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On April 25 2013 19:50 sCFade wrote:Show nested quote +On April 25 2013 09:40 Disco.stu. wrote:On April 25 2013 09:33 calippo wrote:On April 25 2013 09:27 nkr wrote:On April 25 2013 09:24 calippo wrote: Still missing alot of information regarding almost everything, but what can you expect from a rushed project. What i find funny is that you actually have to cheat in a really big online tournament to get banned for map/drop hacking, that is how much Blizzard cares about doing something about it, disgusting. They are so far behind in all their games with "anticheat" T.T. what game developer is ahead of them in anticheating? ESL spent alot of money on a anticheat called ESL Wire for CS:GO (maybe works for other games aswell not sure), ESEA (CS:GO / 1.6 / TF2 maybe some more) has their own anticheat aswell. With how much money Blizzard makes on WoW for the last 6-7 years it shouldnt take them 6-12 months to ban people from botting in d3 / WoW and map/drop hacking in sc2. I mean there is even a thread on this site that does a better job at spotting hackers then Blizzard themselfs, that is how far behind they are, if they even care about. Dont get me wrong, you cant stop hacking 100% but you can atleast try and do something about it and not just ignore it. edit: yes these are not game developers they are leagues, which has less money then a HUGE company like Blizzard has. http://en.wikipedia.org/wiki/Warden_(software)Warden runs alongside most modern blizzard games and detects known hacks and illegal game modifications. It is not perfect, but is much better than whatever anti-hack system Valve has on their Counterstrike games. In fact, I remember the hacking scene from wc3 ladder pretty much died after Warden was released. Try to do some research before you rage. Not to be petty, but Wc3 ladder died because of hackers. Warden is dramatically ineffective. Try to do some research, please. wc3 died because of p2p which is easy to hack. especially the well known disc hacks. sc2 is client/server communication.
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On April 25 2013 19:55 fleeze wrote:Show nested quote +On April 25 2013 19:50 sCFade wrote:On April 25 2013 09:40 Disco.stu. wrote:On April 25 2013 09:33 calippo wrote:On April 25 2013 09:27 nkr wrote:On April 25 2013 09:24 calippo wrote: Still missing alot of information regarding almost everything, but what can you expect from a rushed project. What i find funny is that you actually have to cheat in a really big online tournament to get banned for map/drop hacking, that is how much Blizzard cares about doing something about it, disgusting. They are so far behind in all their games with "anticheat" T.T. what game developer is ahead of them in anticheating? ESL spent alot of money on a anticheat called ESL Wire for CS:GO (maybe works for other games aswell not sure), ESEA (CS:GO / 1.6 / TF2 maybe some more) has their own anticheat aswell. With how much money Blizzard makes on WoW for the last 6-7 years it shouldnt take them 6-12 months to ban people from botting in d3 / WoW and map/drop hacking in sc2. I mean there is even a thread on this site that does a better job at spotting hackers then Blizzard themselfs, that is how far behind they are, if they even care about. Dont get me wrong, you cant stop hacking 100% but you can atleast try and do something about it and not just ignore it. edit: yes these are not game developers they are leagues, which has less money then a HUGE company like Blizzard has. http://en.wikipedia.org/wiki/Warden_(software)Warden runs alongside most modern blizzard games and detects known hacks and illegal game modifications. It is not perfect, but is much better than whatever anti-hack system Valve has on their Counterstrike games. In fact, I remember the hacking scene from wc3 ladder pretty much died after Warden was released. Try to do some research before you rage. Not to be petty, but Wc3 ladder died because of hackers. Warden is dramatically ineffective. Try to do some research, please. wc3 died because of p2p which is easy to hack. especially the well known disc hacks. sc2 is client/server communication. yet sc2 is flooded by hackers :=)
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I don't understand why people are still complaining about Demuslim not getting a seed over players like HelloKitty. He is not a citizen of a country in North or South America nor did he play in a WCS NA or SA qualifier last year which MLG stated was used for there NA invite list. Also while it was close his results weren't good enough for the other 8 seeds. Polt and Violet were lumped in the 8 "others" category but I do not see anyone complaining about them living in the US and therefore should of been in the NA section for invites (this could be because they got in). Therefore you have to hold Demuslim to same non NA standard for invites. I am also surprised no is talking about how people who had better WCS NA results were left out such as Fitzy who out placed HelloKitty as one example.
