Our Protoss Heroes (GSL Spoiler Alert) - Page 7
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Vapaach
Finland994 Posts
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Jinivus
747 Posts
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Noxblood
Norway374 Posts
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sekritzzz
1515 Posts
Here is hoping for the next expansion to change the way the race works. | ||
perestain
Germany308 Posts
On September 19 2011 22:21 karpo wrote: Such a defeatist attitude. It might be a metagame thing or it might be imbalance but please stop being so damn negative and whiny. And the reason people are cultivating a romantic idea that someone will figure out a "magic playstyle" is because this is exactly what happened in BW. Please point out where I am whiny. In order for SC2 to ever be regarded as a fair sports competition, you have to make sure you get a somewhat even battlefield. Otherwise it is all just a farce. Ever asked yourself why noone is taking prefessional wrestling serious? People there also prefer romantic legends over fair competition... And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias. Players should be protected from investing heavily into something which is systematically not archievable, since they themselves are not in the position to worry about these things without having their performance affected. Its not about dropping a league or something, for these people there are lives and careeres on the line. If esports is to become serious, people need to take it serious and act responsibly. | ||
Talin
Montenegro10532 Posts
On September 19 2011 22:10 Itsmedudeman wrote: Any top level player can look good playing much worse players. JYP, Sage, Tassadar, and Puzzle give great performances when they're playing against the best of the best. Nestea seriously looks like a chump when he plays against MMA or MVP, but then he plays against someone like Ensnare and looks like an unstoppable god. Better players will MAKE you play worse, it's not that they're choking. A player can't look good or bad, he's either playing good or he's making a lot of mistakes, and if he's making a lot of mistakes he's making them for a very specific reason. In all of HerO's games that he lost, I can't really remember more than one or two cases that were due to the other player simply having better mechanics (and absolutely none if we're looking at series as a whole). Vast majority of his losses were due to lack of game sense (BO losses), making bad decisions in a critical moment or just choosing a very risky build and risk not paying off. And tbh those are the best ways to lose a game and the easiest things to fix. On the other hand, becoming better at multitasking is much, much harder - no matter how hard you practice, there's a barrier that you'll almost never be able to break. If I were picking a prospect for long term, I'd put my money on someone who has a good core skill set, and I just don't see that in the majority of Protoss players that people rank higher than HerO. | ||
GurZtly
Austria148 Posts
Second: Finally some wisdom ![]() | ||
sleepingdog
Austria6145 Posts
On September 19 2011 22:40 sekritzzz wrote: As much as I love my brotoss' I honestly think the race itself has major fundamental flaws in it. Its not underpowered or overpowered, it just encourages some cheesy gimmicky move which is very easy to stop as people get used to it. Notice how protoss has a billion timing attacks and very little "stable" strategies. Here is hoping for the next expansion to change the way the race works. Yup. Main reason is the sentry (warpgates coming close second). With forcefields being able to reducing the DPS of your opponent effectively by 40-50% if you do it right, the "ball"-style is much, much, much more powerful than anything else. If you increase stalker-DPS, then stalker/sentry-pushs will roflstomp over everything. And still, the stalker itself would still be inferior to roaches/marauders dps-per-cost-wise. Much could change with a potent harassment-unit, this is what I hope for with HotS. | ||
Robinsa
Japan1333 Posts
![]() Personally Im rooting for Nani and Sase this season. I really feel that Sase has the potential to break out and become big this season. | ||
Piledriver
United States1697 Posts
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Talin
Montenegro10532 Posts
On September 19 2011 22:43 perestain wrote: And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias. Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds. Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game. | ||
Chemist391
United States361 Posts
I Believe! (...if Bisu were to make the switch at any point...) | ||
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Kipsate
Netherlands45349 Posts
On September 19 2011 22:53 Talin wrote: Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds. Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game. SC2 by now has inhouses, coaches, structured teams aswell as inhouse practice partners, their approach is virtually the same as BW which is one of the reasons why the Koreans are so much better then the foreigners on average. Slayers is a prime example of the BW method and style, courtesy of Boxer's legacy. Their builds(and korean builds in general) are refined to the max. | ||
sc14s
United States5052 Posts
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Jinivus
747 Posts
On September 19 2011 23:00 sc14s wrote: so huk is just an honorable mention... wtf? Lol this is the dude who apparently thinks SaSe has begun to outclass MC. His list and foolish optimism is a joke >.>. This is basically just throwing MC and Alicia under the bus even though most of his freakin list was in Code B like 1 month ago, but now apparently it invalidates them. | ||
Talin
Montenegro10532 Posts
On September 19 2011 22:58 Kipsate wrote: SC2 by now has inhouses, coaches, structured teams aswell as inhouse practice partners, their approach is virtually the same as BW which is one of the reasons why the Koreans are so much better then the foreigners on average. Slayers is a prime example of the BW method and style, courtesy of Boxer's legacy. Their builds(and korean builds in general) are refined to the max. SlayerS is the prime and ONLY example. ![]() I don't see any team anywhere similar to SlayerS right now. IM and oGs strike me as very individualistic, with players pretty much managing their own training and practice partners. To say that as a whole, progamers training and learning is more systematic in SC2 is still wrong. Korean Brood War has like 8x SlayerS (at least). | ||
perestain
Germany308 Posts
On September 19 2011 22:53 Talin wrote: Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds. Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game. Even if you're right, it doesnt make a difference, you have to actually make sure you have an even battlefield, not assume someone will eventually come and make it even, otherwise results are not worth much. It is like trying to sell a machine which is based upon physics which needs to be invented somewhere in the future. Who are you expecting to believe that it will work? I see that people are treating starcraft like a religion, but i didnt think they would do it literally. | ||
Talin
Montenegro10532 Posts
On September 19 2011 23:03 perestain wrote: Even if you're right, it doesnt make a difference, you have to actually make sure you have an even battlefield, not assume someone will eventually come and make it even, otherwise results are not worth much. If you constantly keep artificially "evening out" the battlefield every time the results aren't balanced, then it's quite literally not a sport or even a competition (or even a game). Besides, it's not like you're not dealing in guesses and assumptions - you're ASSUMING that there is no solution to a problem. And you're assuming that after like what, 2 or 3 months of that problem's appearance? (2-3 months = nothing in an competitive RTS's lifetime) | ||
manloveman
424 Posts
On September 19 2011 23:05 Talin wrote: If you constantly keep artificially "evening out" the battlefield every time the results aren't balanced, then it's quite literally not a sport or even a competition (or even a game). Besides, it's not like you're not dealing in guesses and assumptions - you're ASSUMING that there is no solution to a problem. And you're assuming that after like what, 2 or 3 months of that problem's appearance? (2-3 months = nothing in an competitive RTS's lifetime) Well numbers suggest Terran being on top for what, a year now. Its just a degree of how much on top they are. Protoss and Zerg taking turns on being buttom and middle. Its really not 2-3 month period at all | ||
StatX
Canada343 Posts
The player is NexSickness and from tyhe few games I was able to get my hands on, he pulls out tricks not many people have used yet. Hopefully, he will come out of the large skilled but relatively unknown korean crowd. | ||
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