It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
**EDIT**
It seems an existing post about this topic was created some time ago and I somehow missed it and I apologise. Even so, since this topic is still under discussion I shall post the youtube video that was posted under Ironclown's original post:
On September 03 2010 01:17 Rekiv wrote: It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.
EDIT Never mind, I didn't read the OP correctly, I am talking about something different
Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
On September 03 2010 01:17 Rekiv wrote: It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
On September 03 2010 01:17 Rekiv wrote: It's easy to spot a moving observer without detection since it creates "ripples" on the ground, but when they're not moving sometimes it's impossible to spot one until you've built a detector unit/building.
This may be old news but I couldn't find another thread on this topic. If you feel there may be an observer in your base or hovering above your army, and you don't have detection available, all you need to do is zoom in and out using the mousewheel. The motionless observer will appear to move against the terrain and the "ripple" effect will be visible as if it were moving across the terrain.
Hope this helps some of you and, like I said, this may be old news but it still is a useful little trick to keep unwanted observers from hiding in your base or above your army.
On September 03 2010 01:19 ViRtU4l wrote: Old news for me, I always rage when terrans destroy my obs when it's not moving...They should fix that or maybe make the effect less visible, especially when obs cost 100 gas each now TT
No way dude it's like that for a reason and it's worked for BW since implementation. Atleast you'r scouts don't cost 100 + speed upgrade + Lair + not invisible + supply loss when it's killed
Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
On September 03 2010 01:21 Najda wrote: Spotting the ripples isn't that hard, but to be constantly zooming in and out to check for ripples because an observer MIGHT be there seems pretty extreme and like it would do more damage to you than if you found the observer after the 5th try or whatever.
Right you are, you don't wanna be zooming in and out every 5 seconds looking for a potential obs.. However, it is useful in a few situations. I use this trick on my army when I'm about to do some kind of maneuver / attack. Just zoom in and out a few times near your army. It's a quick check to see if hes watching you.
On September 03 2010 01:19 ckw wrote: It's really the only way I know DT's are coming sometimes and same with observers. It's not a new trick but this post may actually bring some light to some people that may have not known. Sometimes, if you watch pro matches, you'll see people scan observers to kill them because they saw the ripple.
EDIT Never mind, I didn't read the OP correctly, I am talking about something different
I guess it could work against DTs too, but then again they're usually on the move which defeats the purpose if the trick. Although it's a common tactic to create 2 or more DTs and only send one of them into a base at a time whilst leaving the others out of detector range on hold position. The idea of this is to waste a scan and then just send the rest in.