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On April 25 2013 19:55 fleeze wrote:Show nested quote +On April 25 2013 19:50 sCFade wrote:On April 25 2013 09:40 Disco.stu. wrote:On April 25 2013 09:33 calippo wrote:On April 25 2013 09:27 nkr wrote:On April 25 2013 09:24 calippo wrote: Still missing alot of information regarding almost everything, but what can you expect from a rushed project. What i find funny is that you actually have to cheat in a really big online tournament to get banned for map/drop hacking, that is how much Blizzard cares about doing something about it, disgusting. They are so far behind in all their games with "anticheat" T.T. what game developer is ahead of them in anticheating? ESL spent alot of money on a anticheat called ESL Wire for CS:GO (maybe works for other games aswell not sure), ESEA (CS:GO / 1.6 / TF2 maybe some more) has their own anticheat aswell. With how much money Blizzard makes on WoW for the last 6-7 years it shouldnt take them 6-12 months to ban people from botting in d3 / WoW and map/drop hacking in sc2. I mean there is even a thread on this site that does a better job at spotting hackers then Blizzard themselfs, that is how far behind they are, if they even care about. Dont get me wrong, you cant stop hacking 100% but you can atleast try and do something about it and not just ignore it. edit: yes these are not game developers they are leagues, which has less money then a HUGE company like Blizzard has. http://en.wikipedia.org/wiki/Warden_(software)Warden runs alongside most modern blizzard games and detects known hacks and illegal game modifications. It is not perfect, but is much better than whatever anti-hack system Valve has on their Counterstrike games. In fact, I remember the hacking scene from wc3 ladder pretty much died after Warden was released. Try to do some research before you rage. Not to be petty, but Wc3 ladder died because of hackers. Warden is dramatically ineffective. Try to do some research, please. wc3 died because of p2p which is easy to hack. especially the well known disc hacks. sc2 is client/server communication. That was totally besides Fade's point. He was a long time WC3 player so I'm pretty sure he knows just as well how and why WC3 died. His point was that Warden was worthless.
Also just to point out, if Blizzard ever caught anyone using 3rd party antihacks (all antihacks are 3rd party), then it's auto banned account. Blizzard has done the opposite of enforcing anti hacks.
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On April 25 2013 21:02 Shinta) wrote:Show nested quote +On April 25 2013 19:55 fleeze wrote:On April 25 2013 19:50 sCFade wrote:On April 25 2013 09:40 Disco.stu. wrote:On April 25 2013 09:33 calippo wrote:On April 25 2013 09:27 nkr wrote:On April 25 2013 09:24 calippo wrote: Still missing alot of information regarding almost everything, but what can you expect from a rushed project. What i find funny is that you actually have to cheat in a really big online tournament to get banned for map/drop hacking, that is how much Blizzard cares about doing something about it, disgusting. They are so far behind in all their games with "anticheat" T.T. what game developer is ahead of them in anticheating? ESL spent alot of money on a anticheat called ESL Wire for CS:GO (maybe works for other games aswell not sure), ESEA (CS:GO / 1.6 / TF2 maybe some more) has their own anticheat aswell. With how much money Blizzard makes on WoW for the last 6-7 years it shouldnt take them 6-12 months to ban people from botting in d3 / WoW and map/drop hacking in sc2. I mean there is even a thread on this site that does a better job at spotting hackers then Blizzard themselfs, that is how far behind they are, if they even care about. Dont get me wrong, you cant stop hacking 100% but you can atleast try and do something about it and not just ignore it. edit: yes these are not game developers they are leagues, which has less money then a HUGE company like Blizzard has. http://en.wikipedia.org/wiki/Warden_(software)Warden runs alongside most modern blizzard games and detects known hacks and illegal game modifications. It is not perfect, but is much better than whatever anti-hack system Valve has on their Counterstrike games. In fact, I remember the hacking scene from wc3 ladder pretty much died after Warden was released. Try to do some research before you rage. Not to be petty, but Wc3 ladder died because of hackers. Warden is dramatically ineffective. Try to do some research, please. wc3 died because of p2p which is easy to hack. especially the well known disc hacks. sc2 is client/server communication. That was totally besides Fade's point. He was a long time WC3 player so I'm pretty sure he knows just as well how and why WC3 died. His point was that Warden was worthless. Also just to point out, if Blizzard ever caught anyone using 3rd party antihacks (all antihacks are 3rd party), then it's auto banned account. Blizzard has done the opposite of enforcing anti hacks.
