• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:40
CET 23:40
KST 07:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1529 users

[D] Medic Replaced by Medivac Dropship - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
clazziquai
Profile Blog Joined October 2007
6685 Posts
March 11 2008 23:19 GMT
#21
This makes me want to play less of SC2 now..wow..
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Phyre
Profile Blog Joined December 2006
United States1288 Posts
March 11 2008 23:36 GMT
#22
Hmmm... he mentions he wants to make it a larger flying unit in order to make it an easier target? Well let's examine this in a few matchups:

TvT: Marines aren't really used currently and I don't see that changing too much in SC2 given the unit mix thus far. Banshees and tanks both look to eat Marines alive. Making the the medic a flying unit could make it survive longer than a normal medic though considering both banshees and tanks are ground attack only. No Charon upgraded Goliaths either to snipe it even if the medivac was used and a threat.

TvP: Again, Marines aren't really used past really early game so by the time you can get this medivac out the P will have Colossi and/or HTs. Flying medivac makes no difference. I suppose it lets you keep your medivacs after your marines get raped by Colossi.

TvZ: Ah, the only matchup where this may change anything. Dustin wants to make the medivac MORE vulnerable yet he makes it FLYING? There are no more Scourge flying around to snipe these things and I doubt you want to dive into the Terran marine ball with mutas, corrupters, or *shudder* hydras to snipe it.

I can't see much justification for doing this and it seems to make the medivac more difficult to kill overall than the medic which is the opposite of what he intended.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
March 11 2008 23:42 GMT
#23
I love the jetpack idea ^^

I dont understand how they could do somthing like this, though. They coudl have thought of so much better things; the OP's post of putting medics in a dropship is so simple, yet it provides almost th eexact same thing.

Horrible idea. Hopefully they'll change htem back.
WeeEEeeEEEeeEEEeeeEEee!!
naventus
Profile Blog Joined February 2004
United States1337 Posts
March 11 2008 23:43 GMT
#24
What a fucking dumb idea.

Do people not use Vultures because they can't heal?

To be perfectly honest, Browder is full of shit.
hmm.
Malambis
Profile Joined August 2007
United States20 Posts
March 11 2008 23:47 GMT
#25
I like how the Queen has essentially made Reapers useless against Zerg. Seems like the Reaper is just a gimmick unit that was made to counter Immortal shields for that first demo or something.
parkin
Profile Blog Joined July 2007
1081 Posts
Last Edited: 2008-03-11 23:58:52
March 11 2008 23:54 GMT
#26
i dont like the idea of flying medics.

what about medic walls infront of the marines?

cant you just counter medics with, storms, lurkers, collosous, cannons, sunkens, and area effect/splash damage?

possible jetpack and speed upgrades in the acadamy would be alot more acceptable.
mostly harmless
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
March 12 2008 00:00 GMT
#27
Yea, I don't think this idea is going to fly (pardon the pun).
Do you really want chat rooms?
grobo
Profile Blog Joined February 2007
Japan6199 Posts
March 12 2008 00:01 GMT
#28
On March 12 2008 08:47 Malambis wrote:
I like how the Queen has essentially made Reapers useless against Zerg. Seems like the Reaper is just a gimmick unit that was made to counter Immortal shields for that first demo or something.


Even now in SC1 there are units that are not used in EVERY matchup.
We make signature, then defense it.
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
March 12 2008 00:05 GMT
#29
You all realize that they have designed, tested, and thrown away 5x the units that will actually appear in the game right? Fucking relax, it is an idea, and it will either fit well into the final product or not.
ModeratorGodfather
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 12 2008 00:08 GMT
#30
I think the best way to make reapers more attractive would be to lift limits on hiring them.

Instant army, whatever size you like, from one production building, as long as you've got the minerals and supply.

