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First LotV Balance Patch

Forum Index > SC2 General
366 CommentsPost a Reply
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RavingRaver
Profile Joined May 2014
Canada57 Posts
January 26 2016 03:07 GMT
#1
The first LotV Balance patch is on its way this week. Feel free to discuss it in this thread.

http://us.battle.net/sc2/en/forum/topic/20419813937

Hello everyone. We just wanted to let you know that we intend to release all the changes currently on the test map minus the Spore Crawler change in this week's balance patch.

These are the specific changes:
Photon Overcharge:

Energy cost increased from 25 to 50
Duration increased from 15 to 20 sec
Weapon period decreased from 1.25 to 1

Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)
Viper
Parasitic bomb damage decreased from 90 to 60
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Silvana
Profile Blog Joined September 2013
3713 Posts
January 26 2016 03:11 GMT
#2
Makes sense, almost everyone agreed on the changes except the Spore Crawler one.
purakushi
Profile Joined August 2012
United States3300 Posts
January 26 2016 03:17 GMT
#3
Should just release on the 26th for everywhere except Korea where they can release it on the 28th like planned (due to matches).
T P Z sagi
MiniFotToss
Profile Joined December 2013
China2430 Posts
Last Edited: 2016-01-26 03:18:14
January 26 2016 03:17 GMT
#4
Taking third bases now are a lot harder for Protoss. But then again, making desperate all-in pushes against toss after severe losses to harass or attacks will be harder for Terran and Zerg.

Also Pylon rushes are stronger
ZerglingSoup
Profile Joined June 2009
United States346 Posts
January 26 2016 03:23 GMT
#5
sorry, what does "Weapon period" refer to? Rate of fire?
Stream plz
ecnahc
Profile Joined January 2010
United States395 Posts
January 26 2016 03:25 GMT
#6
On January 26 2016 12:23 ZerglingSoup wrote:
sorry, what does "Weapon period" refer to? Rate of fire?


you are correct
inside a cloud of resentment and vanity
404AlphaSquad
Profile Joined October 2011
839 Posts
January 26 2016 03:26 GMT
#7
On January 26 2016 12:23 ZerglingSoup wrote:
sorry, what does "Weapon period" refer to? Rate of fire?

Lower weapon period = Higher rate of Fire
aka Kalevi
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 26 2016 03:28 GMT
#8
On January 26 2016 12:23 ZerglingSoup wrote:
sorry, what does "Weapon period" refer to? Rate of fire?


Yeah, it attacks 5 times per 5 seconds now instead of 4 times
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
January 26 2016 03:31 GMT
#9
I'm glad they dropped the spore change. No return to MvM please.

I wish I could find that clip of incontrol describing ZvZ where players decide who is flapping more wings.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 26 2016 03:31 GMT
#10
i never thought i would see the day where i would be running from pylons

second, i am glad they did not nerf spore vs bio. i feel like muta is an option now, but not the end all. with the proposed change, muta would have been the build of choice. those games are way way worse than roach ravager.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
papapanda
Profile Joined April 2010
Taiwan326 Posts
January 26 2016 03:32 GMT
#11
Great changes overall. Would've like to see something done with disruptors for PvP but I can live with this.
MiniFotToss
Profile Joined December 2013
China2430 Posts
Last Edited: 2016-01-26 03:34:37
January 26 2016 03:34 GMT
#12
On January 26 2016 12:32 papapanda wrote:
Great changes overall. Would've like to see something done with disruptors for PvP but I can live with this.

they should make Disruptors either just that good, not (+dmg against shields), or 'lower but same dmg' against all units
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 03:36 GMT
#13
Let's see if I am correct when predicting all P matchups will change a lot. I don't see P doing a good job defending early on, when they didn't add additional range to this.

Mama will be able to defend once. And then you need 5 stalkers in all mineral lines. Wont be pretty for the first 6 minuts of PvP and PvT.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Merkmerk
Profile Joined August 2010
United States96 Posts
January 26 2016 04:03 GMT
#14
God I can't wait for this patch. PB nerf is going to suck and expose how broken liberators are in TvZ even more but it will be so nice to punish greedy toss instead of watching them mass phoenix and defend 3 bases with nothing but an MSC and pylons
Yodeleihelaihee
Jamileon
Profile Joined June 2011
United States63 Posts
January 26 2016 04:04 GMT
#15
PvZ is going to get disgusting.
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-01-26 04:11:16
January 26 2016 04:10 GMT
#16
vipers are going to be very rare again
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 26 2016 04:29 GMT
#17
As a Terran, thank you DK. Although I feel sorry for Protoss playing against Zerg now.



seemsgood
Profile Joined January 2016
5527 Posts
January 26 2016 04:39 GMT
#18
PB nerf effect on low number viper only but in high number it doesn't matter. They should make liberator 3 damage x 5 attack so liberator will be a peashoter again corruptor and PB change into 70-80 damage but doesnt stack.
Base on what blizzard said about PB i don't think they have same agreement with community about mass air battle.
Gen.Rolly
Profile Joined September 2011
United States200 Posts
January 26 2016 04:41 GMT
#19
I don't know of any Code A or SSL games where parasitic bomb was used. Anyone have a good game to recommend?
Vector locked in.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 26 2016 04:45 GMT
#20
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.
covetousrat
Profile Joined October 2010
2109 Posts
January 26 2016 05:03 GMT
#21
Lol how are protoss going to take a third now in PvZ?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 05:13 GMT
#22
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-26 05:17:28
January 26 2016 05:16 GMT
#23
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-01-26 05:20:48
January 26 2016 05:20 GMT
#24
On January 26 2016 14:16 BronzeKnee wrote:
Show nested quote +
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


Er PvT is Protoss favored right now lol. Protoss has a winning %.

Btw PvZ isn't in bad shape for toss either. If foreign protosses would realize how strong Phoenix into Chargelot/archon/immortal is, they would realize that PvZ isn't bad at all. But no let's just bitch about balance because I don't want to try something really strong.

That is before this patch. I will say with this patch Protoss will probably need buffed to compensate somewhere.
When I think of something else, something will go here
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-26 06:13:31
January 26 2016 05:21 GMT
#25
I recommend you click the link I provided or provide me some links that show Protoss with a winning percentage.

PvZ, in terms of winrate, is in the worst place it has ever been in. Neither race has ever been favored as much as Zerg is right now. Terran is favored in PvT, in terms of winrate. I know that is hard to understand given what Seed said and the what Terrans are saying, but the facts speak clearly, Terran wins more often against Protoss than vice versa.

So I don't know what you are talking about. Ptitdrogo pulled a Fruitdealer.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 26 2016 05:29 GMT
#26
It's a pretty "safe" patch overall, these are like consensus changes that won't have a huge impact. It's kind of strange to think that we're getting very close to the final state of SC2.
~ ~ <°)))><~ ~ ~
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 26 2016 05:29 GMT
#27
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.


I'm actually fairly curious about this. It seems like strong potential for a snowball effect to me, I imagine Toss will have a much harder time holding those insanely fast thirds. Which is a good thing imo, but with nothing else to balance them out, potentially bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 26 2016 05:29 GMT
#28
These changes make sense. It's the changes that weren't made that worry me.
ejozl
Profile Joined October 2010
Denmark3372 Posts
January 26 2016 05:29 GMT
#29
On January 26 2016 14:21 BronzeKnee wrote:
I recommend you click the link I provided or provide me some links that show Protoss with a winning percentage, because you are speaking ignorantly.

PvZ, in terms of winrate, is in the worst place it has ever been in. Neither race has ever been favored as much as Zerg is right now. Terran is favored in PvT. I know that is hard to understand given what Seed said and the what Terrans are saying, but the facts speak clearly, Terran wins more often against Protoss than vice versa.

So I don't know what you are talking about. Ptitdrogo pulled a Fruitdealer.

Would've been tougher if Bly decided to play on the Zerg maps.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
wishr
Profile Joined February 2012
Russian Federation262 Posts
January 26 2016 05:38 GMT
#30
Finally, protoss tears!
So delicious!
* Only girls complain about balance! *
Vedeynevin
Profile Joined February 2015
United States431 Posts
January 26 2016 05:41 GMT
#31
On January 26 2016 14:21 BronzeKnee wrote:
I recommend you click the link I provided or provide me some links that show Protoss with a winning percentage.

PvZ, in terms of winrate, is in the worst place it has ever been in. Neither race has ever been favored as much as Zerg is right now. Terran is favored in PvT. I know that is hard to understand given what Seed said and the what Terrans are saying, but the facts speak clearly, Terran wins more often against Protoss than vice versa.

So I don't know what you are talking about. Ptitdrogo pulled a Fruitdealer.


They are balancing based off the pro Korean scene. The results in gsl/ssl don't show zerg dominating p, sorry.

Now after this patch I think protoss gonna collapse without its crutch. I think it will be. T>Z>>P<T
feanaro
Profile Joined March 2014
United States123 Posts
January 26 2016 05:45 GMT
#32
Mostly disappointed in the changes.

Adepts:
The annoying part about adepts was the shade cooldown, which still hasn't been increased. Zerg and protoss will still find them just as stupid to play against as before. I'm also skeptical if 14 scv kills will be that much more acceptable than 21 scv kills (maybe balanced with the liberator being too strong later, but its not really an ideal situation even then), and also whether sacrificing 3 adepts to do an allin with +1 attack researched will somehow make mass adept allins more acceptable to terrans.

Pylon Overcharge in PvP
I am very, very happy that pylon rushing won't be a thing in PvP anymore. The energy cost nerf should go a long way towards making tech/pressure based openers (that aren't allins like proxy robo) more viable again. On the other hand, the increase in damage output is not very helpful when trying to defend an expansion, and the duration boost is too small to provide sufficient compensation.

Pylon Overcharge in PvZ:
Protoss will have a slightly harder time taking thirds vs zerg, but other than a small delay, either to get out a couple more units or to drop a cannon or two, I don't think it will be too bad. I am actually more concerned about taking a natural. This is perhaps more a function of the stupid map pool we have, where on 4 player maps (where you can't scout a zerg in time to react if they are cheesing) the naturals are super wide open. This is further aggravated by the power of hatchery tech droplords which forces protoss to simultaneously defend a ridiculously exposed natural and also their main mineral line. With half as many overcharges as before, I'm not sure how well protoss will be able to defend vs ling drops + speedling pressure at natural: you need 2 adepts/zealots in the main mineral line, and enough units to hold the natural against the speedlings attacking the wall (or lack thereof, looking at you Lerilak). And lets not forget that on a map like Ruins of Seras, pylons/cannons won't cover both the wall and the natural mineral line so a ling drop there (or double ling drop in both mineral lines) will also be a threat. Oh, and ravage allins will be more powerful now too. How could I forget about those?

PvZ Balance Thoughts

Lastly I would just like to point out that in the last 3 months, the PvZ winrates as reported by Aligulac have been the 3 lowest ever recorded since WoL came out, and all 3 were below 45%. For context, TvP winrates during the height of the blink allin era bottommed out at 45.01% With these nerfs, I don't see PvZ getting near 50% anytime soon. A zerg favored map pool probably has something to do with it (I sincerely hope they get some decent community/Korean maps for next season), but I don't hear Blizzard addressing either of these concerns at all.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
January 26 2016 05:50 GMT
#33
what? no bunker changes? for shame

I feel like Adept's shade cooldown should be longer, but the fact that they no longer 2 shot marines is a good thing.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 26 2016 05:52 GMT
#34
Isnt parasitic bomb the only spell in starcraft(bw included) that stacks?
Artillery spawned from the forges of Hell
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 26 2016 05:55 GMT
#35
Solid changes based on my experience in custom balance test map.

On January 26 2016 14:21 BronzeKnee wrote:
I recommend you click the link I provided or provide me some links that show Protoss with a winning percentage.

PvZ, in terms of winrate, is in the worst place it has ever been in. Neither race has ever been favored as much as Zerg is right now. Terran is favored in PvT. I know that is hard to understand given what Seed said and the what Terrans are saying, but the facts speak clearly, Terran wins more often against Protoss than vice versa.

So I don't know what you are talking about. Ptitdrogo pulled a Fruitdealer.

I think the jury's still out on PvZ. Calling it the 'worst place it has ever been in' is hilariously myopic (and lends terrific aid to the calls that this is all just Protoss tears). And PvT T-favored? Dangerously close to a troll post or flame-bait post.

On January 26 2016 14:29 FabledIntegral wrote:
Show nested quote +
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.


I'm actually fairly curious about this. It seems like strong potential for a snowball effect to me, I imagine Toss will have a much harder time holding those insanely fast thirds. Which is a good thing imo, but with nothing else to balance them out, potentially bad.

They shouldn't need that as a crutch, but who knows what new Korean playstyles will emerge now that free fast thirds are out of the picture. I think two weeks of the pro scene will be sufficient to see if a small buff is warranted (or compensating small nerf if it really is a ZvP problem). Still, balance can only get better with the crutch removed and Protoss forced to post results fighting at economic parity or slightly behind.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-26 06:17:47
January 26 2016 05:59 GMT
#36
On January 26 2016 14:55 Danglars wrote:

I think the jury's still out on PvZ. Calling it the 'worst place it has ever been in' is hilariously myopic (and lends terrific aid to the calls that this is all just Protoss tears). And PvT T-favored? Dangerously close to a troll post or flame-bait.


I didn't create the statistics that I base my opinion on. What is your opinion based on?

Try to match up your perception with reality instead of listening to the loudest whining voices. There is no disagreeing that according to the winrates, PvZ is in the worst place it has ever been in. The win rate speaks for itself, it has never been this bad. You may argue that we should consider other things, but you can't deny that. It is like saying grass isn't green.

Facts are facts: http://aligulac.com/misc/balance/


sc2chronic
Profile Joined May 2012
United States777 Posts
January 26 2016 06:12 GMT
#37
is okay changes
terrible, terrible, damage
Kyadytim
Profile Joined March 2009
United States886 Posts
January 26 2016 06:21 GMT
#38
On January 26 2016 14:52 arb wrote:
Isnt parasitic bomb the only spell in starcraft(bw included) that stacks?

Irradiate had the same effect overlap if there were multiple irradiated units in a close space.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2016-01-26 07:01:21
January 26 2016 06:43 GMT
#39
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)

also there is still alot of work on LOTV to become a good game mass libs is just silly needs tech lab,"skill shot" ravagers still need a look at, shade increase for adepts, channeling snipe, boring infestors, cyclone are just like the reaper in that you use them early to push away banshee/ warp prisms and thats really it, tankvac is just silly, warp prism range needs to be like 3 not 6. if no tech lab for libs no upgrade. and maybe not sure yet a slight dmg nerf to distruptors but idk yet.

but ill say blizzard is listening and taking the right steps.small slow steps but were getting there.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2016-01-26 07:09:56
January 26 2016 07:09 GMT
#40
nvm
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
bObA
Profile Joined May 2012
France300 Posts
January 26 2016 07:09 GMT
#41
Will see if this nerf adept is enough but happy you finally got a balance patch.

Regarding mech I think what will help more mech play is to recombien air and ground attack upgrade.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-26 07:17:48
January 26 2016 07:12 GMT
#42
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)


You act like Protoss players asked for Photon Overcharge. We didn't. We hate it. Early game WOL just took so much more skill and was more fun.

We want it gone just as bad as you do, and want our units buffed. It is the reason I stopped playing the game in HOTS, it is a terribly boring and skilless ability. I also stopped playing LOTV because of it. But that doesn't mean Protoss doesn't need some help, because clearly according to the winrates, they do.

This patch should not have been called a balance patch, it should be called a game design patch, because this won't help balance the game, if you use the definition of balance that the dictionary gives.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 26 2016 07:25 GMT
#43
The less and weaker PO the better I applaud this patch, the decreased damage of adepts seems fitting also.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
wishr
Profile Joined February 2012
Russian Federation262 Posts
Last Edited: 2016-01-26 07:26:28
January 26 2016 07:26 GMT
#44
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great,
+ Show Spoiler +
maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)

also there is still alot of work on LOTV to become a good game mass libs is just silly needs tech lab,"skill shot" ravagers still need a look at, shade increase for adepts, channeling snipe, boring infestors, cyclone are just like the reaper in that you use them early to push away banshee/ warp prisms and thats really it, tankvac is just silly, warp prism range needs to be like 3 not 6. if no tech lab for libs no upgrade. and maybe not sure yet a slight dmg nerf to distruptors but idk yet.

but ill say blizzard is listening and taking the right steps.small slow steps but were getting there.

This is a right post!
* Only girls complain about balance! *
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 26 2016 07:30 GMT
#45
RIP Protoss to 4 zergling ..
AKMU / IU
Laurens
Profile Joined September 2010
Belgium4541 Posts
Last Edited: 2016-01-26 07:32:48
January 26 2016 07:30 GMT
#46
On January 26 2016 14:16 BronzeKnee wrote:
Show nested quote +
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


lmao fruitdealer?

Dreamhack had 1 T, 7 P, 8 Z in RO16. Stop crying dude.

If uThermal had won DH, it would be similar to fruitdealer.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 26 2016 07:32 GMT
#47
On January 26 2016 16:30 shin_toss wrote:
RIP Protoss to 4 zergling ..

Maybe make some units? Like zerg, you know? Also you still have MC and PO.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 26 2016 07:36 GMT
#48
On January 26 2016 16:32 RaFox17 wrote:
Show nested quote +
On January 26 2016 16:30 shin_toss wrote:
RIP Protoss to 4 zergling ..

Maybe make some units? Like zerg, you know? Also you still have MC and PO.


PO energy will come like super late.. and yeah lets allow reapers/lings freely scouting every bldg that protoss makes. While their base is secured with that depot wall in and Queens :/

this also makes retarded gateway all ins easier
AKMU / IU
WGT-Baal
Profile Blog Joined June 2008
France3358 Posts
January 26 2016 07:41 GMT
#49
On January 26 2016 15:21 Kyadytim wrote:
Show nested quote +
On January 26 2016 14:52 arb wrote:
Isnt parasitic bomb the only spell in starcraft(bw included) that stacks?

Irradiate had the same effect overlap if there were multiple irradiated units in a close space.


And the devourer acid spores stacked too although it s not really a spell
Horang2 fan
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 26 2016 07:54 GMT
#50
I think patch not enough. I would like to see more changes.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 26 2016 08:29 GMT
#51
On January 26 2016 16:41 WGT-Baal wrote:
Show nested quote +
On January 26 2016 15:21 Kyadytim wrote:
On January 26 2016 14:52 arb wrote:
Isnt parasitic bomb the only spell in starcraft(bw included) that stacks?

Irradiate had the same effect overlap if there were multiple irradiated units in a close space.


And the devourer acid spores stacked too although it s not really a spell

Yes but you couldnt throw 50 irridates on one vessel and kill everything, also acid spores gave a stacking damage buff not just a stacking spell.

devo's were already pretty useless, could you imagine if it was only a single target that got extra damage?
Artillery spawned from the forges of Hell
MrMischelito
Profile Joined February 2014
347 Posts
January 26 2016 08:29 GMT
#52
good changes. happy to see them coming so soon
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51482 Posts
January 26 2016 08:35 GMT
#53
rather it was 10 + 10 to light imo. But oh well, lets see a nice start
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
January 26 2016 08:38 GMT
#54
Adept still 2-shotting workers now? Or not?

I think problem aren't numbers but Warpprism
Advantageous
Profile Blog Joined May 2012
China1350 Posts
January 26 2016 08:41 GMT
#55
Where's the Ravager nerf? it's way too easy for zergs to get Ravagers.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
QNdie
Profile Joined June 2011
Poland210 Posts
January 26 2016 08:42 GMT
#56
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)

also there is still alot of work on LOTV to become a good game mass libs is just silly needs tech lab,"skill shot" ravagers still need a look at, shade increase for adepts, channeling snipe, boring infestors, cyclone are just like the reaper in that you use them early to push away banshee/ warp prisms and thats really it, tankvac is just silly, warp prism range needs to be like 3 not 6. if no tech lab for libs no upgrade. and maybe not sure yet a slight dmg nerf to distruptors but idk yet.

but ill say blizzard is listening and taking the right steps.small slow steps but were getting there.


Yeah sure Protoss will not PO Overlords but is that necessarily a good thing? In this specific case I'd argue that no, as it pushes Protoss into getting anti air units at some point in the early game, which in itself is very one-dimensional. I also don't think you actually ever thought about being greedy and defending everything from the other races, where Zerg has been getting 3 hatch off of queens and slowlings for the majority of SC2 and Terran had builds like hellion/cloak banshee into 3 CC. It's almost as if you forget that all races can be greedy to some extent.

We will see how Protoss fares with weak gateway units and nerfed defensive/offensive capabilities.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
January 26 2016 08:54 GMT
#57
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.
Once rode a waterslide with PartinG and TaeJa ✌
SlammerSC2
Profile Joined April 2013
77 Posts
January 26 2016 08:58 GMT
#58
Adept change is a step in the right direction. But sadly not enough for now.
Tuczniak
Profile Joined September 2010
1561 Posts
January 26 2016 09:03 GMT
#59
So the tank and thor changes got scrapped. Shame.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 09:07 GMT
#60
Nooo! David Kim! You were the chosen one! You were supposed to bring balance to the protoss not destroy it!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2016-01-26 09:09:05
January 26 2016 09:08 GMT
#61
On January 26 2016 17:54 Jj_82 wrote:
Show nested quote +
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.

Protoss army is pathetic without any upgrades and heavily relies on proper force fields. With the new economy all the proper upgrades come too late. Therefore Protoss needs a buff or a band aid. We received a band aid unit. Many Protoss hate the band aid unit.

Also force fields are no longer that strong.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 09:09 GMT
#62
On January 26 2016 17:54 Jj_82 wrote:
Show nested quote +
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 09:21 GMT
#63
On January 26 2016 18:09 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.
ProtossMasterRace
Profile Joined January 2016
57 Posts
Last Edited: 2016-01-26 09:26:08
January 26 2016 09:25 GMT
#64
On January 26 2016 18:21 Laurens wrote:
Show nested quote +
On January 26 2016 18:09 ProtossMasterRace wrote:
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.


Yes, yes it has. Marines that are t1 cheap units will trade cost efficiently against t1.5 adepts that are specifically anti light unit.
You need a forge to build cannons, you only need barracks (which you build anyways for bunkers) and cannons are 50% more expensive and cannot be salvaged.
Zerg will have an even easier time A moving over protoss, I expect single digit winrates in PvZ...

I guess I'll just have to wait a month or two to play the game again after this horribly stupid and unwarranted patch.

User was warned for this post
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 09:29 GMT
#65
On January 26 2016 18:25 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 18:21 Laurens wrote:
On January 26 2016 18:09 ProtossMasterRace wrote:
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.


Yes, yes it has. Marines that are t1 cheap units will trade cost efficiently against t1.5 adepts that are specifically anti light unit.
You need a forge to build cannons, you only need barracks (which you build anyways for bunkers) and cannons are 50% more expensive and cannot be salvaged.
Zerg will have an even easier time A moving over protoss, I expect single digit winrates in PvZ...

I guess I'll just have to wait a month or two to play the game again after this horribly stupid and unwarranted patch.


lmao stop being dramatic, adepts 3-shot marines and they still have shade.
Cannons are detectors, hit air and ground, don't require units to man them. 2 ppl can play this game. In terms of static d protoss definitely has the best tools lol. You just refuse to build the forge to use them? Too bad.
It's like FFE wasn't a main build in PvZ for years and years lol. Now suddenly building a forge is too much. smh.
RvB
Profile Blog Joined December 2010
Netherlands6208 Posts
January 26 2016 09:29 GMT
#66
On January 26 2016 14:20 blade55555 wrote:
Show nested quote +
On January 26 2016 14:16 BronzeKnee wrote:
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


Er PvT is Protoss favored right now lol. Protoss has a winning %.

Btw PvZ isn't in bad shape for toss either. If foreign protosses would realize how strong Phoenix into Chargelot/archon/immortal is, they would realize that PvZ isn't bad at all. But no let's just bitch about balance because I don't want to try something really strong.

That is before this patch. I will say with this patch Protoss will probably need buffed to compensate somewhere.

