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First LotV Balance Patch - Page 8

Forum Index > SC2 General
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NonY
Profile Blog Joined June 2007
8751 Posts
January 26 2016 14:43 GMT
#141
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier. In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.

Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
January 26 2016 14:49 GMT
#142
On January 26 2016 23:08 travis wrote:
Show nested quote +
On January 26 2016 22:36 Laurens wrote:
I don't know how people can say the PO nerf might be too much. If I read those notes correctly it will actually last 5 seconds longer and do higher DPS. You just have to use them more sparingly due to higher energy cost (i.e. not to snipe an overlord or a scouting SCV)


Because you can just run to a different area. The overcharge nerf is a bigger deal than the adept nerf. I think the overcharge nerf is too big. Overcharges were too important vs zerg. Being able to overcharge one pylon won't suffice. Someone pointed out ling drops and that really will be a serious problem. And what about liberators? Or medivac drops? Having many overcharges was crucial. I am just saying, I think this is a huge nerf. I don't even understand the point of the nerf anyways. Can someone explain what they said the point of the nerf was? Terran already has 2 units that can take out pylons from out of range and zerg has a unit too(that's available at t1).


People talk about warp prism harass but the harass from the other races is extremely strong as well.. and protoss has less defensive capability than terran and move a million times slower than zerg. I think phoenixes are going to be even more popular than they were before now lol. And the oracle stasis things.


Think the point of the overcharge nerf was the Korean sc scene agreeing it was near impossible to put up agression on a protoss Base early in the Game as terran (due to pylon cannon) while moving out with your army to attempt this aggresion would leave your mineral line extremely vurnerable to wp adepts meaning trying to take the initiative as terran had a huge risk almost no reward situation
That is at least how I interpreted it
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 14:58:22
January 26 2016 14:54 GMT
#143
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.
PressureSC2
Profile Joined January 2016
122 Posts
January 26 2016 15:04 GMT
#144
Fantastic !! We need this patch asap. LOTV is going to rock. Hopefully they can add a bit of diversity to Terran gameplay choices in a future patch.
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 15:05 GMT
#145
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 15:09:50
January 26 2016 15:09 GMT
#146
On January 27 2016 00:05 Big J wrote:
Show nested quote +
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-26 15:17:16
January 26 2016 15:17 GMT
#147
On January 27 2016 00:09 CheddarToss wrote:
Show nested quote +
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 15:21:47
January 26 2016 15:17 GMT
#148
On January 27 2016 00:17 Big J wrote:
Show nested quote +
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 15:28 GMT
#149
On January 27 2016 00:17 CheddarToss wrote:
Show nested quote +
On January 27 2016 00:17 Big J wrote:
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.


In most PvZ games we see now there is no more micro from P than in Hots. A lot of chargelot, archon, immortal timings. The only spellcaster brought to fight is 1-3 sentries. Usually one. Before that there is micro in the harass of whatever opening the Protoss did.

A collosi + stalker based army has way more micro involved.

If the game goes past this point I would agree with you. But it hasn't really done that in the games we've seen.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
HugoBallzak
Profile Joined November 2015
700 Posts
January 26 2016 15:37 GMT
#150
Couple more changes maybe Ill play this game again.
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 15:44 GMT
#151
On January 27 2016 00:28 Mozdk wrote:
Show nested quote +
On January 27 2016 00:17 CheddarToss wrote:
On January 27 2016 00:17 Big J wrote:
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.


In most PvZ games we see now there is no more micro from P than in Hots. A lot of chargelot, archon, immortal timings. The only spellcaster brought to fight is 1-3 sentries. Usually one. Before that there is micro in the harass of whatever opening the Protoss did.

A collosi + stalker based army has way more micro involved.

If the game goes past this point I would agree with you. But it hasn't really done that in the games we've seen.

Chargelot, Archon, Immortal, Pheonix. In my experience this army is harder to manage than Collosi/Stalker. Blink micro is hard, but IMO it is harder to spread Chargelot/Archon, focus fire Immortals on Lurkers and lift Lurkers/Hydras with Phoenix at the same time.
But aside from micro, Collosi/Stalkers was a lame deathball, which produced boring games. Firstly because P would camp in his base, getting to the deathball and secondly because engagements were short and lopsided. You either didn't lose any Collosi and just plowed through Zerg army including remax or you lost too many or all Colossi, in which case you couldn't win against the remax army.
In LotV the engagements are far less lopsided and there are many smaller engagements through out a single game. There is also much more harass, because Protoss now have the proper tools to do it. Therefore there are hardly any games with turtling and getting to the deathball.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-26 15:51:24
January 26 2016 15:48 GMT
#152
On January 27 2016 00:17 CheddarToss wrote:
Show nested quote +
On January 27 2016 00:17 Big J wrote:
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.


