• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1551 users

[D] Medic Replaced by Medivac Dropship - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 All
Meh
Profile Joined January 2008
Sweden458 Posts
March 13 2008 03:08 GMT
#141
I... Are you quoting yourself?

The medics are being looked over because Dustin Browder said that them not being able to follow reapers over cliffs was a problem.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
KwarK
Profile Blog Joined July 2006
United States43210 Posts
March 13 2008 03:33 GMT
#142
On March 13 2008 11:41 Zelniq wrote:
I always thought the Zerg were the most awesome because they don't need any cowardly weapons or technology like the terrans and protoss do to kick ass. They just fucking evolve their ownselves to beat the shit out of you with just their bodies. Like animals. Or like the phrase "fight like a man" (referring to using your fists rather than a gun/etc). What's with all this "toss is the manly race" when they would be garbage without their aritificial shields, robotic technology, and magic. Although magic is cool so that's ok. Looks like SC2 is not going to change any of this.

They shape their dormant mental abilities into psionic blades which they wield in close combat. That's better than fighting just with your own bodies. It's charging at a zerg army knowing you are armed only with your own mind. They sacrifice themselves to create beings of pure energy for war and when you kill them they get right back up and come back at you in cyborg bodies. The zerg are just organic robots. The protoss are men.
ModeratorThe angels have the phone box
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2008-03-13 04:29:17
March 13 2008 04:20 GMT
#143
On March 13 2008 12:08 Meh wrote:
I... Are you quoting yourself?

The medics are being looked over because Dustin Browder said that them not being able to follow reapers over cliffs was a problem.

yeah that's true but they said they wanted to change the medic anyway so they thought of using the reaper as an excuse. at any rate i fail to see where they say that the flying medic is actually going to be a dropship, and lots of people seem to think that.

oh i see it, it is at the beginning where he calls it a medivac dropship.

well, yeah, that idea is stupid. you can't just pick up units in a drop ship and transport them and have them healed. i mean what happened to medics healing from inside a bunker? can medivac dropships go in bunkers now? well they did implement that idea and were saying it was a strong bunker push. maybe they thought to get rid of it. maybe they should just execute the medic along with the disappearance of the UED and be done with it. i guess they can always bring back the UED in the sc2 expansion and then have the medics return.

But i can see why they would want a different kind of medic because maybe the UED isn't going to come back. and Medics were from the UED.

actually on second thought infantry getting healed on a medivac dropship isn't a bad idea. yeah, i guess you could do it that way. but then fighting units wouldn't get healed by the ship right? oh it's so confusing. I mean I guess they could do both, but it sounds weird. Maybe Fighting Infantry in sc2 won't get healed. I guess that wouldn't be so bad.

actually i always thought it was unrealistic, how is a medic supposed to heal a marine's wounds through his suit? and while he's shooting up some zerg? never seemed realistic. they only sold it by saying, well guys, with medics on the team the marines survive on the battlefield longer. so on the dropship, conceptually the infantry take off their suits and medics there heal them, then they put their suits back on. so maybe they can't hop back out until they're healed all the way.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2008-03-13 11:25:53
March 13 2008 11:20 GMT
#144
Wrong, medivacs can heal units below them.
Reapers are ONE reason for the experiment but not the only one.

Barracs were getting a bit crowded (Marines, Medics, Reapers, Marauders, Ghosts)
Medics give a Pack of Marines added survivability no matter what (don´t even mentioning attacking them first-remember Medicwalls, but I´ll explain it if needed).
The dropship was boring.

Intentional issues include: Medvacs can´t heal each other, they can be seperated from the Marines (chased away with ATA), they support all infantry equally even though differently (who ever got a Medic to heal a Ghost?).


Edit: Also it returns the survivability vs. firepower question to stimpacks earlygame and during pod drops (medics might get in but medevacs certainly won´t) that vanished in BW thanks to the medic - in what kinds of engagement DIDN´T stimpacks get used thanks to medics?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 18:19 GMT
#145
You say all of the above like they were bad things, I think they were good things. How exactly was the dropship boring? Tanks+dship, fun as hell. Marines+dship, fun as hell.

7 marines/1 medic created some of the most epic micro sequences in SC history, yet the game is still balanced. Why anyone would feel the need to remove this is beyond me.

