[D] Medic Replaced by Medivac Dropship - Page 4
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Meh
Sweden458 Posts
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talismania
United States2364 Posts
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fusionsdf
Canada15390 Posts
reapers are harassment units. you dont send scvs with vulture harass -.- They are either too expensive, too weak, or too slow Plus you can always hop them over for healing... honestly, the point of reapers is harassment. Get in, kill drones, get out. You arent supposed to be taking on lings head on stupid | ||
Phyre
United States1288 Posts
a) Willing to share this much with us as a community at such an obviously early stage of development. b) Willing to try such a crazy idea just to see if it works and then further be willing to scrap it like nothing if it doesn't work out. I can imagine many lazier game developers wouldn't be doing half as much of this iterative "trial and error" development to get units just right. Just looking at the bright side of things you know. Props to Blizzard for this much. Still don't like the flying medivac though. ![]() | ||
rpf
United States2705 Posts
It's bad enough they don't understand that lasers don't naturally curve, as light travels in a straight line unless bent, and it's bad enough that had fucking units on surfboards shooting green goo, but now this? Seriously, what the hell did you smoke, Blizzard? If Terran gets this crap, I want a fucking floating shield battery that regenerates 10 energy a second that I can float around with my army. | ||
KTFKentatsu
Philippines178 Posts
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Last Romantic
United States20661 Posts
That being said, Terran has a helluva hard time vs Zerg now. 1) Infester has Dark Swarm. Infester also infests buildings. It also moves while burrowed. Furthermore, it is LAIR TECH. 2) Zergling speed upgrade also gives 1 atk and 1 carapace. It still costs 100/100 and has comparable research time as the original speed upg. 3) Roaches are invincible, really. Roach rush is incredibly powerful since no race has a solid counter to your initial 6 roach/12 ling timing attack. Unless they make that themselves. 6 roach/12ling can break 8 'sunkens', to give you an idea. I will make a more extensive post later. I just realized none of the stuff I just typed is about the dship. OK, so I didn't know the dship healed until I played today and was like 'hey why is the dship emitting little yellow sparks?' and then clicked on it and it said 'MEDIVAC'. Heh. I don't like it tbh. Browder didn't like it much either, but a lot of the dev team did like the idea, so they're going to try it. They make a new build of the game every week, though, so it's not definitely in or out. | ||
d.arkive
United States843 Posts
On March 12 2008 13:07 rpf wrote: I would whine and complain, but let's face it: SC2 is really unimpressive. The creativity of the current development is completely sub-par to that of the original design team, and I'm beginning to question their ability to effectively create a game that doesn't just cater to the 12 year-old players that simply want cool, shiny special effects and stupid cheese strategies. It's bad enough they don't understand that lasers don't naturally curve, as light travels in a straight line unless bent, and it's bad enough that had fucking units on surfboards shooting green goo, but now this? Seriously, what the hell did you smoke, Blizzard? If Terran gets this crap, I want a fucking floating shield battery that regenerates 10 energy a second that I can float around with my army. Well, you ARE whining and complaining right now, and a lot of your complaints are pretty bad. How does this topic show that the dev team is not creative ? If anything, it shows they are even more creative, thinking up a possible Medivac dropship instead of fixing the weak bio unit with jetpack problem by just plopping another jetpack on a support unit. The effects have obviously been toned down since the early development, which nullifies that point, and your other point is totally just out of the blue. Now you're just nitpicking. Lasers don't naturally curve. So? Organic units don't naturally go into space nekkid. They even took out the surfing protoss. They're not stupid. What the heck does this suggestion have to do with ANYTHING? You don't even know how it works! ![]() | ||
Meh
Sweden458 Posts
On March 12 2008 13:07 rpf wrote: It's bad enough they don't understand that lasers don't naturally curve, as light travels in a straight line unless bent, and it's bad enough that had fucking units on surfboards shooting green goo, but now this? Seriously, what the hell did you smoke, Blizzard? Yeah, those damn, superevolved, highly technological, telepathic, psionic dudes should really know better than to go against proven 21st century Terran science! | ||
Zanric
United States66 Posts
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fusionsdf
Canada15390 Posts
On March 12 2008 13:13 Last Romantic wrote: SC2 is a good game. I like it. It exceeded my expectations when I played today. That being said, Terran has a helluva hard time vs Zerg now. 1) Infester has Dark Swarm. Infester also infests buildings. It also moves while burrowed. Furthermore, it is LAIR TECH. 2) Zergling speed upgrade also gives 1 atk and 1 carapace. It still costs 100/100 and has comparable research time as the original speed upg. 3) Roaches are invincible, really. Roach rush is incredibly powerful since no race has a solid counter to your initial 6 roach/12 ling timing attack. Unless they make that themselves. 6 roach/12ling can break 8 'sunkens', to give you an idea. I will make a more extensive post later. I just realized none of the stuff I just typed is about the dship. OK, so I didn't know the dship healed until I played today and was like 'hey why is the dship emitting little yellow sparks?' and then clicked on it and it said 'MEDIVAC'. Heh. I don't like it tbh. Browder didn't like it much either, but a lot of the dev team did like the idea, so they're going to try it. They make a new build of the game every week, though, so it's not definitely in or out. please write more!@ | ||
