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[D] Medic Replaced by Medivac Dropship - Page 5

Forum Index > SC2 General
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._.
Profile Blog Joined November 2007
1133 Posts
March 12 2008 04:55 GMT
#81
On March 12 2008 13:37 d.arkive wrote:
Show nested quote +
On March 12 2008 13:31 ._. wrote:
On March 12 2008 13:25 fusionsdf wrote:
On March 12 2008 13:13 Last Romantic wrote:
SC2 is a good game. I like it. It exceeded my expectations when I played today.

That being said, Terran has a helluva hard time vs Zerg now.

1) Infester has Dark Swarm. Infester also infests buildings. It also moves while burrowed. Furthermore, it is LAIR TECH.

2) Zergling speed upgrade also gives 1 atk and 1 carapace. It still costs 100/100 and has comparable research time as the original speed upg.

3) Roaches are invincible, really. Roach rush is incredibly powerful since no race has a solid counter to your initial 6 roach/12 ling timing attack. Unless they make that themselves. 6 roach/12ling can break 8 'sunkens', to give you an idea.

I will make a more extensive post later.

I just realized none of the stuff I just typed is about the dship.

OK, so I didn't know the dship healed until I played today and was like 'hey why is the dship emitting little yellow sparks?' and then clicked on it and it said 'MEDIVAC'. Heh.

I don't like it tbh. Browder didn't like it much either, but a lot of the dev team did like the idea, so they're going to try it.

They make a new build of the game every week, though, so it's not definitely in or out.



please write more!@

Random question:
Irradiate still in the game?
If it is, i can imagine all the decimation it can achieve, I hope its an earlier tech now that zerg has those qualities early in the game.

I suppose mines could kill roaches.


Irradiate got removed

Have they ever seen any TvZ games?
How do they plan on countering defliers, holding units at bay, and else, how would it be removed from the lore?

Irradiate was "the" spell for TvZ, they're gonna have to rebuild it from the ground up to contemplate terran's only versatile offensive spell.

I hope its something clever and mind blowing, its disheartening to know already the sci vessel is gone, probably one of the most unique units I have seen in a sci-fi game.
:D
Phyre
Profile Blog Joined December 2006
United States1288 Posts
March 12 2008 04:55 GMT
#82
On March 12 2008 13:31 ._. wrote:
Random question:
Irradiate still in the game?
If it is, i can imagine all the decimation it can achieve, I hope its an earlier tech now that zerg has those qualities early in the game.

I suppose mines could kill roaches.

No Irradiate for Terrans. From the description of the "Disease" on GG.net it sounds a lot like Irradiate moved to Zerg though.

If Spider mines were still in the game then that might work. Reaper mines seem like they would be hard to hit with.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Denzak
Profile Joined March 2008
Canada80 Posts
March 12 2008 05:03 GMT
#83
On March 12 2008 13:55 Phyre wrote:
If Spider mines were still in the game then that might work. Reaper mines seem like they would be hard to hit with.


Last I checked the Nomad could create some kind of immobile mine laying device, and once the mines explode, the device would replenish the mines in the area.
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
March 12 2008 05:12 GMT
#84
Disease is actually more like plague/irrad combination. It damages a unit up to 90% of it's hp and is communicable.

Imagine TvZ with no irradiate, no medics, slightly stronger marines, slightly stronger lings, slightly stupider mutalisks, slightly later lurkers, and lair-tech defilers [without consume]

.. and roaches.
ㅋㄲㅈㅁ
Meh
Profile Joined January 2008
Sweden458 Posts
March 12 2008 05:13 GMT
#85
Gosh darnit I can't wait to play this game myself T.T So many questions, so few answers, SO much speculation, it's killing me
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
GTR
Profile Blog Joined September 2004
51690 Posts
March 12 2008 05:23 GMT
#86
This is the reapers problem more than the game balancing problem.

Just leave the medics as they are.
Commentator
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-12 08:09:33
March 12 2008 08:08 GMT
#87
On March 12 2008 13:52 FragKrag wrote:
I never liked Dustin Bowder. Bring back the old SC crew!!

@ above: Learn to Vietnam war.

Yea, obviously everything is browders faulth:
On March 12 2008 13:13 Last Romantic wrote:
I don't like it tbh. Browder didn't like it much either, but a lot of the dev team did like the idea, so they're going to try it.

Right?
Browder is the messenger and a part of the dev team, he is not the almighty god of sc2 development.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
March 12 2008 11:25 GMT
#88
If you wan't to be creative, you need to be prepared to be wrong

That's why they do what they do. It totaly kills my hype level for terran, because i personaly don't like any of the new mech units anyway but it doesn't hurt to try.

That's why i don't like some of the threads here. I don't wan't to know these things. But i can't stop looking.
Avius
Profile Joined October 2007
Iraq1796 Posts
March 12 2008 11:32 GMT
#89
On March 12 2008 14:23 GTR-2-Go wrote:
This is the reapers problem more than the game balancing problem.

Just leave the medics as they are.

aka. Samael
BlisargonDemogorgon
Profile Joined March 2008
Sweden14 Posts
March 12 2008 11:36 GMT
#90
Thats one of the most stupid ideas I've heard.