Drogo has been using Chargelot/archon/immortal since HSC (though without the double stargate opening he'd just kill the zerg before muta's in that tournament). And at DH we saw a lot of Phoenix into Charlot/archon/immortal/HT.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
January 26 2016 09:32 GMT
#67
On January 26 2016 13:03 Merkmerk wrote:
God I can't wait for this patch. PB nerf is going to suck and expose how broken liberators are in TvZ even more but it will be so nice to punish greedy toss instead of watching them mass phoenix and defend 3 bases with nothing but an MSC and pylons


It's only a matter of time before Liberators get hit with the nerf bat, but what does Terran really have without them in their current state? Late game tech units from both Protoss and Zerg simply shit all over anything Terran can put together except for armies based around Liberators.
aka: KTVindicare the Geeky Bartender
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 26 2016 09:33 GMT
#68
On January 26 2016 18:29 Laurens wrote:
Show nested quote +
On January 26 2016 18:25 ProtossMasterRace wrote:
On January 26 2016 18:21 Laurens wrote:
On January 26 2016 18:09 ProtossMasterRace wrote:
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.


Yes, yes it has. Marines that are t1 cheap units will trade cost efficiently against t1.5 adepts that are specifically anti light unit.
You need a forge to build cannons, you only need barracks (which you build anyways for bunkers) and cannons are 50% more expensive and cannot be salvaged.
Zerg will have an even easier time A moving over protoss, I expect single digit winrates in PvZ...

I guess I'll just have to wait a month or two to play the game again after this horribly stupid and unwarranted patch.


lmao stop being dramatic, adepts 3-shot marines and they still have shade.
Cannons are detectors, hit air and ground, don't require units to man them. 2 ppl can play this game. In terms of static d protoss definitely has the best tools lol. You just refuse to build the forge to use them? Too bad.
It's like FFE wasn't a main build in PvZ for years and years lol. Now suddenly building a forge is too much. smh.

Well before we were starting with LESS PROBES!!!!! So building a forge first DID NOT slow your tech THAT MUCH!!!!

Also ravagers > cannons. I somehow don't care about the change for PvT, but I think the change is shit for PvZ since Zerg has "cheap" long range unit that burns cannons faster than fast. Pylons have better survivability against them... think about it again.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-01-26 09:37:34
January 26 2016 09:37 GMT
#69
It's like FFE wasn't a main build in PvZ for years and years lol. Now suddenly building a forge is too much


Cannons are really awful against ground zerg at all stages of the game and (i know you're not suggesting this) they removed FFE-like openings from potential viability a long time ago
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Luede
Profile Joined August 2015
Germany4 Posts
January 26 2016 09:39 GMT
#70
On January 26 2016 18:29 Laurens wrote:
Show nested quote +
On January 26 2016 18:25 ProtossMasterRace wrote:
On January 26 2016 18:21 Laurens wrote:
On January 26 2016 18:09 ProtossMasterRace wrote:
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.


Yes, yes it has. Marines that are t1 cheap units will trade cost efficiently against t1.5 adepts that are specifically anti light unit.
You need a forge to build cannons, you only need barracks (which you build anyways for bunkers) and cannons are 50% more expensive and cannot be salvaged.
Zerg will have an even easier time A moving over protoss, I expect single digit winrates in PvZ...

I guess I'll just have to wait a month or two to play the game again after this horribly stupid and unwarranted patch.


lmao stop being dramatic, adepts 3-shot marines and they still have shade.
Cannons are detectors, hit air and ground, don't require units to man them. 2 ppl can play this game. In terms of static d protoss definitely has the best tools lol. You just refuse to build the forge to use them? Too bad.
It's like FFE wasn't a main build in PvZ for years and years lol. Now suddenly building a forge is too much. smh.


early defence against T with cannons doesn´t work in WOL, doesn`t work in HOTS and doesn´t work in LOTV
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 26 2016 09:59 GMT
#71
Yup.. cannons is pretty shit for its cost. zerg has ravagers and nydus later on. Can easily be killed by stimmed small groups of mm with medivacs. It's easy to say just build units when you only need hatchery and not antoher production bldgs for units. Build those early on and you will get shat on in mid game by mutas, or outnumbered and outmacroed heavily by zerg,
AKMU / IU
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2016-01-26 10:01:52
January 26 2016 10:01 GMT
#72
On January 26 2016 12:36 Mozdk wrote:
Let's see if I am correct when predicting all P matchups will change a lot. I don't see P doing a good job defending early on, when they didn't add additional range to this.

Mama will be able to defend once. And then you need 5 stalkers in all mineral lines. Wont be pretty for the first 6 minuts of PvP and PvT.

Wow protoss player are sure very comfortable, as a Terran player we always need marines, cyclones multiple turrets and even maybe bunker on every !!! Mineral line , since we are scared of potential adept drop or oracles , so stop whining that u now need unit or cannons ( y what's that never heard of this strange buildinh right ? That's a 150mineral no energy 'pyloncannon') as well instead of just 1 mothershipcore to defend every harass or drop
yo
Penev
Profile Joined October 2012
28475 Posts
Last Edited: 2016-01-26 10:06:43
January 26 2016 10:06 GMT
#73
On January 26 2016 12:31 CursOr wrote:
i never thought i would see the day where i would be running from pylons

second, i am glad they did not nerf spore vs bio. i feel like muta is an option now, but not the end all. with the proposed change, muta would have been the build of choice. those games are way way worse than roach ravager.

Artosis' revenge, redirecting to iNcontroL didn't work
I Protoss winner, could it be?
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 10:09 GMT
#74
On January 26 2016 19:01 Killmouse wrote:
Show nested quote +
On January 26 2016 12:36 Mozdk wrote:
Let's see if I am correct when predicting all P matchups will change a lot. I don't see P doing a good job defending early on, when they didn't add additional range to this.

Mama will be able to defend once. And then you need 5 stalkers in all mineral lines. Wont be pretty for the first 6 minuts of PvP and PvT.

Wow protoss player are sure very comfortable, as a Terran player we always need marines, cyclones multiple turrets and even maybe bunker on every !!! Mineral line , since we are scared of potential adept drop or oracles , so stop whining that u now need unit or cannons ( y what's that never heard of this strange buildinh right ? That's a 150mineral no energy 'pyloncannon') as well instead of just 1 mothershipcore to defend every harass or drop


Yes but gateway units are a lot weaker compared to bio. I really don't like PO but it is necessary to compensate for weak gateway units. I think instead of nerfing PO they should entirely remove it and buff gateway units instead.
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2016-01-26 10:22:42
January 26 2016 10:12 GMT
#75
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.


I agree there is a degree of humour how much protoss whine there is over what is really a minor nerf to overcharge. As an example from today before the patch:

If zerg opens 3 hatch before pool on say Orbital Shipyard, protosss can take a 3rd nexus BEFORE cybercore and be completely safe with a MsC started just as core finishes + a bare minimum of units (1 adept, 4 sentries). Because of the larvae nerf, this allows protoss to be even with zerg in worker count all the way up to 70 probes (high masters protoss play). There is not much zerg can do to stop that level of greed atm, so adjusting that with a reasonable nerf to overcharge I feel is justified.

Having said that, I think it is possible that late game PvZ strength could be an area of concern and to be watched closely. The viper nerf may help protoss use void rays a bit more, which could help. Hopefully that will mean that mass carrier is not the only strong late game army for protoss and more mobile/microable comps are also viable deep into the late game (carrier/tempest is so snowbally, slow moving and deathball A-move boring - subjective, ofc).
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 26 2016 10:17 GMT
#76
If zerg opens 3 hatch before pool


There is not much zerg can do to stop that level of greed atm


aside from not opening 3hatch before pool? I haven't played in a couple months, but it sounds pretty shit if either side can do that for free.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 26 2016 10:17 GMT
#77
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.



Well and that is a good thing no? Now they can start helping Protoss play non gimmicky and have a chance instead on relying on the BS.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 26 2016 10:17 GMT
#78
It seems harsh to have 2 nerfs at the same time but you can't disagree with any of them.
Head Coach Park: "They should buff tanks!"
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 10:20 GMT
#79
On January 26 2016 19:12 LoveTool wrote:
Show nested quote +
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.


I agree there is a degree of humour how much protoss whine there is over what is really a minor nerf to overcharge. As an example from today before the patch:

If zerg opens 3 hatch before pool on say Orbital Shipyard, protosss can take a 3rd nexus BEFORE cybercore and be completely safe with a MsC started just as core finishes + a bare minimum of units (1 adept, 4 sentries). Because of the larvae nerf, this allows protoss to be even with zerg in worker count all the way up to 70 probes (high masters protoss play). There is not much zerg can do to stop that level of greed atm, so adjusting that with a reasonable nerf to overcharge I feel is justified.


If you build cybercore after 3rd nexus you are dead to basically a couple of zerglings so no you absolutely cannot do that. By that time your cybercore would finish zerg can build 20-30 zerglings even if they opened 3 hatch before pool.
ETisME
Profile Blog Joined April 2011
12387 Posts
January 26 2016 10:22 GMT
#80
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 10:25 GMT
#81
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 10:27 GMT
#82
Waiting patiently to see this single digit winrate.
Zanzabarr
Profile Joined October 2010
Canada217 Posts
January 26 2016 10:42 GMT
#83
Such terrible changes. The adept may do +1 less damage to light, but that means needing 50% more attacks to kill marines / scv's without attack upgrades. A 50% nerf in killing speed is pretty massive for a match-up that isn't even Protoss favoured statistics-wise. PvZ is going to be even more of a landslide in zergs favour than before.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 26 2016 10:57 GMT
#84
A lot of people is concerned how p is going to hold his 3rd against z. I'm wondering how are they going to secure their nat with roach ling pylon sniping before msc has energy for a single overcharge.
1 base stargate into expand? 3 gate expand?
Seems like it's going to be a bad time to be a toss.
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 26 2016 11:18 GMT
#85
Protoss may have hard time ahead, but it's for the best, cause adpet was hiding major flaws in their balance, now that this unit is nerfed we'll have the necessary input to analyse late game correctly and find out what to nerf/boost to make it balanced and interesting.

Now that the Seed vs Bomber bullshit is fixed (I hope so...) there's still one big crap to get rid of : tankivacs and the TvT dumbness.
Dear INno and all the former STX boys.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
January 26 2016 11:20 GMT
#86
I mostly agree with the changes, though I do think a colossus buff or a liberator nerf will be needed for Protoss to be able to play straight vs T.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 11:22 GMT
#87
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.


Openers in both matchups have to be a fair bit safer. (Or we need a whole new map pool that is P favoured).

Vs terrans P needeed to kill like 6-8 SCVs to get to even.


I believe PvT will be close to even. Nothing huge anyway. But PvZ will be a fucking pain.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 11:33 GMT
#88
On January 26 2016 15:43 starslayer wrote:
LOVING the protoss tears in this thread its great, maybe now toss wont PO a scouting scv or an OL ( prolly still will) and maybe have to think about when to Overcharge rather then being about to spam it and make units again, also hopefully they cant just take 3 base off one unit and a couple pylons for the threat of pylon rushes or warp prism drops. It really sad how toss think its ok too be so greedy and basically defend everything. but if terran or zerg could do it, its a problem.

this patch is very much needed and hopefully toss understand you should need units to defend bases and not supply structures. and think about it if toss does go to shit that means (hopefully) blizzard will buff units and not one of the worst designed abilities ever created. (which they should've done in HOTS)

also there is still alot of work on LOTV to become a good game mass libs is just silly needs tech lab,"skill shot" ravagers still need a look at, shade increase for adepts, channeling snipe, boring infestors, cyclone are just like the reaper in that you use them early to push away banshee/ warp prisms and thats really it, tankvac is just silly, warp prism range needs to be like 3 not 6. if no tech lab for libs no upgrade. and maybe not sure yet a slight dmg nerf to distruptors but idk yet.

but ill say blizzard is listening and taking the right steps.small slow steps but were getting there.


So you are claiming Protoss bases are earlier than Zergs. Get out!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 11:38 GMT
#89
On January 26 2016 19:25 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
DarkGamer
Profile Joined November 2012
Germany323 Posts
January 26 2016 11:48 GMT
#90
please people ... so many protoss are whining. i played A LOT of random and its obvious that adepts shouldnt 2-hit marines. thats the change. and pylon overcharge for p in pvz in the beginning was too strong (im talking of master and grandmaster level - the other levels cant compare on a high tactical level and shouldnt complain here anyway. building 2-3 more units before taking the third isnt relevant on these leagues.
please take in mind that adepts are still strong and photon overcharge as well!
SeriousLus
Profile Joined July 2012
169 Posts
January 26 2016 11:52 GMT
#91
what ridiculous changes.. wth
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 11:56 GMT
#92
On January 26 2016 20:38 Mozdk wrote:
Show nested quote +
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.
Ace Frehley
Profile Joined December 2012
2030 Posts
Last Edited: 2016-01-26 11:58:10
January 26 2016 11:56 GMT
#93
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


That's the point. If you are too strong and get 'compensation' after a nerf, nothing really changes.
And adepts+warp prism will still be a pain in the ass and keep terran stuck in their base for a while
...
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 11:58 GMT
#94
On January 26 2016 20:56 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


As long as you can win premier tournaments by beating zergs 4-1 in the finals it's all good, right?
AbouSV
Profile Joined October 2014
Germany1278 Posts
January 26 2016 12:02 GMT
#95
What is the starting energy for MSC?
What will be the energy for PO?
IcemanAsi
Profile Joined March 2011
Israel681 Posts
January 26 2016 12:04 GMT
#96
I wonder how relevant the Parasitic bomb nerf is to ZvP.
Elentos
Profile Blog Joined February 2015
55511 Posts
January 26 2016 12:09 GMT
#97
On January 26 2016 21:02 AbouSV wrote:
What is the starting energy for MSC?
What will be the energy for PO?

Starting energy is 50. So it spawns with one PO ready after the patch when it spawned with energy for 2 before.
Every 60 seconds in Africa, a minute passes.
AbouSV
Profile Joined October 2014
Germany1278 Posts
January 26 2016 12:10 GMT
#98
On January 26 2016 21:09 Elentos wrote:
Show nested quote +
On January 26 2016 21:02 AbouSV wrote:
What is the starting energy for MSC?
What will be the energy for PO?

Starting energy is 50. So it spawns with one PO ready after the patch when it spawned with energy for 2 before.


To be pinned for all those arguing that you will have to wait to be able to PO for the first time when the MSC pops.
Thank you!
Skytale1i
Profile Joined January 2016
31 Posts
January 26 2016 12:11 GMT
#99
From my experience as P playing against zergs was hard. This should make it harder if the zerg goes for early aggression.
Against T something needed to change, though middle/late game will probably be hard.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 12:11 GMT
#100
On January 26 2016 20:58 Laurens wrote:
Show nested quote +
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


As long as you can win premier tournaments by beating zergs 4-1 in the finals it's all good, right?


It was really well played by the protoss obviously and bad by the zerg. There is nothing more to it.
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 12:14 GMT
#101
On January 26 2016 21:11 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 20:58 Laurens wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


As long as you can win premier tournaments by beating zergs 4-1 in the finals it's all good, right?


It was really well played by the protoss obviously and bad by the zerg. There is nothing more to it.


Bly played bad? Haha.

But I'm glad you've found the solution for yourself: start playing well.
sa1Ko
Profile Joined July 2015
Argentina99 Posts
January 26 2016 12:21 GMT
#102
I am getting diabetes.... Protoss tears are too sweet :D
Next time tell players like Seed not to thank DK on a televised game for his wins ! Hahahahaha
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 12:23 GMT
#103
On January 26 2016 20:56 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 12:24 GMT
#104
On January 26 2016 21:02 AbouSV wrote:
What is the starting energy for MSC?
What will be the energy for PO?


50 and 50
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 12:25 GMT
#105
On January 26 2016 21:14 Laurens wrote:
Show nested quote +
On January 26 2016 21:11 ProtossMasterRace wrote:
On January 26 2016 20:58 Laurens wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


As long as you can win premier tournaments by beating zergs 4-1 in the finals it's all good, right?


It was really well played by the protoss obviously and bad by the zerg. There is nothing more to it.


Bly played bad? Haha.

But I'm glad you've found the solution for yourself: start playing well.


Bly did play a bad finals. Rewatch to confirm.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
mr.food
Profile Joined January 2016
2 Posts
January 26 2016 12:27 GMT
#106
I don't understand why does it say that PO lasts for 14 sec when you play the map, but in these changes it says 15 to 20? Neither of which seem to be true
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 26 2016 12:28 GMT
#107
On January 26 2016 21:23 Mozdk wrote:
Show nested quote +
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

It takes only professional games, isn't it?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-01-26 12:30:49
January 26 2016 12:29 GMT
#108
On January 26 2016 21:28 deacon.frost wrote:
Show nested quote +
On January 26 2016 21:23 Mozdk wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

It takes only professional games, isn't it?

The games can be of vastly different quality. It includes games from actual pro level players against amateurs and semi-pros aswell, which screws up all the numbers for things like qualifiers and even Dreamhacks.
Every 60 seconds in Africa, a minute passes.
adamhu10
Profile Joined October 2015
4 Posts
January 26 2016 12:32 GMT
#109
Who cares about EU and NA scores? The game should be balanced only for GSL, SSL and Proleague - you know, actual top level Starcraft.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 12:32 GMT
#110
On January 26 2016 21:28 deacon.frost wrote:
Show nested quote +
On January 26 2016 21:23 Mozdk wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

It takes only professional games, isn't it?


Well it doesn't say that. We don't know what data they are using. Other than top ladder. We don't know if this means diamond+ or top 20 GM.

You can't rely on stats when you don't know what pool of matches the stats are coming from. It's not a valid argument. And it wouldn't be anywhere.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 12:34 GMT
#111
On January 26 2016 21:32 adamhu10 wrote:
Who cares about EU and NA scores? The game should be balanced only for GSL, SSL and Proleague - you know, actual top level Starcraft.


Last I checked, Protoss players in GSL were thanking David Kim and Korean coaches were demanding nerfs. So it looks like top level starcraft agrees with this patch.
Longduzboub
Profile Joined June 2013
40 Posts
Last Edited: 2016-01-26 12:40:39
January 26 2016 12:34 GMT
#112
On January 26 2016 21:29 Elentos wrote:
Show nested quote +
On January 26 2016 21:28 deacon.frost wrote:
On January 26 2016 21:23 Mozdk wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

It takes only professional games, isn't it?

The games can be of vastly different quality. It includes games from actual pro level players against amateurs and semi-pros aswell, which screws up all the numbers for things like qualifiers and even Dreamhacks.

Weird, numbers are screwed in zerg's favour every single season

On January 26 2016 21:32 Mozdk wrote:
Show nested quote +
On January 26 2016 21:28 deacon.frost wrote:
On January 26 2016 21:23 Mozdk wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

It takes only professional games, isn't it?


Well it doesn't say that. We don't know what data they are using. Other than top ladder. We don't know if this means diamond+ or top 20 GM.

You can't rely on stats when you don't know what pool of matches the stats are coming from. It's not a valid argument. And it wouldn't be anywhere.

Aligulac is based on tournament games only, for the 'ranking' page at least. Dunno about the 'balance report' charts.
kaluro
Profile Joined November 2011
Netherlands760 Posts
Last Edited: 2016-01-26 12:42:37
January 26 2016 12:39 GMT
#113
On January 26 2016 14:21 BronzeKnee wrote:
I recommend you click the link I provided or provide me some links that show Protoss with a winning percentage.

PvZ, in terms of winrate, is in the worst place it has ever been in. Neither race has ever been favored as much as Zerg is right now. Terran is favored in PvT, in terms of winrate. I know that is hard to understand given what Seed said and the what Terrans are saying, but the facts speak clearly, Terran wins more often against Protoss than vice versa.

So I don't know what you are talking about. Ptitdrogo pulled a Fruitdealer.


In korea protosses are really extremely dominant. Korea is miles ahead of the metagame and protoss is such a dominant force there. The fact that you decide to add in non-korean statistics doesn't mean that protoss isn't in an incredible spot right now
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Kurbz
Profile Joined April 2011
Australia88 Posts
January 26 2016 12:44 GMT
#114
I don't know why anyone is surprised, the game is only ever balanced at the pro scene while the lower divisions cop the pineapple.
Never argue with an idiot, they will bring you down to their level and beat you with experience.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
January 26 2016 12:50 GMT
#115
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.
What qxc said.
cutler
Profile Joined March 2010
Germany609 Posts
January 26 2016 12:58 GMT
#116
I like this change
Nebuchad
Profile Blog Joined December 2012
Switzerland12165 Posts
January 26 2016 13:02 GMT
#117
Don't go play LoL or whatever... The balance won't be changed in two months, you should try and figure out how to win under the new circumstances (it's kind of the point of the game really).
No will to live, no wish to die
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
January 26 2016 13:07 GMT
#118
I am very afraid for the protoss race.
Any sufficiently cheesy build is indistinguishable in skill
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 13:14 GMT
#119
On January 26 2016 21:44 Kurbz wrote:
I don't know why anyone is surprised, the game is only ever balanced at the pro scene while the lower divisions cop the pineapple.

SC2's equivalent to: "My teammates suck."
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 13:15 GMT
#120
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.
Dingodile
Profile Joined December 2011
4133 Posts
January 26 2016 13:18 GMT
#121
On January 26 2016 22:02 Nebuchad wrote:
Don't go play LoL or whatever... The balance won't be changed in two months, you should try and figure out how to win under the new circumstances (it's kind of the point of the game really).

I see a better solution. We should stick to a patch for one year. Maps change the circumstances anyway.

You feel better if you win the whole tournament because because of "better" maps than balance patches.
Grubby | ToD | Moon | Lyn | Sky
RandomPlayer
Profile Joined April 2012
Russian Federation390 Posts
January 26 2016 13:26 GMT
#122
Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)

what's -1 light going to change? Not 2 shooting workers anymore?
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 26 2016 13:27 GMT
#123
List of things community/blizz should keep an eye on for immediate future patch:

-ravager/roach zvt/zvp: it's the same thing as mass adepts...
-parasitic bomb stacking
-mech viability in general two things
-siege tank buff + tankivac removed
-ANTI-AIR buffed aka thor/cyclone versus air units
-re-combine mech upgrades? ???? Helps mech again...and late game T in general (bio uses air too)
-tone down all air units of all 3 races: brood/carrier/tempest/liberator/viper
-tone up anti-air for Zerg hydralisk / Terran mech
-invincible nydus worm still is in this game over 7+ months now?

In regards to this patch they announce...bout time game is patched it's almost been 80 days. My thoughts:

-adepts will still be massed even post-patch people will realize -1 to adept damage doesn't mean jack. It's the shade ability that's pretty ridiculous + warp prisms. I would rather they have made it so every time adepts shade it 100% drains all their shields so there is a risk/reward/cost associated with it instead of it just being free.

-spore crawler - uh not a big deal, basically pointless won't change much except for the first 10 mutas in a game will be harder to hold off. After that if you're going mass muta zvz...if you have 30 muta you're going to kill the buildings regardless. Pointless to nerf/buff spores imo blizz should focus elsewhere

-photon overcharge nerf: This being 50 energy...you still have 4 of them at full energy instead of 8...and they are actually BUFFED in damage...uh...yeah no. Just gut this thing, it's an idiotic game mechanic that is handicapping Protoss because the entire race is completely reliant on this bullshit game mechanic that is worse (IF PEOPLE CAN BELIEVE THAT) than the nexus overcharge.

Sup
feanaro
Profile Joined March 2014
United States123 Posts
January 26 2016 13:27 GMT
#124
On January 26 2016 21:29 Elentos wrote:
Show nested quote +
On January 26 2016 21:28 deacon.frost wrote:
On January 26 2016 21:23 Mozdk wrote:
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

It takes only professional games, isn't it?

The games can be of vastly different quality. It includes games from actual pro level players against amateurs and semi-pros aswell, which screws up all the numbers for things like qualifiers and even Dreamhacks.


No one is claiming that Aligulac numbers are the end all and be all of balance, and that the game will only be balanced if Aligulac reports 50%. It may very well be balanced with numbers that are slightly off of that, but to claim that PvZ winrates went down 5% right when pro's switched to playing LotV is because of a quirk of the relative quality of the players, which somehow never happened to such an extent ever before in the history of SC2 PvZ, and which also just happened to stay screwed up for several months strains credibility.
Elentos
Profile Blog Joined February 2015
55511 Posts
January 26 2016 13:27 GMT
#125
On January 26 2016 22:26 RandomPlayer wrote:
Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)

what's -1 light going to change? Not 2 shooting workers anymore?

2 shots deal 44 damage then without +1, meaning SCVs and marines (without combat shields) take an additional shot to kill. It's a change that affects only TvP.
Every 60 seconds in Africa, a minute passes.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 13:29 GMT
#126
I don't think this patch will "ruin" the Protoss race, which many are afraid of. I think a PO nerf was very necessary, since it was the root of most of Protoss' perceived imbalance, rather than the Adept itself. With PO, Protoss could speed up their ecomony and quickly tech up at the same time, surviving the early game without making any army unit, basically. I'm not sure about the severity of the PO nerf, though, maybe it will actually be a bit too much.