The medivac just seems so boring to me, I don't want to have an annoying clumsy air unit hovering around my marines...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 13 2008 19:31 GMT
#146
Compared to the other races new transports the dropship IS bland.

The issue isn´t 7 marines 1 medic - medics can heal each other, that is the issue. Before marine oneshotting Medics simply act as HP regenerators - "sniping" them didn´t really help since they themselves enjoyed the same (actually a bit more) HP advantage as the Marines - leading to medic walls.
Inended was that the Marines take hits for the Medics and not the other way around.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
March 13 2008 19:42 GMT
#147
They will change back to medics for sure. As FA already said - hoovering around with some Dropship above your marines in order to heal them just doesn't fit.
Of course Blizz will have some hard work to make Marine&Medic balanced, if they are reimplenmenting them.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Frits
Profile Joined March 2003
11782 Posts
March 13 2008 19:55 GMT
#148
They just need to give medics a jetpack upgrade that unlocks when you make the reaper building or something. The medivac sounds like a unit that will be focussed all the time which can render a marine medic team useless way too fast, the great thing about the current m&m in sc1 is that it's all about the marine micro and how the zerg micro's his lings/lurkers etc. Not about focus firing 1 unit which is just gay.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-03-13 20:18:44
March 13 2008 20:15 GMT
#149
then couldnt they just change medics so they cant heal each other? even though it doesnt make logical sense, wouldnt this solve the problem? perhaps let them be repairable by SCVs. They could change the art of their suits to give them a much more technologically advanced, robotic-suit or something.. although I like their current look.. it'd help to explain the change. although we still want them to be built from a barracks..so...i dunno

OR

make it so medics that are busy healing someone cannot themselves be healed by another medic
ModeratorBlame yourself or God
Meh
Profile Joined January 2008
Sweden458 Posts
March 13 2008 20:21 GMT
#150
I think a mid tier upgrade for Reapers to be able to lift one unit with them when jumping cliffs would be the best way to go, besides just accepting reapers don't get heals. Basically select infantry unit, right click reaper, then order move to reaper and he will take the following unit with him when he jumps, releasing when he is done (if subsequent cliffs follow, other unit is still on follow and the reaper will still take it with him). For groups, select group, right click a reaper, then move all reapers and they will each take one of the units in the first group with them when they jump.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 13 2008 20:32 GMT
#151
On March 13 2008 09:27 Meh wrote:
At first glance the corruptor wasn't very impressive, it seemed like a big brain with some tentacles sticking out of it, and gosh darnit Blizzard sure seem obsessed with tentacles nowadays. But my real concern about them is their speed. In the small vid where they infested two BC and a bunch of vikings, they were very, very slow. And I'm wondering how their tentacle-tail will look when they turn sharply.

Getting back to the tentacles, I'm also worried about Blizz's agenda of making Zerg as icky as possible. There are tentacles sticking out of everything, the Queen extends creep by placing Creep Tumors, the Infestors vomit onto buildings to infest them, I mean... I never considered Zerg disgusting in BW. I considered them to be cool, durable and Starship Troopers like. And the icky also seems artificial. Zerg is they are highly evolved, pure and very purposefully functional. They're not the monster under my bed or the apostles from Berserk (NSFC).



I always thought the Zerg were cool as well. The only things that were gross in SC/BW to me were queens, and they redid them already in a much better way. But the tentacles look cool to me. The only thing grossing me out now is the Infester. It really needs to be more like the old Defiler.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2008 20:35 GMT
#152
On March 14 2008 05:15 Zelniq wrote:
then couldnt they just change medics so they cant heal each other? even though it doesnt make logical sense, wouldnt this solve the problem? perhaps let them be repairable by SCVs. They could change the art of their suits to give them a much more technologically advanced, robotic-suit or something.. although I like their current look.. it'd help to explain the change. although we still want them to be built from a barracks..so...i dunno

OR

make it so medics that are busy healing someone cannot themselves be healed by another medic

Or leave the medics as they were since it's not imbalanced in BW and shouldn't be imbalanced in SC2.. And if it is, they can just make the heal less effective by increasing the mana cost, decreasing the medics total mana or making it heal less.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
darktreb
Profile Joined May 2007
United States3016 Posts
March 13 2008 20:52 GMT
#153
Problem: Some TL members think Blizzard's design team is full of idiots in spite of much evidence to the contrary
Solution: Bitch and moan about every idea you don't like incessantly

I don't like this idea, but honestly, relax guys.
Meh
Profile Joined January 2008
Sweden458 Posts
March 13 2008 21:09 GMT
#154
I agree that pure bitching is never good, but if you don't like something about a game that is still in development you should definitely voice your concern. Its just like voting, if you dont vote, then you have no right to bitch once the president is in office.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
Last Edited: 2008-07-04 14:15:16
July 04 2008 14:13 GMT
#155
This is MaybeNextTime's brother.

