• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:14
CET 04:14
KST 12:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT0Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up0ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)43Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Which units you wish saw more use in the game? Ladder maps - how we can make blizz update them? BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1852 users

[D] Medic Replaced by Medivac Dropship

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-13 02:27:15
March 11 2008 22:42 GMT
#1
EDIT: Dustin is apparently against this idea but some of the other devs wanted to try it out. Also, they go through a new build every week and as Mani said, if they don't like it they'll just remove it just like they have been for many many units already, which I'm guessing is what will happen. So, no need to freak out.

For those who don't know yet, the current build (about 1 week old) has now removed Medics, and instead added the Medivac Dropship. for more info check the spoiler

+ Show Spoiler [Original Post from Dustin Browder] +

Dustin Browder Lead Designer - Starcraft II posted:
It's the "Medivac Dropship" and it's something we have been playing with for a week or so. If we keep the mechanic, the art will get a going-over.

Here is the thinking:

Question: Reapers are fun and powerful but they are rarely built. Why?
Possible Answer: Since Medics can't keep up with Reapers it's safer and more effective to build more Marines. But a FLYING Medic, now that's something that would be useful with both Marines and Reapers.

Issue: Medics aren't something an enemy player can effectively counter. If you have a bunch of Medics then you are just harder to kill.
Possible Solve: Make the healing unit into a larger vehicle that can be effectively targeted.

There are a ton of issues that might kill this idea. Your heal is now much later in the game, the Terrans are even more air mobile now, etc. So far this one has been somewhat successful in our playtests, but we will see where it ultimately goes. Think about what it will do to and for gameplay and post your thoughts.=)

Remember that what you are hearing about is a "snap shot" of our game. The build that a few folks have had the chance to play was made last Thursday and it has ALREADY changed in a number of key ways (Zerg Base Defenses are no longer 1x1 for instance).

So basically we would love to hear your thoughts, but try not to freak out too much if you see something that bothers you. Things change a lot around here.=)

Source


Dustin Browder posted:
Question: Reapers are fun and powerful but they are rarely built. Why?
Possible Answer: Since Medics can't keep up with Reapers it's safer and more effective to build more Marines. But a FLYING Medic, now that's something that would be useful with both Marines and Reapers.

First of all, this reasoning makes no logical sense whatsoever. If you have to bring the Medivac Dropship to heal your Reapers, why not just unload Medics from the old dropships? And isn't one of the main ideas behind the Reaper is being able to jump into an opponent's base WITHOUT the need of having to dropship units? You might as well just use marines and medics in a dropship rather than reapers + Medivacs, right? I really don't like how they're going about trying to make the Reaper more used, they should work on improving the Reaper rather than removing the Medic, WTF. Besides, hit-and-run raiders shouldn't need Medics with them anyways.

Secondly, you have to have a Starport just to make your new "medics." They cost more as well, have a longer build time, but they are easier to kill? Just the thought of having to have your Dropships chase your Marines around to heal them makes no sense. If I have a dropship I'd much rather be *gasp* using them for Drops! And after I drop I don't want to feel forced to keep them with my dropped marines, I want to run them away and maybe use them for more drops.
And in large battles I need several dropships to heal my units. Costly as it is already, I'd actually need more of them than I'd need medics, since they die faster.
Also I believe dropships still retain that slowwwwww acceleration type movement (they take a while to reach full speed from a motionless state) which could mean they would serve as poor support units for an otherwise very mobile infantry army.

And we lose the 2nd most important role that Medics provide: protecting your units by serving as natural blocks from melee units. I think some do not realize how much they often help in this aspect. The fact that Medics don't attack, so units don't naturally target them makes them even better blocks, and this eliminates a portion of micro/positioning from the game, for both the terran and the player attacking them.

This all seems so very wrong. I really hope Blizzard scraps this idea and returns back to the Medics we all love.
ModeratorBlame yourself or God
tKd_
Profile Joined February 2005
United States2916 Posts
March 11 2008 22:47 GMT
#2
this game is just confusing the heck outta me
happY11
Profile Joined January 2008
Sweden19 Posts
March 11 2008 22:48 GMT
#3
wow i dont like this idea. just make reaper stronger then (give them flamethrowers and higher hp).
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 11 2008 22:49 GMT
#4
Have medics able to heal while in dropships for compromise victory.
But why?
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 11 2008 22:49 GMT
#5
What the fuck...?
lazymej
Profile Joined February 2006
Canada269 Posts
March 11 2008 22:50 GMT
#6
It seems that they are just complicating the game way too much in some aspects.
^_~
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 22:56 GMT
#7
Giving dropships heal is not complicating things at all, its making things simpler and with a different twist than before.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
March 11 2008 22:57 GMT
#8
I don't get it. Is the medivac going to be able to heal units close to it, like the medic, or will infantry have to load up to heal?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-11 22:59:25
March 11 2008 22:58 GMT
#9
It really fucking amazes me how they can think to remove the MEDIC in order to solve the problem of players not wanting to get REAPERS. Their "solution" doesn't even fix that anyways.