Yep, their banning in waves system is largely inneffective on stopping hacking. I had a friend who botted on WoW, and he got banned only after 6 months later, with a large ban wave. He already was burned out of the game, so took it as a break till the burning crusade was out, then he bought the game again, the expansion, and was subsrcibed while also botting for 6 months more xD
Of course, from a business stand point i guess it makes sense. Ban waves are good PR, give you money because many of those hackers will get a new account etc.
Imagine on starcraft 2, when the hacker doesn't even care about his characters and the team handling it is probably way more smaller.
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On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms
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On April 25 2013 21:19 DavoS wrote:Show nested quote +On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms It doesn't matter if Demuslim did better than them or not. He is not considered on NA invite list as he did not compete in an WCS qualifier that took place in NA or SA last year so be was lumped in with 8 "others".
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Who gives a stuff about Demuslim because his team don't that's for sure, seriously hes very overrated and has mysteriously improved with the release of HOTS.
When you look at the facts :-
He is not a NA native He has won nothing of note He was knocked out by his own team
EG dont give a stuff about the NA scene otherwise they wouldn't have brought their Koreans Pros into it( the very players that knocked him out ). If they really cared about getting their NA pros into the finals they would not have entered their Korean Pros its as simple as that
This is all about EG chasing after one thing MONEY !!!
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On April 25 2013 21:02 Shinta) wrote:Show nested quote +On April 25 2013 19:55 fleeze wrote:On April 25 2013 19:50 sCFade wrote:On April 25 2013 09:40 Disco.stu. wrote:On April 25 2013 09:33 calippo wrote:On April 25 2013 09:27 nkr wrote:On April 25 2013 09:24 calippo wrote: Still missing alot of information regarding almost everything, but what can you expect from a rushed project. What i find funny is that you actually have to cheat in a really big online tournament to get banned for map/drop hacking, that is how much Blizzard cares about doing something about it, disgusting. They are so far behind in all their games with "anticheat" T.T. what game developer is ahead of them in anticheating? ESL spent alot of money on a anticheat called ESL Wire for CS:GO (maybe works for other games aswell not sure), ESEA (CS:GO / 1.6 / TF2 maybe some more) has their own anticheat aswell. With how much money Blizzard makes on WoW for the last 6-7 years it shouldnt take them 6-12 months to ban people from botting in d3 / WoW and map/drop hacking in sc2. I mean there is even a thread on this site that does a better job at spotting hackers then Blizzard themselfs, that is how far behind they are, if they even care about. Dont get me wrong, you cant stop hacking 100% but you can atleast try and do something about it and not just ignore it. edit: yes these are not game developers they are leagues, which has less money then a HUGE company like Blizzard has. http://en.wikipedia.org/wiki/Warden_(software)Warden runs alongside most modern blizzard games and detects known hacks and illegal game modifications. It is not perfect, but is much better than whatever anti-hack system Valve has on their Counterstrike games. In fact, I remember the hacking scene from wc3 ladder pretty much died after Warden was released. Try to do some research before you rage. Not to be petty, but Wc3 ladder died because of hackers. Warden is dramatically ineffective. Try to do some research, please. wc3 died because of p2p which is easy to hack. especially the well known disc hacks. sc2 is client/server communication. That was totally besides Fade's point. He was a long time WC3 player so I'm pretty sure he knows just as well how and why WC3 died. His