or the next show match or else you cannot buy your next meal or pay your next rent? How passionate will you be about SC2 when you realise you have been a total deadbeat for 9 months, relying on the dole and your grandmother's pension while you try to mass game to catch up to the top? How passionate will you be about SC2 when you see your former peers and friends move ahead in life, marrying, having kids, buying houses, and being able to financially support it?
No one is made to practice 12 hours a day, as that is massively counterproductive and SC2 does not require that kind of practice to master. secondly, define deadbeat, because while an uneducated person might use that word while writing an analysis (which you are doing despite how uninformed and off-base it may be) I would say something like: a person who has no goals or aspirations and as such has no chance at succeeding in life. Well ya, it would not be fun to be that person, but the fact is that anyone who has success in anything, not just gaming, is the complete opposite of that definition. additionally, gamers are appreciated for their work, and are provided the opportunity to meet many great people, travel, and get paid for what they love to do. That beats the hell out of what is apparently your ideal of success, which is: getting married, having kids, and buying a house. Because while that is not everyone's idea of success (certainly not mine) many people have already achieved that in life; just look at djWHEAT and nony to name a couple.
|
I will try to spread some light for you guys.
First of all I think the angle and focus in the discussion was wrong from the beginning and I will try to separate the different kind income that a player might have.
Team sponsoring 1) Traveling. First of all players want to have the possibility to travel to tournaments which actually isn't for free at all, looking at tournaments you normally will go break even if you place like second or third at an event.. Of course the player also wants support from the organization with booking tickets, sign up, travel planning etc which also is a cost for a team. Some teams support their players more than others, very few can send all the players to all events they want to go to.
2) Salary is the next part. For teams that can't send their players to all events it still common to give them a salary if they are a good player. Good players in Europe at least seem to have 200-300 Euros per month. The top dogs in Europe about 3-4 months ago seemed to have about 1000 Euros per month. I would assume that the salaries haven't changed that much since then. Although it should be said that some players have been individually sponsored like the MLG players TLO, Tyler, Kiwikaki also players like White-Ra and Grubby have build their own brand and have most likely higher income. This is more based on speculation I can't tell how for example Liquid and their MLG-sponsored players have divided the costs or how much the sponsorship is worth.
Hey what? Aren't those salaries kinda low? Yes compared to for example Counter-Strike (where the salaries now seems to have dropped slightly) the best StarCraft 2 players still have lower salaries then the Counter-Strike players. There is several reasons to this and I will mention a few. First of all there is a much higher competition between Counter-Strike teams to keep their players or teams. Transfers etc are very common every year and if some organization isn't keeping up with the rest then they will lose their winning team.
In StaraCraft II as it seems it's not the same at all. First of all, about hundreds of players are actually worth sponsoring as they get into tournaments, can promote the team and its sponsors. A rank 50 player in Europe is still a known player compared to a rank 50 team in Counter-Strike. For an organization it's very risky to buy a player from another organization as it extremely hard to know if that player will be one of the best for another year as the competition within the game is very high and also the way the game is played is changing all the time. We have seen very few team transfers in the top which is a proof of this.
Another aspect to this is also that it actually takes time for teams to capitalize on a new game and team. I make an example here. Let's say that Team X gets about $100 000 from sponsor Z per year and this new game StarCraft 2 is released and they have to start recruiting players and send them around the world and pay salaries. This organization X can't just go to their sponsor and say hey we need more money for this new game that will be shit in the future. That's why they have to prioritize and show their sponsors maybe 3-6 months later that this gives good numbers and a good revenue on investment for the sponsor to increase the sponsorship, nothing that is done easily. There is actually a lag effect with this. On a side note, there is a reason you see all these new leagues pop up at about the same time. People realized during the fall that StarCraft 2 is huge and then started to create an organization for a league and search for investors which takes months. Same goes for team’s sponsors that realized that Starcraft 2 is huge and that they have to invest money into the game to get the exposure to this new market.
3) Accommodation Something that I think most of you are forgetting. The teams that have Pro gaming houses like in Korea are actually paying a lot of money for the players. Not only the rent but also food, computers and someone who takes care of all the service like cooking, cleaning, laundry etc. When people are looking at StarCraft 2 teams in Korea and saying "OMG they don't have any salaries" you should remember this. Accommodation must be considered as salary.
