EDIT: nevermind that would be 6 actions.
APM measurements changes in 1.4.0 - Page 2
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arbitrageur
Australia1202 Posts
EDIT: nevermind that would be 6 actions. | ||
dbddbddb
Singapore969 Posts
On August 26 2011 22:34 Geovu wrote: Multiple by like what, x1.3 or divide by .7 (not sure which), and you are done. lol not that hard. I don't care if something takes 103.67 seconds, you can show it as 104 seconds and it will be fine. Or just make the change for APM so that people stop thinking people in BW were unequivocally faster. this includes build time for Everything in the game.. from units to upgrades etc, everything will have a decimal on it, you cant hide numbers from players like that. theres a reason why people say that a 0.2 movement speed on a unit is the most imbalanced thing ever etc. there is no disadvantage in this calculation for apm as everyone is affected, so just dont compare it to BW and theres no difference. | ||
sluggaslamoo
Australia4494 Posts
On August 26 2011 22:37 dbddbddb wrote: this includes build time for Everything in the game.. from units to upgrades etc, everything will have a decimal on it, you cant hide numbers from players like that. theres a reason why people say that a 0.2 movement speed on a unit is the most imbalanced thing ever etc. there is no disadvantage in this calculation for apm as everyone is affected, so just dont compare it to BW and theres no difference. Don't compare it because BW uses the correct calculation and SC2 does not? You are thinking about this too hard. SC2 just needs to use real minutes, its literally a 5 minute change. Period. | ||
RmpL
Germany263 Posts
The guys who spam ctrl groups just to show off how cool they are can go home now .. | ||
Sanguinarius
United States3427 Posts
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Chaosvuistje
Netherlands2581 Posts
Well, I guess we need to look at actual execution now. Tragedy. | ||
dbddbddb
Singapore969 Posts
On August 26 2011 22:38 sluggaslamoo wrote: Don't compare it because BW uses the correct calculation and SC2 does not? different game, different mechanics.. even for apm calculation. i dont know how anyone still hasnt gotten used to this... there is no correct or wrong calculation for it considering it is an entirely new game. | ||
MisterTea
United Kingdom1047 Posts
On August 26 2011 22:36 arbitrageur wrote: zergs apm to drop significantly. 44v 55v 66v T.T sigh EDIT: nevermind that would be 6 actions. thier APM would not change, just what's displayed will, and who cares about that? | ||
SecondSandwich
United States319 Posts
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Telcontar
United Kingdom16710 Posts
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syriuszonito
Poland332 Posts
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AugustDreams
Australia127 Posts
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MepHiii
Poland191 Posts
On August 26 2011 22:30 Geovu wrote: Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted. In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS. The only thing this will be helpful for is for idiots like merz who abuse the system, and for Vibe as well, since he does jack all with his 500 APM lol and everyone knows it. The thing is is that 'everyone' already knows to ignore the obvious spammers because they are playing shitty despite having 300+ APM. can someone please at least warn this guy, such an unneccessary insult towards vibe and merz | ||
gillon
Sweden1578 Posts
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JustPassingBy
10776 Posts
When the observers check the APM, they want to see how fast a player can execute commandos, not how fast a player can spam. Now they only need to make one blizzard minute = one normal minute and everything is fine. ^^ | ||
sluggaslamoo
Australia4494 Posts
On August 26 2011 22:39 dbddbddb wrote: different game, different mechanics.. even for apm calculation. i dont know how anyone still hasnt gotten used to this... there is no correct or wrong calculation for it considering it is an entirely new game. Actually the term minute has a definition. http://www.thefreedictionary.com/minute BW APM uses minutes. SC2 uses game "minutes" which aren't minutes, Blizzard just calls it that. I would care less if Blizzard changed APM to APGM (actions per game minute) or what it is now EAPGM (effective actions per game minute), and Blizzard also showed APM alongside. But Blizzard redefining culturally accepted norms just because they can is going too far. On August 26 2011 22:42 AugustDreams wrote: I'm fine with this change, as long as it can determine the difference between spamming and actual actions then I say go for it. It doesn't though, that's what a lot of people don't realise. If I select a building in order to see production so I can macro better, or screen switch to look out for harass, thats a useful action. If I spam right click over and over in the same spot, that is a useless action. Blizzard is redefining what are useful and useless actions, by removing selections as actions, and keeping right click spam. On August 26 2011 22:43 JustPassingBy wrote: Filtering out the spamming is a good thing in my regard. When the observers check the APM, they want to see how fast a player can execute commandos, not how fast a player can spam. Now they only need to make one blizzard minute = one normal minute and everything is fine. ^^ Nada switches screens all the time and ctrl groups and spams his workers. If he defends a blue-flame drop because of his reaction speed, that's due to him "spamming" all the time. Nada, Flash, Jaedong they are all huge "spammers". They are also the best players in the history of BW. | ||
Hossinaut
United States453 Posts
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Azera
3800 Posts
No. | ||
Kambing
United States1176 Posts
On August 26 2011 22:46 Hossinaut wrote: No matter what Blizz says our APM is, it doesn't really matter because SC2gears can tell you what it is for real-time and for Blizz time. So doesn't matter. SC2gears mines information provided by the game. So (presumably) if the metric for APM changes in-game, then that will be reflected by sc2gears outside of the game. The only thing sc2gears does that's novel is do the calculation to translate from in-game time to real-time via this table: http://wiki.teamliquid.net/starcraft2/Game_Speed | ||
SecondChance
Australia603 Posts
Like someone else said, just add "EAPM" underneath the original meter if this is such an issue to blizzard. | ||
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