point was that Warden was worthless. Also just to point out, if Blizzard ever caught anyone using 3rd party antihacks (all antihacks are 3rd party), then it's auto banned account. Blizzard has done the opposite of enforcing anti hacks. sorry just wanted to point out the p2p nature and that it's really easy to hack if you can just manipulate the communication between two clients, like the drophack does when it just sends some corrupt information to make one side bug out of the game. i didn't make a statement regarding warden (which is pretty useless). the anti hacker philosphy was really bad. i remember reminds acc (>10000 wins 80-90% winrate) being banned because of anti hacks. just sad.
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On April 25 2013 21:28 Dhays9 wrote:Show nested quote +On April 25 2013 21:19 DavoS wrote:On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms It doesn't matter if Demuslim did better than them or not. He is not considered on NA invite list as he did not compete in an WCS qualifier that took place in NA or SA last year so be was lumped in with 8 "others". And NesTea, Sen, and Ryung and Snute did compete in NA/SA qualifiers last year?
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OMFG!!!!
MLG and Blizzard just trying to cast away blame here. DeMusiM did not get invited because they FUCKED UP! On his stream, DeMusliM said that Na thougt EU would invite him and EU thought NA would invite him. They just fucked up and did not have any communication. Saying DeMusliM did not have good enough results is a load of bullshit. There are players who got invited who have literally not ever done a god dam thing. DeMusliM is better than the majority of those invited players.
Really mad right now
After this season when there arent invites anymore, at least half the players in premier league for WCS NA will be korean. And it will be the koreans wining the tournament. They dont have to move here either. They just fly in, win the tournament and take there money, and fly out. Simple as that
Fucking Bullshit
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On April 25 2013 21:44 DavoS wrote:Show nested quote +On April 25 2013 21:28 Dhays9 wrote:On April 25 2013 21:19 DavoS wrote:On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms It doesn't matter if Demuslim did better than them or not. He is not considered on NA invite list as he did not compete in an WCS qualifier that took place in NA or SA last year so be was lumped in with 8 "others". And NesTea, Sen, and Ryung and Snute did compete in NA/SA qualifiers last year? True Dat
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On April 25 2013 21:44 DavoS wrote:Show nested quote +On April 25 2013 21:28 Dhays9 wrote:On April 25 2013 21:19 DavoS wrote:On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms It doesn't matter if Demuslim did better than them or not. He is not considered on NA invite list as he did not compete in an WCS qualifier that took place in NA or SA last year so be was lumped in with 8 "others". And NesTea, Sen, and Ryung and Snute did compete in NA/SA qualifiers last year?
No, but they are more accomplished than DeMusliM, so they got the nod. I guess Sen is a toss-up, but it no doubt helps that his country doesn't actually have its own WCS.
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On April 25 2013 21:51 Nimic wrote:Show nested quote +On April 25 2013 21:44 DavoS wrote:On April 25 2013 21:28 Dhays9 wrote:On April 25 2013 21:19 DavoS wrote:On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms It doesn't matter if Demuslim did better than them or not. He is not considered on NA invite list as he did not compete in an WCS qualifier that took place in NA or SA last year so be was lumped in with 8 "others". And NesTea, Sen, and Ryung and Snute did compete in NA/SA qualifiers last year? No, but they are more accomplished than DeMusliM, so they got the nod. I guess Sen is a toss-up, but it no doubt helps that his country doesn't actually have its own WCS. you mean such as Comm and WCS China? looks still like a random selection.