4) Promotion and Shootouts. On top of this it's very common that the teams with their sponsors are using their players to promote their products, maybe even give response on product developments etc. Also when it comes to exhibitions and different events then it's very common to use the sponsored players for show games, shootouts etc. All teams and situations have different solutions on this. In some contracts you are obligated to participate in such activities. When it comes to products etc I would say it's a case to case deal. Shootouts at exhibitions are normally paid like a bonus to motivate players to attend and do their best.
Tournament money The best tip that I have to you as a fan is to have the view of prize money as a bonus to the player. If you think that a player can live on only prize money then think again. It is way too risky and as already mentioned in this thread it's only a few (20-30) that even earn that much money in the world. Also worth remembering is that it's not uncommon that tournaments isn't paying out prize money or at least that the money isn't paid out for a very long time. Nothing you can rely on when you going to pay your rent. It should be said that it seem to get better and better and also that the prize money are increasing per player. I should also mention that it' not uncommon that teams take a cut of the prize money. Some do and some don't, teams can take up to 30% and it has occasionally happen that organizations take all the prize money to cover the traveling costs.
Own projects and activities I think this is a completely other discussion as this should be considered as work besides being a pro gamer. It is a side job which can give tons of money. There is no hidden truth that some of the streamers, both players and casters have been able to really capitalized on this. BUT remember they aren't doing anything wrong. If someone wants to pay good money to be coached by a player they like then let them do that? If tens of thousands want to see a stream and the player/caster can earn money then what is wrong with that? The only problem is maybe that players actually can earn more money from streaming then playing tournaments or promoting their team/brands then it could be a problem if the gap got way to big. Without tournaments, sponsors etc there won't be any competition but that's no risk so.
Why don’t players want to talk about it? First of all I must say that I don't think it's anything wrong with someone not want to let the world know what he or she earns. There are though some more problems into it. First of all, all these sponsor money and salaries are actually quite often "black money" paid out with different tricks like poker sites etc to avoid taxes. Therefore players and organization don't want to get in the spotlight. Another side to it is that of course it's hurting a player/caster that wants to earn money on being "the nice guy who does it for the community" when he or she at the same time actually brings home a lot of money. It's easy to get the crowd on the Internet against you.
|
It seems as though quite a few people in this thread wish progamers made lots of money. But there's just not that much money available.
Sure, it's possible to make $50k/year coaching, but how many people are famous enough to command the hourly rate necessary to bank that much? And how big is the market of people willing to pay to get better at a videogame? Big enough to support a few well-paid, in-demand coaches and legions of people who do it for pocket change, I expect.
Similarly, you can make decent revenue from a web presence if you have enough eyes on your site, but it takes quite a bit of traffic for ads to pay off and few people can command that much attention. If you have 10k people watching you for 10 hours a day, you can pile up a nice chunk of change, but there aren't hundreds of players streaming to 10k viewers all day every day.
If you're lucky enough to get a team/sponsorship, you certainly make something, but whoever is writing the checks has to be making enough money off having you in the fold to warrant giving you a cut. So again, we come back to the most recognized/successful/charismatic players earning the lion's share of the money.
Asking "how much do the pros earn" is an empty question. It's like asking how much a musician makes. If you're a rock star, you make millions. If you're in a garage band, you make beer money.
Progaming might provide a decent living, it might not. You're gambling on a fickle marketplace where it's all about the individual -- if you're the best, you'll get paid well. If you're a nobody, you'll get paid like a nobody. There's no minimum salary for professional gamers, just like there's no minimum salary for poker players or golfers, On the other hand, any engineer out of college can expect to find steady work for $50k/year or whatever. You can be a cog in the machine and be well-compensated as such, unlike in progaming where the machine is much smaller and needs fewer cogs, with far less homogeneity in how valuable they are.
|
I'm just wondering if the guys on Liquid TLO,Tyler,Huk,Jinro have a team salary and when they go to LANS is it paid for them?
|
Thanks a lot Hellspawn, very informative post.
|
Russian Federation1132 Posts
I do not want ot talk about progamers solaries because it's their right (and their sponsors, i assume) to share this information. I just wanted to share waht i've found about youtube sponsorship.
