APM measurements changes in 1.4.0 - Page 6
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Sea_Food
Finland1612 Posts
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GreEny K
Germany7312 Posts
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AndrewZorn
United States56 Posts
I wish they would do away with the relic of 'faster' time and just make it 'normal' and sync it with real time. An added benefit would be the ability to actually play faster than normal, instead of having 4 degrees of slower. | ||
figq
12519 Posts
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flodeskum
Iceland1267 Posts
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PET
Romania430 Posts
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floor exercise
Canada5847 Posts
On August 26 2011 23:35 Chill wrote: Should split them to APM and eAPM. We BW players have been doing this for years. Someone from Blizzard must be a staunch believer in eAPM I don't get why they don't just fix the game clock so apm actually is actions per minute, instead of taking it upon themselves to not count certain actions and creating a stupid arbitrary system the way eAPM did | ||
Cade
Canada1420 Posts
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taintmachine
United States431 Posts
On August 26 2011 22:49 Plexa wrote: I don't really care, but honestly they shouldn't call it APM if they're going to filter it. yea, the acronym stands for actions per minute. it's pretty silly to arbitrarily define what is useful and what isn't in something as neutral as actions per minute. the change bothers me, because APM is just extra information. many people decide to use it as a way to measure some of a player's skill (including their own), but there's all this anxiety (see most of this thread) about it being used that way. the game wasn't forcing people to look at APM in a certain way before. it is now. it's a stupid change. | ||
Termit
Sweden3466 Posts
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Treva
United States533 Posts
On August 26 2011 23:48 Detri wrote: I thought from reading the patch notes that it was only the like of force returning minerals with a group of scvs/drones that was affected?For example selecting your mineral line workers and holding down c. From my reading and understanding 4, 5, 6, 4, 5, 6, 4, 5, 6, will still be 9 actions, but 4, 4, 4, 5, 5, 5, 6, 6, 6, is 3 actions 4, S, select 8 workers, hold c, 4, S before patch is 13 and after patch is 6 ( 4 is my command centre) Did anyone else read and understand it in this way? If I read it correctly going from hotkey to hotkey is only one action unless you give those hotkeys a command like move, stop, patrol ect. If you are just spamming your 4, 5 and 6 hotkeys without actually giving them a command then it counts as just one action until the cycle is broken with a command to one of the groups as far as I understand. I just did a game and was actually surprised at how much I spammed. I don't care about APM but it was interesting to see a game where I would have ~200 apm on the last patch and on this one I only had 70. Can really show how much you actually do spam. I did laugh though when at the start of the game I had 28 apm instead of my usual 350 from box selecting my workers LOL. | ||
snexwang
Australia224 Posts
"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." It means repeatedly tapping a single control group and repeatedly selecting (by clicking or boxing) a unit or units (or structures) will be counted as only one action. i.e., 1 1 1 = one action 1 2 3 = three actions | ||
RyanRushia
United States2748 Posts
i voted "dont care" because it shouldnt effect anyone... | ||
Numy
South Africa35471 Posts
On August 27 2011 00:04 taintmachine wrote: yea, the acronym stands for actions per minute. it's pretty silly to arbitrarily define what is useful and what isn't in something as neutral as actions per minute. the change bothers me, because APM is just extra information. many people decide to use it as a way to measure some of a player's skill (including their own), but there's all this anxiety (see most of this thread) about it being used that way. the game wasn't forcing people to look at APM in a certain way before. it is now. it's a stupid change. Yea it bugs, means that something so simple as actions per minute is changed yet they don't change the name and thus confusion will start to spread since filtering actions makes it no longer "actions per minute" but "filtered actions per minute" which are two completely different things. If I just want to know how fast my hands/mouse can go I can no longer do this by looking at the raw data the apm tab supplies. If they want to filter stuff so much they should change the name and leave unfiltered option there too since it's just adding even more information for you to use. No point in filtering while removing the raw data. | ||
Atlas247
Canada318 Posts
Plus my APM won't change much so It's all good. | ||
~Maverick~
United States234 Posts
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Scorch
Austria3371 Posts
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Micket
United Kingdom2163 Posts
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Atlas247
Canada318 Posts
On August 27 2011 00:04 Termit wrote: This feels just like another strange and useless change from Blizzard. How they came up with this idea when they have so many other flaws on their table is my question. It's not like Blizzard sits down at a table and tackles one challenge at a time. "Lets spend this week on that APM spamming issue, we need the whole company for this one." I don't think that's how it goes down, they do a lot of things at once. | ||
Rickilicious
United States220 Posts
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