About the Adepts. Well, that -1 dmg is important so long as Protoss does not have +1 attacks. Also, as others said, the main problem with Adepts in my opinion is the shade ability. Either it should have a much longer cooldown (like twice or thrice as long) or it should not be cancellable, or both. Because now, the shade basically requires the opponent to have twice as many units as needed to fend off the Adepts quickly enough, distributed between the place where the Adept is, and where the shade will (might) finish.
Also, the patch does not solve the case of Adept harass against Probes and Drones especially. (As one redditor jokingly put, "PO can't be nerfed, because then Protoss could not defend Adept drops." You may laugh at the absurdity of such a statement, but I wonder how true this may prove.)
At this point, I think it would be better to decrease the Adept damage to 10+9 against light. That would cause the Adept to three-shot all workers, while only slightly nerfing pure Adept armies against Hydras (5 shots instead of 4). True, this way Adepts could not two-shot Marines and SCVs with one upgrade advantage, but that does not really happen with 10+12, either, once Terran has Combat Shields. As for SCVs, I would prefer them not dying to two shots at any upgrade standing.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Timelog
Profile Joined May 2015
Netherlands57 Posts
January 26 2016 13:33 GMT
#127
On January 26 2016 22:26 RandomPlayer wrote:
Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)

what's -1 light going to change? Not 2 shooting workers anymore?

It's more impactful as you might suspect: http://imgur.com/a/4zLw9
Terrible Starcraft 2 player, SC2 EU Battle.Net MVP and overall gaming enthousiast.
Laurens
Profile Joined September 2010
Belgium4541 Posts
January 26 2016 13:36 GMT
#128
I don't know how people can say the PO nerf might be too much. If I read those notes correctly it will actually last 5 seconds longer and do higher DPS. You just have to use them more sparingly due to higher energy cost (i.e. not to snipe an overlord or a scouting SCV)
p68
Profile Joined November 2015
100 Posts
January 26 2016 13:38 GMT
#129
On January 26 2016 14:59 BronzeKnee wrote:
Show nested quote +
On January 26 2016 14:55 Danglars wrote:

I think the jury's still out on PvZ. Calling it the 'worst place it has ever been in' is hilariously myopic (and lends terrific aid to the calls that this is all just Protoss tears). And PvT T-favored? Dangerously close to a troll post or flame-bait.


I didn't create the statistics that I base my opinion on. What is your opinion based on?

Try to match up your perception with reality instead of listening to the loudest whining voices. There is no disagreeing that according to the winrates, PvZ is in the worst place it has ever been in. The win rate speaks for itself, it has never been this bad. You may argue that we should consider other things, but you can't deny that. It is like saying grass isn't green.

Facts are facts: http://aligulac.com/misc/balance/




That's still from December.

Look at this for more recent stats:
http://aligulac.com/periods/latest/

PvT is 54.22%
PvZ is 45.74% (inverse: ZvP is 54.26%)

Nebuchad
Profile Blog Joined December 2012
Switzerland12165 Posts
January 26 2016 13:44 GMT
#130
On January 26 2016 22:38 p68 wrote:
Show nested quote +
On January 26 2016 14:59 BronzeKnee wrote:
On January 26 2016 14:55 Danglars wrote:

I think the jury's still out on PvZ. Calling it the 'worst place it has ever been in' is hilariously myopic (and lends terrific aid to the calls that this is all just Protoss tears). And PvT T-favored? Dangerously close to a troll post or flame-bait.


I didn't create the statistics that I base my opinion on. What is your opinion based on?

Try to match up your perception with reality instead of listening to the loudest whining voices. There is no disagreeing that according to the winrates, PvZ is in the worst place it has ever been in. The win rate speaks for itself, it has never been this bad. You may argue that we should consider other things, but you can't deny that. It is like saying grass isn't green.

Facts are facts: http://aligulac.com/misc/balance/




That's still from December.

Look at this for more recent stats:
http://aligulac.com/periods/latest/

PvT is 54.22%
PvZ is 45.74% (inverse: ZvP is 54.26%)



That's not "this month", that's the period that started 4 days ago.

I do believe PvT will be higher this month though.
No will to live, no wish to die
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 26 2016 13:49 GMT
#131
On January 26 2016 21:23 Mozdk wrote:
Show nested quote +
On January 26 2016 20:56 ProtossMasterRace wrote:
On January 26 2016 20:38 Mozdk wrote:
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


30-40% is really yelling "worst update ever". It will definately not be that bad. No one will take you seriously when you are claiming things the whole scene knows not to be true. From bronze to GM.


PvZ is already at 41% and there is a toss nerf so it can only go lower.


Yes it can. But claiming single digits is just moronic.

And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.

Top level meaning Korea or the West? I already saw someone citing a premier tournament win by protoss, meaning Bly losing to Drogo.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
imre
Profile Blog Joined November 2011
France9263 Posts
January 26 2016 13:49 GMT
#132
I expect PvT to be a lot Terran favored now that P can't take a 3rd behind 2 pylons and 1 adept.
Zest fanboy.
Gullis
Profile Joined April 2012
Sweden740 Posts
January 26 2016 13:52 GMT
#133
I wish they kept parasitic bomb really op it made going air really fragile, that's how it should be.
I would rather eat than see my children starve.
p68
Profile Joined November 2015
100 Posts
January 26 2016 13:56 GMT
#134
On January 26 2016 22:44 Nebuchad wrote:
Show nested quote +
On January 26 2016 22:38 p68 wrote:
On January 26 2016 14:59 BronzeKnee wrote:
On January 26 2016 14:55 Danglars wrote:

I think the jury's still out on PvZ. Calling it the 'worst place it has ever been in' is hilariously myopic (and lends terrific aid to the calls that this is all just Protoss tears). And PvT T-favored? Dangerously close to a troll post or flame-bait.


I didn't create the statistics that I base my opinion on. What is your opinion based on?

Try to match up your perception with reality instead of listening to the loudest whining voices. There is no disagreeing that according to the winrates, PvZ is in the worst place it has ever been in. The win rate speaks for itself, it has never been this bad. You may argue that we should consider other things, but you can't deny that. It is like saying grass isn't green.

Facts are facts: http://aligulac.com/misc/balance/




That's still from December.

Look at this for more recent stats:
http://aligulac.com/periods/latest/

PvT is 54.22%
PvZ is 45.74% (inverse: ZvP is 54.26%)



That's not "this month", that's the period that started 4 days ago.

I do believe PvT will be higher this month though.


You're right, let's list more periods:

153 (24DEC-06JAN):

PvT: 45%
PvZ: 43.17%

154 (07JAN-20JAN):

PvT: 52.87%
PvZ: 43.47%

155 (21JAN-PRESENT):

PvT is 54.22%
PvZ is 45.74% (inverse: ZvP is 54.26%)

PvT completely flipped since the beginning of January, which is what people posting the aligulac balance report need to realize. There's no evidence that it's Terran favored, at the very least, so that myth needs to die.

PvZ still looks Zerg favored, but is trending towards improvement. I don't believe the adept nerf will affect the matchup, but pylon overcharge nerf certainly will.


xTJx
Profile Joined May 2014
Brazil419 Posts
January 26 2016 13:59 GMT
#135
Protoss players leaving to play Mobas because their race requires skill now, just as everyone predicted.

User was warned for this post
No prejudices, i hate everyone equally.
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
January 26 2016 14:03 GMT
#136
aah protoss tears..

wait, i got this:

'let the meta settle guys'
'wait how it plays out'
'[insert winrates of random tourney]'

PvT was disgusting. i know it, you know it. Blizzard knows it. at fucking last.

One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 26 2016 14:08 GMT
#137
On January 26 2016 22:36 Laurens wrote:
I don't know how people can say the PO nerf might be too much. If I read those notes correctly it will actually last 5 seconds longer and do higher DPS. You just have to use them more sparingly due to higher energy cost (i.e. not to snipe an overlord or a scouting SCV)


Because you can just run to a different area. The overcharge nerf is a bigger deal than the adept nerf. I think the overcharge nerf is too big. Overcharges were too important vs zerg. Being able to overcharge one pylon won't suffice. Someone pointed out ling drops and that really will be a serious problem. And what about liberators? Or medivac drops? Having many overcharges was crucial. I am just saying, I think this is a huge nerf. I don't even understand the point of the nerf anyways. Can someone explain what they said the point of the nerf was? Terran already has 2 units that can take out pylons from out of range and zerg has a unit too(that's available at t1).


People talk about warp prism harass but the harass from the other races is extremely strong as well.. and protoss has less defensive capability than terran and move a million times slower than zerg. I think phoenixes are going to be even more popular than they were before now lol. And the oracle stasis things.
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 14:19 GMT
#138
On January 26 2016 18:29 Laurens wrote:
Show nested quote +
On January 26 2016 18:25 ProtossMasterRace wrote:
On January 26 2016 18:21 Laurens wrote:
On January 26 2016 18:09 ProtossMasterRace wrote:
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.


Yes, yes it has. Marines that are t1 cheap units will trade cost efficiently against t1.5 adepts that are specifically anti light unit.
You need a forge to build cannons, you only need barracks (which you build anyways for bunkers) and cannons are 50% more expensive and cannot be salvaged.
Zerg will have an even easier time A moving over protoss, I expect single digit winrates in PvZ...

I guess I'll just have to wait a month or two to play the game again after this horribly stupid and unwarranted patch.



It's like FFE wasn't a main build in PvZ for years and years lol. Now suddenly building a forge is too much. smh.

Sorry mate, do you even play or watch LotV? Are you familiar with the new Zerg unit called the Ravager, which has a super strong spell, that outranges any static D in the game? FFE is not viable in LotV, period.
PPN
Profile Joined August 2011
France248 Posts
January 26 2016 14:31 GMT
#139
On January 26 2016 18:29 Laurens wrote:
Show nested quote +
On January 26 2016 18:25 ProtossMasterRace wrote:
On January 26 2016 18:21 Laurens wrote:
On January 26 2016 18:09 ProtossMasterRace wrote:
On January 26 2016 17:54 Jj_82 wrote:
On January 26 2016 12:36 Mozdk wrote:I don't see P doing a good job defending early on, when they didn't add additional range to this.

I don't see why P should not build an army like everyone else early on, or get the forge for cannons. Having such an early flyer that offers offensive vision AND shooting pylons allows for being very greedy. Unlike any other race. I never understood that.


Zerg has queens and can build spores and spines just by building a spawning pool.
Terran t1 units are a lot stronger so they are safe early on with maybe a bunker at the front.


lol which terran units are we talking about here?
It's like the -1 damage has suddenly made adepts bad vs marines or what?
Cannons are so much better than bunkers too. Use them.


Yes, yes it has. Marines that are t1 cheap units will trade cost efficiently against t1.5 adepts that are specifically anti light unit.
You need a forge to build cannons, you only need barracks (which you build anyways for bunkers) and cannons are 50% more expensive and cannot be salvaged.
Zerg will have an even easier time A moving over protoss, I expect single digit winrates in PvZ...

I guess I'll just have to wait a month or two to play the game again after this horribly stupid and unwarranted patch.



It's like FFE wasn't a main build in PvZ for years and years lol. Now suddenly building a forge is too much. smh.

I suggest you go play Protoss on ladder and do FFE and see how well you do against Ravagers.
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 26 2016 14:32 GMT
#140
I have no idea why Mr. Kim beating the dead horse aka PvZ and still totally blind on how shitty the map pool is and how it favors Zerg retardedly.
Nerf adept I don't care, nerf PO nobody cares if you have a decent map pool and add some ability to survive Zerg bullshit.

I tend to believe in balance team either zergs are terribad or protosses are godlike.
“Are you with the Cartel? Because you’re definitely an Angel.”
NonY
Profile Blog Joined June 2007
8748 Posts
January 26 2016 14:43 GMT
#141
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier. In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.

Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
January 26 2016 14:49 GMT
#142
On January 26 2016 23:08 travis wrote:
Show nested quote +
On January 26 2016 22:36 Laurens wrote:
I don't know how people can say the PO nerf might be too much. If I read those notes correctly it will actually last 5 seconds longer and do higher DPS. You just have to use them more sparingly due to higher energy cost (i.e. not to snipe an overlord or a scouting SCV)


Because you can just run to a different area. The overcharge nerf is a bigger deal than the adept nerf. I think the overcharge nerf is too big. Overcharges were too important vs zerg. Being able to overcharge one pylon won't suffice. Someone pointed out ling drops and that really will be a serious problem. And what about liberators? Or medivac drops? Having many overcharges was crucial. I am just saying, I think this is a huge nerf. I don't even understand the point of the nerf anyways. Can someone explain what they said the point of the nerf was? Terran already has 2 units that can take out pylons from out of range and zerg has a unit too(that's available at t1).


People talk about warp prism harass but the harass from the other races is extremely strong as well.. and protoss has less defensive capability than terran and move a million times slower than zerg. I think phoenixes are going to be even more popular than they were before now lol. And the oracle stasis things.


Think the point of the overcharge nerf was the Korean sc scene agreeing it was near impossible to put up agression on a protoss Base early in the Game as terran (due to pylon cannon) while moving out with your army to attempt this aggresion would leave your mineral line extremely vurnerable to wp adepts meaning trying to take the initiative as terran had a huge risk almost no reward situation
That is at least how I interpreted it
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 14:58:22
January 26 2016 14:54 GMT
#143
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.
PressureSC2
Profile Joined January 2016
122 Posts
January 26 2016 15:04 GMT
#144
Fantastic !! We need this patch asap. LOTV is going to rock. Hopefully they can add a bit of diversity to Terran gameplay choices in a future patch.
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 15:05 GMT
#145
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 15:09:50
January 26 2016 15:09 GMT
#146
On January 27 2016 00:05 Big J wrote:
Show nested quote +
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-26 15:17:16
January 26 2016 15:17 GMT
#147
On January 27 2016 00:09 CheddarToss wrote:
Show nested quote +
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 15:21:47
January 26 2016 15:17 GMT
#148
On January 27 2016 00:17 Big J wrote:
Show nested quote +
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 26 2016 15:28 GMT
#149
On January 27 2016 00:17 CheddarToss wrote:
Show nested quote +
On January 27 2016 00:17 Big J wrote:
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.


In most PvZ games we see now there is no more micro from P than in Hots. A lot of chargelot, archon, immortal timings. The only spellcaster brought to fight is 1-3 sentries. Usually one. Before that there is micro in the harass of whatever opening the Protoss did.

A collosi + stalker based army has way more micro involved.

If the game goes past this point I would agree with you. But it hasn't really done that in the games we've seen.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
HugoBallzak
Profile Joined November 2015
700 Posts
January 26 2016 15:37 GMT
#150
Couple more changes maybe Ill play this game again.
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 15:44 GMT
#151
On January 27 2016 00:28 Mozdk wrote:
Show nested quote +
On January 27 2016 00:17 CheddarToss wrote:
On January 27 2016 00:17 Big J wrote:
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.


In most PvZ games we see now there is no more micro from P than in Hots. A lot of chargelot, archon, immortal timings. The only spellcaster brought to fight is 1-3 sentries. Usually one. Before that there is micro in the harass of whatever opening the Protoss did.

A collosi + stalker based army has way more micro involved.

If the game goes past this point I would agree with you. But it hasn't really done that in the games we've seen.

Chargelot, Archon, Immortal, Pheonix. In my experience this army is harder to manage than Collosi/Stalker. Blink micro is hard, but IMO it is harder to spread Chargelot/Archon, focus fire Immortals on Lurkers and lift Lurkers/Hydras with Phoenix at the same time.
But aside from micro, Collosi/Stalkers was a lame deathball, which produced boring games. Firstly because P would camp in his base, getting to the deathball and secondly because engagements were short and lopsided. You either didn't lose any Collosi and just plowed through Zerg army including remax or you lost too many or all Colossi, in which case you couldn't win against the remax army.
In LotV the engagements are far less lopsided and there are many smaller engagements through out a single game. There is also much more harass, because Protoss now have the proper tools to do it. Therefore there are hardly any games with turtling and getting to the deathball.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-26 15:51:24
January 26 2016 15:48 GMT
#152
On January 27 2016 00:17 CheddarToss wrote:
Show nested quote +
On January 27 2016 00:17 Big J wrote:
On January 27 2016 00:09 CheddarToss wrote:
On January 27 2016 00:05 Big J wrote:
On January 26 2016 23:54 CheddarToss wrote:
Well said Nony.

Here is what I think will happen: Z and T will realise that P can't defend fast 3rds or Nexus after gateway only and that P can't mount harass or all-ins as fast, due to needing to have more units and expanding later. Z and T will therefore pressure P to end the game early or play very greedy, to destroy Protoss somewhat later with superior numbers. PvX win rates will drop quite a bit due to this patch. I wouldn't be surprised to see PvZ and PvT at 40% and 45% respectively. Blizzard/DK will realise that the situation for Protoss is hopeless and instead of reworking gate way units (which is harder to do), the next patch will involve a shorter warp gate research time or something equally misguided. Then Z and T will again whine about Protoss bullshit.


Protoss will get demolished and have a low representation. Eventually they will get buffed again and the game will be balanced. Two years from now people will tell stories of the glory early days of the expansion with superexciting TvZs everywhere.

And once again, history repeated itself.

Well, I find PvZ as it is now much better and much more exciting than TvZ. Gone are the superexciting days of MMM vs Ling/Bling/Muta and PvZ is more back and forth and more harass based than ever.

So IMHO: PvZ >>> TvZ


I'm just teasing, since in both previous expansions Protoss started of poorly and too many people only see the game through nostalgia goggles.

You are right about that.

But what do you think of the MUs, as they are now? To be honest I find the new TvZ with Stim and a-move and throw corrosive biles and a-move rather lackluster. On the other hand I find PvZ better than ever, due to way less FF and Collosi usage, more divers P/Z armies and way more micro from both sides.


I think TvZ is solid but worse than previously, unless it goes long when it can become very tense and spread out.
PvZ is wild. That's not to say it's bad, but I expect the matchup to evolve drastically and show a completely different face eventually. Therefore I find it hard to evaluate. Protoss players that play defensive and with those double SG strategies seem to get demolished, Protoss players that cross their fingers and pray that the zerg did not build a spire seem to be doing well and it makes for very awesome games.
I personally enjoy watching TvP by far the most at the moment if it goes past the early game. At least for me it is refreshing not to see Terran desperation pushes all the time and more replenishable Protoss armies. Whether or not it's fair in this stage of the game I'm not sure, but I think the power of the Liberator in the matchup is exaggerated. At least the Protoss players that get out Tempests on time or aggressively keep liberator numbers down seem to be doing fine.
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 15:52 GMT
#153
I actually think TvZ is a bit more exciting in the present. The ultras completely and totally force the Terran hand to advance tech and/or tech swap in the late game. Previously TvZ was just a 20 minute long festival of 4M hoping that one of your drops sneaks by and does good damage or one of your widow mines gets a crazy hit while spreading your bio. It was still an interesting matchup but I prefer the LotV style where the Ultras put a timer on how long 4M is a viable composition (even then most are doing M&M + Tank) until you need to add in more factories or starports to effectively handle ultras.
Wat
FoxDog
Profile Joined October 2007
170 Posts
January 26 2016 15:53 GMT
#154
They forgot to reduce the cost for the cyclone, with the knowledge that you can break the lock on using burrow, transports or moving out of vision with the 1 unit targeted the cyclone becomes entirely a waste on money that could have been better spent elsewise, nobodys making the cyclone because of this!

150gas is too much...

and why wont they bring back 250mm cannon mode for the thor, and revert the silly air priority ai change which causes the thors to be shooting javelin missiles at air instead of using their ground attack that does much more dmg...
Remember without fear, there is no courage!
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 15:56 GMT
#155
Also I agree that Protoss will probably be a tad weak after the PO nerfs. But even if that is the case this is the proper decision in terms of game design. The current state of TvP is pretty bad from a spectating and playing perspective and this will be a move in the right direction. I'm sure if necessary they will receive balance buffs to their later tech units.
Wat
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
January 26 2016 15:58 GMT
#156
On January 26 2016 22:15 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.


Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't.

When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily.
What qxc said.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 26 2016 16:02 GMT
#157
Hm I think this change is pretty good. It discourages a playstyle that was really hard to pull off. And was probably reason for as many failures as it was for wins. Maybe even more failures at lower levels. Well and more wins for those that know their opponents style well and wouldn't get baited ever.
Now we have to see if something else works. Maybe Protoss will have to rely on the sentry again, not the forcefield, but guardian shield. xD
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 16:05 GMT
#158
On January 26 2016 22:52 Gullis wrote:
I wish they kept parasitic bomb really op it made going air really fragile, that's how it should be.


By fragile you mean completely unviable? Why not just remove air units from the game?
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 26 2016 16:08 GMT
#159
On January 27 2016 00:58 rockslave wrote:
Show nested quote +
On January 26 2016 22:15 ProtossMasterRace wrote:
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.


Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't.

When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily.


That only proves that the only good unit protoss has left are the adepts and now that is taken away. RIP Starcraft, it will be really boring with only 2 races.

User was temp banned for this post.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 16:31 GMT
#160
Guys, I think I just found the solution to PO and the supposed weakness that would come with the nerf. Because post-nerf, only few overcharges can be cast, and they still last relatively short. Increasing the duration wouldn't help tremendously, either (although it would, definitely), since Pylons are quite fragile and can be targeted down, as David Kim visioned.

So what if, instead of the DPS buff, we just increased its duration quite a bit, and make it be cast on a building with a lot more HP. Like a building that helps with base defense, since it's found at most bases. I don't know... maybe the Nexus...?

Jokes aside, I think the Nexus overcharge may well have been a better option. We shall see, though.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
January 26 2016 16:34 GMT
#161
On January 27 2016 01:08 ProtossMasterRace wrote:
Show nested quote +
On January 27 2016 00:58 rockslave wrote:
On January 26 2016 22:15 ProtossMasterRace wrote:
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.


Watch the whole series. In some games, Patience goes for Adept + Warp prism, in others he doesn't.

When he does, you can notice that TY does everything right and even then he is behind. When Patience goes for other builds, TY outplays him easily.


That only proves that the only good unit protoss has left are the adepts and now that is taken away. RIP Starcraft, it will be really boring with only 2 races.


That's really short term thinking. If this patch didn't come along, we would have 2 base adept to the end of times. This patch comes, possibly Protoss becomes too weak, other changes come in the future.

Same thing for PO, which is way worse a nerf. Maybe gateway units will get buffed, maybe build times for tech will be shortened... It opens possibilities.
What qxc said.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
January 26 2016 16:42 GMT
#162
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.
The Bomber boy
JimmyJRaynor
Profile Blog Joined April 2010
Canada16694 Posts
January 26 2016 16:46 GMT
#163
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
egrimm
Profile Joined September 2011
Poland1199 Posts
January 26 2016 16:50 GMT
#164
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?

Both SCV and Marines. There is some gif visualising these changes.
sOs TY PartinG
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 26 2016 16:50 GMT
#165
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 17:01 GMT
#166
On January 27 2016 01:50 Laserist wrote:
Show nested quote +
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 17:17:15
January 26 2016 17:11 GMT
#167
On January 27 2016 02:01 Sholip wrote:
Show nested quote +
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

And what about Hydras?

After the patch:

80hp : 22dmg = 4 hits

With 10 + 9:

80hp : 19dmg = 5 hits

This is kind of a big deal. Instead of 10 you would have to have 12.5 (or 13, since you can't make half a unit) Adepts to beat the same number of Hydras.

One other important interaction could be with the Hellbats.

After patch:

135hp : 22dmg = 7 hits

With 10 + 9:

135hp : 19dmg = 8 hits

This could become important, should mech get buffed.

EDIT:

Interaction with Zealots and Chargelots:

After patch: 8 hits

With 10 + 9: 9 hits


Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 17:14 GMT
#168
On January 27 2016 02:01 Sholip wrote:
Show nested quote +
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 17:17 GMT
#169
On January 27 2016 02:14 Big J wrote:
Show nested quote +
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 26 2016 17:21 GMT
#170
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-01-26 17:26:53
January 26 2016 17:25 GMT
#171
On January 27 2016 02:21 KeksX wrote:
Show nested quote +
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...

If the patch hits on Jan 28 as originally announced, some players will have 1 day of practice with the new balance before a tournament match they already spent weeks practicing for on a different patch. It's certainly not the most opportune timing they're choosing here. Keep in mind, Code A finishes next week.
Every 60 seconds in Africa, a minute passes.
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 17:27 GMT
#172
On January 27 2016 02:17 Sholip wrote:
Show nested quote +
On January 27 2016 02:14 Big J wrote:
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.