According to http://www.businessinsider.com/richest-youtube-stars-of-2010-2010-12?op=1 there's fee around 0.04 USD CENT (which stands for 0.0004 $) for 1 view of top ranked video. So you can now make your own calculations on any particular issue you're interested in.
Ofc i do not know whether the information on this site is valid.
|
On May 04 2011 07:07 Rasky wrote: I'm just wondering if the guys on Liquid TLO,Tyler,Huk,Jinro have a team salary and when they go to LANS is it paid for them? yes their travel expenses are paid, and they have a salary, nothing huge I would guess but enough to not starve
|
Young people, who see the success in others, they are surely thinking "what if I could be like them", or "could I do the same or better". They see SC2 being hyped as the new thing that could possible make esports explode(GSL, TSL, NASL, all these crazy events that seem larger than life).
It's not unreasonable to start asking questions. Namely, can I make a living doing this, and move out of my parent's house so I can do whatever I want to do. To the person who said "30k is not a lot" well where do you live? If it's New York, then obviously you better as hell be scoring it big if you want to afford even a dumpster apartment to call your home.
But if you live in a place where 30k USD is a king's ransom, please don't look down on others who make only that amount. But back to the topic.
Every serious profession you can think of, has the salary ranges posted on career portals/sites. Many of these stats are inflated or reflect only absolute best case scenarios(not every engineer or every DBA scores 100k/year, it's just reality). So you can safely take what you see, subtract 30%, and that's a reasonable amount to assume you'd make from that prof(not starting wage, but with years of experience under your belt).
Really, we should be just straight out answering questions that people want to know, and if we're honest with ourselves, prompted this thread in the first place.
- Can I become a progamer? - How much will I make? - What would it take for me to get up there? - How long will it take? - Who do I contact to make this happen?
The above questions need to have solid and straight answers, not muddy non-sensical commentary. Bottom line is this. Someone wants to be a pro-gamer at SC2. What concrete steps should this person be following, to just make it happen?
Let's get answers. Not useless garble such as "don't work for money, make money work for you" which is meaningless dribble and contains no real information whatsoever.
|
Not for nothing, but I would imagine pro-gamers would want to know what other pro-gamers make, for negotiation, if nothing else.
If FXO is throwing money at a member of another team, that member should be able to use that to leverage a higher pro salary, maybe? I mean, salary secrecy hurts employees, not employers. This is classic information asymmetry at work.
I'm using FXO as an example because they've shown that they have got tons of money to throw around. Is there an informal agreement among teams not to poach star players? I don't know but wouldn't it be interesting to find out?
Let's say someone is starting out and /could/ be in that top 1% or 0.5% who can make it rich on SC2, if they spent the time to practice (i.e.: they are in high masters or grandmasters after a few weeks with the game). Well, in order to make an informed decision about whether or not to dedicate that kind of time or maybe spend it to finish a law degree (for example), it would certainly be helpful to know the salary range of those top players.
Absent representation, I also think that perhaps those new to the pro-gaming scene (i.e.: up-and-coming players) could be lowballed by pro-teams who /do/ know the market for salaries. If some pro-team went to a new up-and-coming player and said, "Kid, you can join a pro-team, here's a 3 year contract where we pay you $400 a week, but we keep all of your tournament earnings." maybe the kid takes it and ends up with a raw deal if that kid turns out to be Flash.
Anyway, I just think it never hurts to have more information - but then, I work in an industry where the pay scales are both 1) lockstep and 2) public so that we know if/when our employers are trying to screw us over.
|
Actually, I've heard that that's one of the reasons pro-gamer salaries aren't released, because teams are fearful of poaching.
|
could a progamer at least shed some light on how much of the prize money from a major event goes to them and how much of it goes to the team? Such as MLG, GSL, TSL ect. and major teams like Liquid, EG, Dignitas, ect.
|
It's pretty easy to do imo. Do an anonymous survey and release only the hard stats (no player or team names)
Most top teams have salaries or at least monthly allowances + sponsored travel.
|
OK so lets stop talking out our ass's and get down to real numbers.