@ B1nary: I'm assuming they can heal just by being near it.. but a confirmation would be nice.
ModeratorBlame yourself or God
Folca
Profile Blog Joined October 2006
2235 Posts
March 11 2008 23:00 GMT
#10
What the hell
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
March 11 2008 23:00 GMT
#11
This is so fucking stupid. I'm so pissed off right now.

I'ma go break something.
UNFUCK YOURSELF
Tiamat
Profile Joined February 2003
United States498 Posts
March 11 2008 23:02 GMT
#12
like i said in my post, the nomad is already a flying healer (for mech units) why would we need another for infantry?

I'll take my medic and her spells thanks!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 11 2008 23:05 GMT
#13
Hate it with a passion.

In fact, I hate anything that replaces the medic and always will
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
talismania
Profile Blog Joined December 2007
United States2364 Posts
March 11 2008 23:06 GMT
#14
they could just give medics a jetpack (maybe as upgrade, maybe standard)as well?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-11 23:08:52
March 11 2008 23:06 GMT
#15
Isn't this the second time they tried to remove Medics from the game? (@ initial SC2 announcement I believe they opted to not include medics)

What is their problem with the Medic? I thought everyone loved those chicks. WTF BLIZZ ...just wtf!!!!!


@ talismania:
yes they could, but I think the better solution is just to improve Reapers, or give them some new researchable Upgrade/Ability to improve them late-game if they become useless then.
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 11 2008 23:09 GMT
#16
On March 12 2008 08:06 talismania wrote:
they could just give medics a jetpack (maybe as upgrade, maybe standard)as well?

This idea is a hundred times better And it really doesn't affect, significantly, the medics relationship with any other unit.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
March 11 2008 23:11 GMT
#17
On March 12 2008 08:09 FrozenArbiter wrote:
Show nested quote +
On March 12 2008 08:06 talismania wrote:
they could just give medics a jetpack (maybe as upgrade, maybe standard)as well?

This idea is a hundred times better And it really doesn't affect, significantly, the medics relationship with any other unit.


That would be fun to play with.

Jump into a zerg's base and optical flare all their overlords, err, whatever the ones that have detectors are called now.
UNFUCK YOURSELF
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 11 2008 23:14 GMT
#18
Dustin Browder Lead Designer - Starcraft II posted:
Question: Reapers are fun and powerful but they are rarely built. Why?

blah blah


And for the solution they come up with?

Dustin Browder Lead Designer - Starcraft II posted:
... a FLYING Medic...


what?


Their are four errors in this sentance.
Tiamat
Profile Joined February 2003
United States498 Posts
March 11 2008 23:15 GMT
#19
nah, they just need to understand the reaper's role and leave the medic alone.

The medic is a support unit, designed to block melee, cast support spells/defensive buffs (like restore) and heal.

The reaper is a base raider, a flanker. I am pretty sure its having trouble fitting both of those roles though, the base raiding part , partly because its mine ability is flawed because it cant do too much base damage else it would be OPed, yet its normal weapon cannot inflict enough damage to buildings or peons or whatever. Then the Terran race as a whole is designed to work better together as a ball of doom instead of flanking.

A good fix would be to make his mine a spider mine, instead of a bomb. Then he can use his jetpack to maneuver around the flank to plant mines and harass expos, (ala a vulture would do nowadays)
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
Last Edited: 2008-03-11 23:20:36
March 11 2008 23:18 GMT
#20
On March 12 2008 08:05 FrozenArbiter wrote:
Hate it with a passion.

In fact, I hate anything that replaces the medic and always will

What about a nurse?

On March 12 2008 08:15 Tiamat wrote:
nah, they just need to understand the reaper's role and leave the medic alone.

Yea, I agree. Thats the whole point of a reaper. They trade versatility for not being able to heal. They would have to make reapers a lot weaker if they could regenerate.
Do you really want chat rooms?
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings155
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 235
Nathanias 84
StarCraft: Brood War
Artosis 729
sorry 94
NaDa 59
Noble 20
Light 0
Dota 2
monkeys_forever870
NeuroSwarm158
febbydoto19
LuMiX2
League of Legends
Trikslyr81
Counter-Strike
taco 480
adren_tv49
Other Games
summit1g12329
Day[9].tv784
JimRising 640
C9.Mang0575
KnowMe202
Maynarde141
WinterStarcraft61
ZombieGrub34
minikerr8
Organizations
Other Games
BasetradeTV155
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 12
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1906
Other Games
• Day9tv784
Upcoming Events
WardiTV Winter Champion…
8h 46m
PiGosaur Cup
21h 46m
Replay Cast
1d 5h
WardiTV Winter Champion…
1d 8h
Replay Cast
1d 20h
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
OSC
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.