No, Adepts are supposed to do that and should remain potent harass tools. Zergs have Lings and Mutas, which are excellent at eco harass. Being T1, Lings are readily available. Terrans have a number of options: Marines, WMs, Hellions, which can all be dropped with a medivac and do a lot of eco damage. being T1, Marines are readily available.

Protoss has always needed a harass tool, which is not too high up the tech tree. And Adepts are just that. Nerfing them to the ground will do nothing, but make the Protoss play more campy and deathbally like in WoL and HotS, in other words: much worse.
p68
Profile Joined November 2015
100 Posts
January 26 2016 17:37 GMT
#173
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


The best bet was actually to kill key pylons, rather than baiting overcharges. At 25 energy, baiting had a very small impact. Look how early pressure from Zerg and Terran handled the situation: Terrans used cyclones to kill off the MSC or key pylons and Zerg used Ravagers. These units and strategies wouldn't be necessary if baiting was very effective early on.


On January 26 2016 23:43 NonY wrote:
In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.


Should the MSC really be able to defend so effectively by itself? Is that the intent behind the design? It's already incredibly cost- and supply-effective compared to anything Terran or Zerg can put out for early defense and it will remain that way. The fact that it became standard to take a fast third in addition to performing effective harass simultaneously is a testament to how powerful it really was. This was a really clear issue in PvT, and we've seen GSL matches where it didn't even matter if the Terran player effectively defended the harass; the Protoss player was still ahead economically, which is a peculiar result for an early harass build.

It's just bad design overall. If Protoss needs a buff elsewhere to compensate,they should absolutely get it.

On January 26 2016 23:43 NonY wrote:
Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.


This is a good thing. Particularly in PvT, Protoss players had incredible flexibility (harass options and low-risk greedy plays), while Terrans were in this exact doom-and-gloom situation you described here. PO is the primary reason why Terrans, even at GSL level, struggled to punish a Protoss player that invested in failed harass and a fast third. If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
January 26 2016 17:39 GMT
#174
On January 26 2016 18:29 RvB wrote:
Show nested quote +
On January 26 2016 14:20 blade55555 wrote:
On January 26 2016 14:16 BronzeKnee wrote:
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


Er PvT is Protoss favored right now lol. Protoss has a winning %.

Btw PvZ isn't in bad shape for toss either. If foreign protosses would realize how strong Phoenix into Chargelot/archon/immortal is, they would realize that PvZ isn't bad at all. But no let's just bitch about balance because I don't want to try something really strong.

That is before this patch. I will say with this patch Protoss will probably need buffed to compensate somewhere.

Drogo has been using Chargelot/archon/immortal since HSC (though without the double stargate opening he'd just kill the zerg before muta's in that tournament). And at DH we saw a lot of Phoenix into Charlot/archon/immortal/HT.

And guess who won DH? Drogo
I am drone! My dream is Hatchery!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 17:40 GMT
#175
On January 27 2016 02:25 Elentos wrote:
Show nested quote +
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...

If the patch hits on Jan 28 as originally announced, some players will have 1 day of practice with the new balance before a tournament match they already spent weeks practicing for on a different patch. It's certainly not the most opportune timing they're choosing here. Keep in mind, Code A finishes next week.


How do we explain that to INnoVation, who's still got a TvP coming up?

Sorry INno, you have to die to Adepts and miss out on a season of premiers because otherwise it won't be fair to Stork?

I don't think INno will find that extremely fair. And he's the one who actually has a chance of winning a Korean premier, or attending Blizzcon, given remotely good balance.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Klowney
Profile Joined March 2011
Sweden277 Posts
January 26 2016 17:45 GMT
#176
Protoss will get super boring and passive again.
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2016-01-26 17:46:39
January 26 2016 17:45 GMT
#177
On January 26 2016 22:15 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 21:50 rockslave wrote:
Best patch ever!

PvT needed it a lot, just look at TY x Patience. The lesser player wins if and only if he adept rushes.

PvZ will be hard indeed, but other solutions are needed. PO is boring. The game is not supposed to symmetric. Protoss should be stronger than zerg on less bases, but have trouble expanding as much. Perhaps roach/ravager should be nerfed, not protoss buffed.


TY won that game and he is the terran...don't know what you are talking about and Patience is the rank 1 on Korean GM ladder so he should be a decent enough player.

TY outplayed patience, and patience never went for tempests on the last game (literally a throw). If patience just got 4-6 tempests, TY could have outplayed Patience totally and would have still lost. Guess how patience went rank 1 KR GM? Adept all ins. He said it himself
I am drone! My dream is Hatchery!
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 17:45 GMT
#178
On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.

I agree with everything you said, BUT: do you think that that kind of redesign is realistic at this point? Blizzard didn't try anything along these lines in the beta, which is when they should have experimented with buffing gateway units and making WG a twilight tech upgrade and similar community proposals. I fear that now it's too late. Therefore the best you can expect is buffs along the lines of faster WG research, to bring lost potency to P early game, faster twilight upgrades or reduced build speeds for critical units, like Immortals, Phoenix, etc.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 17:45 GMT
#179
On January 27 2016 02:27 CheddarToss wrote:
Show nested quote +
On January 27 2016 02:17 Sholip wrote:
On January 27 2016 02:14 Big J wrote:
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.

No, Adepts are supposed to do that and should remain potent harass tools. Zergs have Lings and Mutas, which are excellent at eco harass. Being T1, Lings are readily available. Terrans have a number of options: Marines, WMs, Hellions, which can all be dropped with a medivac and do a lot of eco damage. being T1, Marines are readily available.

Protoss has always needed a harass tool, which is not too high up the tech tree. And Adepts are just that. Nerfing them to the ground will do nothing, but make the Protoss play more campy and deathbally like in WoL and HotS, in other words: much worse.

I don't think, actually, that Protoss is in need of additional harass tools. Oracle, DT and Warp Prism suffice, I think, even if they are not T1 units, as you said as well. But note that Medivacs, which make Terran's harasses possible, aren't T1, either.
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added, because DK has some weird harass-fetish, apparently, but I don't think that it would have been the primary focus.
Moreover, if Adepts are to remain potent harass tools, then the -1 dmg is already a pretty big blow to them, isn't it?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 17:57 GMT
#180
On January 27 2016 02:45 Sholip wrote:
Show nested quote +
On January 27 2016 02:27 CheddarToss wrote:
On January 27 2016 02:17 Sholip wrote:
On January 27 2016 02:14 Big J wrote:
On January 27 2016 02:01 Sholip wrote:
On January 27 2016 01:50 Laserist wrote:
On January 27 2016 01:46 JimmyJRaynor wrote:
so Adepts get a 4% nerf?
i guess the 1 point off means it requires 3 shots to kill an SCV instead of 2?


Yes they'll 3 shot scvs and marines, this means it is much more than %4, effectively.

But why not nerf them to 10+9? Then they would 3 shot Probes and Drones, too, without much influence to other scenarios.

Well for one it does influence other scenarios, like versus hydralisks. And in reality it is not as simple as "unit needs X shots to kill Y". Compositions consist of various units, when you change the adept you also change X adept + Y stalker shot relations. Also units are very often not at full health and regenerating abilities like medivacs or queens mess up how many shots you need in a combat further.

-4 damage would surely be quite a nerf in many situations, even if the pure adept shotrelations havent changed.

I actually had Hydras in mind, too, and of course you are right about compositions. but it still feels pretty bad how a couple of Adepts shred entire Drone lines (and, I assume, Probes as well, after the PO nerf). It may be something worth considering, to make games less volatile.

No, Adepts are supposed to do that and should remain potent harass tools. Zergs have Lings and Mutas, which are excellent at eco harass. Being T1, Lings are readily available. Terrans have a number of options: Marines, WMs, Hellions, which can all be dropped with a medivac and do a lot of eco damage. being T1, Marines are readily available.

Protoss has always needed a harass tool, which is not too high up the tech tree. And Adepts are just that. Nerfing them to the ground will do nothing, but make the Protoss play more campy and deathbally like in WoL and HotS, in other words: much worse.

I don't think, actually, that Protoss is in need of additional harass tools. Oracle, DT and Warp Prism suffice, I think, even if they are not T1 units, as you said as well. But note that Medivacs, which make Terran's harasses possible, aren't T1, either.
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added, because DK has some weird harass-fetish, apparently, but I don't think that it would have been the primary focus.
Moreover, if Adepts are to remain potent harass tools, then the -1 dmg is already a pretty big blow to them, isn't it?

Medivacs are not T1, but they are not a unit you get solely for the purpose of harassing. You get them either way, because they make your army stronger in direct engagements. Now compare that to the Oracle, DT or WP. You don't get any of these units as a Protoss if you don't plan to harass your opponent, because for the same amount of resources you can get more of other units, which are actually useful in large battles.

A stable unit is a unit that is good at straight up engagements and harass. Zealots, Stalkers and Sentries are useful in straight up engagements, but terrible at harass. At least compared to Speedlings and Marines.

The -1 dmg is a big blow, but it is obvious that Terran is weak at that timing (pre combat shield). So it's either that nerf or the armored flag, which would render Adepts useless in PvT.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-01-26 17:59:23
January 26 2016 17:58 GMT
#181
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added


big mistake to nerf core stats instead of shade IMO

Protoss has always been the gimmicky race and the two expansions have just made that worse
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 26 2016 18:03 GMT
#182
How would they nerf shade? Cooldown increase? Make it not pass through other units?
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2016-01-26 18:10:16
January 26 2016 18:08 GMT
#183
On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


The best bet was actually to kill key pylons, rather than baiting overcharges. At 25 energy, baiting had a very small impact. Look how early pressure from Zerg and Terran handled the situation: Terrans used cyclones to kill off the MSC or key pylons and Zerg used Ravagers. These units and strategies wouldn't be necessary if baiting was very effective early on.

Running the MSC energy down occurs in the PvP's I play. Maybe it's a playstyle thing. But if you are always expanding and playing defensively yourself and don't run into a lot of protoss who pressure you, I guess maybe you've never experienced it? Maybe there are different styles on different servers?

On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.


Should the MSC really be able to defend so effectively by itself? Is that the intent behind the design? It's already incredibly cost- and supply-effective compared to anything Terran or Zerg can put out for early defense and it will remain that way. The fact that it became standard to take a fast third in addition to performing effective harass simultaneously is a testament to how powerful it really was. This was a really clear issue in PvT, and we've seen GSL matches where it didn't even matter if the Terran player effectively defended the harass; the Protoss player was still ahead economically, which is a peculiar result for an early harass build.

It's just bad design overall. If Protoss needs a buff elsewhere to compensate,they should absolutely get it.

I don't really want to get into the philosophy of game design. The game is played how it is, has the potential to be played different ways, and sometimes Blizzard can come in and change the rules. They can either do it for balance reasons or for other reasons. This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.

The games where protoss expands and harasses simultaneously are not situations where protoss is getting the better of terran in every category. What's happening is that the terran is choosing to play conservatively and predictably and is getting taken advantage of. Terrans can drastically change things up to enter a more clear rock-paper-scissors situation, where it wouldn't feel like protoss has all the cards. They can hard counter the adept harass or they can preempt it to change the course of the game. It seems like people view the protoss build as a strong standard way to play but really it is just one notch on the tactical wheel that too many terrans have not bothered to counter, hoping that the style they feel comfortable with will end up being sufficient, which hasn't been the case. People view the other things terran have to do for wins as gimmicky or something, like not a real way to play the game, when it's actually all equal from the perspective of strategy.

On January 27 2016 02:37 p68 wrote:
Show nested quote +
On January 26 2016 23:43 NonY wrote:
Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.


This is a good thing. Particularly in PvT, Protoss players had incredible flexibility (harass options and low-risk greedy plays), while Terrans were in this exact doom-and-gloom situation you described here. PO is the primary reason why Terrans, even at GSL level, struggled to punish a Protoss player that invested in failed harass and a fast third. If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.

IDK man you don't talk like someone who is just trying to learn and get better at the game ("silly gimmick"). If you can't separate out your game design preferences from your attempts to learn and understand the game then I don't think you can have a clear opinion.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 18:09 GMT
#184
On January 27 2016 02:58 Cyro wrote:
Show nested quote +
I think the Adept was designed to be a stable Gateway unit that is actually reliable in direct combat, as opposed to Stalkers and, to some extent, Zealots. I reacall DK saying this very thing (at least I think). That's why it got a relatively large HP and decent damage output. Then, of course, the Shade was added


big mistake to nerf core stats instead of shade IMO

Protoss has always been the gimmicky race and the two expansions have just made that worse

How is the shade a gimmick? In my understanding, a gimmick is something that is only useful when the opponent doesn't expect it. Adepts can always be expected in any MU and are a skill based unit, opposed to a "I hope my opponent screws up" unit, like the DT. So no, Adepts are not gimmicky at all. They scale with patience, micro and the ability to foresee.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-01-26 18:25:00
January 26 2016 18:23 GMT
#185
In marketing terminology, the term gimmick refers to a unique or quirky special feature that makes something "stand out" from its contemporaries


something that is not ​serious or of ​real ​value that is used to ​attract people's ​attention


gimmick
noun

a trick or device intended to attract attention, publicity, or trade


There are a lot of definitions out there but this
only useful when the opponent doesn't expect it
isn't one of them, actually.

It's another flashy feature that raises the worth of the unit without actually helping its combat strength at all and they nerf combat strength in a major way once again because of it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-26 18:28:10
January 26 2016 18:27 GMT
#186
On January 27 2016 03:23 Cyro wrote:
Show nested quote +
In marketing terminology, the term gimmick refers to a unique or quirky special feature that makes something "stand out" from its contemporaries


Show nested quote +
something that is not ​serious or of ​real ​value that is used to ​attract people's ​attention


Show nested quote +
gimmick
noun

a trick or device intended to attract attention, publicity, or trade


There are a lot of definitions out there but this
Show nested quote +
only useful when the opponent doesn't expect it
isn't one of them, actually.

It's another flashy feature that raises the worth of the unit without actually helping its combat strength at all

But it does increase the combat strength of Adepts, the same way that Stim or Medivac boost does. Combat strength is more than just hp, damage, rate of fire and movement speed.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 26 2016 18:30 GMT
#187
You have a very different definition of combat strength to me
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CheddarToss
Profile Joined September 2015
534 Posts
January 26 2016 18:33 GMT
#188
On January 27 2016 03:30 Cyro wrote:
You have a very different definition of combat strength to me

Shading on top of enemy forces - like siege tanks or behind MMM, thereby preventing kiting/escape - does increase combat strength, don't you agree?
RvB
Profile Blog Joined December 2010
Netherlands6208 Posts
January 26 2016 18:35 GMT
#189
On January 27 2016 02:39 RCCar wrote:
Show nested quote +
On January 26 2016 18:29 RvB wrote:
On January 26 2016 14:20 blade55555 wrote:
On January 26 2016 14:16 BronzeKnee wrote:
On January 26 2016 14:13 DinoMight wrote:
As a Protoss player I'm okay with these changes...






... I'm just going to play Dota 2 until they realize they need to buff our mid/late-game to compensate.


League of Legends for me. They took the race that was winning less than 50% in both non-mirrors and nerfed them without giving any compensatory buffs.

http://aligulac.com/misc/balance/

Ptitdrogo winning Dreamhack was like when Fruitdealer won the first GSL. Incredible win against a race that had nearly a 60% winrate versus his race.


Er PvT is Protoss favored right now lol. Protoss has a winning %.

Btw PvZ isn't in bad shape for toss either. If foreign protosses would realize how strong Phoenix into Chargelot/archon/immortal is, they would realize that PvZ isn't bad at all. But no let's just bitch about balance because I don't want to try something really strong.

That is before this patch. I will say with this patch Protoss will probably need buffed to compensate somewhere.

Drogo has been using Chargelot/archon/immortal since HSC (though without the double stargate opening he'd just kill the zerg before muta's in that tournament). And at DH we saw a lot of Phoenix into Charlot/archon/immortal/HT.

And guess who won DH? Drogo

I was responding to his claim that foreign players apparently don't use zealot/archon/immortal which is wrong (I.E. Drogo used it before Koreans in HSC). He's certainly not the only foreign player using it either. Winning DH or not is really irrelevant to the point.
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 18:47 GMT
#190
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third
Wat
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-01-26 19:29:48
January 26 2016 19:02 GMT
#191
On January 27 2016 02:40 pure.Wasted wrote:
Show nested quote +
On January 27 2016 02:25 Elentos wrote:
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.


There will always be some unfairness to patches, by that logic we should wait until GSL Code S concludes...

If the patch hits on Jan 28 as originally announced, some players will have 1 day of practice with the new balance before a tournament match they already spent weeks practicing for on a different patch. It's certainly not the most opportune timing they're choosing here. Keep in mind, Code A finishes next week.


How do we explain that to INnoVation, who's still got a TvP coming up?

Sorry INno, you have to die to Adepts and miss out on a season of premiers because otherwise it won't be fair to Stork?

I don't think INno will find that extremely fair. And he's the one who actually has a chance of winning a Korean premier, or attending Blizzcon, given remotely good balance.

How do we explain that to Classic, who's still got a PvT coming up?

Sorry Classic, you have 1 day to prepare for a BO5 with nerfed adepts and overcharge, hope you have fun losing against jjakji?

I don't think Classic will find that extremely fair. And he's the one who actually has a chance of winning a Korean premier, or attending Blizzcon, given remotely good balance.

How do we explain to INnoVation that everyone in Code A has to play on the same balance patch? Really now? Would that need a justification? It's not going to happen, but would it honest to god need a justification to have all 30 matches played on the same patch?

And it's not like TvP is completely unwinnable. Case in point being TY vs Patience. If Inno has a chance of winning a premier given good balance he should have a chance of winning a match given meh balance.

On January 27 2016 03:47 Tenks wrote:
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third

Doesn't every FFE build die to ravager and/or nydus? And FFE against Terran isn't gonna get good any time soon.
Every 60 seconds in Africa, a minute passes.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 19:20 GMT
#192
Can everyone talking about fast +1 builds please just stop and think about what you're saying?

Combat shields negate +1. Combat shileds WILL be researched before or at the same time as +1 if it is rushed.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-01-26 19:28:05
January 26 2016 19:27 GMT
#193
On January 27 2016 04:02 Elentos wrote:
Show nested quote +
On January 27 2016 02:40 pure.Wasted wrote:
On January 27 2016 02:25 Elentos wrote:
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.

On January 27 2016 03:47 Tenks wrote:
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third

Doesn't every FFE build die to ravagers and/or nydus? And FFE against Terran isn't gonna get good anytime soon.




I honestly haven't seen an FFE attempted TvP in LotV. It may be stronger now that Marauders are a bit nerfed vs cannons. Or it may not work at all.
Wat
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 19:30 GMT
#194
On January 27 2016 03:08 NonY wrote:
This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.


Is it a balance patch, though?

The +15 vs Bio Spore Crawler change was 10000% for ZvZ. PvT numbers look very even and the Adept got a nerf. PvZ numbers are awful for P and PO got nerfed.

I doubt that there has ever been a more clear design patch in the history of SC2...
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-01-26 19:32:03
January 26 2016 19:31 GMT
#195
On January 27 2016 04:27 Tenks wrote:
Show nested quote +
On January 27 2016 04:02 Elentos wrote:
On January 27 2016 02:40 pure.Wasted wrote:
On January 27 2016 02:25 Elentos wrote:
On January 27 2016 02:21 KeksX wrote:
On January 27 2016 01:42 Wintex wrote:
Well, how nice that the remaining Code A matches will have different balance. I hope they play on prepatch or else it'll be unfair for both the protosses and the terrans.

On January 27 2016 03:47 Tenks wrote:
I wonder if a Protoss build will emerge like FFE and rush +1 for Adepts and proceed similarly with WP harass while taking a relatively safe third

Doesn't every FFE build die to ravagers and/or nydus? And FFE against Terran isn't gonna get good anytime soon.




I honestly haven't seen an FFE attempted TvP in LotV. It may be stronger now that Marauders are a bit nerfed vs cannons. Or it may not work at all.

There's some builds that will completely murder any forge builds because the cyber core is delayed I think. Especially cyclone cheese with floated barracks.
Every 60 seconds in Africa, a minute passes.
FLuE
Profile Joined September 2010
United States1012 Posts
January 26 2016 19:31 GMT
#196
would love if they would examine swapping the upgrades for the adept. Make the shade ability the upgrade, like blink and charge, and then have the adept's attack upgrade just come standard. I feel like that would make it a stronger defensive/core unit early, and then allow for strategic decision to upgrade for the shade to use in later battles or move from that unit. The shade then comes out later in the game when it is easier to deal with and indirectly nerfs drops/warp-ins too where now they are dancing all over your mineral lines splitting early forces to the point where it is impossible to deal with.

DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-26 19:39:59
January 26 2016 19:33 GMT
#197
This is not a balance patch this is a design patch, as pure.wasted said.

If anything this fucks balance even more.

But people want a game where Protoss loses ¯\_(ツ)_/¯

On a serious note, people want Protoss to defend "with units" because it's "fair" and they don't want the outcome of the game to be decided by whether or not one player decides to do a certain cheese that wins "every time".
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 19:41 GMT
#198
I'd be 100% okay with removing the fucking shade from the game if it meant we could take fights without requiring splash damage at all times.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 19:50 GMT
#199
On January 27 2016 04:41 DinoMight wrote:
I'd be 100% okay with removing the fucking shade from the game if it meant we could take fights without requiring splash damage at all times.


I actually strongly disagree with this. Shade is the only thing about Adepts that takes good control and multitasking. Remove it and buff Zealot/Adept and we're effectively back to Bio vs Colossus where the burden of micro falls way more on the Terran.

I'd rather they nerf Adept base stats further but make Shade better than it is now to allow P to be much more mobile.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
January 26 2016 19:57 GMT
#200
On January 27 2016 04:30 pure.Wasted wrote:
Show nested quote +
On January 27 2016 03:08 NonY wrote:
This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.


Is it a balance patch, though?

The +15 vs Bio Spore Crawler change was 10000% for ZvZ. PvT numbers look very even and the Adept got a nerf. PvZ numbers are awful for P and PO got nerfed.

I doubt that there has ever been a more clear design patch in the history of SC2...

There is no spore crawler change and plenty of Terrans have been saying that PvT is unbalanced in Protoss's favour because Adepts are 0P.
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 19:58 GMT
#201
On January 27 2016 04:50 pure.Wasted wrote:
Show nested quote +
On January 27 2016 04:41 DinoMight wrote:
I'd be 100% okay with removing the fucking shade from the game if it meant we could take fights without requiring splash damage at all times.


I actually strongly disagree with this. Shade is the only thing about Adepts that takes good control and multitasking. Remove it and buff Zealot/Adept and we're effectively back to Bio vs Colossus where the burden of micro falls way more on the Terran.

I'd rather they nerf Adept base stats further but make Shade better than it is now to allow P to be much more mobile.


Bring-a-friend upgrade: Shade now teleports a friendly unit to the target location as well as the Adept
Wat
TheWinks
Profile Joined July 2011
United States572 Posts
January 26 2016 20:05 GMT
#202
On January 27 2016 03:08 NonY wrote:
But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.

There is nothing inherent to balance patches that means it has to 'affect the game as little as possible' nor does it have to do strictly with win rates. Significant racial underrepresentation is a balance problem that isn't manifested directly in win rates. If anything win rates hide population problems.
On January 27 2016 03:08 NonY wrote:
The games where protoss expands and harasses simultaneously are not situations where protoss is getting the better of terran in every category. What's happening is that the terran is choosing to play conservatively and predictably and is getting taken advantage of. Terrans can drastically change things up to enter a more clear rock-paper-scissors situation, where it wouldn't feel like protoss has all the cards. They can hard counter the adept harass or they can preempt it to change the course of the game. It seems like people view the protoss build as a strong standard way to play but really it is just one notch on the tactical wheel that too many terrans have not bothered to counter, hoping that the style they feel comfortable with will end up being sufficient, which hasn't been the case. People view the other things terran have to do for wins as gimmicky or something, like not a real way to play the game, when it's actually all equal from the perspective of strategy.

Terrans have been trying to hard counter the adept builds and failing. That's one of the primary reasons adepts are being touched. Also, strategies that abuse the metagame are only viable when they're infrequently used. They're strategies that can't become normal strategies because they stop working when that occurs. Just replace adept builds with blink builds in 2014 and we have a very similar situation.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 20:06 GMT
#203
On January 27 2016 04:57 Melliflue wrote:
Show nested quote +
On January 27 2016 04:30 pure.Wasted wrote:
On January 27 2016 03:08 NonY wrote:
This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.


Is it a balance patch, though?

