|
On January 31 2014 09:17 cLutZ wrote: That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start. They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise.
Or the lantern could be hit. It's just insanely good.
|
On January 31 2014 17:45 JazzVortical wrote:Show nested quote +On January 31 2014 09:17 cLutZ wrote: That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start. They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise. Or the lantern could be hit. It's just insanely good. CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently.
|
On January 31 2014 17:48 Gahlo wrote:Show nested quote +On January 31 2014 17:45 JazzVortical wrote:On January 31 2014 09:17 cLutZ wrote: That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start. They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise. Or the lantern could be hit. It's just insanely good. CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently. Would still make it higher than now. Flay especially seems like it should be longer. I thought Mobo boots were the go to.
|
On January 31 2014 18:35 JazzVortical wrote:Show nested quote +On January 31 2014 17:48 Gahlo wrote:On January 31 2014 17:45 JazzVortical wrote:On January 31 2014 09:17 cLutZ wrote: That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start. They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise. Or the lantern could be hit. It's just insanely good. CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently. Would still make it higher than now. Flay especially seems like it should be longer. I thought Mobo boots were the go to. It's a moderatly new build. I want to say from Poohmandu, but I know it's form Korea. The goal is to hit the teamfight stage and just toss hooks ever ~5 seconds.
|
On January 31 2014 18:35 JazzVortical wrote:Show nested quote +On January 31 2014 17:48 Gahlo wrote:On January 31 2014 17:45 JazzVortical wrote:On January 31 2014 09:17 cLutZ wrote: That Thresh Range Nerf should be interesting. I always thought he should have been melle from the start. They gotta do something, he's been at the top since he was released. I think he should have slightly longer cooldowns (I am aware they are already longish). His skills are all just so powerful, maybe make it so he has to be precise. Or the lantern could be hit. It's just insanely good. CD increases aren't enough of a hit since Thresh tend to build Lucidity/Talisman for 35% CDR so they can spam hooks currently. Would still make it higher than now. Flay especially seems like it should be longer. I thought Mobo boots were the go to. Flay is his big problem, dont think hooks as huge of a deal personally, flay is so spammable and disruptive its ridiculous. Chain is kinda problematic cuz he can instantly Q E R and you're in a horrible spot at will
|
Let's be honest lantern has been broken from the start but thresh has already been nerfed so much that they're probably waiting a bit more. Flay is a bit too good but I'm not sure what could be changed about it, the cd isn't the problem it's more how freaking amazing the spell is in combination with death sentence. So I'd just nerf lantern range (slightly) and give a longer cooldown to death sentence late game because with max cdr you can just spam hooks all day.
|
I would make lantern clickable by enemies.
But thats just me.
|
I'm just really confused by the last change to Thresh's lanterns. Before, there was some (albeit unintuitive) counterplay to the lantern since you can prevent the enemy from clicking it with wards and stuff. Now, it's much harder to stop people from grabbing lantern.
|
On February 01 2014 04:45 Ryuu314 wrote: I'm just really confused by the last change to Thresh's lanterns. Before, there was some (albeit unintuitive) counterplay to the lantern since you can prevent the enemy from clicking it with wards and stuff. Now, it's much harder to stop people from grabbing lantern. Riot changed it because it was "unfun."
You know, because having somebody dead to rites and then watch them zip away 2000 units is fun.
|
On February 01 2014 04:50 Gahlo wrote:Show nested quote +On February 01 2014 04:45 Ryuu314 wrote: I'm just really confused by the last change to Thresh's lanterns. Before, there was some (albeit unintuitive) counterplay to the lantern since you can prevent the enemy from clicking it with wards and stuff. Now, it's much harder to stop people from grabbing lantern. Riot changed it because it was "unfun." You know, because having somebody dead to rites and then watch them zip away 2000 units is fun.
Thats why we need my fix. "Think your saving that idiot Orianna? Ha. Mundo on your face!"
|
|
The proposed DShield changes are actually really good for Sona, she is probly the champion that cares the most about the block and the least about the hp5 altho this was stated as a first pass so things will change.
|
Updated. Will make a compilation section on the next sizable update.
|
Oh shit, my MF is getting... Buffed?
Thank you based Rito.
Edit:
Wait, is this a buff? When do I even ever have 472 AD.
Ult looks like a nerf as well, unless the Impure Shots make up the lost damage.
Esplain to me! MF being my main adc and all, I wanna know what's comin up.
|
On February 13 2014 06:43 Nemireck wrote: Oh shit, my MF is getting... Buffed?
Thank you based Rito.
Edit:
Wait, is this a buff? When do I even ever have 472 AD.
Ult looks like a nerf as well, unless the Impure Shots make up the lost damage.
Esplain to me! MF being my main adc and all, I wanna know what's comin up. Impure shots can stack up to 50 times (lol) and is applied by her ult. If you can get off your ult+the fight is reasonably drawn out she should be able to outdamage old MF. Although this means her lane strength is probably lowered.
|
Good Ole Kassadin.
Riot is so afraid of "Olaf-ing" characters now that they have barely touched him in like 7 patches. Crazy.
|
On February 13 2014 06:59 Ryuu314 wrote:Show nested quote +On February 13 2014 06:43 Nemireck wrote: Oh shit, my MF is getting... Buffed?
Thank you based Rito.
Edit:
Wait, is this a buff? When do I even ever have 472 AD.
Ult looks like a nerf as well, unless the Impure Shots make up the lost damage.
Esplain to me! MF being my main adc and all, I wanna know what's comin up. Impure shots can stack up to 50 times (lol) and is applied by her ult. If you can get off your ult+the fight is reasonably drawn out she should be able to outdamage old MF. Although this means her lane strength is probably lowered.
There are a few great things actually. Now that I've taken a minute to read closer.
W is a buff, plain and simple. Lower cost, lower CD, more damage (though not magic damage anymore it seems). With 315 AD (base, BT, IE, LW) it deals 7 more damage (12-19) per stack (5 stacks btw, not 50?). Q is a trade off. Lower cost, lower CD, lower damage (though second bounce seems to do more*)
R is maybe a buff? What's the math on that that I'm too lazy to do? Lower damage from the ult, but impure stacks doing 19/38/57/76/95 damage... If you hit all 8 waves on one person that's 570 damage from IS alone... Seems legit.
|
haven't been able to see the true potential of vel'koz yet, because new account = low mmr and i get matched with really unskilled players. side note: i really didn't like heartseeker ashe's sounds, pretty loud and kind of annoying
|
On February 13 2014 08:14 anonemouse wrote: haven't been able to see the true potential of vel'koz yet, because new account = low mmr and i get matched with really unskilled players. side note: i really didn't like heartseeker ashe's sounds, pretty loud and kind of annoying It's the PBE. Most of the players there aren't skilled.
|
|
|
|
|