I know this is an old topic but I didn't want to make a new one about the medivac.

I was thinking about the reason for exchanging medics for medivacs - the fact reapers were left behind with no healing.

Here's the deal, why do they need healing in the first place? Harass units are supposed to jump in, kill (some) workers and GTFO. Now comes the fact that reapers are probably only useful with stimpack goin' on, which reduces their HP greatly (they also have only 50 HP).

How about bringing back medics (medivacs, just like medics, render reapers useless because marines are simply the better option, as Blizzard had stated in their reasoning) and giving reapers the +10 HP upgrade (the visual aspect doesn't really matter - it may be a shield, it may be whatever looks good) instead of giving it to marines.

Not only would we have M&M back - we'd have viable reapers without the need to get starport, with a simple upgrade at the tech lab. What do you guys think?
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 04 2008 14:46 GMT
#156
On July 04 2008 23:13 maybenexttime wrote:
This is MaybeNextTime's brother.

I know this is an old topic but I didn't want to make a new one about the medivac.

I was thinking about the reason for exchanging medics for medivacs - the fact reapers were left behind with no healing.

Here's the deal, why do they need healing in the first place? Harass units are supposed to jump in, kill (some) workers and GTFO. Now comes the fact that reapers are probably only useful with stimpack goin' on, which reduces their HP greatly (they also have only 50 HP).


True about them being raider units but could someone confirm this
because last time I read about Reapers with Stim was on sc2blog were they said Reapers had no Stim... but that was some time ago like month or 2

How about bringing back medics (medivacs, just like medics, render reapers useless because marines are simply the better option, as Blizzard had stated in their reasoning) and giving reapers the +10 HP upgrade (the visual aspect doesn't really matter - it may be a shield, it may be whatever looks good) instead of giving it to marines.

Not only would we have M&M back - we'd have viable reapers without the need to get starport, with a simple upgrade at the tech lab. What do you guys think?


The problem is Blizzard never stated that
Dustin Browder's posts
Karune's posts

Found something interesting about Reapers tho.
Karune answered question about units' sight over cliff (at 6/11/2008 ;P):

"(...) there are more units that are able to give you sight in those situations (Reapers, Medivac Dropships, Colossi, Banshees, Sensor Towers (to let you know units are on cliffs), Overseers, as well as older units including Observers, Terran's Scan, and others).


And I can remember very well Cavez defending Reapers as more efficient units to raid as they can start dealing damage faster than normal drop of Marines; be it:

1) D-8 explosive Charges (remember those have 30s cooldown, once again mentioned here)
2) Bonus vs light units not mentioned here tho... maybe Stim alone is better?
3) Marines being unloaded between 1second pauses, when Reapers during that time already do damage
account abandoned:P RIP
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150: Group A
davetesta82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 480
SC2ShoWTimE 147
UpATreeSC 61
MindelVK 17
StarCraft: Brood War
Britney 23653
Shuttle 574
firebathero 224
hero 184
Rush 120
sSak 77
sas.Sziky 47
Aegong 35
Sexy 17
Dota 2
Dendi1177
XcaliburYe162
League of Legends
rGuardiaN62
Counter-Strike
FunKaTv 54
Other Games
ceh9408
Lowko330
Beastyqt285
DeMusliM268
Fuzer 212
Hui .176
Liquid`VortiX159
ArmadaUGS156
Trikslyr37
QueenE33
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 25
• Adnapsc2 4
• Reevou 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2267
• WagamamaTV563
League of Legends
• Nemesis3570
• TFBlade828
Other Games
• Shiphtur301
Upcoming Events
Replay Cast
5h 7m
Replay Cast
15h 7m
OSC
17h 37m
Kung Fu Cup
18h 7m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 5h
The PondCast
1d 16h
RSL Revival
1d 16h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 18h
WardiTV Korean Royale
1d 18h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.