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On March 12 2008 09:34 Funchucks wrote:Show nested quote +On March 12 2008 09:19 fight_or_flight wrote: I think scv's used to be able to repair marines, but they removed it with a patch. It would be neat if terran units had 2 kinds of hit-points: mech (for the vehicle/suit) and bio (for the pilot/wearer). If either ran out, they would die. There could be some zerg virus/poison attacks that hit the bio directly, or psionic attacks for the same thing, and stims could deplete the bio hp rather than mech. (not going to happen obv., just random musing) Thats a pretty interesting idea. It would be completely different from protoss because toss need to lose both shields and armor (and lose shields first) whereas a marine would need to lose either, and independently. That would make for some crazy strategies and micro.
It would also make medics useless in some circumstances. That could be Dustin's counter to medics, units that do mechanical damage. Possibly units like zerglings would do 50% mechanical and 50% bio, or something like that.
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On March 12 2008 07:42 Zelniq wrote:
Secondly, you have to have a Starport just to make your new "medics." They cost more as well, have a longer build time, but they are easier to kill? Just the thought of having to have your Dropships chase your Marines around to heal them makes no sense. If I have a dropship I'd much rather be *gasp* using them for Drops! And after I drop I don't want to feel forced to keep them with my dropped marines, I want to run them away and maybe use them for more drops. And in large battles I need several dropships to heal my units. Costly as it is already, I'd actually need more of them than I'd need medics, since they die faster.
Omg...I laughed so hard.
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On March 12 2008 10:26 fight_or_flight wrote:Show nested quote +On March 12 2008 09:34 Funchucks wrote:On March 12 2008 09:19 fight_or_flight wrote: I think scv's used to be able to repair marines, but they removed it with a patch. It would be neat if terran units had 2 kinds of hit-points: mech (for the vehicle/suit) and bio (for the pilot/wearer). If either ran out, they would die. There could be some zerg virus/poison attacks that hit the bio directly, or psionic attacks for the same thing, and stims could deplete the bio hp rather than mech. (not going to happen obv., just random musing) Thats a pretty interesting idea. It would be completely different from protoss because toss need to lose both shields and armor (and lose shields first) whereas a marine would need to lose either, and independently. That would make for some crazy strategies and micro. It would also make medics useless in some circumstances. That could be Dustin's counter to medics, units that do mechanical damage. Possibly units like zerglings would do 50% mechanical and 50% bio, or something like that. I was pretty much imagining that normal attacks would only do mech damage, and bio wouldn't be wounds so much as exhaustion/sickness.
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Hmm I don't think I'd mind if protoss were the only cliffjumpers early game. A protoss perk...
But anyway, how neat would it be if the reapers were able to lift medics with them as they jump? ^^
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On March 12 2008 09:12 Meta wrote: Problem: Medic can't keep up with reapers because they jump over things: Solution: Medic + Jetpack
Oh god...no...Again now we will have "Solution: JET PACK (or continuous laser, pew pew) as our answers for everything again, huh?
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I fail to see how this is a new issue that needed solving. In Brood War, medics don't have stim, so they cannot keep up with stimmed marines and bats. They didn't say, "Oh let's gay it up and make some overly complex unit that everyone will fucking hate." Instead it became a tradeoff - you can stim and have your marines run ahead of the medics to get to a location faster (and not heal), or you could wait and have the medics arrive with the marines, but it would take longer.
I seriously want to shoot everyone on the development team.
It's really starting to seem like the newbs at Blizzard can't beat a decent terran in Brood War, so they're making them shitty and weak in SC2.
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I don't see what's wrong with this. it's an idea. it's different from using dropships. why not give it a try?
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Being Protoss, I hate MM being used >;(, but even I think this is a bad idea. Obviously, I havent seen the reapers first hand, but they consistantly sound like the most powerful base raider ever with their charge. Sounds like a hell of a way to take out the worker line, but I trust Blizzard will put out the best product possible.
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Hmm… I'm thinking they should make all balance testers play at least 1 hour on iCCup every day until they learn.
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On March 12 2008 10:39 ~OpZ~ wrote:Show nested quote +On March 12 2008 09:12 Meta wrote: Problem: Medic can't keep up with reapers because they jump over things: Solution: Medic + Jetpack Oh god...no...Again now we will have "Solution: JET PACK (or continuous laser, pew pew) as our answers for everything again, huh? Actually I'm pretty sure medics are going to get a laser that heals, so they can heal while flying (they can't get close enough to the reapers in the air).
