Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.
First LotV Balance Patch - Page 8
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NonY
8748 Posts
Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively. | ||
Pandahunterz
Netherlands213 Posts
On January 26 2016 23:08 travis wrote: Because you can just run to a different area. The overcharge nerf is a bigger deal than the adept nerf. I think the overcharge nerf is too big. Overcharges were too important vs zerg. Being able to overcharge one pylon won't suffice. Someone pointed out ling drops and that really will be a serious problem. And what about liberators? Or medivac drops? Having many overcharges was crucial. I am just saying, I think this is a huge nerf. I don't even understand the point of the nerf anyways. Can someone explain what they said the point of the nerf was? Terran already has 2 units that can take out pylons from out of range and zerg has a unit too(that's available at t1). People talk about warp prism harass but the harass from the other races is extremely strong as well.. and protoss has less defensive capability than terran and move a million times slower than zerg. I think phoenixes are going to be even more popular than they were before now lol. And the oracle stasis things. Think the point of the overcharge nerf was the Korean sc scene agreeing it was near impossible to put up agression on a protoss Base early in the Game as terran (due to pylon cannon) while moving out with your army to attempt this aggresion would leave your mineral line extremely vurnerable to wp adepts meaning trying to take the initiative as terran had a huge risk almost no reward situation That is at least how I interpreted it | ||
CheddarToss
534 Posts
Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit. | ||
PressureSC2
122 Posts
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Big J
Austria16289 Posts
On January 26 2016 23:54 CheddarToss wrote: Well said Nony. Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit. Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere. And once again, history repeated itself. ![]() | ||
CheddarToss
534 Posts
On January 27 2016 00:05 Big J wrote: Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere. And once again, history repeated itself. ![]() Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever. So IMHO: PvZ >>> TvZ | ||
Big J
Austria16289 Posts
On January 27 2016 00:09 CheddarToss wrote: Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever. So IMHO: PvZ >>> TvZ I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles. | ||
CheddarToss
534 Posts
On January 27 2016 00:17 Big J wrote: I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles. You are right about that. But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides. | ||
Mozdk
Denmark6989 Posts
On January 27 2016 00:17 CheddarToss wrote: You are right about that. But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides. In most PvZ games we see now there is no more micro from P than in Hots. A lot of chargelot, archon, immortal timings. The only spellcaster brought to fight is 1-3 sentries. Usually one. Before that there is micro in the harass of whatever opening the Protoss did. A collosi + stalker based army has way more micro involved. If the game goes past this point I would agree with you. But it hasn't really done that in the games we've seen. | ||
HugoBallzak
700 Posts
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CheddarToss
534 Posts
On January 27 2016 00:28 Mozdk wrote: In most PvZ games we see now there is no more micro from P than in Hots. A lot of chargelot, archon, immortal timings. The only spellcaster brought to fight is 1-3 sentries. Usually one. Before that there is micro in the harass of whatever opening the Protoss did. A collosi + stalker based army has way more micro involved. If the game goes past this point I would agree with you. But it hasn't really done that in the games we've seen. Chargelot, Archon, Immortal, Pheonix. In my experience this army is harder to manage than Collosi/Stalker. Blink micro is hard, but IMO it is harder to spread Chargelot/Archon, focus fire Immortals on Lurkers and lift Lurkers/Hydras with Phoenix at the same time. But aside from micro, Collosi/Stalkers was a lame deathball, which produced boring games. Firstly because P would camp in his base, getting to the deathball and secondly because engagements were short and lopsided. You either didn't lose any Collosi and just plowed through Zerg army including remax or you lost too many or all Colossi, in which case you couldn't win against the remax army. In LotV the engagements are far less lopsided and there are many smaller engagements through out a single game. There is also much more harass, because Protoss now have the proper tools to do it. Therefore there are hardly any games with turtling and getting to the deathball. | ||
Big J
Austria16289 Posts
On January 27 2016 00:17 CheddarToss wrote: You are right about that. But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides. I think TvZ is solid but worse than previously, unless it goes long when it can become very tense and spread out. PvZ is wild. That's not to say it's bad, but I expect the matchup to evolve drastically and show a completely different face eventually. Therefore I find it hard to evaluate. Protoss players that play defensive and with those double SG strategies seem to get demolished, Protoss players that cross their fingers and pray that the zerg did not build a spire seem to be doing well and it makes for very awesome games. I personally enjoy watching TvP by far the most at the moment if it goes past the early game. At least for me it is refreshing not to see Terran desperation pushes all the time and more replenishable Protoss armies. Whether or not it's fair in this stage of the game I'm not sure, but I think the power of the Liberator in the matchup is exaggerated. At least the Protoss players that get out Tempests on time or aggressively keep liberator numbers down seem to be doing fine. | ||
Tenks
United States3104 Posts
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FoxDog
170 Posts
150gas is too much... and why wont they bring back 250mm cannon mode for the thor, and revert the silly air priority ai change which causes the thors to be shooting javelin missiles at air instead of using their ground attack that does much more dmg... | ||
Tenks
United States3104 Posts
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rockslave
Brazil318 Posts
On January 26 2016 22:15 ProtossMasterRace wrote: TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player. Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't. When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily. | ||
FeyFey
Germany10114 Posts
Now we have to see if something else works. Maybe Protoss will have to rely on the sentry again, not the forcefield, but guardian shield. xD | ||
ProtossMasterRace
57 Posts
On January 26 2016 22:52 Gullis wrote: I wish they kept parasitic bomb really op it made going air really fragile, that's how it should be. By fragile you mean completely unviable? Why not just remove air units from the game? | ||
ProtossMasterRace
57 Posts
On January 27 2016 00:58 rockslave wrote: Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't. When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily. That only proves that the only good unit protoss has left are the adepts and now that is taken away. RIP Starcraft, it will be really boring with only 2 races. User was temp banned for this post. | ||
Sholip
Hungary422 Posts
So what if, instead of the DPS buff, we just increased its duration quite a bit, and make it be cast on a building with a lot more HP. Like a building that helps with base defense, since it's found at most bases. I don't know... maybe the Nexus...? Jokes aside, I think the Nexus overcharge may well have been a better option. We shall see, though. | ||
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