But it has to be all reapers.
I serve my houseguests slices of butter.
aeronexus
Profile Joined June 2007
United States392 Posts
March 12 2008 00:09 GMT
#31
On March 12 2008 09:05 Manifesto7 wrote:
You all realize that they have designed, tested, and thrown away 5x the units that will actually appear in the game right? Fucking relax, it is an idea, and it will either fit well into the final product or not.

we're just trying to help them see how badly this will fit in (and yeah, I think this flying medic idea is retarded)
10 points!
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 12 2008 00:12 GMT
#32
Problem:
Medic can't keep up with reapers because they jump over things:
Solution:
Medic + Jetpack
good vibes only
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
March 12 2008 00:13 GMT
#33
so stupid, this reminds me exactly of WoW when I played it. something not used? NP nerf the shit out of something else or remove it completely.
everliving, everfaithful, eversure
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
March 12 2008 00:14 GMT
#34
On March 12 2008 09:08 Funchucks wrote:
I think the best way to make reapers more attractive would be to lift limits on hiring them.

Instant army, whatever size you like, from one production building, as long as you've got the minerals and supply.

But it has to be all reapers.

Maybe make a minimum size of like 5 reapers, but they would produce near instantly (a merc would never work alone).
Do you really want chat rooms?
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 12 2008 00:18 GMT
#35
I'm not really a fan of medics. Marines were fun in the original Starcraft as these expendable units that just died in swarms (unless they were in bunkers)

Anyway, these are power-armor marines. When they get damaged in battle, they don't need medics, they need repairmen. I never saw a reason that SCVs shouldn't repair marines.
I serve my houseguests slices of butter.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
March 12 2008 00:19 GMT
#36
I think scv's used to be able to repair marines, but they removed it with a patch.
Do you really want chat rooms?
Zanric
Profile Joined July 2007
United States66 Posts
March 12 2008 00:19 GMT
#37
On March 12 2008 08:14 Bockit wrote:
Show nested quote +
Dustin Browder Lead Designer - Starcraft II posted:
Question: Reapers are fun and powerful but they are rarely built. Why?

blah blah


And for the solution they come up with?

Show nested quote +
Dustin Browder Lead Designer - Starcraft II posted:
... a FLYING Medic...


what?





QFT
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2008 00:26 GMT
#38
Mani always bringing me back to reality. He's right Blizzard can and will handle it.
ModeratorBlame yourself or God
Cygnus
Profile Joined February 2004
United States847 Posts
March 12 2008 00:31 GMT
#39
On March 12 2008 09:12 Meta wrote:
Problem:
Medic can't keep up with reapers because they jump over things:
Solution:
Medic + Jetpack


Sounds good to me.
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 12 2008 00:34 GMT
#40
On March 12 2008 09:19 fight_or_flight wrote:
I think scv's used to be able to repair marines, but they removed it with a patch.

It would be neat if terran units had 2 kinds of hit-points: mech (for the vehicle/suit) and bio (for the pilot/wearer). If either ran out, they would die.

There could be some zerg virus/poison attacks that hit the bio directly, or psionic attacks for the same thing, and stims could deplete the bio hp rather than mech.

(not going to happen obv., just random musing)
I serve my houseguests slices of butter.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason143
ForJumy 47
StarCraft: Brood War
Shuttle 755
UpATreeSC 202
Free 96
NaDa 22
Super Smash Bros
PPMD19
Heroes of the Storm
Liquid`Hasu506
Other Games
Grubby5389
shahzam492
Maynarde120
Mew2King75
ZombieGrub54
fpsfer 3
Organizations
Other Games
BasetradeTV94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 57
• davetesta15
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Eskiya23 15
• mYiSmile15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2898
League of Legends
• imaqtpie2905
• TFBlade919
Other Games
• Scarra652
• Shiphtur313
Upcoming Events
Replay Cast
20m
WardiTV Korean Royale
13h 20m
OSC
18h 20m
Replay Cast
1d
Replay Cast
1d 10h
Kung Fu Cup
1d 13h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.