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It's really starting to seem like the newbs at Blizzard can't beat a decent terran in Brood War, so they're making them shitty and weak in SC2.
I'm getting similar feeling.
The Terrans in SC2 are extremely poor designed and boring as fuck... To me, it seems they revome the cool stuff from BW and give almost nothing in return. It's driving me crazy when Protoss receive things like anti-grav, null-void, etc...Zerg their infestation abilities and stuff and Terrans? Some idiotic turret which shoot, idiotic turret which lays mines, idiotic flare which reveal target area...and another idiotic boring unit with splash damage, which is later removed for balance reasons (banshee for ex.).
Really, in my worst dreams I couldn't imagine that Terrans would look sooo boring and uncool as thery are. They look boring compare to Toss and Zerg and even to BW Terrans to some degree...
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On March 12 2008 11:19 adelarge wrote: Really, in my worst dreams I couldn't imagine that Terrans would look sooo boring and uncool as thery are. They look boring compare to Toss and Zerg and even to BW Terrans to some degree... Yea, science vessels were really cool.
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Why not just give medics an upgradeable healing range, so reapers can always be far ahead and medics far behind but healing them?
However the farther they are, the healing speed is slower, closer the faster.
This would make some interesting game scenarios, I think.
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Yeah i agree they're boring. The only excitement i've got from the terrans is the supply depots and reapers................ yep that's it. Actually Vikings are decent too.
And this is compared to: Colossus: awesome Stalker: omg awesome Immortal: hmm shield thing saves it so it's not ENTIRELY boring antigrav: awesome forcefield: awesome nullify: awesome infester abilities: awesome new queen: awesome banelings: awesome
When u look at a comparison like that... terran are getting kinda ripped off... 
But still I trust blizzard. They won't release it without all races being really fun to play and having unanimous approval from the majority of the community. I don't think the dropship healer will stay in. If so many of us find it silly, they're bound to find it silly too. And they won't keep silly things in the game (they say). So we'll see.
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>< perhaps we should wait for the report from LR and SoG before making any assumptions...
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Well thats just dumb. Reapers arent supposed to be units that are built for their firepower. They are build for their mobility. A sacrifice for mobility is that you have to leave your medics behind.
It makes perfect sense.
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On March 12 2008 11:48 prOxi.swAMi wrote:Yeah i agree they're boring. The only excitement i've got from the terrans is the supply depots and reapers................ yep that's it. Actually Vikings are decent too. And this is compared to: Colossus: awesome Stalker: omg awesome Immortal: hmm shield thing saves it so it's not ENTIRELY boring antigrav: awesome forcefield: awesome nullify: awesome infester abilities: awesome new queen: awesome banelings: awesome When u look at a comparison like that... terran are getting kinda ripped off...  But still I trust blizzard. They won't release it without all races being really fun to play and having unanimous approval from the majority of the community. I don't think the dropship healer will stay in. If so many of us find it silly, they're bound to find it silly too. And they won't keep silly things in the game (they say). So we'll see.
I dunno.
Colossus looks cool visually, but doesn't look half as fun as a proper Reaver. Immortal... yeah it is kinda boring. Nullify = cop out spell.
Ghost snipe: awesome - kills workers with one hit from a distance, no "under attack" message Ghost w/ EMP: awesome - counters most things you listed for Protoss Nomad turrets: awesome - build them behind minerals. Jackal flame: awesome - two in any worker line = death Reapers very mobile out of brrx: awesome Terran about to get flying medics: awesome
And Terrans are the ultimate worker killers now. Every other unit is very very good at taking out workers. All the things I named above are very good for that in one way or another.
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On March 12 2008 08:06 talismania wrote: they could just give medics a jetpack (maybe as upgrade, maybe standard)as well?
send an e-mail to Dustin NOW!
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Fuck. I made the mistake of going to the battle.net forums for this, and the majority of the idiots over there actually encourage this medic dropship idea. There's only ONE guy who's smart enough to provide points as to why it's a bad idea in the first place, and suggests alternatives like making the reapers more useful (like giving them Flare to reveal areas above cliffs/over mountains/forests) instead of "oh hey let's just make a medic dropship lolol so they will b able to fllow teh reapers and healz.
hungryjack, are you from TL.net ? I applaud you for encouraging some thoughtful thinking at battle.net
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