For ads, first off, the amount of money earned for impressions is DRAMATICALLY different than money earned from clicks. 3000 ad impressions (people seeing the ad) will maybe net you on average .60 However each click can net you anywhere from .20 to $2. The amount is determined by HOW FAR THE CLICKER VENTURES INTO THE AD. For example i see an ad, i click said ad and go on to purchase an item from the site, ad aware calculates this and pays.
Here is an example: (FYI this is my old website i used, note the difference in income from impressions and clicks.)
[url blocked]
As for salaries its impossible to tell with out first hand experience how much pro's gain from sponsorship.
|
On May 04 2011 07:54 Tag wrote: OK so lets stop talking out our ass's and get down to real numbers.
For ads, first off, the amount of money earned for impressions is DRAMATICALLY different than money earned from clicks. 3000 ad impressions (people seeing the ad) will maybe net you on average .60 However each click can net you anywhere from .20 to $2. The amount is determined by HOW FAR THE CLICKER VENTURES INTO THE AD. For example i see an ad, i click said ad and go on to purchase an item from the site, ad aware calculates this and pays.
Here is an example: (FYI this is my old website i used, note the difference in income from impressions and clicks.)
[url blocked]
As for salaries its impossible to tell with out first hand experience how much pro's gain from sponsorship.
This is closer to the truth, but it depends on where you are advertising. Impression payments on youtube videos rarely fall below that .50$/1000view mark for the lowest earners. But I believe that is all I can say as my partnership contract with youtube doesn't permit me to talk about my personal CPM/RPM.
|
On May 04 2011 07:44 FatkiddsLag wrote: could a progamer at least shed some light on how much of the prize money from a major event goes to them and how much of it goes to the team? Such as MLG, GSL, TSL ect. and major teams like Liquid, EG, Dignitas, ect. I think I've read on a Reddit AMA on Reddit, by LiquidHeosat, which I think is the owner of TLAF that the players keep all the prize money.
|
On May 04 2011 06:14 Minigun wrote:Show nested quote +On May 04 2011 04:15 tdt wrote: There's opportunity cost too associated with pro gaming too regardless of how much they make. When burned out or tossed out at 30 you're not going to just walk right in to corporate America since there is age discrimination and experience discrimination. If you start school at 30 you're even more fucked. Meanwhile, someone working a real job at 22 has been investing is his/her 401k, climbing into higher levels & management and by 30 is already an established professional and pretty well off. Who says a progamer can't do both? Tyler for example, is in (pre?)med school. I am going back to school this summer as well. Not everyone needs 10+ hours of training a day to be a good player.
not sure how to phrase this without sounding like a dick.
but if you practiced 10 hours a day you could be worldgosu protoss and make the huge moneys, especially if sc2 keeps getting bigger.
obviously if you keep going to school you arent putting all your eggs in the 1 basket, but i cant imagine you getting great grades if you play this much sc2, but you dont play enough to be the worlds greatest either. if you love gaming its worth putting in the longer hours because it will also payout more?
On May 03 2011 18:41 tyCe wrote:
Sorry but 300k/year is NOTHING considering that: 1. your career is transient - maybe 3-5 years max 2. you have no education and/or work experience during your progaming career 3. you have no reasonable career prospects afterwards outside SC2 or progaming; no promotion prospects; i.e. you have no valid transition out of SC2, you are "all-in"
User was warned for this post
i heard day9 made all his big bucks while he played, and now is poorer than ever. just like all those sports pros who never go into coaching / punditry after...
|
Why don’t players want to talk about it? First of all I must say that I don't think it's anything wrong with someone not want to let the world know what he or she earns. There are though some more problems into it. First of all, all these sponsor money and salaries are actually quite often "black money" paid out with different tricks like poker sites etc to avoid taxes. Therefore players and organization don't want to get in the spotlight. Another side to it is that of course it's hurting a player/caster that wants to earn money on being "the nice guy who does it for the community" when he or she at the same time actually brings home a lot of money. It's easy to get the crowd on the Internet against you.
You do not mention that the teams probably don´t want the salary to be public since it would increase the competition about the good players and therefore higher their wages. They force the players to not talk about it so that they can continue to pay relatively low salaries compared to the players market value. A player who breaks this rule could get "blacklisted" and kicked from the team.
|
|
|
|