The +15 vs Bio Spore Crawler change was 10000% for ZvZ. PvT numbers look very even and the Adept got a nerf. PvZ numbers are awful for P and PO got nerfed.

I doubt that there has ever been a more clear design patch in the history of SC2...

There is no spore crawler change and plenty of Terrans have been saying that PvT is unbalanced in Protoss's favour because Adepts are 0P.


Terrans have been saying PvT is imba because it feels imba. You think everyone on TL/reddit understands the difference between a balance problem and a design problem? Furthermore you think everyone who does understand always correctly distinguishes cases of one vs cases of the other, and always uses the correct language in talking about it? Zero chance.

This patch will make balance worse, not better. That's a fact.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Haukinger
Profile Joined June 2012
Germany131 Posts
January 26 2016 20:08 GMT
#204
I'd want the adept to be unable to attack while the shade is active. Otherwise you just always start the shade, I'd rather like it to be a decision.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 26 2016 20:12 GMT
#205
On January 27 2016 05:08 Haukinger wrote:
I'd want the adept to be unable to attack while the shade is active. Otherwise you just always start the shade, I'd rather like it to be a decision.


Protoss already has too many "decisions." That's one of the problems with the race. It needs less decisions and more "do this a bunch of times every battle/to harass, and do it well, or fall behind."
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
p68
Profile Joined November 2015
100 Posts
Last Edited: 2016-01-26 20:46:10
January 26 2016 20:12 GMT
#206
On January 27 2016 03:08 NonY wrote: I don't really want to get into the philosophy of game design. The game is played how it is, has the potential to be played different ways, and sometimes Blizzard can come in and change the rules. They can either do it for balance reasons or for other reasons. This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that...**Resorting to gameplay philosophy is not an appropriate defense for a balance patch.**


This is a false dilemma and a rather strange way to approach the argument. First off, balance and design are not disconnected from one another. Design decisions make some situations difficult to balance and we've seen this repeatedly in SC2. The Colossus and Swarm Host are perfect examples of this. Additionally, balance changes can drastically change how a matchup is played, thus having implications for matchup design, and what the roles of each unit play in a particular matchup are.

Secondly, you cannot simply discredit an argument because it discussed game design in context of balance, and you didn't necessarily make a compelling argument for it either. It seems like the goalposts are being moved solely for the purpose of dismissing an argument outright.

On January 27 2016 03:08 NonY wrote:
The games where protoss expands and harasses simultaneously are not situations where protoss is getting the better of terran in every category. What's happening is that the terran is choosing to play conservatively and predictably and is getting taken advantage of. Terrans can drastically change things up to enter a more clear rock-paper-scissors situation, where it wouldn't feel like protoss has all the cards. They can hard counter the adept harass or they can preempt it to change the course of the game. It seems like people view the protoss build as a strong standard way to play but really it is just one notch on the tactical wheel that too many terrans have not bothered to counter, hoping that the style they feel comfortable with will end up being sufficient, which hasn't been the case.


This is a defeatist argument; it doesn't really extend the conversation in any way. It does seem odd to place blame on Terran players for not adapting well and saying that they're sticking to a style they're comfortable with, yet PvT has historically been a matchup where top Terran players are hyper-aggressive. Do you really think the top-tier Terran players we've seen in LOTV are really that one-dimensional?

On January 27 2016 02:37 NonY wrote:
IDK man you don't talk like someone who is just trying to learn and get better at the game ("silly gimmick"). If you can't separate out your game design preferences from your attempts to learn and understand the game then I don't think you can have a clear opinion.


Here, we have a red herring ("silly gimmick"), an ad hominem, and a straw man fallacy all-in-one. I don't recall writing anything that could justify such a disrespectful response. In fact, I hold no ill-will towards you and we only had a simple disagreement.

EDIT: Fixed
CharAznable2
Profile Joined July 2015
26 Posts
January 26 2016 20:20 GMT
#207
When it will go live?
Elentos
Profile Blog Joined February 2015
55511 Posts
January 26 2016 20:22 GMT
#208
On January 27 2016 05:20 CharAznable2 wrote:
When it will go live?

Last week they said they were looking at January 28 as a potential release date. Not sure if that's changed though.
Every 60 seconds in Africa, a minute passes.
althaz
Profile Joined May 2010
Australia1001 Posts
January 26 2016 20:30 GMT
#209
My problem with this is the worst matchup is PvZ, which is skewed pretty heavily to Z (I know I don't really lose ZvPs and rarely win PvZs), only gets worse with this patch.

Outside of PvZ this patch should be good for all the other matchups.
The first rule we don't talk about race conditions. of race conditions is
EatingBomber
Profile Joined August 2015
1017 Posts
January 26 2016 20:32 GMT
#210
On January 27 2016 05:12 pure.Wasted wrote:
Show nested quote +
On January 27 2016 05:08 Haukinger wrote:
I'd want the adept to be unable to attack while the shade is active. Otherwise you just always start the shade, I'd rather like it to be a decision.


Protoss already has too many "decisions." That's one of the problems with the race. It needs less decisions and more "do this a bunch of times every battle/to harass, and do it well, or fall behind."

There is far too little decision-making in SC2.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2016-01-26 20:35:27
January 26 2016 20:35 GMT
#211
On January 27 2016 05:12 p68 wrote:
Show nested quote +
On January 27 2016 02:37 p68 wrote:
IDK man you don't talk like someone who is just trying to learn and get better at the game ("silly gimmick"). If you can't separate out your game design preferences from your attempts to learn and understand the game then I don't think you can have a clear opinion.


Here, we have a red herring ("silly gimmick"), an ad hominem, and a straw man fallacy all-in-one. I don't recall writing anything that could justify such a disrespectful response. In fact, I hold no ill-will towards you and we only had a simple disagreement.



Why are you arguing with yourself?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
p68
Profile Joined November 2015
100 Posts
January 26 2016 20:45 GMT
#212
On January 27 2016 05:35 opisska wrote:
Show nested quote +
On January 27 2016 05:12 p68 wrote:
On January 27 2016 02:37 p68 wrote:
IDK man you don't talk like someone who is just trying to learn and get better at the game ("silly gimmick"). If you can't separate out your game design preferences from your attempts to learn and understand the game then I don't think you can have a clear opinion.


Here, we have a red herring ("silly gimmick"), an ad hominem, and a straw man fallacy all-in-one. I don't recall writing anything that could justify such a disrespectful response. In fact, I hold no ill-will towards you and we only had a simple disagreement.



Why are you arguing with yourself?


Ah! That's a funny little mistake, isn't it?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 21:01 GMT
#213
On January 27 2016 05:32 EatingBomber wrote:
Show nested quote +
On January 27 2016 05:12 pure.Wasted wrote:
On January 27 2016 05:08 Haukinger wrote:
I'd want the adept to be unable to attack while the shade is active. Otherwise you just always start the shade, I'd rather like it to be a decision.


Protoss already has too many "decisions." That's one of the problems with the race. It needs less decisions and more "do this a bunch of times every battle/to harass, and do it well, or fall behind."

There is far too little decision-making in SC2.


Go play Dota2 then.

I think there's more than enough.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tenks
Profile Joined April 2010
United States3104 Posts
January 26 2016 21:06 GMT
#214
I've never quite understood the "no strategy in sc2" argument. While it is true the vast majority of players could win their games simply by playing better the fact is you're playing someone equally bad at SC2. If you out think your opponent while not completely crippling your macro you'll win that game. It isn't like your opponent has some god tier decision making or macro you're both equally bad when you get matched up. Possibly the issue is many players just learn 1 bo per matchup and don't deviate away from it so the games feel very repetitive.
Wat
Lexender
Profile Joined September 2013
Mexico2628 Posts
January 26 2016 21:16 GMT
#215
On January 27 2016 03:08 NonY wrote:
Show nested quote +
On January 27 2016 02:37 p68 wrote:
On January 26 2016 23:43 NonY wrote:
This PO change will require protoss to change a lot of builds. Pressure and harass builds were already pretty good at baiting out PO's, retreating, and then returning. Now that'll be easier.


The best bet was actually to kill key pylons, rather than baiting overcharges. At 25 energy, baiting had a very small impact. Look how early pressure from Zerg and Terran handled the situation: Terrans used cyclones to kill off the MSC or key pylons and Zerg used Ravagers. These units and strategies wouldn't be necessary if baiting was very effective early on.

Running the MSC energy down occurs in the PvP's I play. Maybe it's a playstyle thing. But if you are always expanding and playing defensively yourself and don't run into a lot of protoss who pressure you, I guess maybe you've never experienced it? Maybe there are different styles on different servers?

Show nested quote +
On January 27 2016 02:37 p68 wrote:
On January 26 2016 23:43 NonY wrote:
In fact there will be a lot of situations where PO simply can't defend anymore. So many builds depend on having 2 pylons around a Nexus and your MSC there to double PO, which with 100 energy used to provide 30 seconds of protection and now provides only 20. But more importantly when the MSC has just been built and doesn't have 100 energy yet, the MSC can't defend a base against harass anymore for any amount of time. It can protect half the mineral line and one assimilator. In big battles against PO, killing the pylons will be a lot more effective now. And since the range on PO is not very big, it's not easy for protoss to keep the overcharged pylon involved in the fight while also protecting it.


Should the MSC really be able to defend so effectively by itself? Is that the intent behind the design? It's already incredibly cost- and supply-effective compared to anything Terran or Zerg can put out for early defense and it will remain that way. The fact that it became standard to take a fast third in addition to performing effective harass simultaneously is a testament to how powerful it really was. This was a really clear issue in PvT, and we've seen GSL matches where it didn't even matter if the Terran player effectively defended the harass; the Protoss player was still ahead economically, which is a peculiar result for an early harass build.

It's just bad design overall. If Protoss needs a buff elsewhere to compensate,they should absolutely get it.

I don't really want to get into the philosophy of game design. The game is played how it is, has the potential to be played different ways, and sometimes Blizzard can come in and change the rules. They can either do it for balance reasons or for other reasons. This is a balance patch so I don't think you can talk about how things ought to work or what their intended role was or anything like that. There's just how things work and how we think they might work in the future with a little more player knowledge and ability. And we take that and look at how it affects matchup balance. If there's a gameplay redesign patch that they're working on, then other concerns are on the table. But the goal of a balance patch is to affect the game as little as possible while getting 56%+ win rate situations back within the acceptable range. The PO change is a very blunt instrument in this case that deserves a little criticism. Resorting to gameplay philosophy is not an appropriate defense for a balance patch.

The games where protoss expands and harasses simultaneously are not situations where protoss is getting the better of terran in every category. What's happening is that the terran is choosing to play conservatively and predictably and is getting taken advantage of. Terrans can drastically change things up to enter a more clear rock-paper-scissors situation, where it wouldn't feel like protoss has all the cards. They can hard counter the adept harass or they can preempt it to change the course of the game. It seems like people view the protoss build as a strong standard way to play but really it is just one notch on the tactical wheel that too many terrans have not bothered to counter, hoping that the style they feel comfortable with will end up being sufficient, which hasn't been the case. People view the other things terran have to do for wins as gimmicky or something, like not a real way to play the game, when it's actually all equal from the perspective of strategy.

Show nested quote +
On January 27 2016 02:37 p68 wrote:
On January 26 2016 23:43 NonY wrote:
Look for opponents of protoss to do more harass, pressure and timing attacks. Look for protoss to invest more in army earlier in the game. And then eventually look for opponents of protoss to get greedy, relying on protoss scared of harass and timing attacks to play defensively.


This is a good thing. Particularly in PvT, Protoss players had incredible flexibility (harass options and low-risk greedy plays), while Terrans were in this exact doom-and-gloom situation you described here. PO is the primary reason why Terrans, even at GSL level, struggled to punish a Protoss player that invested in failed harass and a fast third. If it turns out that early game becomes too favorable for Terran, Protoss should get buffed. Period. But it sure as hell shouldn't be any more silly gimmicks like PO.

IDK man you don't talk like someone who is just trying to learn and get better at the game ("silly gimmick"). If you can't separate out your game design preferences from your attempts to learn and understand the game then I don't think you can have a clear opinion.


I don't really see this being a balance patch, actually I don't even see LotV in its current state as more than a "delayed beta", they cut the beta short to meet the deadline, now they still have the design changes they wanted to introduce but since its now a "released game" design changes affect balance.

I don't really expect to be actual balance changes anytime soon, because blizzard still has to achieve some of the goals the promised (protoss being able to play more gateway heavy, viable mech, more lategame units to transitiont to from terran bio, less mass air compositions, etc)
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-26 21:23:12
January 26 2016 21:17 GMT
#216
On January 27 2016 06:06 Tenks wrote:
I've never quite understood the "no strategy in sc2" argument. While it is true the vast majority of players could win their games simply by playing better the fact is you're playing someone equally bad at SC2. If you out think your opponent while not completely crippling your macro you'll win that game. It isn't like your opponent has some god tier decision making or macro you're both equally bad when you get matched up. Possibly the issue is many players just learn 1 bo per matchup and don't deviate away from it so the games feel very repetitive.


I think he's talking about "big" decisions like compositional variety. I imagine that he loved the shit out of life vs ForGG g...5? The one where ForGG switched out of mech into bio for the final push.

Granted that's awesome and I doubt theres ANYONE who wouldnt love to see a lot more of that. But that is in no way mutually exclusive with mechanical skill checks. It wasn't enough for ForGG to tech switch, he then had to execute the shit out of his bio.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Phoobie
Profile Joined December 2010
Canada120 Posts
January 26 2016 22:11 GMT
#217
This patch was a needed one because the power of adepts backed with the defense granted by PO was too much. However, because P got nerfed on two fronts I feel we are going to see glaring weakness in the race as a whole because, as strong as these mechanics are they are the crutch that Protoss seems to be standing on.

P already has a difficult time dealing with Liberators, Mutas and Roach/Ravager timings and the like and I feel that P will struggle as a result. This is how I see things as someone who mostly just follows the competitive scene.

Down the line I feel more changes will be needed, mostly targeted at giving P better GtA but we shall see.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
dinn74
Profile Joined January 2016
2 Posts
January 26 2016 22:32 GMT
#218
Honestly i have no problem with the changes, they might not even be enough. The true problem with adepts is the mobility(and the option to cancel shade). This dmg nerf wont actually stop their harass too heavily. the problem as i see it is that the PO nerf will cause protoss to become very UP, and stop the adept harass because of fear of home base getting attacked. This is actually a good thing since i personally hate PO, but this will cause protoss's many many inadequacies to start showing, namely their very pathetic late game and lack of base defense from anything other then PO.

They already have record low win rates against zerg atm outside of the few tournaments being played in korea. while balancing around the top end play makes alot of sense when you have 41 % win rates in lower leagues(90% of your paying customers) that drives more people out of your game then 4-5% issues at the top end. i truly hope that if protoss fears come to pass that they dont just revert the PO nerf to rebalance protoss and instead give a good hard look at why protoss can only use adept cheese to win games atm.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 26 2016 22:34 GMT
#219
On January 27 2016 04:41 DinoMight wrote:
I'd be 100% okay with removing the fucking shade from the game if it meant we could take fights without requiring splash damage at all times.


I once made an arcade game to achieve this combat like this, it's called SCV wars and your only combat units are your 6 starting SCVs. Whoever can manouver them better wins. You could try and see whether you like the ensuing combat.


On a more serious note, the word "all" is evil.
Cry 'havoc' and let slip the dogs of war
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-01-26 22:40:12
January 26 2016 22:38 GMT
#220
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-26 22:44:30
January 26 2016 22:42 GMT
#221
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.



Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 22:43 GMT
#222
On January 27 2016 06:06 Tenks wrote:
I've never quite understood the "no strategy in sc2" argument. While it is true the vast majority of players could win their games simply by playing better the fact is you're playing someone equally bad at SC2. If you out think your opponent while not completely crippling your macro you'll win that game. It isn't like your opponent has some god tier decision making or macro you're both equally bad when you get matched up. Possibly the issue is many players just learn 1 bo per matchup and don't deviate away from it so the games feel very repetitive.


There are different layers of critizism that are all labeled under "not enough strategy". Note that this is in general not my opinion, though it's a highly interesting topic.
The deepest layer is a general thoughtprocess from gamedevelopers like the lead designer of Supreme Commander that in RTS games tactics, i.e. the short term goals to win specific battles are much more important than the general strategy/gameplan or whatever you call it.
Or another argument on that layer is that it basically always comes down to a war of attrition on the battlefield and there are no other ways to win than by battlefield tactics, while in a real war there are multiple ways to win, e.g. diplomacy or technology.
All of that are rather external critics and not exclusive to SC2 but cover many different RTS games.

The more internal layer is probably mostly a collection of critics on compositions, standard strategies and such. Most SC2 unit mixes - even if you think they'd make sense rolewise, like mechanical play - actually proof to be insufficient. You are pidgeonholed into certain compositions or timings and if you try to play differently you put your fate into the hands of your opponent who can pick up an easy win by reacting properly. (e.g. he can either hardcounter your composition and you cannot adjust to his hardcounters, or your setup eventually starts sucking for some reason or another and you are basically forced to allin)
The games tend to become rinse and repeat.
RavingRaver
Profile Joined May 2014
Canada57 Posts
Last Edited: 2016-01-26 23:00:41
January 26 2016 22:56 GMT
#223
My thoughts on this are that I'm glad Blizzard is finally doing something to improve the quality of the match ups. It appears as if TvP is the primary priority with this patch and the aim is to adjust the early game advantage Protoss has over Terran that has made the match up very problematic despite supposed balance. I am worried for PvZ as win rates indicate that it is Protoss favored so Protoss perhaps will require some buffs to benefit it in PvZ, but it will be difficult to ascertain what would be the best way to do it without creating problems in TvP again.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
January 26 2016 22:56 GMT
#224
On January 27 2016 07:42 DinoMight wrote:
Show nested quote +
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.



Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

Too true. I'm getting sick of people whining about matchups and they have done absolutely nothing to change their builds or adapt. These changes may be reasonable, but it still pisses me off how in retrospect it is blizzard catering to the whiny terran players. Is TvP the only not balanced matchup? Does zerg not exist anymore?
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 26 2016 22:57 GMT
#225
On January 27 2016 07:43 Big J wrote:
Show nested quote +
On January 27 2016 06:06 Tenks wrote:
I've never quite understood the "no strategy in sc2" argument. While it is true the vast majority of players could win their games simply by playing better the fact is you're playing someone equally bad at SC2. If you out think your opponent while not completely crippling your macro you'll win that game. It isn't like your opponent has some god tier decision making or macro you're both equally bad when you get matched up. Possibly the issue is many players just learn 1 bo per matchup and don't deviate away from it so the games feel very repetitive.


There are different layers of critizism that are all labeled under "not enough strategy". Note that this is in general not my opinion, though it's a highly interesting topic.
The deepest layer is a general thoughtprocess from gamedevelopers like the lead designer of Supreme Commander that in RTS games tactics, i.e. the short term goals to win specific battles are much more important than the general strategy/gameplan or whatever you call it.
Or another argument on that layer is that it basically always comes down to a war of attrition on the battlefield and there are no other ways to win than by battlefield tactics, while in a real war there are multiple ways to win, e.g. diplomacy or technology.
All of that are rather external critics and not exclusive to SC2 but cover many different RTS games.

The more internal layer is probably mostly a collection of critics on compositions, standard strategies and such. Most SC2 unit mixes - even if you think they'd make sense rolewise, like mechanical play - actually proof to be insufficient. You are pidgeonholed into certain compositions or timings and if you try to play differently you put your fate into the hands of your opponent who can pick up an easy win by reacting properly. (e.g. he can either hardcounter your composition and you cannot adjust to his hardcounters, or your setup eventually starts sucking for some reason or another and you are basically forced to allin)
The games tend to become rinse and repeat.


Games like Age of Empires with many different kinds of resources, huge maps, and different "Ages" offered much more "macro" decision making like what you're talking about. Do you specialize in harvesting one resource and trade? Do you tech up as quickly as possible or do you build a huge army? Do you literally turtle to victory ? (wonder). All that in addition to the specific battle strategies, units built, scouting, etc.

SC BW and SC2 are more fun though. Simplicity = more action. And people's attention spans have decreased drastically over the years. The most popular games in the world all involve you controlling one unit and constantly doing things with it. Even of the two big Mobas, the more popular one has shorter cooldowns and more spammable abilities.





"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
January 26 2016 23:07 GMT
#226
On January 27 2016 07:43 Big J wrote:
The more internal layer is probably mostly a collection of critics on compositions, standard strategies and such. Most SC2 unit mixes - even if you think they'd make sense rolewise, like mechanical play - actually proof to be insufficient. You are pidgeonholed into certain compositions or timings and if you try to play differently you put your fate into the hands of your opponent who can pick up an easy win by reacting properly. (e.g. he can either hardcounter your composition and you cannot adjust to his hardcounters, or your setup eventually starts sucking for some reason or another and you are basically forced to allin)
The games tend to become rinse and repeat.

I know you stated that it's mostly not your opinion/criticism, but I have to add something to this.

Starcraft, and all RTS games, and all games for that matter, can be thought of as an enormous set of variables, which includes basic unit stats, game mechanisms, map properties, etc. The player's task is to create a strategy based on their knowledge of these variables and their interactions. And although it's hard to exactly define what makes a strategy "good" and when it is "better" than another one, it should come as no surprise, that there will be strategies far better than others. Even if you don't use absolute terms like "the best," there will be a small subset of strategies with significantly higher win probabilities than the rest.

It just depends on the number of variables tossed into the equation, the amount of games played, luck and creativity, how fast those strategies are discovered. Sure SC2 has quite some units and buildings, and they all interact with each other, so there could be an unimaginable amount of possible strategies. However, most of them are identified as not viable even by the casual player immediately. And so the meta is born, with all its boredom and all its greatness.

I know you probably understand this exactly, but since you brought up the general complaints about the game, I thought I would weigh in a bit as well.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
January 26 2016 23:17 GMT
#227
On January 27 2016 07:32 dinn74 wrote:
Honestly i have no problem with the changes, they might not even be enough. The true problem with adepts is the mobility(and the option to cancel shade). This dmg nerf wont actually stop their harass too heavily. the problem as i see it is that the PO nerf will cause protoss to become very UP, and stop the adept harass because of fear of home base getting attacked. This is actually a good thing since i personally hate PO, but this will cause protoss's many many inadequacies to start showing, namely their very pathetic late game and lack of base defense from anything other then PO.

They already have record low win rates against zerg atm outside of the few tournaments being played in korea. while balancing around the top end play makes alot of sense when you have 41 % win rates in lower leagues(90% of your paying customers) that drives more people out of your game then 4-5% issues at the top end. i truly hope that if protoss fears come to pass that they dont just revert the PO nerf to rebalance protoss and instead give a good hard look at why protoss can only use adept cheese to win games atm.


It won't stop harass heavily, but you will need 30% less marines for it! Maybe you'll have enough money to build a CC, or to send a medivac across the map. Or maybe they will be sad because an adept-only composition won't be as strong and safe after a failed all-in. I think this patch will help a lot.
What qxc said.
Big J
Profile Joined March 2011
Austria16289 Posts
January 26 2016 23:18 GMT
#228
On January 27 2016 08:07 Sholip wrote:
Show nested quote +
On January 27 2016 07:43 Big J wrote:
The more internal layer is probably mostly a collection of critics on compositions, standard strategies and such. Most SC2 unit mixes - even if you think they'd make sense rolewise, like mechanical play - actually proof to be insufficient. You are pidgeonholed into certain compositions or timings and if you try to play differently you put your fate into the hands of your opponent who can pick up an easy win by reacting properly. (e.g. he can either hardcounter your composition and you cannot adjust to his hardcounters, or your setup eventually starts sucking for some reason or another and you are basically forced to allin)
The games tend to become rinse and repeat.

I know you stated that it's mostly not your opinion/criticism, but I have to add something to this.

Starcraft, and all RTS games, and all games for that matter, can be thought of as an enormous set of variables, which includes basic unit stats, game mechanisms, map properties, etc. The player's task is to create a strategy based on their knowledge of these variables and their interactions. And although it's hard to exactly define what makes a strategy "good" and when it is "better" than another one, it should come as no surprise, that there will be strategies far better than others. Even if you don't use absolute terms like "the best," there will be a small subset of strategies with significantly higher win probabilities than the rest.

It just depends on the number of variables tossed into the equation, the amount of games played, luck and creativity, how fast those strategies are discovered. Sure SC2 has quite some units and buildings, and they all interact with each other, so there could be an unimaginable amount of possible strategies. However, most of them are identified as not viable even by the casual player immediately. And so the meta is born, with all its boredom and all its greatness.