d.arkive
United States843 Posts
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xmShake
United States1100 Posts
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Gokey
United States2722 Posts
On March 12 2008 13:13 Last Romantic wrote: SC2 is a good game. I like it. It exceeded my expectations when I played today. That being said, Terran has a helluva hard time vs Zerg now. 1) Infester has Dark Swarm. Infester also infests buildings. It also moves while burrowed. Furthermore, it is LAIR TECH. 2) Zergling speed upgrade also gives 1 atk and 1 carapace. It still costs 100/100 and has comparable research time as the original speed upg. 3) Roaches are invincible, really. Roach rush is incredibly powerful since no race has a solid counter to your initial 6 roach/12 ling timing attack. Unless they make that themselves. 6 roach/12ling can break 8 'sunkens', to give you an idea. I will make a more extensive post later. I just realized none of the stuff I just typed is about the dship. OK, so I didn't know the dship healed until I played today and was like 'hey why is the dship emitting little yellow sparks?' and then clicked on it and it said 'MEDIVAC'. Heh. I don't like it tbh. Browder didn't like it much either, but a lot of the dev team did like the idea, so they're going to try it. They make a new build of the game every week, though, so it's not definitely in or out. omfg, you two are going to be one of the best things ever to happen to TLnet... we got insiders!!!!!!!!!! | ||
rpf
United States2705 Posts
On March 12 2008 13:15 d.arkive wrote: Well, you ARE whining and complaining right now, and a lot of your complaints are pretty bad. How does this topic show that the dev team is not creative ? If anything, it shows they are even more creative, thinking up a possible Medivac dropship instead of fixing the weak bio unit with jetpack problem by just plopping another jetpack on a support unit. The effects have obviously been toned down since the early development, which nullifies that point, and your other point is totally just out of the blue. Now you're just nitpicking. Lasers don't naturally curve. So? Organic units don't naturally go into space nekkid. They even took out the surfing protoss. They're not stupid. What the heck does this suggestion have to do with ANYTHING? You don't even know how it works! ![]() Oh no, not a sadface. Whatever shall I do? The logic they use to support the addition of such a unit makes no sense to me. So what if you can't use medics in tandem with reapers efficiently? Last time I checked, reapers are not exactly the bread and butter of your army. They jump cliffs to get to weak areas of their opponent. The point is that each unit has a role. Medics are a support unit. Would it be nice to be able to heal reapers while harassing? Sure; but if you're going to make it a flying unit, it seems to defeat the purpose of teching to a harassment unit when you could just go build a dropship and drop medics in with marines. I was under the impression that raiding units were there to bypass the necessity of ferrying units. On March 12 2008 13:23 Zanric wrote: Arent reapers supposed to be hit and run so why would they need a fuckn medic with them? Exactly. | ||
._.
1133 Posts
Random question: Irradiate still in the game? If it is, i can imagine all the decimation it can achieve, I hope its an earlier tech now that zerg has those qualities early in the game. I suppose mines could kill roaches. | ||
d.arkive
United States843 Posts
On March 12 2008 13:30 rpf wrote: Oh no, not a sadface. Whatever shall I do? The logic they use to support the addition of such a unit makes no sense to me. So what if you can't use medics in tandem with reapers efficiently? Last time I checked, reapers are not exactly the bread and butter of your army. They jump cliffs to get to weak areas of their opponent. The point is that each unit has a role. Medics are a support unit. Would it be nice to be able to heal reapers while harassing? Sure; but if you're going to make it a flying unit, it seems to defeat the purpose of teching to a harassment unit when you could just go build a dropship and drop medics in with marines. I was under the impression that raiding units were there to bypass the necessity of ferrying units. Currently they are testing out different units and builds that might rectify the problem of the reaper being unused. This is one of them. A subpar idea it may be, but as LR said, even they know its shortcomings, and if it happens not to work out, they will surely just move on to the next idea in the hope it works. Does this tidbit of a transient moment in Starcraft 2 merit a whiny, generalizing post about the competence of the makers? I think not. | ||
d.arkive
United States843 Posts
On March 12 2008 13:31 ._. wrote: Random question: Irradiate still in the game? If it is, i can imagine all the decimation it can achieve, I hope its an earlier tech now that zerg has those qualities early in the game. I suppose mines could kill roaches. Irradiate got removed ![]() | ||
Vharox
United States1037 Posts
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FragKrag
United States11540 Posts
@ above: Learn to Vietnam war. | ||
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