Looks like Browder is aware of how bad it actually is. But I don't blame them for atleast trying it. I can't imagine that it will make it into the final build. If it does, well, wooopiwoooh.
You win again, gravity!
Naib
Profile Blog Joined November 2004
Hungary4939 Posts
March 12 2008 11:46 GMT
#91
Well, if for one thing, it won't make it to the final build due to massive community (negative) feedback. So keep up the (modest) bashing, please. I don't like the idea either, I want 'em cute chicas back.
Complete the cycle!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 12 2008 11:55 GMT
#92
On March 12 2008 09:05 Manifesto7 wrote:
You all realize that they have designed, tested, and thrown away 5x the units that will actually appear in the game right? Fucking relax, it is an idea, and it will either fit well into the final product or not.



You are right, but they threw them away because the community stood up and told their opinion about trash units.
If we don't do anything they will probably stick with it because they think we like it. GO TO HELL FLYING MEDIC SHIP!

I want my medic!!!!!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
gravity
Profile Joined March 2004
Australia2306 Posts
Last Edited: 2008-03-12 12:33:20
March 12 2008 12:02 GMT
#93
I think this is an interesting idea to at least try and I wish people would stop whining and flipping out over every little change (and yes, this is a small change in the grand scheme of things). If you're determined to hate the medic ship no matter what you're probably going to hate SC2 so just forget SC2 ever existed and stick to SC1. The rest of us that have an ounce of creativity and open-mindedness in our body can wait and see.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 12 2008 12:08 GMT
#94
On March 12 2008 21:02 gravity wrote:
I think this is an interesting idea to at least try and I wish people would stop whining and flipping out over ever little change (and yes, this is a small change in the grand scheme of things). If you're determined to hate the medic ship not matter what you're probably going to hate SC2 so just forget SC2 ever existed and stick to SC1. The rest of us that have an ounce of creativity and open-mindedness in our body can wait and see.



I'm sorry but its not a small change at all. The medic was a unit that really affected the game in many points of view. Yes, its abilities are not used tooo often, but there are many examples of games where it were used and saved the game!

The most famous game was the on BoxeR used his Medics to blind 6-7? Carriers.
Restoration is not often used but when it was used it could save your vessels or battlecruisers. You could block your ramp with 3 medics or 6 and the Zerg was forced to run even with dark swarm or he needed to focus the medics.

Now, its a freaking flying ship with healing skills that cannot block, cannot do anything? It just takes away a part of the Starcraft soul we all love so much.

I don't want to be bitchy because I personally think the Sc2 Team is doing a great job testing, sharing their ideas and _LISTEN_ to the community, but you have to show your support or make suggestions to improve the game and my suggestions is that they should leave the medic, because Reapers don't need medics with them.

They are already strong and can skirmish and vanish very fast. If you want to make them stronger, give them a little more HP.

Please stay with the classic medic @ Blizzard
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
March 12 2008 12:16 GMT
#95
maybe medics could piggyback reapers or something
hello there
ForAdun
Profile Joined August 2007
Germany986 Posts
March 12 2008 12:16 GMT
#96
On March 12 2008 07:42 Zelniq wrote:
bla blabla bla... it's something we have been playing with for a week or so. bla


Says all.
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
March 12 2008 12:22 GMT
#97
Blah, they should adapt these:
The tradeoff concept (example: run fast or heal, stim: more damage and hp loss, etc)
The terran ball of doom concept
gravity
Profile Joined March 2004
Australia2306 Posts
Last Edited: 2008-03-12 12:48:03
March 12 2008 12:42 GMT
#98
On March 12 2008 21:08 G.s)NarutO wrote:
Show nested quote +
On March 12 2008 21:02 gravity wrote:
I think this is an interesting idea to at least try and I wish people would stop whining and flipping out over ever little change (and yes, this is a small change in the grand scheme of things). If you're determined to hate the medic ship not matter what you're probably going to hate SC2 so just forget SC2 ever existed and stick to SC1. The rest of us that have an ounce of creativity and open-mindedness in our body can wait and see.



I'm sorry but its not a small change at all. The medic was a unit that really affected the game in many points of view. Yes, its abilities are not used tooo often, but there are many examples of games where it were used and saved the game!

It's still a small change compared to the likes of Warcraft 2 -> Warcraft 3 or even just removing medics entirely. There's still a "medic" unit, it's just flying now. Medics were always one of the least interesting units in BW anyway (the occasional medic-wall aside they were mostly just a War3 style buffer), so they could use a change (in this case, having their ability combined with another unit).

Starcraft 2 is already just about as close as it can possibly be to SC1 without pissing off normal people who actually want a 10-year-later sequel to have some differences from the original game. The basic mechanics, economy, etc, are exactly the same. The only differences are some units minorly tweaked and only a handful of truly new/original units. It seems ridiculously selfish for the "wannabe pro" community here to keep declaring the end of the world over what few changes *are* made.

This thread is just another example of knee-jerk conservatism from the hardcore community and should be throughly ignored by Blizzard. They should keep or cut the medic dropship on its own merits, not whether people reflexively whine over one of the units being changed without ever having played with it or even seen it action.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 12 2008 12:46 GMT
#99
SC2 has become so bad now that it's at a point where it's just downright hilariously funny
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
gravity
Profile Joined March 2004
Australia2306 Posts
Last Edited: 2008-03-12 12:50:24
March 12 2008 12:49 GMT
#100
On March 12 2008 21:46 pyrogenetix wrote:
SC2 has become so bad now that it's at a point where it's just downright hilariously funny

Fine, then if you're so determined to hate it then fuck off out of this forum and take your thoughtless knee-jerk trolling bullshit with you.
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