I know you probably understand this exactly, but since you brought up the general complaints about the game, I thought I would weigh in a bit as well.


I agree. And figuring out the viable strategies, perfecting them and then innovating the metagame is a huge part of the fun of SC2. However, I do think there would be massive room for improvement and the developers have taken decisions that on a fundamental level make it hard for certain strategies to exist.
Lexender
Profile Joined September 2013
Mexico2628 Posts
Last Edited: 2016-01-26 23:28:16
January 26 2016 23:28 GMT
#229
On January 27 2016 07:56 DanceSC wrote:
Show nested quote +
On January 27 2016 07:42 DinoMight wrote:
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.



Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

Too true. I'm getting sick of people whining about matchups and they have done absolutely nothing to change their builds or adapt. These changes may be reasonable, but it still pisses me off how in retrospect it is blizzard catering to the whiny terran players. Is TvP the only not balanced matchup? Does zerg not exist anymore?


I wonder if Blizzard decided to name the patches "design patches" people will actually understand the diference.

Personally, I think not.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
Last Edited: 2016-01-26 23:33:36
January 26 2016 23:32 GMT
#230
On January 27 2016 08:18 Big J wrote:
Show nested quote +
On January 27 2016 08:07 Sholip wrote:
On January 27 2016 07:43 Big J wrote:
The more internal layer is probably mostly a collection of critics on compositions, standard strategies and such. Most SC2 unit mixes - even if you think they'd make sense rolewise, like mechanical play - actually proof to be insufficient. You are pidgeonholed into certain compositions or timings and if you try to play differently you put your fate into the hands of your opponent who can pick up an easy win by reacting properly. (e.g. he can either hardcounter your composition and you cannot adjust to his hardcounters, or your setup eventually starts sucking for some reason or another and you are basically forced to allin)
The games tend to become rinse and repeat.

I know you stated that it's mostly not your opinion/criticism, but I have to add something to this.

Starcraft, and all RTS games, and all games for that matter, can be thought of as an enormous set of variables, which includes basic unit stats, game mechanisms, map properties, etc. The player's task is to create a strategy based on their knowledge of these variables and their interactions. And although it's hard to exactly define what makes a strategy "good" and when it is "better" than another one, it should come as no surprise, that there will be strategies far better than others. Even if you don't use absolute terms like "the best," there will be a small subset of strategies with significantly higher win probabilities than the rest.

It just depends on the number of variables tossed into the equation, the amount of games played, luck and creativity, how fast those strategies are discovered. Sure SC2 has quite some units and buildings, and they all interact with each other, so there could be an unimaginable amount of possible strategies. However, most of them are identified as not viable even by the casual player immediately. And so the meta is born, with all its boredom and all its greatness.

I know you probably understand this exactly, but since you brought up the general complaints about the game, I thought I would weigh in a bit as well.


I agree. And figuring out the viable strategies, perfecting them and then innovating the metagame is a huge part of the fun of SC2. However, I do think there would be massive room for improvement and the developers have taken decisions that on a fundamental level make it hard for certain strategies to exist.

I'm not saying Blizzard made the best decisions every time, but keep in mind that it is extremely hard to keep the game fresh with new expansions (new units), while at the same time keeping the balance and increasing (or not decreasing) strategic diversity. Of course new expansions aren't a necessity from design point of view, but they are from an econommic perspective.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-01-26 23:39:35
January 26 2016 23:33 GMT
#231
On January 27 2016 07:57 DinoMight wrote:
Show nested quote +
On January 27 2016 07:43 Big J wrote:
On January 27 2016 06:06 Tenks wrote:
I've never quite understood the "no strategy in sc2" argument. While it is true the vast majority of players could win their games simply by playing better the fact is you're playing someone equally bad at SC2. If you out think your opponent while not completely crippling your macro you'll win that game. It isn't like your opponent has some god tier decision making or macro you're both equally bad when you get matched up. Possibly the issue is many players just learn 1 bo per matchup and don't deviate away from it so the games feel very repetitive.


There are different layers of critizism that are all labeled under "not enough strategy". Note that this is in general not my opinion, though it's a highly interesting topic.
The deepest layer is a general thoughtprocess from gamedevelopers like the lead designer of Supreme Commander that in RTS games tactics, i.e. the short term goals to win specific battles are much more important than the general strategy/gameplan or whatever you call it.
Or another argument on that layer is that it basically always comes down to a war of attrition on the battlefield and there are no other ways to win than by battlefield tactics, while in a real war there are multiple ways to win, e.g. diplomacy or technology.
All of that are rather external critics and not exclusive to SC2 but cover many different RTS games.

The more internal layer is probably mostly a collection of critics on compositions, standard strategies and such. Most SC2 unit mixes - even if you think they'd make sense rolewise, like mechanical play - actually proof to be insufficient. You are pidgeonholed into certain compositions or timings and if you try to play differently you put your fate into the hands of your opponent who can pick up an easy win by reacting properly. (e.g. he can either hardcounter your composition and you cannot adjust to his hardcounters, or your setup eventually starts sucking for some reason or another and you are basically forced to allin)
The games tend to become rinse and repeat.


Games like Age of Empires with many different kinds of resources, huge maps, and different "Ages" offered much more "macro" decision making like what you're talking about. Do you specialize in harvesting one resource and trade? Do you tech up as quickly as possible or do you build a huge army? Do you literally turtle to victory ? (wonder). All that in addition to the specific battle strategies, units built, scouting, etc.

SC BW and SC2 are more fun though. Simplicity = more action. And people's attention spans have decreased drastically over the years. The most popular games in the world all involve you controlling one unit and constantly doing things with it. Even of the two big Mobas, the more popular one has shorter cooldowns and more spammable abilities.

in Age of Empires 2 though, as far as I know, there is a dominant strategy/build order and not that much choice in ways to win the game? Tech choices don't seem to have as much importance and variety, one of the reasons being because you can defend rather easily with workers+town center / towers and generally it's not so accurately balanced/designed, big difference in win chances per civilization too. Still like it though, for me it is a game of speed first and foremost. Supreme Commander I have only played (online) before the expansion, there was good potential for strategy but the balance for midgame=>lategame and lategame in general was completely broken. I was told it got better with the expansion but surprised to hear that the lead developper said that, are we talking about Chris Taylor ? Mobas tend to have their large scale game very mapped out even by design, I guess necessary to allow balance with such a huge number of completely different heroes to pick from. I think in mobas there is more knowledge to gather but less skill. To play it well is first about knowing about what you should do / knowing all items and all spells and stats, and then individual 1-unit (that is 2-3x more complex than any unit of a RTS [except WC3 heroes], but still just one unit) micro and team tactics/cooperation skills on top of that.
In BW there is a fine amount of strategy I feel, it always matters and I wouldn't say the game is all focused on tactics/winning specific battles for short term goals, it is both.
Nuclease
Profile Joined August 2011
United States1049 Posts
January 26 2016 23:33 GMT
#232
Necessary changes, but oh god will this require adjustment. If Protoss manages to win a major before Z and possibly T are nerfed to meet the level of Protoss, I will be shocked.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2016-01-27 00:02:33
January 27 2016 00:01 GMT
#233
This was a design patch. DKim decided that 4Adept + Prism ladder + 4Adepts warped in was just too easy/fast/skillless of a way to end TvPs. TvP is a good matchup outside of that build. Yes P won't have a giant econ lead anymore from the 4/Prism/4 ladder play but that was precisely what has been breaking the T Korean Pro scene.

This is just like at the release of HOTS where Blizz broke the 4 Helbat drop that was guaranteeing T an economic lead all game in TvP.
Dun tuch my cheezbrgr
jpg06051992
Profile Joined July 2015
United States580 Posts
January 27 2016 00:04 GMT
#234
On January 26 2016 12:07 RavingRaver wrote:
The first LotV Balance patch is on its way this week. Feel free to discuss it in this thread.

http://us.battle.net/sc2/en/forum/topic/20419813937

Show nested quote +
Hello everyone. We just wanted to let you know that we intend to release all the changes currently on the test map minus the Spore Crawler change in this week's balance patch.

These are the specific changes:
Photon Overcharge:

Energy cost increased from 25 to 50
Duration increased from 15 to 20 sec
Weapon period decreased from 1.25 to 1

Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)
Viper
Parasitic bomb damage decreased from 90 to 60


All of this seems pretty logical, the PB nerf is good because it will only nerf the initial impact of the first few Vipers, once you have 4 - 5 of them PB will still be lethal, although I wonder how much we want to nerf things that discourage mass air play, Phoenix balls are already strong and Liberators seem to fill a bunch of roles both atg and ata simultaneously, I guess only time will tell.

I like the PO change, Protoss should still have to invest in static defense or combat units to secure expansions and should be vulnerable to attacks if playing greedy which currently, they don't feel very vulnerable.

Adept change looks like it only effects TvP, I play Zerg so it's meaningless to me lol
"SO MANY BANELINGS!"
seemsgood
Profile Joined January 2016
5527 Posts
Last Edited: 2016-01-27 00:59:29
January 27 2016 00:57 GMT
#235
So what exactly is the problem which korean pro said zerg struggle agains protoss ? can people point out ? I didn't see Dkim said about problem beside "zerg struggle agains protoss".
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 27 2016 01:32 GMT
#236
On January 27 2016 09:57 seemsgood wrote:
So what exactly is the problem which korean pro said zerg struggle agains protoss ? can people point out ? I didn't see Dkim said about problem beside "zerg struggle agains protoss".

i have heard they have struggle vs Phoenix openers into mass zealot immortal archon attacks
yo
Hotshot
Profile Joined November 2004
Canada184 Posts
January 27 2016 01:39 GMT
#237
With toss already being weak (vs zerg) before this patch for the bottom 90% of players or so... I wonder if blizzard should look at buffing toss units/buildings that pros dont use...

Like make cannons stronger (175/175 would be a start, and they would still get smashed by terran), and make colls better (maybe better range).... That in theory should help make the statistics closer without hurting the 'top koreans'.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2016-01-27 01:52:34
January 27 2016 01:49 GMT
#238
didnt blizzard once had moveable cannons called phase cannons?

+ Show Spoiler +

i think it would be nice to reintroduce them, the interaction would be similiar to tankivacs vs Ravagers, trying to phase while the ravager bile is coming in
yo
Cool C
Profile Joined November 2011
United States69 Posts
January 27 2016 01:51 GMT
#239
Buff the Colossus please!
http://www.youtube.com/watch?v=u7KD6L23MUQ
parkufarku
Profile Blog Joined March 2014
882 Posts
January 27 2016 01:52 GMT
#240
Liberators non-nerfed, TvZ even more lopsided with PB nerf. Time to even stop watching SC2.
Aegwynn
Profile Joined September 2015
Italy460 Posts
January 27 2016 04:16 GMT
#241
Oh no, will protoss need actual units to put down the 3rd and making insta blind double stargate?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-27 05:44:03
January 27 2016 05:36 GMT
#242
On January 27 2016 08:28 Lexender wrote:
Show nested quote +
On January 27 2016 07:56 DanceSC wrote:
On January 27 2016 07:42 DinoMight wrote:
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.



Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

Too true. I'm getting sick of people whining about matchups and they have done absolutely nothing to change their builds or adapt. These changes may be reasonable, but it still pisses me off how in retrospect it is blizzard catering to the whiny terran players. Is TvP the only not balanced matchup? Does zerg not exist anymore?


I wonder if Blizzard decided to name the patches "design patches" people will actually understand the diference.

Personally, I think not.


I said the exact same thing earlier in this thread. This isn't about balance, it is about design concerns. There is a difference.

If you want to balance a scale, the last thing you do is take weight off the side that had less to begin with.

I'm with the people that think the Adept was overpowered and that Pylon Overcharge is garbage. But if those thing are buoying Protoss, who have a terrible win rate versus Zerg while going even with Terran, what do people expect is going to happen? Do they really think the game will be more balanced by making the weaker side even weaker in PvZ?

I don't care if it is the map pool or the units or whatever that is the causing the issue, it just should get fixed, and this patch fixes nothing when it comes to balance. This fixes designs problems.

In fact, this patch will likely make balance worse.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
January 27 2016 07:15 GMT
#243
i hate pylons
can i get my estro logo back pls
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-27 07:19:41
January 27 2016 07:17 GMT
#244
On January 26 2016 21:23 Mozdk wrote:
And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.


You do know that Aligulac presents statistics from the top right, not gold league, right?

Note that this yields information about metagame balance near the top of the skill ladder, and is not to be confused with (although likely correlated to) actual game balance throughout the whole player population.


It always gets me when people talk about how Aligulac being all of ladder, when it isn't. When you are balancing a game, you want to track winrates. Which is why this patch isn't about balance, and shouldn't be called that. This is a patch to fix a game design flaw and make Protoss less reliant on the gimmicks that are the Adept and Photon Overcharge.

But Aligulac is the end all of statistics when it comes to winrates. Sure other stuff matters, which is why it also tracks performance differences, which I believe is even more important. Those two statistics are very powerful and creating logical balance arguments independent of them is nearly impossible.

Just try.


Tyrhanius
Profile Joined April 2011
France947 Posts
January 27 2016 07:17 GMT
#245
On January 27 2016 07:42 DinoMight wrote:
Show nested quote +
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.


Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

It's just aligulac argument while we don't see Zerg crushing everything on tournament, but rather lagging to have the same results than T and P.

Just look at the win rate of the best Kor :
Soo, Dark, Life, Hydra, Rogue, Byul worst non miror match up are vs P, while Hero, Classic, Dear, Trap, Zest, Stats best non miror MU are vs Z.

The APM argument, for me it seems that the game now balance. P could be GM with 110 APM on HOTS. Also, the count of APM have changed, and having + 50 APM compare to HOTS is nearly the same APM than HOTS (maybe just +10).

But your arguments prove exactly what i'm saying :
You complain you can't no longer turtle and get the deathball, and that you need to harass, multitask, soft harass, more APM.

You just prove, it's a learn to play issue rather than a balance issue. You're stuck with your old habits, playing the old way, and refusing to learn the new way, but rather complains "need more APM, and no longer turtle : obviously underpower race...."

A balance issue, is : "I've watched thousands of VOD, replays from pros, doing my best to find the way to counter that, but even them are failing, and have no clue to counter this, every Pro Player have trouble with this"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-27 07:30:45
January 27 2016 07:28 GMT
#246
On January 27 2016 16:17 Tyrhanius wrote:
Show nested quote +
On January 27 2016 07:42 DinoMight wrote:
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.


Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

It's just aligulac argument while we don't see Zerg crushing everything on tournament, but rather lagging to have the same results than T and P.


What?

Check out the performance difference chart Aligulac has, probably the most ignored and misunderstood tool we have for balance, because who wins a tournament really doesn't matter much. Fruitdealer and Nestea won GSL's when Zerg was very underpowered.

Here is how the performance difference chart works:" The performance difference chart shows the approximate difference between actual performance as evidenced by results and predicted performance by rating."

In other words, let's imagine you have Protoss player and a Terran player who both normally have a score of 1000 in TvP, and thus each win 50% of their games against each other. Now, if there is a patch, meta change or map pool update, that favors Protoss, we'll see that because the Terran players score will go 1050 and the Protoss will go to 950. Therefore, the Terran player will be playing 50 points better than normal, while the Protoss 50 points less than normal.

Therefore a Terran who once had a rating 1000 will be equal to a Protoss player who once had a rating of 1100. We see those changes immediately in the performance difference chart, it controls for "hot streaks from one or two singularly great players."

By look at that chart, you'll realize that we haven't seen a performance rating that problematic since July 2014, as Protoss is at -52 right now.

Unsurprisingly, the trends in performance difference chart follows the win rate chart quite closely. This not only should strengthen your faith in the win rate chart, but also in the performance difference chart itself.

The statistics align because they are correct and strong, not because they weak. They should not be ignored.
_fool
Profile Joined February 2011
Netherlands677 Posts
January 27 2016 07:31 GMT
#247
On January 26 2016 19:25 ProtossMasterRace wrote:
Show nested quote +
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


Do people realise that single digit ZvP win rates would require Z to win 91 out of a 100 games against P? It seems farfetched.
"News is to the mind what sugar is to the body"
Sissors
Profile Joined March 2012
1395 Posts
January 27 2016 07:54 GMT
#248
On January 27 2016 16:17 BronzeKnee wrote:
Show nested quote +
On January 26 2016 21:23 Mozdk wrote:
And alligulac balance is not the end all stats of truth. Just so you know.

We need the game to be balance at the top level. Not in gold league.


You do know that Aligulac presents statistics from the top right, not gold league, right?

Show nested quote +
Note that this yields information about metagame balance near the top of the skill ladder, and is not to be confused with (although likely correlated to) actual game balance throughout the whole player population.


It always gets me when people talk about how Aligulac being all of ladder, when it isn't. When you are balancing a game, you want to track winrates. Which is why this patch isn't about balance, and shouldn't be called that. This is a patch to fix a game design flaw and make Protoss less reliant on the gimmicks that are the Adept and Photon Overcharge.

But Aligulac is the end all of statistics when it comes to winrates. Sure other stuff matters, which is why it also tracks performance differences, which I believe is even more important. Those two statistics are very powerful and creating logical balance arguments independent of them is nearly impossible.

Just try.



Winrate is a very weak statistic though imo. Representation of a race is already a better one, although also skewed in its own way.

On ladder the winrate is supposed to move roughly to the 50%, which makes anything based on ladder game winrates flawed. Also for tournaments you get weird situations: If DH started at the RO16, the conclusion based on winrates is that Terran is really overpowered. In addition the impact of a strong player is much larger than that of a weak player. The strongest player brings a long string of wins to his race. The weakest player loses a few games and is out.
TheWinks
Profile Joined July 2011
United States572 Posts
January 27 2016 08:03 GMT
#249
On January 27 2016 16:28 BronzeKnee wrote:
Show nested quote +
On January 27 2016 16:17 Tyrhanius wrote:
On January 27 2016 07:42 DinoMight wrote:
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.


Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

It's just aligulac argument while we don't see Zerg crushing everything on tournament, but rather lagging to have the same results than T and P.

Check out the performance difference chart Aligulac has, probably the most ignored and misunderstood tool we have for balance, because who wins a tournament really doesn't matter much. Fruitdealer and Nestea won GSL's when Zerg was very underpowered.

It's actually people like you that understand it the least because you think it actually contains useful data. Aligulac ratings are inherently wonky. ByuN being the best player in the world? Please. I mean maybe, I love ByuN, but that's probably just an artifact of his tournament participation more than anything. That graph will tend to return to the mean given sufficient time. You can have an absurdly imbalanced period over a long time and eventually everything will look just fine. Then what happens when we release a patch that balances the game? A massive correction would show up as ratings start fixing themselves. However you would interpret that as imbalance.

We're very grateful David Kim doesn't balance the game as you would. If in the face of glaring balance problems people started switched races en masse and a race all but disappeared from the highest level tournaments as long as aligulac showed ~50% win rates you would be standing at the gates of Blizzard, chart in hand proclaiming that all is well, like a starcraft developer version of Baghdad Bob. Aligulac has been used to defend periods of imbalance in the past, like blink in hots. It is not something to be used as the end all be all of balance. You have to open your eyes to things beyond win rates in an arbitrary aggregate of games.
Poopi
Profile Blog Joined November 2010
France12795 Posts
January 27 2016 08:05 GMT
#250
Protoss will still be the strongest race but this is a good start
WriterMaru
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 27 2016 08:08 GMT
#251
Wow Bronzeknee, way to be a zealot for your race despite everyone and their mother explaining to you why your cited Aligulac statistics do not show much. This is like the fourth thread where you just hammer away with the same number, despite other people pointing out what it doesn't cover, why some games in there aren't convincing to others, why the methodology isn't accepted (even by the maker of the graph), and while later evidence provides different information. Please try to engage other people in an earnest fashion.
Cry 'havoc' and let slip the dogs of war
Sweetness.751
Profile Joined April 2011
United States225 Posts
January 27 2016 12:57 GMT
#252
On January 26 2016 17:35 Pandemona wrote:
rather it was 10 + 10 to light imo. But oh well, lets see a nice start


To what end? What unit would benefit from that? The only one I can think of is the Hydra. For every other Light unit the Adept overkills tremendously.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Sweetness.751
Profile Joined April 2011
United States225 Posts
January 27 2016 13:06 GMT
#253
On January 27 2016 16:31 _fool wrote:
Show nested quote +
On January 26 2016 19:25 ProtossMasterRace wrote:
On January 26 2016 19:22 ETisME wrote:
These are big nerf to protoss, surprised nothing is buff to compensate other than the damage.
Protoss has to reconfigure their builds with this nerf


Protoss will have around 30-40% winrate against terran and probably single digit against zerg. The glory days of starcraft are over.


Do people realise that single digit ZvP win rates would require Z to win 91 out of a 100 games against P? It seems farfetched.


People? yes.

THIS PERSON^

No,
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 27 2016 14:56 GMT
#254
This patch is necessary to fix the most critical problems right now in the game.

I hope the next patch focus more on solving some design issues with the game and to make mech more viable by doing the following:

1. Remove tankivac

Tankivac has destroyed TvT. Positioning means little now and doom drops are too dominant. This change would balance mech vs bio.

2. Make Ravagers armoured.


Since tankivac are gone both bio and mech needs an alternative for countering ravagers. Making ravagers armoured make both tanks and marauders work against ravagers. Plus it makes stalkers better versus Ravagers making it easier for Protoss to take a 3rd in PvZ.

3. Give Tanks a bonus damage vs shields.

Bonus damage vs shields is the best way to improve mech in TvP without making tanks too strong in TvT or TvZ.

4. Nerf Air

Decrease Liberator ground damage. Decrease BroodLord damage. Make Tempest cost 6 supply. This change makes it easier to move out with mech instead of having to turtle if opponent switches to air.

5. Improve ground units anti-air
Make Hydras do bonus damage versus air. Make Thor do the same damage vs all air units.
Ground battles with some air support is much more interesting to play and watch compared to mass air battles.

I think these five steps would make mech viable. They would improve ground mech and decrease turtling since you would not be forced to turtle in your base if your opponent go mass air. Mass air balls would not be viable since air would be weaker and ground anti-air would be stronger. You would still need to expand a lot due to how the LotV economy works.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 27 2016 15:10 GMT
#255

2. Make Ravagers armoured.

Since tankivac are gone both bio and mech needs an alternative for countering ravagers. Making ravagers armoured make both tanks and marauders work against ravagers. Plus it makes stalkers better versus Ravagers making it easier for Protoss to take a 3rd in PvZ.


Void rays too. It's funny that phoenix's and oracles are better to spam when you have early stargates vs ravagers.

Also kinda odd that ravagers lose the armored tag in the first place
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-27 15:12:22
January 27 2016 15:11 GMT
#256
On January 27 2016 23:56 MockHamill wrote:

2. Make Ravagers armoured.


Since tankivac are gone both bio and mech needs an alternative for countering ravagers. Making ravagers armoured make both tanks and marauders work against ravagers. Plus it makes stalkers better versus Ravagers making it easier for Protoss to take a 3rd in PvZ.


We give adepts -1 damage vs light. So -4% damage vs light. You know, we want to keep changes reasonable, right? We only have problems with certain rushes, not as much with the the unit, right? We want to have the unit still viable, so we introduce a patch that should change 2 early game shot relations, but after some upgrading everything will be back to normal. Sooooooooooooooooooooooooo, onwards we go to the ravager rushes:
+150% damage from immortals
+100% damage from marauders
+66% damage from voidrays, +166% damage from charged voidrays
+66% damage from unsieged tanks, +43% damage from sieged tanks
+40% damage from stalkers
...

Sounds fair, only the ravager rushes are going to be affected by that, right? And the patch after we deal with 2-3rax reapers: barracks cost doubled. Won't change terran at all, that's only gonna affect that specific rush.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-01-27 15:14:49
January 27 2016 15:12 GMT
#257
We give adepts -1 damage vs light. So -4% damage vs light, -2% damage on average. You know, we want to keep changes reasonable, right?


1.5x less dmg against marine, scv in the parts of the game where they were considered powerful

--

If Armored ravager doesn't work then stats can easily be changed. That's a design thing (should it be more vulnerable to X units and less vulnerable to Y?) rather than a final statement of balance. Right now it's a little weird to see Ravagers way more vulnerable to zealot/phoenix than immortal / VR. More vulnerable to marines than marauders assuming they stay alive.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laserist
Profile Joined September 2011
Turkey4269 Posts
January 27 2016 15:18 GMT
#258
If you think adept nerf only affect the units damage output by %4, you are either an unsuccessful troll or something else I don't want to state in this environment.
“Are you with the Cartel? Because you’re definitely an Angel.”
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 27 2016 15:18 GMT
#259
how funny ppl always come with aligulac stats, even though they are outdated and were from decemeber where ppl were not used to play ravager roaches into lurkers, the statistic for January arent even out yet, they will be out at 3feb? i think
yo
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2016-01-27 15:19:52
January 27 2016 15:19 GMT
#260
I would like to see a morph required on Roach Warren for Ravagers. Initially available on Hatch Tech (Now it's a hard commitment, timing delayed and prone to scouting). If that doesn't do the trick (it probably will doe said trick) you can require Hive for it as well.