I think TvZ is solid but worse than previously, unless it goes long when it can become very tense and spread out.
PvZ is wild. That's not to say it's bad, but I expect the matchup to evolve drastically and show a completely different face eventually. Therefore I find it hard to evaluate. Protoss players that play defensive and with those double SG strategies seem to get demolished, Protoss players that cross their fingers and pray that the zerg did not build a spire seem to be doing well and it makes for very awesome games.
I personally enjoy watching TvP by far the most at the moment if it goes past the early game. At least for me it is refreshing not to see Terran desperation pushes all the time and more replenishable Protoss armies. Whether or not it's fair in this stage of the game I'm not sure, but I think the power of the Liberator in the matchup is exaggerated. At least the Protoss players that get out Tempests on time or aggressively keep liberator numbers down seem to be doing fine.
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 15:52 GMT
#153
I actually think TvZ is a bit more exciting in the present. The ultras completely and totally force the Terran hand to advance tech and/or tech swap in the late game. Previously TvZ was just a 20 minute long festival of 4M hoping that one of your drops sneaks by and does good damage or one of your widow mines gets a crazy hit while spreading your bio. It was still an interesting matchup but I prefer the LotV style where the Ultras put a timer on how long 4M is a viable composition (even then most are doing M&M + Tank) until you need to add in more factories or starports to effectively handle ultras.
Wat
FoxDog
Profile Joined October 2007
170 Posts
January 26 2016 15:53 GMT
#154
They forgot to reduce the cost for the cyclone, with the knowledge that you can break the lock on using burrow, transports or moving out of vision with the 1 unit targeted the cyclone becomes entirely a waste on money that could have been better spent elsewise, nobodys making the cyclone because of this!

150gas is too much...

and why wont they bring back 250mm cannon mode for the thor, and revert the silly air priority ai change which causes the thors to be shooting javelin missiles at air instead of using their ground attack that does much more dmg...
Remember without fear, there is no courage!
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 15:56 GMT
#155
Also I agree that Protoss will probably be a tad weak after the PO nerfs. But even if that is the case this is the proper decision in terms of game design. The current state of TvP is pretty bad from a spectating and playing perspective and this will be a move in the right direction. I'm sure if necessary they will receive balance buffs to their later tech units.
Wat
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
January 26 2016 15:58 GMT
#156
On January 26 2016 22:15 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.


Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't.

When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily.
What qxc said.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 26 2016 16:02 GMT
#157
Hm I think this change is pretty good. It discourages a playstyle that was really hard to pull off. And was probably reason for as many failures as it was for wins. Maybe even more failures at lower levels. Well and more wins for those that know their opponents style well and wouldn't get baited ever.
Now we have to see if something else works. Maybe Protoss will have to rely on the sentry again, not the forcefield, but guardian shield. xD
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 16:05 GMT
#158
On January 26 2016 22:52 Gullis wrote:
I wish they kept parasitic bomb really op it made going air really fragile, that's how it should be.


By fragile you mean completely unviable? Why not just remove air units from the game?
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 16:08 GMT
#159
On January 27 2016 00:58 rockslave wrote:
Show nested quote +
On January 26 2016 22:15 ProtossMasterRace wrote:
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.


Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't.

When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily.


That only proves that the only good unit protoss has left are the adepts and now that is taken away. RIP Starcraft, it will be really boring with only 2 races.

User was temp banned for this post.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 16:31 GMT
#160
Guys, I think I just found the solution to PO and the supposed weakness that would come with the nerf. Because post-nerf, only few overcharges can be cast, and they still last relatively short. Increasing the duration wouldn't help tremendously, either (although it would, definitely), since Pylons are quite fragile and can be targeted down, as David Kim visioned.

So what if, instead of the DPS buff, we just increased its duration quite a bit, and make it be cast on a building with a lot more HP. Like a building that helps with base defense, since it's found at most bases. I don't know... maybe the Nexus...?

Jokes aside, I think the Nexus overcharge may well have been a better option. We shall see, though.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
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