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Who the f**k is Capoch and Hellokitty? Demuslim forever <3
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They should really just make it so that everyone who wants to participate in a region has to be in that region for the games.
What bothers me most is not the mistakes that happened while the qualifier was on. There was a huge scheduling mistake that led to people not being able to play in the EU qualifier 2, too. What bothers me is the fixed size of 512 players. EU had 3 qualifiers for 1024 ppl and 1 with open limit. Yes they didnt have a losers round. Neither does the GSL Challenger qualifier.
Its just funny that the US with a much larger potential playerbase would limit it to 1 10th of the size. If they would've followed along the lines of the ESL, they would've had the possibility to make up to the chinese by letting them in on another qualifier or wouldnt have had the problems in the first place because it being much more open.
In addition, the situation where DQ'ed players knock someone out is much less devastating with multiple qualifiers.
What pissed me of the most though: ESL had what, like 10 streams on? and MLG has the nerve to only stream themselves and hold back games and/or results?
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DeMuslim is playing fking amazing sc2 at the monment .... Everyone on his stream has seen him win fights that Should be 100% un-winnable ...... This could be the prime of his sc2 career , and they don't fkin invite him ........ Jesus fking Christ , organisation is shit.
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On April 25 2013 21:51 Nimic wrote:Show nested quote +On April 25 2013 21:44 DavoS wrote:On April 25 2013 21:28 Dhays9 wrote:On April 25 2013 21:19 DavoS wrote:On April 25 2013 09:23 Esoterikk wrote: Do they even realize you don't need to "pick up and move to a different country" to play in WCS outside of your region? After the RO32 I believe you actually do have to be present for the LAN portion of the event. And the idea that Capoch, HelloKitty, Maker and State were at any point outperforming Demuslim is a massive load of shitake mushrooms It doesn't matter if Demuslim did better than them or not. He is not considered on NA invite list as he did not compete in an WCS qualifier that took place in NA or SA last year so be was lumped in with 8 "others". And NesTea, Sen, and Ryung and Snute did compete in NA/SA qualifiers last year? No, but they are more accomplished than DeMusliM, so they got the nod. I guess Sen is a toss-up, but it no doubt helps that his country doesn't actually have its own WCS. Neither does China, and we see how that went for them :-( And if we're going on "more accomplished," to defend why they got seeds, then I'm right back at the start wondering why Maker and HelloKitty got preference over Demuslim. There's just a ton of inconsistent philosophy with how MLG and Blizzard are handling things. I'd say that it's understandable that the first time with a format like this would cause some headaches, but ESL seems to be handling their tournament without major hiccups, so I'm running out of possible explanations for why things are so chaotic
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On April 25 2013 22:04 RubiksCube wrote: They should really just make it so that everyone who wants to participate in a region has to be in that region for the games.
What bothers me most is not the mistakes that happened while the qualifier was on. There was a huge scheduling mistake that led to people not being able to play in the EU qualifier 2, too. What bothers me is the fixed size of 512 players. EU had 3 qualifiers for 1024 ppl and 1 with open limit. Yes they didnt have a losers round. Neither does the GSL Challenger qualifier.
Its just funny that the US with a much larger potential playerbase would limit it to 1 10th of the size. If they would've followed along the lines of the ESL, they would've had the possibility to make up to the chinese by letting them in on another qualifier or wouldnt have had the problems in the first place because it being much more open.
In addition, the situation where DQ'ed players knock someone out is much less devastating with multiple qualifiers.
What pissed me of the most though: ESL had what, like 10 streams on? and MLG has the nerve to only stream themselves and hold back games and/or results? To be fair, ESL has a LOT of restreams that are just different language casts.
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Edit: People already said it
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