EDIT Lets make that Lair ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
swissman777
Profile Joined September 2014
1106 Posts
January 27 2016 15:20 GMT
#261
On January 27 2016 16:17 Tyrhanius wrote:
Show nested quote +
On January 27 2016 07:42 DinoMight wrote:
On January 27 2016 07:38 Tyrhanius wrote:
PO was just a joke : turning your supply into some machine gun for only 25 energy while you have just bought a 100/100 unit that can aslo shoot ground, fly and scoot, recall and slow units.

25 energy was just too low, it was like P have unlimited photon canon, you can't even bait it and attacke somewhere else, the MSC still have enough energy to cast others PO.

I see a lot of protoss complaining about PvZ being Zerg favor. Just watch some top kor games : P is favor, they have better economy while having a more cost effective army.

But Kot P now harass while macroing and hurt so much zerg economy that got less larva, while P has super warprism +adept and phoenix.

But pretty sure the P who complain still play their old : I all-in or camp until late game.


Statistically Zerg wins a lot more than Protoss. This "but go watch top Protoss maaaaaannnn" is bullshit and it needs to end.

So does this "but you're still trying to play your old style" crap. I've been playing LotV since the beta opened... more than enough time to adapt strategies.

Protoss needs 50-100 apm more than they did in HotS to play PvZ and not get annihilated by equal skill opponents... Every strategy requires you to be ALSO harassing.

In HotS there were allins, there was regular adaptive macro play, and there was turtling to a great composition.

In LotV, the 3rd option no longer exists. And if you don't harass while you're getting to your allin, it will fail.

It's just aligulac argument while we don't see Zerg crushing everything on tournament, but rather lagging to have the same results than T and P.

Just look at the win rate of the best Kor :
Soo, Dark, Life, Hydra, Rogue, Byul worst non miror match up are vs P, while Hero, Classic, Dear, Trap, Zest, Stats best non miror MU are vs Z.

The APM argument, for me it seems that the game now balance. P could be GM with 110 APM on HOTS. Also, the count of APM have changed, and having + 50 APM compare to HOTS is nearly the same APM than HOTS (maybe just +10).

But your arguments prove exactly what i'm saying :
You complain you can't no longer turtle and get the deathball, and that you need to harass, multitask, soft harass, more APM.

You just prove, it's a learn to play issue rather than a balance issue. You're stuck with your old habits, playing the old way, and refusing to learn the new way, but rather complains "need more APM, and no longer turtle : obviously underpower race...."

A balance issue, is : "I've watched thousands of VOD, replays from pros, doing my best to find the way to counter that, but even them are failing, and have no clue to counter this, every Pro Player have trouble with this"


except that design-wise, as a protoss, it's more mechanics demanding with all the lurker and ravager AOE. That sucks.
Creager
Profile Joined February 2011
Germany1893 Posts
Last Edited: 2016-01-27 15:23:45
January 27 2016 15:23 GMT
#262
On January 28 2016 00:11 Big J wrote:
Show nested quote +
On January 27 2016 23:56 MockHamill wrote:

2. Make Ravagers armoured.


Since tankivac are gone both bio and mech needs an alternative for countering ravagers. Making ravagers armoured make both tanks and marauders work against ravagers. Plus it makes stalkers better versus Ravagers making it easier for Protoss to take a 3rd in PvZ.


We give adepts -1 damage vs light. So -4% damage vs light. You know, we want to keep changes reasonable, right? We only have problems with certain rushes, not as much with the the unit, right? We want to have the unit still viable, so we introduce a patch that should change 2 early game shot relations, but after some upgrading everything will be back to normal. Sooooooooooooooooooooooooo, onwards we go to the ravager rushes:
+150% damage from immortals
+100% damage from marauders
+66% damage from voidrays, +166% damage from charged voidrays
+66% damage from unsieged tanks, +43% damage from sieged tanks
+40% damage from stalkers
...

Sounds fair, only the ravager rushes are going to be affected by that, right? And the patch after we deal with 2-3rax reapers: barracks cost doubled. Won't change terran at all, that's only gonna affect that specific rush.


Ravagers are pretty much a cookie cutter unit right now, which they just shouldn't be.
... einmal mit Profis spielen!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 27 2016 15:28 GMT
#263
On January 28 2016 00:23 Creager wrote:
Show nested quote +
On January 28 2016 00:11 Big J wrote:
On January 27 2016 23:56 MockHamill wrote:

2. Make Ravagers armoured.


Since tankivac are gone both bio and mech needs an alternative for countering ravagers. Making ravagers armoured make both tanks and marauders work against ravagers. Plus it makes stalkers better versus Ravagers making it easier for Protoss to take a 3rd in PvZ.


We give adepts -1 damage vs light. So -4% damage vs light. You know, we want to keep changes reasonable, right? We only have problems with certain rushes, not as much with the the unit, right? We want to have the unit still viable, so we introduce a patch that should change 2 early game shot relations, but after some upgrading everything will be back to normal. Sooooooooooooooooooooooooo, onwards we go to the ravager rushes:
+150% damage from immortals
+100% damage from marauders
+66% damage from voidrays, +166% damage from charged voidrays
+66% damage from unsieged tanks, +43% damage from sieged tanks
+40% damage from stalkers
...

Sounds fair, only the ravager rushes are going to be affected by that, right? And the patch after we deal with 2-3rax reapers: barracks cost doubled. Won't change terran at all, that's only gonna affect that specific rush.


Ravagers are pretty much a cookie cutter unit right now, which they just shouldn't be.

Care to explain why a unit shouldn't be cookie cutter?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 27 2016 15:30 GMT
#264
While I want adepts to stay competitive vs bio, saying the -1damage is 1.5x less damage against marines is not really telling the whole story IMO

It is true if you play monobattles and only engage with pure adepts, but considering there's other units that can give the final blow to a marine that has taken two adept shots (stalkers, zealots, sentries) the result should not be that bad for adepts. At least I hope so.
Revolutionist fan
Big J
Profile Joined March 2011
Austria16289 Posts
January 27 2016 15:31 GMT
#265
On January 28 2016 00:12 Cyro wrote:
Show nested quote +
We give adepts -1 damage vs light. So -4% damage vs light, -2% damage on average. You know, we want to keep changes reasonable, right?


1.5x less dmg against marine, scv in the parts of the game where they were considered powerful


On January 28 2016 00:18 Laserist wrote:
If you think adept nerf only affect the units damage output by %4, you are either an unsuccessful troll or something else I don't want to state in this environment.

It's always hard to respond to such comments, because you either didn't read the entire post, you didn't understand it or for some fucked up reasons you consciously chose to ignore this part:
We want to have the unit still viable, so we introduce a patch that should change 2 early game shot relations, but after some upgrading everything will be back to normal.

On January 28 2016 00:12 Cyro wrote:
If Armored ravager doesn't work then stats can easily be changed. That's a design thing (should it be more vulnerable to X units and less vulnerable to Y?) rather than a final statement of balance. Right now it's a little weird to see Ravagers way more vulnerable to zealot/phoenix than immortal / VR. More vulnerable to marines than marauders assuming they stay alive.


Chances of blizzard redesigning units: 0.1%.
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 27 2016 15:31 GMT
#266
On January 28 2016 00:30 Salteador Neo wrote:
While I want adepts to stay competitive vs bio, saying the -1damage is 1.5x less damage against marines is not really telling the whole story IMO

It is true if you play monobattles and only engage with pure adepts, but considering there's other units that can give the final blow to a marine that has taken two adept shots (stalkers, zealots, sentries) the result should not be that bad for adepts. At least I hope so.

After +1 for Protoss the change is moot.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 27 2016 15:35 GMT
#267
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.


There were a lot of comments from casters and even high level players a while back over "wtf, i thought the ravager was armored" and similar thoughts
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 27 2016 15:38 GMT
#268
On January 28 2016 00:35 Cyro wrote:
Show nested quote +
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.


There were a lot of comments from casters and even high level players a while back over "wtf, i thought the ravager was armored" and similar thoughts

So the fact that some so-called pro gamers and casters of this game fail to read basic patch notes is now an argument for never changing the Ravager? I don't get what you are trying to say here...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-01-27 15:58:35
January 27 2016 15:58 GMT
#269
On January 28 2016 00:35 Cyro wrote:
Show nested quote +
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.


There were a lot of comments from casters and even high level players a while back over "wtf, i thought the ravager was armored" and similar thoughts


You just kind of expect any derivative of the roach to be armored, since roaches don't die.

Once you now, it's no big deal. I don't think it's strange.

Next someone's going to complain that stasis ward has a light tag
Cereal
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 27 2016 16:00 GMT
#270
Prediction for patch date?
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 27 2016 16:05 GMT
#271
On January 28 2016 00:58 InfCereal wrote:
Show nested quote +
On January 28 2016 00:35 Cyro wrote:
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.


There were a lot of comments from casters and even high level players a while back over "wtf, i thought the ravager was armored" and similar thoughts


You just kind of expect any derivative of the roach to be armored, since roaches don't die.

Once you now, it's no big deal. I don't think it's strange.

Next someone's going to complain that stasis ward has a light tag

We still have hellbat/hellion transformation that makes no sense
Magenta1
Profile Joined September 2015
5 Posts
January 27 2016 16:08 GMT
#272
On January 28 2016 00:58 InfCereal wrote:
Show nested quote +
On January 28 2016 00:35 Cyro wrote:
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.


There were a lot of comments from casters and even high level players a while back over "wtf, i thought the ravager was armored" and similar thoughts


You just kind of expect any derivative of the roach to be armored, since roaches don't die.

Once you now, it's no big deal. I don't think it's strange.

Next someone's going to complain that stasis ward has a light tag


I think he has a slight point in that the aesthetic design of the Ravager just simply looks like something that is armored.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 27 2016 16:15 GMT
#273
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 27 2016 16:24 GMT
#274
Starcraft isn't realistic? #mindisblown
Mura Ma Man, Dark Da Dude, Super Shot Sos!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16694 Posts
Last Edited: 2016-01-27 16:31:35
January 27 2016 16:27 GMT
#275
On January 28 2016 00:58 InfCereal wrote:
Show nested quote +
On January 28 2016 00:35 Cyro wrote:
And I think the notion that "it's a little weird" is no more weird than anything else in the game we had to learn.


There were a lot of comments from casters and even high level players a while back over "wtf, i thought the ravager was armored" and similar thoughts


You just kind of expect any derivative of the roach to be armored, since roaches don't die.

Once you now, it's no big deal. I don't think it's strange.

Next someone's going to complain that stasis ward has a light tag


its a bit strange.

what Blizz needs is some new lore about some kind of special Carapace organic/veggie material that grows on Banelings and Ravagers. some crap about how its the next biological evolutionary step in the Zerg species or some crap.

This extra strong coating of Carapace is extra strong with unique protective properties making the zerg animal resistant to BOTH types of attacks that specialize in damaging Light AND armored units.and therefore and it requires 2 morph stages to develop because its so strong.. blah blah blah.

then it all makes sense.

did you know that Marauders are inside Firebat suits and that the Firebat had to be discontinued because too many of them were setting themselves on fire ?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 27 2016 16:44 GMT
#276
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 27 2016 16:53 GMT
#277
On January 28 2016 01:44 deacon.frost wrote:
Show nested quote +
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
TentativePanda
Profile Joined August 2014
United States800 Posts
January 27 2016 16:53 GMT
#278
What was the spore crawler change?
Elentos
Profile Blog Joined February 2015
55511 Posts
January 27 2016 17:02 GMT
#279
On January 28 2016 01:53 TentativePanda wrote:
What was the spore crawler change?

They wanted to reduce the bonus damage to biological (to +5 I think?) to make mutas better. Which would have been redundant since they're already great in ZvZ.
Every 60 seconds in Africa, a minute passes.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 27 2016 17:30 GMT
#280
On January 28 2016 01:53 opisska wrote:
Show nested quote +
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-27 18:27:08
January 27 2016 18:26 GMT
#281
On January 28 2016 02:30 deacon.frost wrote:
Show nested quote +
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.
JokerAi
Profile Joined August 2012
Germany142 Posts
January 27 2016 18:33 GMT
#282
way to low nerf Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)
http://www.twitch.tv/jokersfun
RavingRaver
Profile Joined May 2014
Canada57 Posts
January 27 2016 19:08 GMT
#283
On January 28 2016 03:33 JokerAi wrote:
way to low nerf Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)


Don't be deceived by the low number. It will have a big impact in early game TvP where adepts will now 3 shot marines and SCVs instead of 2 shot them. They will go back to normal once upgraded to +1, but the goal of this was to make adepts weaker in early game TvP, but keep them intact during the mid game, late game for TvP and for PvZ.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-27 19:17:55
January 27 2016 19:17 GMT
#284
On January 28 2016 03:26 Dangermousecatdog wrote:
Show nested quote +
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2016-01-27 19:19:15
January 27 2016 19:18 GMT
#285
On January 28 2016 04:17 pure.Wasted wrote:
Show nested quote +
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.


Delete, I confused myself on armor types.
Dun tuch my cheezbrgr
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-01-27 19:19:39
January 27 2016 19:18 GMT
#286
inb4 PvZ winrates are the lowest of any matchup in SC2's history

but the changes are good other than ignoring that MU. Maybe turtling into skytoss can be a thing or something
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-27 20:00:03
January 27 2016 19:59 GMT
#287
On January 28 2016 04:17 pure.Wasted wrote:
Show nested quote +
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 27 2016 20:03 GMT
#288
On January 28 2016 04:59 Dangermousecatdog wrote:
Show nested quote +
On January 28 2016 04:17 pure.Wasted wrote:
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .


You said, and I quote, "it makes no sense, stop trying to argue it does." You were wrong. It is not impossible to come up with a sci-fi explanation for the way Armored works.

I agree that there is no need to come up with one in the first place.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 27 2016 20:09 GMT
#289
when is it live?
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-27 21:48:11
January 27 2016 21:45 GMT
#290
On January 28 2016 05:03 pure.Wasted wrote:
Show nested quote +
On January 28 2016 04:59 Dangermousecatdog wrote:
On January 28 2016 04:17 pure.Wasted wrote:
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .


You said, and I quote, "it makes no sense, stop trying to argue it does." You were wrong. It is not impossible to come up with a sci-fi explanation for the way Armored works.

I agree that there is no need to come up with one in the first place.
How exactly can you claim that I am wrong? To argue against that, you made up a sci-fi ( a make beleive story) rooted in nonsense, using "scientific sounding words" and then claim it makes sense. I really don't understand how anybody can just make something up and then claim this totally make sense.

(Like really. In material science if a material shatters in impact, it is too brittle to fracture the other material. If it is tough enough to fracture another material, it would be better to create a solid penetrator with an explosive shot to penetrate a greater amount of armour and damage the internal body. Why would damaging the armours integrity cause damage anyways? What happens once the armour has been destroyed? You would be wanting to damage the target, not the armour. In real life any design that can catastrophically damage armour would be better designed to penetrate the armour and destroy the target of flesh and bones.)

Anyways this is offtopic, and there is no discussion to be had with someone who can so easily claim apples are oranges.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-28 00:38:09
January 28 2016 00:37 GMT
#291
The reasoning behind dealing bonus damage vs armored is simple: armored units tend to have more HP. Instead of thinking that armored units are taking more damage from attacks with bonus damage vs armor, flip it around and think of it as armored units are taking less damage from attacks not dealing bonus damage vs armor. For example, the marauder has more than twice the HP of a marine. So a marauder will tank more marauder shots than a marine will, despite the fact that they receive twice the damage. Bonus vs armor simply reflects the fact that marauder shots are still effective vs armored targets, while marine shots are not.

You could turn the whole system around, with equivalent results in some regards, by giving all armored units less HP, remove all bonuses vs armor type attacks, and give all units without this bonus in the first place a decreased damage output vs armor. This would make sense, but it messes everything up because not all units are dealing the same amounts of damage. So it doesn't scale very well. For example, you would have to decrease the HP of an ultralisk by a ton to compensate for the removal of bonus vs damage attacks. But this just leaves it vulnerable to high damage output shots, like siege tank shots. Also, some abilities does fixed damage, like snipe. So with this system either snipe would have to deal enormous damage vs ultralisks, or miniscule damage vs marines to account for the HP changes.
RavingRaver
Profile Joined May 2014
Canada57 Posts
Last Edited: 2016-01-28 01:23:30
January 28 2016 00:47 GMT
#292
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-28 01:28:54
January 28 2016 01:26 GMT
#293
On January 28 2016 09:37 cheekymonkey wrote:
The reasoning behind dealing bonus damage vs armored is simple: armored units tend to have more HP. Instead of thinking that armored units are taking more damage from attacks with bonus damage vs armor, flip it around and think of it as armored units are taking less damage from attacks not dealing bonus damage vs armor. For example, the marauder has more than twice the HP of a marine. So a marauder will tank more marauder shots than a marine will, despite the fact that they receive twice the damage. Bonus vs armor simply reflects the fact that marauder shots are still effective vs armored targets, while marine shots are not.


I don't think that is quite right, the marauder costs more than twice the money of the marine and that is simply reflected in the stats. There are other quite fragile armored units in the game for their cost as well, like the siege tank, the stalker or most armored fliers. And vis-verca there are quite tanky unarmored units in the game, like the zealot, the adept, the archon or the hellbat.

I think the original idea behind armored was probably that armored units have base armor, while originally the only light unit with a base armor was the zealot (?), + Show Spoiler +
probably because it was that way in broodwar and it was necessary against marines and zerglings
. That should make armored units good against low damage per shot units like the basic units marine, zergling, zealots. The underlying design idea probably was that to beat those armored units you should rather bring heavy hitting units and the +vs armored was a way to create such units, without breaking them against light units.
Also the transition from the broodwar system with explosive/concussive damage probably played a role for the actual designs of the units, but note that what I wrote above is especially true for the new SC2 units or changed units.
E.g. Corruptors with 2 armor and slow, heavy hitting attacks to combat the BC and the Carrier, with their (from broodwar changed) multiple fast attacks. Thereby making the corruptor very tanky against those units, while "ignoring" their armor.
Or the roach with its original 2 armor specifically designed to combat zergling/zealot/marine + Show Spoiler +
if you do custom tests with the a 2 armor roach, it trades pretty much perfectly with the marine supply/supply and cost/cost; i think such considerations were the reason for the "weird number" of exactly 145 health they have

But I think what happened is that armored units armor was gradually toned down in the alpha and beta and today there are very few units with more than 1 natural armor. Or they overestimated the effect of 1 armor to begin with. Whatever the reason, the eventual result is that many armored units have a lot of strong hardcounters but draw very little advantage from their base armor.



TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-28 01:45:13
January 28 2016 01:44 GMT
#294
On January 28 2016 09:47 RavingRaver wrote:
Show nested quote +
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

Show nested quote +
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329

How does this even happen? The schedules are well known.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 28 2016 02:01 GMT
#295
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
bduddy
Profile Joined May 2012
United States1326 Posts
January 28 2016 02:14 GMT
#296
The way this light vs. armored thing works is, unit HP is not a strictly defined measure of punishment a unit can take, but actually a holistic measure of a wide variety of factors, including natural armor. (Like HP in D&D doesn't actually mean a 10th level character can take 10 hits to the chest while a 1st level character can take 1. Some of those 10 might be dodged, blocked, etc.).

Therefore, units with bonuses against armored simply do a better job at piercing natural armor, and do more apparent damage than units without the bonus, when compared to a "normal "attack.
>Liquid'Nazgul: Of course you are completely right
Charoisaur
Profile Joined August 2014
Germany15928 Posts
January 28 2016 02:22 GMT
#297
On January 28 2016 10:44 TheWinks wrote:
Show nested quote +
On January 28 2016 09:47 RavingRaver wrote:
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329

How does this even happen? The schedules are well known.

good for korean pros to have that much time in advance to know on which patch they play.
Not like Code S qualifiers are important or so.
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-28 02:33:00
January 28 2016 02:32 GMT
#298
On January 28 2016 11:22 Charoisaur wrote:
Show nested quote +
On January 28 2016 10:44 TheWinks wrote:
On January 28 2016 09:47 RavingRaver wrote:
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329

How does this even happen? The schedules are well known.

good for korean pros to have that much time in advance to know on which patch they play.
Not like Code S qualifiers are important or so.

They announced it. They should look at tournament schedules before setting patch dates. They should not change the time of the patch hours before it rolls out. Unless they let the participants in GSL/SSL know they weren't going to actually roll out the patch long before announcing this publically, it's entirely possible they've been practicing for their matchups on the balance test map for the past week and getting completely screwed by this.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16694 Posts
Last Edited: 2016-01-28 02:44:27
January 28 2016 02:42 GMT
#299
On January 28 2016 04:59 Dangermousecatdog wrote:
Show nested quote +
On January 28 2016 04:17 pure.Wasted wrote:
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .


because its a game these stupid explanations are part of the fun. Marauders are wearing Firebat suits. the Firebat was discontinued when too many Firebats were lighting themselves on fire.

this Superman scientific debate is great
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 28 2016 02:45 GMT
#300
Blizzard needs to buff the cyclone as well. Right now the only use for the cyclone is to annoy or troll opponents. Where is the unit is going to make mech viable again?
[url]http://i.imgur.com/lw2yN.jpg[/url]
CheddarToss
Profile Joined September 2015
534 Posts
January 28 2016 08:25 GMT
#301
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 28 2016 08:41 GMT
#302
On January 28 2016 17:25 CheddarToss wrote:
Show nested quote +
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.

Swarmhosts were balanced too
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
CheddarToss
Profile Joined September 2015
534 Posts
January 28 2016 08:49 GMT
#303
On January 28 2016 17:41 deacon.frost wrote:
Show nested quote +
On January 28 2016 17:25 CheddarToss wrote:
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.

Swarmhosts were balanced too

Yeah, I know. I'm not arguing that it is fine the way it is. I'm just sick of the endless whining. The game is ugly, but Terrans win just as much as Protoss. Apologizing to Innovation is therefore nothing more than QQing.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 28 2016 08:59 GMT
#304
On January 28 2016 17:49 CheddarToss wrote:
Show nested quote +
On January 28 2016 17:41 deacon.frost wrote:
On January 28 2016 17:25 CheddarToss wrote:
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.

Swarmhosts were balanced too

Yeah, I know. I'm not arguing that it is fine the way it is. I'm just sick of the endless whining. The game is ugly, but Terrans win just as much as Protoss. Apologizing to Innovation is therefore nothing more than QQing.

Oh, this. yeah, agreed.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 28 2016 09:48 GMT
#305
On January 28 2016 17:49 CheddarToss wrote:
Show nested quote +
On January 28 2016 17:41 deacon.frost wrote:
On January 28 2016 17:25 CheddarToss wrote:
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.

Swarmhosts were balanced too

Yeah, I know. I'm not arguing that it is fine the way it is. I'm just sick of the endless whining. The game is ugly, but Terrans win just as much as Protoss. Apologizing to Innovation is therefore nothing more than QQing.


Please stop. I didn't say PvT isn't balanced right now.

INnoVation is a player who does not deal well with dumb early game builds, this bad meta hits him especially hard.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lexender
Profile Joined September 2013
Mexico2628 Posts
January 28 2016 10:48 GMT
#306
On January 28 2016 17:25 CheddarToss wrote:
Show nested quote +
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.


But he was screwed anyway, maybe he was preparing a strategy that only worked post patch and now that its delayed his practice was wasted.

Changing the date the very same day was a really shitty move.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 28 2016 11:12 GMT
#307
Changing the date is very silly. You want to remove known abusive strategies right away.
Head Coach Park: "They should buff tanks!"
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2016-01-28 11:16:20
January 28 2016 11:15 GMT
#308
Poor Jjakji, the only guy playing a TvP tomorrow.
Elentos
Profile Blog Joined February 2015
55511 Posts
January 28 2016 11:17 GMT
#309
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Inno plays after the patch goes live.
Every 60 seconds in Africa, a minute passes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 28 2016 11:23 GMT
#310
On January 28 2016 20:17 Elentos wrote:
Show nested quote +
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Inno plays after the patch goes live.


I got all bent out of shape over nothing. :o Must have misread something. Thanks!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 28 2016 11:42 GMT
#311
when is zergs gonna be nerfed?:/
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 28 2016 13:07 GMT
#312
On January 28 2016 20:42 MiCroLiFe wrote:
when is zergs gonna be nerfed?:/

On Friday.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16694 Posts
Last Edited: 2016-01-28 13:41:05
January 28 2016 13:40 GMT
#313
On January 28 2016 18:48 pure.Wasted wrote:
Show nested quote +
On January 28 2016 17:49 CheddarToss wrote:
On January 28 2016 17:41 deacon.frost wrote:
On January 28 2016 17:25 CheddarToss wrote:
On January 28 2016 11:01 pure.Wasted wrote:
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.

Please stop. PvT is balanced right now. You might not like the way it is balanced, but according to the numbers it is.

Swarmhosts were balanced too

Yeah, I know. I'm not arguing that it is fine the way it is. I'm just sick of the endless whining. The game is ugly, but Terrans win just as much as Protoss. Apologizing to Innovation is therefore nothing more than QQing.


Please stop. I didn't say PvT isn't balanced right now.

INnoVation is a player who does not deal well with dumb early game builds, this bad meta hits him especially hard.


that is the risk you take when you play an RTS game with racial diversity less than 6 months after its release date. its not like LotV is the first ever game to have big issues right after its release. and its not like any one was blind-sided. any one could get into the beta.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-01-28 13:49:20
January 28 2016 13:47 GMT
#314
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.
Every 60 seconds in Africa, a minute passes.
Big J
Profile Joined March 2011
Austria16289 Posts
January 28 2016 14:36 GMT
#315
On January 28 2016 22:47 Elentos wrote:
Show nested quote +
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.


Well, but GSL at least guaranteed Impact that they'd play his ZvT on a custom map with the pre-patch swarm host, so everything was fine, right?
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 28 2016 14:41 GMT
#316
On January 28 2016 22:47 Elentos wrote:
Show nested quote +
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.

there was only 1 zerg playing swarm host so it wasn't a big deal ;p ;p
Team Liquid
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-01-28 14:46:33
January 28 2016 14:43 GMT
#317
On January 28 2016 23:36 Big J wrote:
Show nested quote +
On January 28 2016 22:47 Elentos wrote:
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.


Well, but GSL at least guaranteed Impact that they'd play his ZvT on a custom map with the pre-patch swarm host, so everything was fine, right?

Except after the patch the custom map didn't work and he had to play on the new balance anyway. I vividly remember TB going apeshit in the LR thread over that. Funny that they care this year, isn't it?
Every 60 seconds in Africa, a minute passes.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-28 14:55:02
January 28 2016 14:54 GMT
#318
On January 28 2016 23:43 Elentos wrote:
Show nested quote +
On January 28 2016 23:36 Big J wrote:
On January 28 2016 22:47 Elentos wrote:
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.


Well, but GSL at least guaranteed Impact that they'd play his ZvT on a custom map with the pre-patch swarm host, so everything was fine, right?

Except after the patch the custom map didn't work and he had to play on the new balance anyway. I vividly remember TB going apeshit in the LR thread over that. Funny that they care this year, isn't it?


Well, it's always good when they care about those little things which can be quite big for the particular players.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 28 2016 15:17 GMT
#319
On January 28 2016 23:41 Liquid`Snute wrote:
Show nested quote +
On January 28 2016 22:47 Elentos wrote:
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.

there was only 1 zerg playing swarm host so it wasn't a big deal ;p ;p



Funny guy.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16694 Posts
Last Edited: 2016-01-28 16:42:29
January 28 2016 15:53 GMT
#320
because of what has gone down in previous years with patches... govern yourself accordingly and take responsibility for your decisions to play this game.

the cries of "this is so unfair" have the vibe of a 13 year whining to their parents about some house rule.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Beelzebub1
Profile Joined May 2015
1004 Posts
January 28 2016 16:37 GMT
#321
On January 28 2016 20:12 Sapphire.lux wrote:
Changing the date is very silly. You want to remove known abusive strategies right away.


Agree with this.

I'm happy for the PB nerf in ZvZ (two Vipers can decimate an entire Mutalisk flock in seconds) but I'm a bit worried if Liberators are going to dominate the match up in TvZ now, late game when there is 10+ Liberators you really need PB to kill them quickly and they are usually already split up to cover more ground.

Time will tell, adjustments can always be made.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 28 2016 16:43 GMT
#322
On January 29 2016 01:37 Beelzebub1 wrote:
Show nested quote +
On January 28 2016 20:12 Sapphire.lux wrote:
Changing the date is very silly. You want to remove known abusive strategies right away.


Agree with this.

I'm happy for the PB nerf in ZvZ (two Vipers can decimate an entire Mutalisk flock in seconds) but I'm a bit worried if Liberators are going to dominate the match up in TvZ now, late game when there is 10+ Liberators you really need PB to kill them quickly and they are usually already split up to cover more ground.

Time will tell, adjustments can always be made.

Can there ever be a such thing as too much freedom??
ZackAttack
Profile Joined June 2011
United States884 Posts
January 28 2016 16:47 GMT
#323
It's pretty crazy that they would change the date for the patch. It's even weirder that the reason is basically, "oops, forgot about code S".
It's better aerodynamics for space. - Artosis
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-28 17:05:19
January 28 2016 17:05 GMT
#324
On January 29 2016 01:47 ZackAttack wrote:
It's pretty crazy that they would change the date for the patch. It's even weirder that the reason is basically, "oops, forgot about code S".


Maybe they didn't forget about it. Maybe they thought it would be fairer to patch right away, but then players/teams approached them and asked them to postpone it.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 28 2016 17:18 GMT
#325
On January 28 2016 23:41 Liquid`Snute wrote:
Show nested quote +
On January 28 2016 22:47 Elentos wrote:
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Funny, didn't stop them from implementing the SH patch right before a Code A matchday last year.

there was only 1 zerg playing swarm host so it wasn't a big deal ;p ;p

I remember TB crying in the thread about his poor guy since he was practicing for SH play though
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Nebuchad
Profile Blog Joined December 2012
Switzerland12165 Posts
January 28 2016 21:53 GMT
#326
On January 29 2016 01:47 ZackAttack wrote:
It's pretty crazy that they would change the date for the patch. It's even weirder that the reason is basically, "oops, forgot about code S".


Impact has to play on new patch: HOW DARE THEY NOT CHANGE THE DATE
Inno has to play on old patch: HOW DARE THEY CHANGE THE DATE
No will to live, no wish to die
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 28 2016 22:46 GMT
#327
On January 29 2016 06:53 Nebuchad wrote:
Show nested quote +
On January 29 2016 01:47 ZackAttack wrote:
It's pretty crazy that they would change the date for the patch. It's even weirder that the reason is basically, "oops, forgot about code S".


Impact has to play on new patch: HOW DARE THEY NOT CHANGE THE DATE
Inno has to play on old patch: HOW DARE THEY CHANGE THE DATE


The issue here would be that players have no time to practice on the new patch if the patch goes live before GSL. Now they will have couple of days to adjust and figure out ways to play the game.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 28 2016 22:54 GMT
#328
When does this go live for each server? Sorry if its been answered already,
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 28 2016 23:01 GMT
#329
On January 29 2016 07:54 HelpMeGetBetter wrote:
When does this go live for each server? Sorry if its been answered already,

Soon™

On a serious note, EU and NA gets it 29th and Korea 30th I believe.
seemsgood
Profile Joined January 2016
5527 Posts
January 29 2016 00:53 GMT
#330
I think David kim need some good macro protoss play in mid,late game vs terran that why he doesnt say anything after early game.
Even classic using adept and end game in blink of eyes lol.....
But recently i saw protoss did very good vs terran in both later stage in tournament.
But doesnt matter we need to see korean play.

Mattitude905
Profile Joined November 2015
35 Posts
January 29 2016 03:28 GMT
#331
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.



People like you are just beyond ignorant to the state of the game if you think LotV protoss is weak.
Beelzebub1
Profile Joined May 2015
1004 Posts
January 29 2016 03:29 GMT
#332
On January 29 2016 12:28 Mattitude905 wrote:
Show nested quote +
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.



People like you are just beyond ignorant to the state of the game if you think LotV protoss is weak.


I'm just confused on the whole "Protoss weak" thing, at least from watching Proleague and GSL (and other Korean level play) Protoss doesn't seem to be struggling against Zerg really at all and obviously is doin just fine vs. Terran.
Sauron
Profile Joined November 2008
Romania169 Posts
January 29 2016 20:18 GMT
#333
So, when exactly is the patch kicking in? I must say LOTV is much more fun for me than the previous expansions.
Soothsayer
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 29 2016 20:40 GMT
#334
On January 29 2016 12:28 Mattitude905 wrote:
Show nested quote +
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.



People like you are just beyond ignorant to the state of the game if you think LotV protoss is weak.

Ok smart guy, let's wait for it ok? Remember my words and your words. I'm telling you, protoss is doing ok because of MACRO advantage. The adepts menace (requires cyclone and viking/lib) early on, and the PO security is allowing it on PvT/PvZ.
RavingRaver
Profile Joined May 2014
Canada57 Posts
January 29 2016 20:46 GMT
#335
On January 30 2016 05:18 Sauron wrote:
So, when exactly is the patch kicking in? I must say LOTV is much more fun for me than the previous expansions.


It's going out today:

http://us.battle.net/sc2/en/forum/topic/20508202329
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 29 2016 21:17 GMT
#336
Why can't they give a time...
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-29 23:20:38
January 29 2016 23:19 GMT
#337
On January 30 2016 06:17 HelpMeGetBetter wrote:
Why can't they give a time...


Cause it's probably at different times in different regions, I suspect. Also, things might go wrong and take longer than usual and people might get worked up over that.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 29 2016 23:42 GMT
#338
http://us.battle.net/sc2/en/blog/20012086/legacy-of-the-void-balance-update-january-28-2016-1-29-2016

here we go. patch incoming
Mattitude905
Profile Joined November 2015
35 Posts
Last Edited: 2016-01-29 23:52:08
January 29 2016 23:51 GMT
#339
On January 30 2016 05:40 StarscreamG1 wrote:
Show nested quote +
On January 29 2016 12:28 Mattitude905 wrote:
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.



People like you are just beyond ignorant to the state of the game if you think LotV protoss is weak.

Ok smart guy, let's wait for it ok? Remember my words and your words. I'm telling you, protoss is doing ok because of MACRO advantage. The adepts menace (requires cyclone and viking/lib) early on, and the PO security is allowing it on PvT/PvZ.



Protoss late game options are undisputedly the strongest. I really cant comprehend how you can not realize this.

The amount of heavy splash / AOE damage is ridiculous not too mention how tanky units are. If you cant make it to this stage of the game then you really dont know how to play the game.

Terran has to prepare for your all ins whether theyre coming or not because there are so many of them its actually not possible to scout whats coming. Just spin the wheel of protoss all ins and you'll come out on top most of the time.

God forbid protoss players will actually have to work for their wins.


Dont come at me with your bronze league logic, its not welcome anywhere near a balance discussion.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 29 2016 23:57 GMT
#340
patch aka hotfix is live in NA! wont show up anywhere but if u ladder and use PO, its 50 energy!
CheddarToss
Profile Joined September 2015
534 Posts
January 30 2016 00:33 GMT
#341
On January 30 2016 08:51 Mattitude905 wrote:
Show nested quote +
On January 30 2016 05:40 StarscreamG1 wrote:
On January 29 2016 12:28 Mattitude905 wrote:
On January 26 2016 13:45 StarscreamG1 wrote:
Now everybody will notice how weak lotv protoss is. Without the economic lead PO and Adepts were giving, liberayors and ravagers will demolish protoss.



People like you are just beyond ignorant to the state of the game if you think LotV protoss is weak.

Ok smart guy, let's wait for it ok? Remember my words and your words. I'm telling you, protoss is doing ok because of MACRO advantage. The adepts menace (requires cyclone and viking/lib) early on, and the PO security is allowing it on PvT/PvZ.



Protoss late game options are undisputedly the strongest.

I stopped reading after this.
oErMeNs
Profile Joined May 2010
7 Posts
January 30 2016 00:48 GMT
#342
As a random player I am totally down with these changes. I can understand that truth hurts sometimes, but some of you protoss players were just not as good as the ladder made you believe. So back to work on your 'strategy' skills if you want to maintain your positions.
Input, Output, Kaput!
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 30 2016 00:52 GMT
#343
Apparently they messed up the PO change. It's 14 seconds not 20
CheddarToss
Profile Joined September 2015
534 Posts
January 30 2016 01:04 GMT
#344
On January 30 2016 09:48 oErMeNs wrote:
As a random player I am totally down with these changes. I can understand that truth hurts sometimes, but some of you protoss players were just not as good as the ladder made you believe. So back to work on your 'strategy' skills if you want to maintain your positions.

And the truth is what? That PvZ was Protoss favoured and that the PO nerf was therefore needed?
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
January 30 2016 01:08 GMT
#345
On January 30 2016 09:52 HelpMeGetBetter wrote:
Apparently they messed up the PO change. It's 14 seconds not 20


The numbers in the editor are still in HOTS/WOL-time. I am sure DK forgets that everytime he writes these community feedback posts.
oErMeNs
Profile Joined May 2010
7 Posts
January 30 2016 13:09 GMT
#346
On January 30 2016 10:04 CheddarToss wrote:

And the truth is what? That PvZ was Protoss favoured and that the PO nerf was therefore needed?


The truth is that Protoss should make an army to secure a 3rd base just like Zergs and Terrans. Aggresion counters greed which wasn't the case against Protoss. I know you're hurt, but dry your tears and start making some units instead.

User was warned for this post
Input, Output, Kaput!
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-01-30 13:26:53
January 30 2016 13:19 GMT
#347
On January 30 2016 22:09 oErMeNs wrote:
Show nested quote +
On January 30 2016 10:04 CheddarToss wrote:

And the truth is what? That PvZ was Protoss favoured and that the PO nerf was therefore needed?


The truth is that Protoss should make an army to secure a 3rd base just like Zergs and Terrans. Aggresion counters greed which wasn't the case against Protoss. I know you're hurt, but dry your tears and start making some units instead.

Oh, OK, then Zerg should make X production buildings, just like Protoss and Terran, and not just plant one and build unlimited number of units. Let's see how many units Zerg can amass then. In this case I would be more than happy if MsC were removed. Especially if Terrans had no reactors but also had to build double the amount of baracks, factories and starports just like Protoss.

See what I did there? In an asymmetrical RTS different races are different. Protoss shouldn't do anything like Terran/Zerg.

Edit:

And since when does aggression counter greedy Zergs? Is there a way to prevent a Zerg from going 3 hatch before pool? Nope, in LotV Zerg is pretty much guaranteed a greedy start into the game. And that is OK as long as Protoss and Terran have mechanisms to keep up. And Protoss' mechanism was the PO. I don't think Protoss can keep up with the current patch.
PPN
Profile Joined August 2011
France248 Posts
Last Edited: 2016-01-30 13:36:58
January 30 2016 13:33 GMT
#348
On January 30 2016 22:09 oErMeNs wrote:
Show nested quote +
On January 30 2016 10:04 CheddarToss wrote:

And the truth is what? That PvZ was Protoss favoured and that the PO nerf was therefore needed?


The truth is that Protoss should make an army to secure a 3rd base just like Zergs and Terrans. Aggresion counters greed which wasn't the case against Protoss. I know you're hurt, but dry your tears and start making some units instead.


Okay then tell me how I can afford a 3rd in a timely fashion to not be outmacroed on some maps (Prion or Central for instance) when I have to make additionnal buildings and make units that cost double any of yours. There is a reason PO bandaid was introduced. You cannot split the only 2 units you have when you have to be greedy to be able to keep up with the other races' macro.
Wowed
Profile Joined December 2015
3 Posts
January 30 2016 14:52 GMT
#349
Please Nerf toss more
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 30 2016 15:36 GMT
#350
On January 30 2016 23:52 Wowed wrote:
Please Nerf toss more


Please learn to play more.
parkufarku
Profile Blog Joined March 2014
882 Posts
January 31 2016 03:22 GMT
#351
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)
Charoisaur
Profile Joined August 2014
Germany15928 Posts
January 31 2016 03:26 GMT
#352
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.
Many of the coolest moments in sc2 happen due to worker harassment
BroodRood
Profile Joined January 2016
3 Posts
January 31 2016 04:09 GMT
#353
Honestly the PO overcharge for 50 energy is too much, its so much harder to take a third when they just spam lings. #Tears
MasterCynical
Profile Joined September 2012
505 Posts
January 31 2016 12:37 GMT
#354
I feel like this was a long overdue patch and there was more than enough evidence to bring this out before dreamhack/major code A games... but guess david kims just trying to be careful and scared of preemptive patching like all the fails it caused in that past like the with the widow mine...
parkufarku
Profile Blog Joined March 2014
882 Posts
February 01 2016 01:34 GMT
#355
On January 31 2016 12:26 Charoisaur wrote:
Show nested quote +
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.


lol?

Mass BCs, Ravens, Thors, Liberators will demolish anything that Protoss / Zerg throw at them.
Lexender
Profile Joined September 2013
Mexico2628 Posts
February 01 2016 01:37 GMT
#356
On February 01 2016 10:34 parkufarku wrote:
Show nested quote +
On January 31 2016 12:26 Charoisaur wrote:
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.


lol?

Mass BCs, Ravens, Thors, Liberators will demolish anything that Protoss / Zerg throw at them.


If you've said something like ghost/liberator it might have made some sense, but BCs? Thors? Ravens? These unit suck in current LotV.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 01 2016 01:51 GMT
#357
On February 01 2016 10:37 Lexender wrote:
Show nested quote +
On February 01 2016 10:34 parkufarku wrote:
On January 31 2016 12:26 Charoisaur wrote:
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.


lol?

Mass BCs, Ravens, Thors, Liberators will demolish anything that Protoss / Zerg throw at them.


If you've said something like ghost/liberator it might have made some sense, but BCs? Thors? Ravens? These unit suck in current LotV.


It's understandable that Parkfarku would think that way. Look at all the highest level TvZs, those units are dominating that match up. Oh wait, Korean Zergs find mid-game most challenging versus Terrans. Ignore this poster's ignorance and you'll be better off.
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 01 2016 02:00 GMT
#358
On January 30 2016 22:09 oErMeNs wrote:
Show nested quote +
On January 30 2016 10:04 CheddarToss wrote:

And the truth is what? That PvZ was Protoss favoured and that the PO nerf was therefore needed?


The truth is that Protoss should make an army to secure a 3rd base just like Zergs and Terrans. Aggresion counters greed which wasn't the case against Protoss. I know you're hurt, but dry your tears and start making some units instead.

User was warned for this post


I dunno about you mang, but I definitely don't make an army to secure my third.

/zerg
Cereal
Beliskner
Profile Joined August 2015
111 Posts
February 01 2016 02:16 GMT
#359
On January 30 2016 22:09 oErMeNs wrote:
Show nested quote +
On January 30 2016 10:04 CheddarToss wrote:

And the truth is what? That PvZ was Protoss favoured and that the PO nerf was therefore needed?


The truth is that Protoss should make an army to secure a 3rd base just like Zergs and Terrans. Aggresion counters greed which wasn't the case against Protoss. I know you're hurt, but dry your tears and start making some units instead.

User was warned for this post


Because Zerg's don't go 3 hatch before pool or anything....
parkufarku
Profile Blog Joined March 2014
882 Posts
February 01 2016 02:24 GMT
#360
On February 01 2016 10:37 Lexender wrote:
Show nested quote +
On February 01 2016 10:34 parkufarku wrote:
On January 31 2016 12:26 Charoisaur wrote:
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.


lol?

Mass BCs, Ravens, Thors, Liberators will demolish anything that Protoss / Zerg throw at them.


If you've said something like ghost/liberator it might have made some sense, but BCs? Thors? Ravens? These unit suck in current LotV.


I did say Libs.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
February 01 2016 02:33 GMT
#361
On February 01 2016 11:24 parkufarku wrote:
Show nested quote +
On February 01 2016 10:37 Lexender wrote:
On February 01 2016 10:34 parkufarku wrote:
On January 31 2016 12:26 Charoisaur wrote:
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.


lol?

Mass BCs, Ravens, Thors, Liberators will demolish anything that Protoss / Zerg throw at them.


If you've said something like ghost/liberator it might have made some sense, but BCs? Thors? Ravens? These unit suck in current LotV.


I did say Libs.

Yeah you got lucky by mentioning one unit that is actually good (if not a little OP in the absence of PB).
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-02-01 02:50:17
February 01 2016 02:49 GMT
#362
What is the exactly the role of Mutas in PvZ in LotV? They do not resemble the nimble harass unit from BW the least bit. What is the reasoning behind them being stronger than anything Protoss have on the ground?
Big J
Profile Joined March 2011
Austria16289 Posts
February 01 2016 03:09 GMT
#363
On February 01 2016 11:49 CheddarToss wrote:
What is the exactly the role of Mutas in PvZ in LotV? They do not resemble the nimble harass unit from BW the least bit. What is the reasoning behind them being stronger than anything Protoss have on the ground?


Can I do a "How to construct an argument on TL 101" with this?
First, ask a question that you are implicitly answering yourself later on.
Then, outline how something is different to how it was in Broodwar, which unlike to more reasonable forums like TL_BW is an argument in itself here.
At last, let out your inner Hitler and blow something completely out of proportion.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-02-01 11:21:27
February 01 2016 11:20 GMT
#364
On February 01 2016 12:09 Big J wrote:
Show nested quote +
On February 01 2016 11:49 CheddarToss wrote:
What is the exactly the role of Mutas in PvZ in LotV? They do not resemble the nimble harass unit from BW the least bit. What is the reasoning behind them being stronger than anything Protoss have on the ground?


Can I do a "How to construct an argument on TL 101" with this?
First, ask a question that you are implicitly answering yourself later on.
Then, outline how something is different to how it was in Broodwar, which unlike to more reasonable forums like TL_BW is an argument in itself here.
At last, let out your inner Hitler and blow something completely out of proportion.

1) Yeah maybe, but I'm frustrated with the insane focus on Adepts, while the Zerg Adept gets 0 attention and has been ruining PvZ since forever, and even more so since LotV beta.
2) Comparing with Broodwar is good. We as a community should have done it more often. Broodwar is tried, tested and proven to be an awesome game. SC2 is a good game, but jury is still out whether it is a truly great game.
3) So you are saying that Protoss have a chance at winning without responding with mass Phoenix or going all-in? No? So how is what I'm saying "At last, let out your inner Hitler and blow something completely out of proportion"?
parkufarku
Profile Blog Joined March 2014
882 Posts
February 01 2016 17:15 GMT
#365
On February 01 2016 11:33 DeadByDawn wrote:
Show nested quote +
On February 01 2016 11:24 parkufarku wrote:
On February 01 2016 10:37 Lexender wrote:
On February 01 2016 10:34 parkufarku wrote:
On January 31 2016 12:26 Charoisaur wrote:
On January 31 2016 12:22 parkufarku wrote:
Terran is undisputedly the strongest late game race, with the most cost effective supply options, and static defensive options ( good luck trying to block through several PFs that are being repaired and supported by turrets)

tempest ht and broodlord viper is far superior than everything terran can make.


lol?

Mass BCs, Ravens, Thors, Liberators will demolish anything that Protoss / Zerg throw at them.


If you've said something like ghost/liberator it might have made some sense, but BCs? Thors? Ravens? These unit suck in current LotV.


I did say Libs.

Yeah you got lucky by mentioning one unit that is actually good (if not a little OP in the absence of PB).


I got lucky...what? If anything you're the one lucky abusing a race that is stronger than others at the moment and having Protoss nerfed (wut?) while Terran isn't getting nerfed. Enjoy the free wins.
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 24 2016 13:29 GMT
#366
Sorry to bump this, but after 2 weeks of code S and 3 weeks of proleague, I find many of these comments hilarious.

I can't wait for the next thread about how Zerg are weak in LotV (cause, you know, 0/4 qualified in the first 3 groups of GSL) I hope it will be as entertaining as this one.

Also, can someone create a ZergMasterRace account, please? Or CamembertZerg?

+ Show Spoiler +
on a more serious note I think it's important to look back at the shit we said, and see how some threads can be clueless and misleading sometimes - it must be horrifying to be new to the game and come here to read this kind of stuff...

Dear INno and all the former STX boys.
jetameta34
Profile Joined February 2016
1 Post
Last Edited: 2016-02-24 18:03:03
February 24 2016 17:51 GMT
#367


User was banned for this post.
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